Is this an MMA game or Kickboxing game?
Collapse
Recommended Videos
Collapse
This topic is closed.
X
X
-
-
Re: Is this an MMA game or Kickboxing game?
It’s safe and destroys the block. Jabs shouldnt break block. Or should be way less effective than any other strikeComment
-
Re: Is this an MMA game or Kickboxing game?
Lets say there is a problem. I'm a dev and I think option A is the best fix and not B. If 90% of the community thinks option A is the best also, I feel confident that the change I'm gonna make is going to make them happy. So I choose option A.....and then 60% of the feedback from the community is "Why the hell did you pick option A?"
That would make me less willing to rely on the consensus of the community when making decisions, right?Comment
-
Re: Is this an MMA game or Kickboxing game?
How can you expect consensus? You yourself admit the GCs and devs can't come to consensus on everything. How do you expect that for an even bigger group?Comment
-
Re: Is this an MMA game or Kickboxing game?
I've said this a long time ago. The jab wears down block too easily, it's not a hard strike so it shouldn't. But they made it that way for the block breaking.Comment
-
Re: Is this an MMA game or Kickboxing game?
At OS, its different. There are some issues that are up for debate and its clear that the community has differing opinions. I'm not talking about those.
I'm talking about issues (like the block being to strong previously) where its hard to find a post that disagrees with that opinion. In that case, its clear that the community has come to a consensus. What sucks is when the devs follow that consensus and then people (some of the same ones who were on the other side) are now complaining that the change they asked for was wrong.Comment
-
Re: Is this an MMA game or Kickboxing game?
We come to a consensus on most things. There are sometimes days and days of conversation and debate but we typically find a middle ground. For example, I was arguing with some of them about movement for weeks. I'm sure the devs were annoyed with that one.
At OS, its different. There are some issues that are up for debate and its clear that the community has differing opinions. I'm not talking about those.
I'm talking about issues (like the block being to strong previously) where its hard to find a post that disagrees with that opinion. In that case, its clear that the community has come to a consensus. What sucks is when the devs follow that consensus and then people (some of the same ones who were on the other side) are now complaining that the change they asked for was wrong.
You already admitted GC and devs don't come to consensus on everything.
If GC and devs come to consensus on ~60% of things, you could see a much larger and diverse group of people come to a consensus on ~40% of things.Comment
-
Re: Is this an MMA game or Kickboxing game?
This is what you would naturally expect from a larger group.
You already admitted GC and devs don't come to consensus on everything.
If GC and devs come to consensus on ~60% of things, you could see a much larger and diverse group of people come to a consensus on ~40% of things.
I'm not complaining about the community never coming to a consensus.
I'm complaining about the fact that the community will discuss an issue for months, come to a consensus and then switch in complain about the change they were asking for.Comment
-
Re: Is this an MMA game or Kickboxing game?
But don't act like you are the only ones dealing with this.
Most video games now have this issue, particularly other EA games like battlefront.Comment
-
Re: Is this an MMA game or Kickboxing game?
Who said the EA UFC devs were the only ones dealing with it?
My point is this community is very vocal when the devs dont "listen" to what they want changed. It becomes difficult to listen when people are saying they want one thing in Feb/March but something different after the change has been made in April.Comment
-
Re: Is this an MMA game or Kickboxing game?
Who said the EA UFC devs were the only ones dealing with it?
My point is this community is very vocal when the devs dont "listen" to what they want changed. It becomes difficult to listen when people are saying they want one thing in Feb/March but something different after the change has been made in April.
I get your point. The community as a whole seemingly changes it mind. But it's not really, it's individuals within that community that you pick out and label as the whole community.
There are different opinions, this is natural. What isn't good however is stereotyping or categorizing the entire community like one person.Comment
-
Re: Is this an MMA game or Kickboxing game?
It's genuinely hard to trust that you're well versed on this topic (Nothing wrong with that at all, and not a diss to you) when you describe Conor as someone who doesn't fight at range. He is the definition of range fighting. He doesn't fight in the pocket.
He has an aggressive posture, and tends to act first, following basic striking rules, but he is not an aggressive fighter.Comment
-
Re: Is this an MMA game or Kickboxing game?
You are talking a bit in extremes. Block break down was dropped universally but fighters with better block ratings will still be significantly better than average fighters when it comes to their blocks breaking down.
Also you have Justin G. analyzed wrong. Justin doesn move forward holding block alot. What he does is stand still during a block and moves forward once his opponent stops throwing (an example: Round 1 of the Poirier fight). He's a pressure fighter but he isnt just holding block and walking forward. He also gets his block broken a bit but he has a great chin and heart so he survives.
I'm fine with that change. I was sick of people solely relying on block as a means to create pressure. Use all of the tools: Block, head movement, movement to create pressure. Any newbie can just move forward and use block.Comment
-
Re: Is this an MMA game or Kickboxing game?
You are right about Gaehtje style. However, my point still stands. Block doesn't break down more as you move forward vs standing still. If anything it holds up better when you are in close because the strikes don't reach full extension. I could live with the block breaking down differently at different ranges, but not just because someone is moving forward
It is harder to block moving forward because you arent able to move with punches as well. You’re taking them at full force.
I can post a video of Cormier talking about a fighter moving forward has to know he’s going to take damage.
Same conceptComment
-
Re: Is this an MMA game or Kickboxing game?
I know this will be heresy, I think that they should reintroduce parries for straight punches. Go watch a fight and you will see how often jabs and straights are parried. It should take a little stamina (less stamina than the punch thrown). Have no impact on block and give a very small counter window.Comment
Comment