EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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  • GrindFactor
    Rookie
    • Nov 2017
    • 264

    #226
    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

    I think the judging for decisions is super messed up right now. I had a fight where it was a 3 round fight, my opponent had 2 knockdowns on me catching me coming in for a takedown, that's it, barely any other strikes, but I had like 7 takedowns, multiple leg kicks, had complete ground control the whole fight, tons of ground and pound, transitioned to whatever position I wanted to, maintained top control through every round, multiple submission attempts that almost worked.

    I thought it was obvious I was going to win I barely thought about it. Then I saw that it gave me a loss!? It was unbelievable. I've had a few other really screwed up decisions as well.

    Also, I don't think they added enough stopping power to the jabs/straights to create space. It's basically still just as difficult to maintain distance against pressure fighters as it was pre-patch. They need to improve on that concept. Players also have already figured out ways around the ducking uppercut spam. So they didn't really fix that at all.

    Basically, the changes they made to counter pressure inside fighters haven't really done anything.

    That and the whole gameplay just feels a lot slower and sluggish, something I've been hearing everyone saying.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #227
      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

      Originally posted by Serialboxeur
      At the beginning we were 30 K and now only 6 K...
      When did you see 30k on UFC 3?

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #228
        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

        Originally posted by GameplayDevUFC
        Imagine jacare marching forward spamming body kicks. you catch them, and he blocks the strike.

        You don't dare ever take him down, that's what he wants.

        That would be a nightmare.

        You need to be able to punish a caught body kick somehow, without the only option being a 50/50 option between head damage and a TD.
        Make body kicks cost more stamina.

        Right now it’s waaay too easy to catch and get free damage. Plus kicks are easily disrupted by punches. Right now body kicks arent very viable.

        Edit: plus two easy counters to that scenario are just walking into punching range and knocking him out of the kick. Or if the footwork ever gets fixed we could stay at kick range and simply back dash to make him whiff.
        Last edited by Phillyboi207; 03-07-2018, 08:31 AM.

        Comment

        • GameplayDevUFC
          Former EA Sports UFC Gameplay Developer
          • Jun 2014
          • 2830

          #229
          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

          Originally posted by Phillyboi207
          Make body kicks cost more stamina.

          Right now it’s waaay too easy to catch and get free damage. Plus kicks are easily disrupted by punches. Right now body kicks arent very viable.

          Edit: plus two easy counters to that scenario are just walking into punching range and knocking him out of the kick. Or if the footwork ever gets fixed we could stay at kick range and simply back dash to make him whiff.
          It's a strike who's primary purpose is draining the opponents stamina. Making it cost more stamina is a bad idea. Makes the payoff for landing it less.

          What you need is a punishment for someone who uses it predictably, not an extra penalty for people who use it correctly.

          Sent from my Pixel using Operation Sports mobile app

          Comment

          • bmlimo
            MVP
            • Apr 2016
            • 1123

            #230
            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

            The stamina system is to broke cant accept a guy coming foward spamming hooks on the body and head and lose almost nothin just because hit the guard...its like the game encourages you to became a head movement spammer and brawler... I don’t like to play this way... so I’m done

            Comment

            • Nugget7211
              MVP
              • Nov 2017
              • 1401

              #231
              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

              Originally posted by GameplayDevUFC
              It's a strike who's primary purpose is draining the opponents stamina. Making it cost more stamina is a bad idea. Makes the payoff for landing it less.

              What you need is a punishment for someone who uses it predictably, not an extra penalty for people who use it correctly.

              Sent from my Pixel using Operation Sports mobile app
              It's not like catching it is the only way to punish predictable body kicks though, you can lean/duck through them and counter or you can time the wind up and counter or you can block it and counter or you can step slightly out of range and throw a counter kick during their recovery. In addition to all those counters, you can also catch them pretty easily and get a guaranteed heavy strike or almost guaranteed top position since nobody defends the takedowns (including the AI btw), that seems a little excessive to me and it makes body kicks not worth using a lot of the time IMO
              **** off, Nugget7211 - GPD, 2017 & 2018
              Internet Hero - Jack Slack, 2018

              Comment

              • Serengeti1
                MVP
                • Mar 2016
                • 1720

                #232
                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                Originally posted by GrindFactor
                Also, I don't think they added enough stopping power to the jabs/straights to create space. It's basically still just as difficult to maintain distance against pressure fighters as it was pre-patch. They need to improve on that concept. Players also have already figured out ways around the ducking uppercut spam. So they didn't really fix that at all.

                Basically, the changes they made to counter pressure inside fighters haven't really done anything.
                Yup. Agreed. I feel like you shouldn't be able to move as fast holding block in general. People are still able to follow you around and stick to you like glue. Lunges should be better and more effective. There's a reason so many people say that. They're not very good for circling off the cage.
                Last edited by Serengeti1; 03-07-2018, 09:59 AM.

                Comment

                • bmlimo
                  MVP
                  • Apr 2016
                  • 1123

                  #233
                  Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                  Originally posted by Serengeti95
                  Yup. Agreed. I feel like you shouldn't be able to move as fast holding block in general. People are still able to follow you around and stick to you like glue. Lunges should be better and more effective. There's a reason so many people say that. They're not very good for circling off the cage.
                  And is even worse because now they get the stamina advantage even pressuring missing everything

                  Comment

                  • Steez On Lock
                    Rookie
                    • Sep 2016
                    • 29

                    #234
                    Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                    What happened to Gracie's overhand/haymaker? I was able to be a threat with him standing up but it's tough without it

                    Comment

                    • Abstrakt fists
                      Rookie
                      • Apr 2016
                      • 369

                      #235
                      Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                      Originally posted by aholbert32
                      When did you see 30k on UFC 3?
                      On xbox most I saw was 12k. Just jumped on to play a match before work and only 2400 were on. Took ten minutes to find a fight.

                      Comment

                      • davidwarej
                        Rookie
                        • Nov 2011
                        • 17

                        #236
                        Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                        Originally posted by bmlimo
                        The stamina system is to broke cant accept a guy coming foward spamming hooks on the body and head and lose almost nothin just because hit the guard...its like the game encourages you to became a head movement spammer and brawler... I don’t like to play this way... so I’m done
                        Exactly man this the root for a lot of the things people are complaining about

                        Comment

                        • davidwarej
                          Rookie
                          • Nov 2011
                          • 17

                          #237
                          Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                          Too much work fighting on the outside. Guess im going to have to become an inside brawler like everyone else.

                          Comment

                          • RetractedMonkey
                            MVP
                            • Dec 2017
                            • 1624

                            #238
                            Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                            Originally posted by GameplayDevUFC
                            I'd actually like to bring parries back, but it's not top priority right now.



                            I saw Evil97 post about the catch kick 50/50.



                            Trust me, it's way better with the free strike.



                            If we add the ability to block, we'd have to really nerf body kicks a ton.



                            And the 50/50 would be horrible for strikers. They'd have no option to punish while standing on the feet.



                            A catch kick would essentially mean a stamina hit while throwing into the block, or nothing.



                            We had the block working and it sucked.


                            Add a leg kick from there. Scale it to the legs and give it the same damage value as the punch to the head. Add an option to “block the kick” by hopping away or pushing with the caught foot.

                            Also, his community consists of a band of reactionary babies. “This patch is awesome! Sorry for giving up.” “No wait, it sucks and can’t be fixed. I’m leaving forever.” *Continues to play and actively post*

                            I’m hoping this is an age thing because I often forgot many of you just hit puberty and maybe that’s why you’re struggling to be reasonable. Believe me, we’ve all been there.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Phillyboi207
                              Banned
                              • Apr 2012
                              • 3159

                              #239
                              Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                              Originally posted by GameplayDevUFC
                              It's a strike who's primary purpose is draining the opponents stamina. Making it cost more stamina is a bad idea. Makes the payoff for landing it less.

                              What you need is a punishment for someone who uses it predictably, not an extra penalty for people who use it correctly.

                              Sent from my Pixel using Operation Sports mobile app
                              That’s fair enough

                              Can the free strike do less damage? Especially now that rocks drain long term stamina. Body kicks are waaaay too dangerous to throw

                              Comment

                              • Serialboxeur
                                Rookie
                                • Nov 2017
                                • 28

                                #240
                                Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

                                Originally posted by aholbert32
                                When did you see 30k on UFC 3?
                                2 days after the game was officially released and during 1 weeks. I’m in France.
                                After 2 weeks we were 12/13 K and now 4K

                                Comment

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