Bunch of strawmans.
1. It is not black and white. Just because I think 140 is way too excessive does not mean I want 14 strikes per round. Believe it or not, there can be a balance between consistent action and meaningful strike selection.
2. Yes long-term stamina management should a part of the game. It might sound crazy but gracefully losing early rounds to get a stamina advantage in later rounds is a commonly used tactic in MMA.
3. Block is quite easy to break through if the guy just holds it. Forced block breaks were intended to be a short-term strategy to finish a rocked guy rather than the norm that it is now. Ideally damage should be dealt by reading your opponent's action and countering it.
4. If the guy excessively backdashes then a good player should be able to just walk him down and force him against the cage where the guy's movement is limited. If they circle away then strikes to that side should deal more damage to punish predictable circling. The obvious counterplay then would be to hit the guy as he is walking in and suddenly there is a compelling mind game going on. This is also basic footsies using fighting game terminology. Also, while people love to use "arcade fighters" as a dirty label, those games actually punish you for excessive and mindless button pressing.
5. No using a lower stamina fighter would just mean that you need to pace yourself and slow the fight down. If the opponent tries to force a higher pace then they should leave themselves more prone for counters. Again, another compelling and meaningful player interaction rather than the constant lopsided coin flips.
Comment