EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #196
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    Originally posted by GameplayDevUFC
    You don't eat heavy counter damage off a jab.

    The vulnerability off a slipped jab is less than the vulnerability on an intercepted hook.
    Sorry if I wasnt being clear

    You’re taking less damage then you would from another strike.

    The issue is that you’re still forced to sit there and eat the counter in the first place(which is what im referring to when I say heavy counter damage). In real life to slip counter a jab requires precise timing because it’s so fast and has very little recovery.

    In the game you can just sit there a full second early duck a jab and then counter with a fully wound up hook or uppercut. In real life the one throwing the jab would’ve recovered and moved/blocked/ thrown a second strike by then.

    Hope that makes sense

    Comment

    • Paledude45
      Rookie
      • Feb 2018
      • 247

      #197
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Originally posted by Serengeti95
      If you queue up another strike behind the jab you will eat heavy counter damage as far as I'm aware though? This aside, the jab is still underpowered due to it being so effortlessly slipped. And as stated above.... You can't even throw a strike after it and outsmart your opponent if he continuously slips it.
      I watched your GSP video, and I think he just managed to time his strikes better. He slipped your jab twice and countered, you got rocked by a head kick twice after slipping to the right and moving your head to the vulnerable side. You're pressure heavy and trippling up on the uppercuts too, not that that has any relevance to what you're talking about, I just felt like pointing that out lol! No hate though, you're better than me at this game lol.

      Comment

      • Abstrakt fists
        Rookie
        • Apr 2016
        • 369

        #198
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        Originally posted by Serengeti95
        If you queue up another strike behind the jab you will eat heavy counter damage as far as I'm aware though? This aside, the jab is still underpowered due to it being so effortlessly slipped. And as stated above.... You can't even throw a strike after it and outsmart your opponent if he continuously slips it.
        Good point. It is that queued up strike that likely gets me KTFO'd off the jab slip

        Comment

        • Find_the_Door
          Nogueira connoisseur
          • Jan 2012
          • 4051

          #199
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          Originally posted by SMOKEZERO
          Until you all get on board with removing these strikes from block it will always be a problem. Trying to slow down or add more vulnerability to those moves isn't realistic as they are low range, quick safe strikes to throw.


          Sent from my iPhone using Operation Sports
          I'd argue that takedown defense should be removed from their as well or at least clinch defense. Too easy to rock the stick.
          Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

          Comment

          • Serengeti1
            MVP
            • Mar 2016
            • 1720

            #200
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            Originally posted by Paledude45
            I watched your GSP video, and I think he just managed to time his strikes better. He slipped your jab twice and countered, you got rocked by a head kick twice after slipping to the right and moving your head to the vulnerable side. You're pressure heavy and trippling up on the uppercuts too, not that that has any relevance to what you're talking about, I just felt like pointing that out lol! No hate though, you're better than me at this game lol.


            Did you read this post mate? It gives better context. I was fighting like that because I know the guy and was trying to punish him for his annoying strategy. I beat him 7/10 times because I'm better overall but he's able to get by on BS and turn the fight into a joke. I also didn't lean into the head kick. I leaned to the opposite side. I timed his duck and upper'd him like ten times lol.

            Comment

            • Paledude45
              Rookie
              • Feb 2018
              • 247

              #201
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by Serengeti95
              https://forums.operationsports.com/f...g-more-16.html

              Did you read this post mate? It gives better context. I was fighting like that because I know the guy and was trying to punish him for his annoying strategy. I beat him 7/10 times because I'm better overall but he's able to get by on BS and turn the fight into a joke. I also didn't lean into the head kick. I leaned to the opposite side. I timed his duck and upper'd him like ten times lol.
              I always read your posts for context because you bring up valid points. But even though you leaned to the opposite side I would assume that as you were moving your head back to the center line you instantly got rocked with a kick, meaning he timed his strike well. And according to the recent thread on punishing side sway spam by GDP this appears to be the case when using side sway. In the fight I noticed he was using a lot of ducking uppercuts and head kicks though, but he did manage to mix it up a little better as you were mostly head hunting. But yes, some of your well-timed strikes did not result in a rock, but this could just be because it's GSP and he's a god in this game.
              Last edited by Paledude45; 03-06-2018, 04:32 PM.

              Comment

              • MMA Damage
                Banned
                • Feb 2018
                • 161

                #202
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Originally posted by AydinDubstep
                Getup & Break drains too much stamina for dominant fighter.

                - I am ontop in side control.
                - I get up to standing.
                - I lose 10% stamina.

                It's the same amount of stamina drain as someone getting up from a non-dominant position.

                Really needs to be looked at especially for offline play vs AI.

                I stuff a takedown, stand up immediately and lose a large chunk stamina for standing up :/

                Yea the stamina drain on a lot of these things make no sense. Stamina system for grappling was better in ufc 2 imo. The dumbest is getting up from side control or a sprawl and losing stamina. Yet your opponent loses none cuz he just gets up off the ground (side control sub).

                Or have an opponent who's idle and just go to town landing shots on him and see how long it takes to rock him. I really don't understand some of these poor decisions. Of course they mostly ignore critical feedback tho. Like the input delay "myth".

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #203
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  Originally posted by Paledude45
                  I always read your posts for context because you bring up valid points. But even though you leaned to the opposite side I would assume that as you were moving your head back to the center line you instantly got rocked with a kick, meaning he timed his strike well. And according to the recent thread on punishing side sway spam by GDP this appears to be the case when using side sway. In the fight I noticed he was using a lot of ducking uppercuts and head kicks though, but he did manage to mix it up a little better as you were mostly head hunting.
                  I uppercut him as he ducked about ten times. Like just watch it lol (EDIT: I see you edited your post tho). I was investing in it because I expected the mechanic to actually work. IDK why GPD isn't directly replying to this but It's not making me all that hopeful tbh. I expect more tweaks but idk if they'll be the right ones. I don't get why I can't punish someone with the same pattern over and over and over again. Go through the timestamps.... are you really okay with that? Because if so... We don't want to play the same game. Super frustrating that the community is so apathetic about things like this sometimes but it is what it is (the ones that aren't... you're real ones :'). I've spammed the hell out of this thread and that's all I can do.
                  Last edited by Serengeti1; 03-06-2018, 04:38 PM.

                  Comment

                  • Paledude45
                    Rookie
                    • Feb 2018
                    • 247

                    #204
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    Originally posted by Serengeti95
                    I uppercut him as he ducked about ten times. Like just watch it lol. I was investing in it because I expected the mechanic to actually work. IDK why GPD isn't directly replying to this but It's not making me all that hopeful tbh. I expect more tweaks but idk if they'll be the right ones. I don't get why I can't punish someone with the same pattern over and over and over again. Go through the timestamps.... are you really okay with that? Because if so... We don't want to play the same game. Super frustrating that the community is so apathetic about things like this sometimes but it is what it is (the ones that aren't... you're real ones :'). I've spammed the hell out of this thread and that's all I can do.
                    I feel your frustration, I noticed your counters to his sways weren't working as well as his counters to your sways, but maybe GSP is just that damn good in this game lol. I have no other explanation.

                    Comment

                    • Phillyboi207
                      Banned
                      • Apr 2012
                      • 3159

                      #205
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      Originally posted by Serengeti95
                      I uppercut him as he ducked about ten times. Like just watch it lol (EDIT: I see you edited your post tho). I was investing in it because I expected the mechanic to actually work. IDK why GPD isn't directly replying to this but It's not making me all that hopeful tbh. I expect more tweaks but idk if they'll be the right ones. I don't get why I can't punish someone with the same pattern over and over and over again. Go through the timestamps.... are you really okay with that? Because if so... We don't want to play the same game. Super frustrating that the community is so apathetic about things like this sometimes but it is what it is (the ones that aren't... you're real ones :'). I've spammed the hell out of this thread and that's all I can do.
                      Start using dudes with the highests power/uppercuts if you want consistent results against duckers

                      Comment

                      • sdpdude9
                        Rookie
                        • Sep 2017
                        • 448

                        #206
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        Ai still a little to aggressive, not interested in maintaining distance, throwing lots of strikes still. Definitely some improvement, but they still seem content to pressure constantly.

                        Comment

                        • mannyonelover
                          Pro
                          • Apr 2016
                          • 645

                          #207
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Originally posted by sdpdude9
                          Ai still a little to aggressive, not interested in maintaining distance, throwing lots of strikes still. Definitely some improvement, but they still seem content to pressure constantly.


                          Don’t get me wrong I love the patch but I still think the AI is too aggressive and manage their stamina extremely too well, they definitely work the body and tax your stamina but at the end of a 5 round fight they still have over half stamina left ?
                          I feel like it forces you to fight in a way that makes you spam body strikes on them like they do to you, doesn’t matter what difficulty the AI is way too aware of stamina, making the fight styles a little generic one fighters like Connor McGregor and heavy weights should be gassed naturally by the fourth RD.
                          Don’t get me wrong I’m still winning the fights but I can’t let it get past the third round.... The AI is stingy with stamina, anyone else experience this?


                          Sent from my iPhone using Operation Sports

                          Comment

                          • xFINISHxHIMx
                            Banned
                            • Aug 2017
                            • 747

                            #208
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            Turns out the hydra is not as big as I thought. So I apologize for calling your game a monster.

                            Comment

                            • XJoshGordon420X
                              Banned
                              • May 2017
                              • 22

                              #209
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              spoke way too soon
                              game is still trash

                              Comment

                              • SMOKEZERO
                                Pro
                                • Apr 2016
                                • 818

                                #210
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                I've come to the conclusion this game will always have complaints due to the new head movement mechanic and it's punishing nature. Although it's very different from the RNG rocks of UFC 1, the outcry thus far is exactly the same. F-it, just put parries back in lol.


                                Sent from my iPhone using Operation Sports

                                Comment

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