What I said was based on real life has nothing to do with denials . I was talking more about momentum and grapple advantage type things . I disagree tho I’m love the grappling system and it takes skill . We don’t need it get any easier for ppl
turn based or ea ufc grappling poll
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Re: turn based or ea ufc grappling poll
What I said was based on real life has nothing to do with denials . I was talking more about momentum and grapple advantage type things . I disagree tho I’m love the grappling system and it takes skill . We don’t need it get any easier for ppl -
Re: turn based or ea ufc grappling poll
At all.
I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.
My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.
What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.
This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.
Which leads me to a question.
Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.
Sent from my MI MAX 2 using Operation Sports mobile appLast edited by MartialMind; 05-19-2018, 12:37 PM.Comment
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Re: turn based or ea ufc grappling poll
Contextual transitions as in for example the top fighter is trying to transition into half guard and during so you have another transition available usually not there otherwise?
Like the transition to side control for the top fighter when the bottom fighter is trying to transition. Or bottom fighter transitions to sprawl from north/south and the top fighter has an opportunity quickly transition directly into backside.
And momentum transitions as in the transition to full guard from someone taking back seated?Comment
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Re: turn based or ea ufc grappling poll
And I don't wanna do away with those.
At all.
I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.
My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.
What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.
This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.
Which leads me to a question.
Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.
Sent from my MI MAX 2 using Operation Sports mobile app
Contextuals here as in when you go for a transition to a position but finish your pass to anothe rposition, because o fthe opponent's sub-transition:
1- Sprawl to BSC changes to SC, if opponent is trying to move to one of the sides.
2- BSC to Back Mount changs to Back Sitted, if opponent is moving to SC.
3- From BSC, you can move to SC (instead of Sprawl), if the opponent is attempting the sweep. This one doesn't even fill a bar. It's avery unique move and could sort of be considered a contextual one.
4- From FG bottom, I think any hip out or feet on hip move (sweep or sub) becomes a get up , if the opponent is trying to stack. But maybe I'm wrong and the sweeps and subs are still available.
5- I think there is one thing with the knee bar from HG top. And maybe something with some armbar from some back mount.
These are the "pure contextuals" I can think of from the top of my head. You also have "set up" moves, some of which are specifically mixed with contextuals, like the fireman carry and the Jacaré pass.
And there are also contextuals from persistent transitions. But these usually get denied.
Then there are other dellightfully complicated things that aren't contextuals, such as persistent transitions where you keep trying to go to the same position. There are set up moves that aren't contextuals. There are reversals. There are set up reversals (I think).There are moves that don't allow certain exchanges (by design). Some that don't allow exchanges simply because the animations wouldn't work (I think).
It really goes deep.Comment
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Re: turn based or ea ufc grappling poll
Lemme take a crack at it.
Contextuals here as in when you go for a transition to a position but finish your pass to anothe rposition, because o fthe opponent's sub-transition:
1- Sprawl to BSC changes to SC, if opponent is trying to move to one of the sides.
2- BSC to Back Mount changs to Back Sitted, if opponent is moving to SC.
3- From BSC, you can move to SC (instead of Sprawl), if the opponent is attempting the sweep. This one doesn't even fill a bar. It's avery unique move and could sort of be considered a contextual one.
4- From FG bottom, I think any hip out or feet on hip move (sweep or sub) becomes a get up , if the opponent is trying to stack. But maybe I'm wrong and the sweeps and subs are still available.
5- I think there is one thing with the knee bar from HG top. And maybe something with some armbar from some back mount.
These are the "pure contextuals" I can think of from the top of my head. You also have "set up" moves, some of which are specifically mixed with contextuals, like the fireman carry and the Jacaré pass.
And there are also contextuals from persistent transitions. But these usually get denied.
Then there are other dellightfully complicated things that aren't contextuals, such as persistent transitions where you keep trying to go to the same position. There are set up moves that aren't contextuals. There are reversals. There are set up reversals (I think).There are moves that don't allow certain exchanges (by design). Some that don't allow exchanges simply because the animations wouldn't work (I think).
It really goes deep.
And top full guard from bottom back seated is a momentum transition?
What would be examples of persistent and independent transitions?Comment
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Re: turn based or ea ufc grappling poll
So would the transition to side control for the top fighter when the bottom is trying to transition be an example of contextual transitions?
And top full guard from bottom back seated is a momentum transition?
What would be examples of persistent and independent transitions?
Right after the sweep, yes.
Persistent are the ones where a subtransition happens right after the first guy moves. Most of the times, it sucks for the guy who lost the race, because he usually just gets denied, after losing position. For instance, if I mount you befor eyou can pass to full guard, you maintain the leg press as an attempt to pass form mount to HG, but I can deny that easily, even if you cancel. And by independent transition, I think Martial Mind refers how the subtransitions can exchange with one another, which is awesome and is the norm in the game. I mentioned that there are some exceptions, transitions that don't allow some exchanges.
This is what I understood of the nomenclature coming from GPD. But I could be wrong.Comment
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Re: turn based or ea ufc grappling poll
And I don't wanna do away with those.
At all.
I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.
My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.
What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.
This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.
Which leads me to a question.
Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.
Sent from my MI MAX 2 using Operation Sports mobile appComment
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Re: turn based or ea ufc grappling poll
U think I’m tryna be funny . I’m sayin the truth I don’t want it changed coz it’s perfect if u know what u doin . Go learn it then come here and complain . Striking is overpowered imposing ground and clinch on ur opponent is only for the most skilled players and I don’t want it made easier for u . We need ducking ga back to make striking less overpowered and ppl to actually be scared of grapplers againLast edited by Muurkrr; 05-20-2018, 07:53 PM.Comment
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Re: turn based or ea ufc grappling poll
Oh your serious. Well then im not sure what to say, its very clear thats clinch and ground are severly lacking rn, ni where near perfect.Comment
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Re: turn based or ea ufc grappling poll
Yeah I’m serious I don’t need to come here and talk for no reason . It’s not lacking it’s very fun and technical if u good but u need to be skilled like very skilled I can understand how a casual might find it hard . But striking is op so we need the ground to be very technical like it is . The problem is getting it to the ground . The clinch is good and fair but the takedowns r under powered . Ducking gives lower center of gravity so it should have its ga back and ppl will finally be scared of grapplers againComment
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Re: turn based or ea ufc grappling poll
Yeah I’m serious I don’t need to come here and talk for no reason . It’s not lacking it’s very fun and technical if u good but u need to be skilled like very skilled I can understand how a casual might find it hard . But striking is op so we need the ground to be very technical like it is . The problem is getting it to the ground . The clinch is good and fair but the takedowns r under powered . Ducking gives lower center of gravity so it should have its ga back and ppl will finally be scared of grapplers again
An incomplete system cannot be perfect.Comment
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