turn based or ea ufc grappling poll

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  • CareBear59
    Rookie
    • Apr 2018
    • 69

    #76
    Re: turn based or ea ufc grappling poll

    Originally posted by ZHunter1990
    I absolutely hate when I see people say Undisouted grappling is realistic. It may FEEL more intuitive to grappling but the logic itself was very poor, unrealistic and arcadey at heart. It also lacked the depth that the current system has and was riddled with exploits.

    Any experienced grappler will tell you, you are not stopping any and all closed guard passes by just squeezing your legs together and holding closed guard(holding the stick to the right or left) You also dont get a free pass by simply attempting the same pass 4 times in a row.

    This goes for almost any grappling exchange. Elite grapplers have to react to their opponents next move accordingly and stay several steps ahead. This logic holds true in the current system, not so much in a system that I can prevent any and all transitions with the same input.

    From a "feel" standpoint, I get it. But from a realistic meta standpoint, I disagree.

    That said, I would love to see quite a few changes to build onto the current system to speed up the transition pacing and the ability to actually pre deny in a direction without whiffing at the cost of stamina drain.
    As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be

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    • Muurkrr
      Banned
      • May 2018
      • 49

      #77
      Re: turn based or ea ufc grappling poll

      Originally posted by CareBear59
      As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be
      I disagree u can’t hold a strong wrestler there . Also there is no gi in mma and the fighters r slippery so the grip thing isn’t the same that’s why we usually never see it in mma
      Last edited by Muurkrr; 05-17-2018, 11:40 PM.

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      • ZHunter1990
        EA Game Changer
        • Jan 2016
        • 572

        #78
        Re: turn based or ea ufc grappling poll

        Double post
        Last edited by ZHunter1990; 05-18-2018, 12:20 AM.
        Half of this game is 90% mental - Tim Sylvia
        Xbox GT: ZHunter90/ZackJitsu

        Comment

        • ZHunter1990
          EA Game Changer
          • Jan 2016
          • 572

          #79
          Re: turn based or ea ufc grappling poll

          Originally posted by CareBear59
          As someone who trains BJJ,and has competed in tournaments,that bolded part is wrong.If you have enough power in your legs and a good grip,you can totally hold someone in guard by wrapping the feet around them.Should that me all you try to do?No,but it was a common and good way to stall them and decide what the next move should be
          If all you are doing to keep closed guard on an opponent who is actively trying to pass is squeezing your legs together, it sounds like whoever you are rolling with needs to work on their guard breaking, but I feel like that isnt the case because youre actually doing much more than just squeezing your legs to keep guard.

          I'll give a few examples

          To stop a grounded log splitter break, you'd lift your hips up above their knee to keep closed guard.

          To stop a traditional postured pass where they lift one knee up and push down on your leg on the opposite side, you would want to overhook the arm pushing on your leg/or grab the wrist to break posture. Or sweep.

          Then you have situations like stacking. Where of course you can squeeze your legs together, but that doesnt stop them from stacking. Your best option here would be to drop your commitment to the closed guard and go De La Riva or Open guard. In MMA at least.

          Edit: The basis of my post was that you dont stop any pass in guard by simply holding guard. You may by yourself an extra few sevond to act like you said, but you wont keeo it for ling if that is all you are doing. You should have to prevent transitions accordingly and that didnt exist in UD3s grappling.
          Last edited by ZHunter1990; 05-18-2018, 05:51 AM.
          Half of this game is 90% mental - Tim Sylvia
          Xbox GT: ZHunter90/ZackJitsu

          Comment

          • scyth223
            Rookie
            • Apr 2016
            • 283

            #80
            Re: turn based or ea ufc grappling poll

            I'm ok with the new grappling, esp with amount of work thats gone into it. My issue is that the grappling just isn't that fun.

            Here are my stats

            Fight Night round 3 - 3 years
            Fight Night round 4/champion - 2 years
            EA MMA - year and a half
            Undisputed series - Can't remember exactly but probably a year or so each. I sunk a good amount of time into each.
            EA UFC 1 - 2 years.
            EA UFC 2 - 6 months.
            EA UFC 3 - 2 months.

            I'm hoping the grapping gets a big overhaul. It has potential. Same with submissions. If anything submissions should be more complicated. Setting them up, those long submission battles we see in real UFC fights. At the moment submissions just feel like a chore.

            Grappling should be way more fun. Everything is too scripted. It should be more dynamic. Look at takedowns in the UFC, there's scrambles, theres a struggle, sometimes the guy pop right back up.

            Everything happens one way in UFC 3 and is predetermined. Always the same pattern. Hold for 2 seconds to go one way. Hold for 2 seconds to go the other. I understand what they were trying to do, but sometimes it feels like I'm playing as a turtle.

            Like the striking, decisions/grappling should be lighting fast and exciting.

            I don't know what the answer is, all I know is i've played this series less than any other fighting series and yet I still never miss a UFC event.

            I'd still like to see a universe mode and a dana white mode where you hire fighters and run the promotion.

            However, I doute this happens as the core gameplay still needs fixing. Ranked isn't fun. Ultimate Team was a little broken this year. Career was better, but still needs improvements.

            On the plus side, there might still be a new Fight Night or Bellator game to satisfy my fighting game itch.

            Comment

            • Zeta Reticulan1
              Banned
              • Sep 2017
              • 471

              #81
              Re: turn based or ea ufc grappling poll

              Originally posted by ZHunter1990
              Nothing about it was ahead of its time. Its simplicity and feel is what wins people over.

              I cant understand how people who claim to want a simulation game want an over simplified grappling system.

              Because if we are honest here, the core difference between the two systems is, directional denials vs. denying anything by hugging the right stick. Chess vs. Checkers.

              There were also huge exploits that existed within Undisputeds grappling year after year that never got fixed such as the punch/flick. It was present in 09, 10 and UD3. Ask youself why this was never fixed.
              All that would have to be done to fix that is adding a big stamina tax to missed reversal attempts (flicks). That would fix that no problem.

              Comment

              • Zeta Reticulan1
                Banned
                • Sep 2017
                • 471

                #82
                Re: turn based or ea ufc grappling pollwh

                In my opinion, the only changes that would make the current system better are those posted by Martial Mind already. Please check out his video, as he does a great job explaining the thought process behind his proposed changes:

                Comment

                • 1212headkick
                  Banned
                  • Mar 2018
                  • 1823

                  #83
                  Re: turn based or ea ufc grappling poll

                  Originally posted by ZHunter1990
                  Nothing about it was ahead of its time. Its simplicity and feel is what wins people over.

                  I cant understand how people who claim to want a simulation game want an over simplified grappling system.

                  Because if we are honest here, the core difference between the two systems is, directional denials vs. denying anything by hugging the right stick. Chess vs. Checkers.

                  There were also huge exploits that existed within Undisputeds grappling year after year that never got fixed such as the punch/flick. It was present in 09, 10 and UD3. Ask youself why this was never fixed.
                  its good you note the flaws. you know what to fix. so lets scrap this one and fix ud3s grappling. you can deny in the correct direction and still not get the denial. denial Windows need a buff. id like it to feel more like ufc 1 for now. if you go to the ground against maia it should be over. as far as unrealism goes you have cheeseballs like jigsaw who just deny everything because this game caters to strikers. your a great gamechanger. you do alot for the community. ty❤❤❤������
                  Last edited by 1212headkick; 05-18-2018, 03:06 PM.

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                  • Zeta Reticulan1
                    Banned
                    • Sep 2017
                    • 471

                    #84
                    Re: turn based or ea ufc grappling poll

                    Originally posted by 1212headkick
                    its good you note the flaws. you know what to fix. so lets scrap this one and fix ud3s grappling. you can deny in the correct direction and still not get the denial. denial Windows need a buff. id like it to feel more like ufc 1 for now. if you go to the ground against maia it should be over. as far as unrealism goes you have cheeseballs like jigsaw who just deny everything because this game caters to strikers. your a great gamechanger. you do alot for the community. ty❤❤❤������
                    I appreciate the grappling knowledge that ZHunter brings to the table as well. I just don't quite agree with directional denials.

                    Holding the analog stick to deny has many benefits:

                    - Virtually impervious to lag compared to the current system.

                    - No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.

                    - Directional denials give more of a "gamey meta" feel to the grappling.

                    - Easier for someone new to pick up.

                    - Many of the denial animations (from UD3) really make sense with holding the stick -

                    - for example, holding the knee up in bottom side control to prevent
                    a pass to mount


                    - holding someone down from top mount, etc.

                    Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.
                    Last edited by Zeta Reticulan1; 05-18-2018, 03:49 PM.

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                    • neyney00
                      Banned
                      • Apr 2016
                      • 264

                      #85
                      Re: turn based or ea ufc grappling poll

                      Anyone not agreeing with directional denials should be disregarded. I’m about skill level not a dumbed downed ground game accessable by all. Like what are you thinking? Just not an mma fan in my book.

                      Comment

                      • Zeta Reticulan1
                        Banned
                        • Sep 2017
                        • 471

                        #86
                        Re: turn based or ea ufc grappling poll

                        Originally posted by neyney00
                        Anyone not agreeing with directional denials should be disregarded. I’m about skill level not a dumbed downed ground game accessable by all. Like what are you thinking? Just not an mma fan in my book.
                        32 people should be disregarded, along with a prominent and popular game changer and hundreds of people who like UD3 better. Okay

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                        • Muurkrr
                          Banned
                          • May 2018
                          • 49

                          #87
                          Re: turn based or ea ufc grappling poll

                          Originally posted by Zeta Reticulan1
                          32 people should be disregarded, along with a prominent and popular game changer and hundreds of people who like UD3 better. Okay
                          That game changer only likes ud3 grappling coz he not good at this one . Trust if u actually know what ur doing it’s very detailed and based on real life. U should take the time to learn it
                          Last edited by Muurkrr; 05-18-2018, 09:31 PM.

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                          • Muurkrr
                            Banned
                            • May 2018
                            • 49

                            #88
                            Re: turn based or ea ufc grappling poll

                            Originally posted by Zeta Reticulan1
                            I appreciate the grappling knowledge that ZHunter brings to the table as well. I just don't quite agree with directional denials.

                            Holding the analog stick to deny has many benefits:

                            - Virtually impervious to lag compared to the current system.

                            - No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.

                            - Directional denials give more of a "gamey meta" feel to the grappling.

                            - Easier for someone new to pick up.

                            - Many of the denial animations (from UD3) really make sense with holding the stick -

                            - for example, holding the knee up in bottom side control to prevent
                            a pass to mount


                            - holding someone down from top mount, etc.

                            Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.
                            Knowing which way to deny transitions is only a small part of grappling and it’s the obvious thing ppl learn first . Once u learn the other parts of the clinch and ground youll see how deep it is . To learn these other little things takes time tho and practice playing high level ranked . These little things r also based on real life so knowin bjj and wrestling would help
                            Last edited by Muurkrr; 05-18-2018, 10:56 PM.

                            Comment

                            • ZHunter1990
                              EA Game Changer
                              • Jan 2016
                              • 572

                              #89
                              Re: turn based or ea ufc grappling poll

                              Originally posted by Zeta Reticulan1
                              I appreciate the grappling knowledge that ZHunter brings to the table as well. I just don't quite agree with directional denials.

                              Holding the analog stick to deny has many benefits:

                              - Virtually impervious to lag compared to the current system.

                              - No getting locked out of switching your denial direction (which makes no sense btw) since it doesn't matter.

                              - Directional denials give more of a "gamey meta" feel to the grappling.

                              - Easier for someone new to pick up.

                              - Many of the denial animations (from UD3) really make sense with holding the stick -

                              - for example, holding the knee up in bottom side control to prevent
                              a pass to mount


                              - holding someone down from top mount, etc.

                              Mind you, this is all coming from someone who knows how to deny fricking everything. I don't want them to scrap everything if it will hurt the grappling going forward. I just want them to at least implement these changes that have been mentioned. Or at least have in depth discussions about them based on these comments from everyone.
                              Yeah, I get that the animations played out differently, I just feel like holding the stick to the side to block any transition over simplifies grappling. Which takes years upon years of consistent training to become proficient at. It would be akin to having the backsway avoid every strike type consistently.

                              Like I said, Im not against drastic changes to the current core system, such as being locked out of denying another direction after a whiffed denial. I just feel like we can keep multi directional denials to add that higher layer of depth.
                              Half of this game is 90% mental - Tim Sylvia
                              Xbox GT: ZHunter90/ZackJitsu

                              Comment

                              • MartialMind
                                EA Game Changer
                                • Apr 2016
                                • 321

                                #90
                                Re: turn based or ea ufc grappling poll

                                Originally posted by Muurkrr
                                That game changer only likes ud3 grappling coz he not good at this one . Trust if u actually know what ur doing it’s very detailed and based on real life. U should take the time to learn it
                                I like aspects of UD3 grappling better, aspects of it... not the whole system. Holding the stick to deny being one of them. And no, it's not because I can't deny transitions in UFC3.

                                It's because transition denies in EA UFC3 simply don't make any sense to me. You say it's based on real life, so let me ask you then.

                                Do you have just ONE chance to stop someone from passing your guard? If they try to push on your left knee but you read it wrong for whatever reason and try to stop them from passing by pushing on your right knee, do you then lose the ability to stop them from passing?

                                Because this is EA UFC's system. One chance to stop a deny. Is that based on real life?



                                Sent from my MI MAX 2 using Operation Sports mobile app

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