turn based or ea ufc grappling poll

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  • Muurkrr
    Banned
    • May 2018
    • 49

    #91
    Re: turn based or ea ufc grappling poll

    Originally posted by MartialMind
    I like aspects of UD3 grappling better, aspects of it... not the whole system. Holding the stick to deny being one of them. And no, it's not because I can't deny transitions in UFC3.

    It's because transition denies in EA UFC3 simply don't make any sense to me. You say it's based on real life, so let me ask you then.

    Do you have just ONE chance to stop someone from passing your guard? If they try to push on your left knee but you read it wrong for whatever reason and try to stop them from passing by pushing on your right knee, do you then lose the ability to stop them from passing?

    Because this is EA UFC's system. One chance to stop a deny. Is that based on real life?



    Sent from my MI MAX 2 using Operation Sports mobile app
    What I said was based on real life has nothing to do with denials . I was talking more about momentum and grapple advantage type things . I disagree tho I’m love the grappling system and it takes skill . We don’t need it get any easier for ppl

    Comment

    • MartialMind
      EA Game Changer
      • Apr 2016
      • 321

      #92
      Re: turn based or ea ufc grappling poll

      Originally posted by Muurkrr
      What I said was based on real life has nothing to do with denials . I was talking more about momentum and grapple advantage type things . I disagree tho I’m love the grappling system and it takes skill . We don’t need it get any easier for ppl
      And I don't wanna do away with those.
      At all.

      I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.

      My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.

      What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.

      This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.

      Which leads me to a question.

      Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.






      Sent from my MI MAX 2 using Operation Sports mobile app
      Last edited by MartialMind; 05-19-2018, 12:37 PM.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #93
        Re: turn based or ea ufc grappling poll

        Contextual transitions as in for example the top fighter is trying to transition into half guard and during so you have another transition available usually not there otherwise?

        Like the transition to side control for the top fighter when the bottom fighter is trying to transition. Or bottom fighter transitions to sprawl from north/south and the top fighter has an opportunity quickly transition directly into backside.

        And momentum transitions as in the transition to full guard from someone taking back seated?

        Comment

        • Solid_Altair
          EA Game Changer
          • Apr 2016
          • 2043

          #94
          Re: turn based or ea ufc grappling poll

          Originally posted by MartialMind
          And I don't wanna do away with those.
          At all.

          I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.

          My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.

          What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.

          This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.

          Which leads me to a question.

          Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.






          Sent from my MI MAX 2 using Operation Sports mobile app
          Lemme take a crack at it.

          Contextuals here as in when you go for a transition to a position but finish your pass to anothe rposition, because o fthe opponent's sub-transition:

          1- Sprawl to BSC changes to SC, if opponent is trying to move to one of the sides.

          2- BSC to Back Mount changs to Back Sitted, if opponent is moving to SC.

          3- From BSC, you can move to SC (instead of Sprawl), if the opponent is attempting the sweep. This one doesn't even fill a bar. It's avery unique move and could sort of be considered a contextual one.

          4- From FG bottom, I think any hip out or feet on hip move (sweep or sub) becomes a get up , if the opponent is trying to stack. But maybe I'm wrong and the sweeps and subs are still available.

          5- I think there is one thing with the knee bar from HG top. And maybe something with some armbar from some back mount.

          These are the "pure contextuals" I can think of from the top of my head. You also have "set up" moves, some of which are specifically mixed with contextuals, like the fireman carry and the Jacaré pass.

          And there are also contextuals from persistent transitions. But these usually get denied.

          Then there are other dellightfully complicated things that aren't contextuals, such as persistent transitions where you keep trying to go to the same position. There are set up moves that aren't contextuals. There are reversals. There are set up reversals (I think).There are moves that don't allow certain exchanges (by design). Some that don't allow exchanges simply because the animations wouldn't work (I think).

          It really goes deep.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #95
            Re: turn based or ea ufc grappling poll

            Originally posted by Solid_Altair
            Lemme take a crack at it.

            Contextuals here as in when you go for a transition to a position but finish your pass to anothe rposition, because o fthe opponent's sub-transition:

            1- Sprawl to BSC changes to SC, if opponent is trying to move to one of the sides.

            2- BSC to Back Mount changs to Back Sitted, if opponent is moving to SC.

            3- From BSC, you can move to SC (instead of Sprawl), if the opponent is attempting the sweep. This one doesn't even fill a bar. It's avery unique move and could sort of be considered a contextual one.

            4- From FG bottom, I think any hip out or feet on hip move (sweep or sub) becomes a get up , if the opponent is trying to stack. But maybe I'm wrong and the sweeps and subs are still available.

            5- I think there is one thing with the knee bar from HG top. And maybe something with some armbar from some back mount.

            These are the "pure contextuals" I can think of from the top of my head. You also have "set up" moves, some of which are specifically mixed with contextuals, like the fireman carry and the Jacaré pass.

            And there are also contextuals from persistent transitions. But these usually get denied.

            Then there are other dellightfully complicated things that aren't contextuals, such as persistent transitions where you keep trying to go to the same position. There are set up moves that aren't contextuals. There are reversals. There are set up reversals (I think).There are moves that don't allow certain exchanges (by design). Some that don't allow exchanges simply because the animations wouldn't work (I think).

            It really goes deep.
            So would the transition to side control for the top fighter when the bottom is trying to transition be an example of contextual transitions?

            And top full guard from bottom back seated is a momentum transition?

            What would be examples of persistent and independent transitions?

            Comment

            • Solid_Altair
              EA Game Changer
              • Apr 2016
              • 2043

              #96
              Re: turn based or ea ufc grappling poll

              Originally posted by johnmangala
              So would the transition to side control for the top fighter when the bottom is trying to transition be an example of contextual transitions?

              And top full guard from bottom back seated is a momentum transition?

              What would be examples of persistent and independent transitions?
              From sprawl, yes.

              Right after the sweep, yes.

              Persistent are the ones where a subtransition happens right after the first guy moves. Most of the times, it sucks for the guy who lost the race, because he usually just gets denied, after losing position. For instance, if I mount you befor eyou can pass to full guard, you maintain the leg press as an attempt to pass form mount to HG, but I can deny that easily, even if you cancel. And by independent transition, I think Martial Mind refers how the subtransitions can exchange with one another, which is awesome and is the norm in the game. I mentioned that there are some exceptions, transitions that don't allow some exchanges.

              This is what I understood of the nomenclature coming from GPD. But I could be wrong.

              Comment

              • 1212headkick
                Banned
                • Mar 2018
                • 1823

                #97
                Re: turn based or ea ufc grappling poll

                Originally posted by MartialMind
                And I don't wanna do away with those.
                At all.

                I absolutely love and respect the momentum transitions, persistent transitions, independent transitions and contextual transitions. I want more of those.

                My beef actually has to do with the fact that we don't see enough of those... Especially contextual transitions because transition denies, and transition fakes dominate grappling exchanges.

                What I want, is a grappling system that is simple to get into for a casual but then is much much deeper. A grappling system that is more clever in the sense that it looks and feels simple, but then when u get in there with a high level grappler you get eaten alive.

                This means... At the highest levels, it shouldn't be about transition fakes and transition denies. Denying transitions matter for sure.... But when I watch high level grappling fights in the UFC.... I don't see a lot of denies. I mostly see denies in lower level grappling matches where they just hold each other for dear life... In higher level grappling matches I see transitions beating transitions... Scrambles, lots of movement... And in the game I think high-level grappling should be mostly about knowing what transition beats what, contextual transitions... The ground game should be active.

                Which leads me to a question.

                Can any high level grappler here list all the contextual transitions we have in the game? I mean they are there, many of them, extremely cool, yet we rarely ever see them used even in high level fights because everything is about faking transitions and slow dancing.






                Sent from my MI MAX 2 using Operation Sports mobile app
                make mma games great again this + footwork buffs and itis perfect

                Comment

                • Muurkrr
                  Banned
                  • May 2018
                  • 49

                  #98
                  Re: turn based or ea ufc grappling poll

                  The grappling bothclinch and ground is perfect . All it really needs is ducking ga back

                  Comment

                  • FCB x Finlay
                    MVP
                    • Nov 2017
                    • 1293

                    #99
                    Re: turn based or ea ufc grappling poll

                    Originally posted by Muurkrr
                    The grappling bothclinch and ground is perfect . All it really needs is ducking ga back
                    Stop it now, you are not funny anymore.

                    Comment

                    • Muurkrr
                      Banned
                      • May 2018
                      • 49

                      #100
                      Re: turn based or ea ufc grappling poll

                      Originally posted by FCB x Finlay
                      Stop it now, you are not funny anymore.
                      U think I’m tryna be funny . I’m sayin the truth I don’t want it changed coz it’s perfect if u know what u doin . Go learn it then come here and complain . Striking is overpowered imposing ground and clinch on ur opponent is only for the most skilled players and I don’t want it made easier for u . We need ducking ga back to make striking less overpowered and ppl to actually be scared of grapplers again
                      Last edited by Muurkrr; 05-20-2018, 07:53 PM.

                      Comment

                      • FCB x Finlay
                        MVP
                        • Nov 2017
                        • 1293

                        #101
                        Re: turn based or ea ufc grappling poll

                        Originally posted by Muurkrr
                        U think I’m tryna be funny . I’m sayin the truth I don’t want it changed coz it’s perfect if u know what u doin . Go learn it then come here and complain
                        Oh your serious. Well then im not sure what to say, its very clear thats clinch and ground are severly lacking rn, ni where near perfect.

                        Comment

                        • Muurkrr
                          Banned
                          • May 2018
                          • 49

                          #102
                          Re: turn based or ea ufc grappling poll

                          Originally posted by FCB x Finlay
                          Oh your serious. Well then im not sure what to say, its very clear thats clinch and ground are severly lacking rn, ni where near perfect.
                          Yeah I’m serious I don’t need to come here and talk for no reason . It’s not lacking it’s very fun and technical if u good but u need to be skilled like very skilled I can understand how a casual might find it hard . But striking is op so we need the ground to be very technical like it is . The problem is getting it to the ground . The clinch is good and fair but the takedowns r under powered . Ducking gives lower center of gravity so it should have its ga back and ppl will finally be scared of grapplers again

                          Comment

                          • FCB x Finlay
                            MVP
                            • Nov 2017
                            • 1293

                            #103
                            Re: turn based or ea ufc grappling poll

                            Originally posted by Muurkrr
                            Yeah I’m serious I don’t need to come here and talk for no reason . It’s not lacking it’s very fun and technical if u good but u need to be skilled like very skilled I can understand how a casual might find it hard . But striking is op so we need the ground to be very technical like it is . The problem is getting it to the ground . The clinch is good and fair but the takedowns r under powered . Ducking gives lower center of gravity so it should have its ga back and ppl will finally be scared of grapplers again
                            No no and no. So its perfect?
                            An incomplete system cannot be perfect.

                            Comment

                            • Muurkrr
                              Banned
                              • May 2018
                              • 49

                              #104
                              Re: turn based or ea ufc grappling poll

                              Originally posted by FCB x Finlay
                              No no and no. So its perfect?
                              An incomplete system cannot be perfect.
                              It will be complete with ducking ga back . And maybe a couple other little things like backside block being a little less overpowered

                              Comment

                              • Muurkrr
                                Banned
                                • May 2018
                                • 49

                                #105
                                Re: turn based or ea ufc grappling poll

                                I’m asking devs to Put ducking ga back and work on striking. I like the footwork ideas work on that coz grappling fine

                                Comment

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