As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be
turn based or ea ufc grappling poll
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Re: turn based or ea ufc grappling poll
As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be -
Re: turn based or ea ufc grappling poll
As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should beLast edited by Muurkrr; 05-17-2018, 11:40 PM.Comment
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Re: turn based or ea ufc grappling poll
Double postLast edited by ZHunter1990; 05-18-2018, 12:20 AM.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: turn based or ea ufc grappling poll
As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be
I'll give a few examples
To stop a grounded log splitter break, you'd lift your hips up above their knee to keep closed guard.
To stop a traditional postured pass where they lift one knee up and push down on your leg on the opposite side, you would want to overhook the arm pushing on your leg/or grab the wrist to break posture. Or sweep.
Then you have situations like stacking. Where of course you can squeeze your legs together, but that doesnt stop them from stacking. Your best option here would be to drop your commitment to the closed guard and go De La Riva or Open guard. In MMA at least.
Edit: The basis of my post was that you dont stop any pass in guard by simply holding guard. You may by yourself an extra few sevond to act like you said, but you wont keeo it for ling if that is all you are doing. You should have to prevent transitions accordingly and that didnt exist in UD3s grappling.Last edited by ZHunter1990; 05-18-2018, 05:51 AM.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: turn based or ea ufc grappling poll
I'm ok with the new grappling, esp with amount of work thats gone into it. My issue is that the grappling just isn't that fun.
Here are my stats
Fight Night round 3 - 3 years
Fight Night round 4/champion - 2 years
EA MMA - year and a half
Undisputed series - Can't remember exactly but probably a year or so each. I sunk a good amount of time into each.
EA UFC 1 - 2 years.
EA UFC 2 - 6 months.
EA UFC 3 - 2 months.
I'm hoping the grapping gets a big overhaul. It has potential. Same with submissions. If anything submissions should be more complicated. Setting them up, those long submission battles we see in real UFC fights. At the moment submissions just feel like a chore.
Grappling should be way more fun. Everything is too scripted. It should be more dynamic. Look at takedowns in the UFC, there's scrambles, theres a struggle, sometimes the guy pop right back up.
Everything happens one way in UFC 3 and is predetermined. Always the same pattern. Hold for 2 seconds to go one way. Hold for 2 seconds to go the other. I understand what they were trying to do, but sometimes it feels like I'm playing as a turtle.
Like the striking, decisions/grappling should be lighting fast and exciting.
I don't know what the answer is, all I know is i've played this series less than any other fighting series and yet I still never miss a UFC event.
I'd still like to see a universe mode and a dana white mode where you hire fighters and run the promotion.
However, I doute this happens as the core gameplay still needs fixing. Ranked isn't fun. Ultimate Team was a little broken this year. Career was better, but still needs improvements.
On the plus side, there might still be a new Fight Night or Bellator game to satisfy my fighting game itch.Comment
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Re: turn based or ea ufc grappling poll
Nothing about it was ahead of its time. Its simplicity and feel is what wins people over.
I cant understand how people who claim to want a simulation game want an over simplified grappling system.
Because if we are honest here, the core difference between the two systems is, directional denials vs. denying anything by hugging the right stick. Chess vs. Checkers.
There were also huge exploits that existed within Undisputeds grappling year after year that never got fixed such as the punch/flick. It was present in 09, 10 and UD3. Ask youself why this was never fixed.Comment
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Re: turn based or ea ufc grappling pollwh
In my opinion, the only changes that would make the current system better are those posted by Martial Mind already. Please check out his video, as he does a great job explaining the thought process behind his proposed changes:
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Re: turn based or ea ufc grappling poll
Nothing about it was ahead of its time. Its simplicity and feel is what wins people over.
I cant understand how people who claim to want a simulation game want an over simplified grappling system.
Because if we are honest here, the core difference between the two systems is, directional denials vs. denying anything by hugging the right stick. Chess vs. Checkers.
There were also huge exploits that existed within Undisputeds grappling year after year that never got fixed such as the punch/flick. It was present in 09, 10 and UD3. Ask youself why this was never fixed.Last edited by 1212headkick; 05-18-2018, 03:06 PM.Comment
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Re: turn based or ea ufc grappling poll
its good you note the flaws. you know what to fix. so lets scrap this one and fix ud3s grappling. you can deny in the correct direction and still not get the denial. denial Windows need a buff. id like it to feel more like ufc 1 for now. if you go to the ground against maia it should be over. as far as unrealism goes you have cheeseballs like jigsaw who just deny everything because this game caters to strikers. your a great gamechanger. you do alot for the community. ty❤❤❤������
Holding the analog stick to deny has many benefits:
- Virtually impervious to lag compared to the current system.
- No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.
- Directional denials give more of a "gamey meta" feel to the grappling.
- Easier for someone new to pick up.
- Many of the denial animations (from UD3) really make sense with holding the stick -
- for example, holding the knee up in bottom side control to prevent
a pass to mount
- holding someone down from top mount, etc.
Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.Last edited by Zeta Reticulan1; 05-18-2018, 03:49 PM.Comment
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Re: turn based or ea ufc grappling poll
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Re: turn based or ea ufc grappling poll
That game changer only likes ud3 grappling coz he not good at this one . Trust if u actually know what ur doing it’s very detailed and based on real life. U should take the time to learn itLast edited by Muurkrr; 05-18-2018, 09:31 PM.Comment
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Re: turn based or ea ufc grappling poll
I appreciate the grappling knowledge that ZHunter brings to the table as well. I just don't quite agree with directional denials.
Holding the analog stick to deny has many benefits:
- Virtually impervious to lag compared to the current system.
- No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.
- Directional denials give more of a "gamey meta" feel to the grappling.
- Easier for someone new to pick up.
- Many of the denial animations (from UD3) really make sense with holding the stick -
- for example, holding the knee up in bottom side control to prevent
a pass to mount
- holding someone down from top mount, etc.
Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.Last edited by Muurkrr; 05-18-2018, 10:56 PM.Comment
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Re: turn based or ea ufc grappling poll
I appreciate the grappling knowledge that ZHunter brings to the table as well. I just don't quite agree with directional denials.
Holding the analog stick to deny has many benefits:
- Virtually impervious to lag compared to the current system.
- No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.
- Directional denials give more of a "gamey meta" feel to the grappling.
- Easier for someone new to pick up.
- Many of the denial animations (from UD3) really make sense with holding the stick -
- for example, holding the knee up in bottom side control to prevent
a pass to mount
- holding someone down from top mount, etc.
Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.
Like I said, Im not against drastic changes to the current core system, such as being locked out of denying another direction after a whiffed denial. I just feel like we can keep multi directional denials to add that higher layer of depth.Half of this game is 90% mental - Tim Sylvia
Xbox GT: ZHunter90/ZackJitsuComment
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Re: turn based or ea ufc grappling poll
It's because transition denies in EA UFC3 simply don't make any sense to me. You say it's based on real life, so let me ask you then.
Do you have just ONE chance to stop someone from passing your guard? If they try to push on your left knee but you read it wrong for whatever reason and try to stop them from passing by pushing on your right knee, do you then lose the ability to stop them from passing?
Because this is EA UFC's system. One chance to stop a deny. Is that based on real life?
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