EA UFC 3 Random Thoughts Thread

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  • RomeroXVII
    MVP
    • May 2018
    • 1663

    #226
    Re: EA UFC 3 Random Thoughts Thread

    Originally posted by Kingslayer04
    My issue is that the game allows for an insane amount of health events in general, makes it possible.

    Not all damaging strikes are perfect counter-hits, sometimes you just pummel someone and rock them many, many times without peak vulnerability. Sometimes it is indeed a counter, or a bunch of counters, just not ones that force such an extreme level of vulnerability as in your video and they keep plodding forward without any signs that their vitals are messed up, i.e. something significant has happened. The health event in UFC is very much like a goal in FIFA — a point on the board and you get a ****load of points (whereas in real life that's rarely the case, especially in MMA where there are stoppages). And you often have to hurt guys so many times that it takes you completely out of the moment.

    Obviously if one does master counter striking like you have you'll be finishing fights much faster. However, my argument is not that you can't do it under any circumstances whatsoever, it's more about that having to be a much bigger possibility in circumstances different than leaning into strikes or Conor McGregor-like precision counter-striking.

    Take a heavyweight fight for example. It's blink and you'll miss it with those guys. They all run the risk of getting slept in a flash. So you don't stand and trade with Ngannou, no matter how good of a striker you are (in this case — player). Instead, you look to tie him up, stay out of range, etc, at all costs. But never exchange. Catch my drift? There's too much room for error currently. Whereas right now you, MartialMind, etc. can strike with Ngannou using DC or probably even Oleinik with tremendous success, just because you, the players, are great at striking.

    Let's encourage people to really care about what each fighter brings to the table is what I'm saying. That includes stamina too. I'm pretty sure you get what I'm saying. Oh, and I very much appreciate the skills that you guys possess, I really do! The game has certain mechanics and properties, whether I like them or not, and you've mastered them. I just hope those change in the future and I'm sure if they did you'd be able to adapt just as well.

    And boy, do I get in a posting mood whenever this is brought up


    Edit: oh, and even though I've been campaigning for more realism for ages now, I do realise it's a game and obviously player skill should matter a bunch. I just think there's still so much room for such changes to be made before you could say "okay, any more of that kind of realism and the game won't work". So yeah, I just think there's a lot that can be done still.
    I'm a big fan of the addition for:

    Having the clinch be easy to get into and easy to get out of, like most fights in. Like Martial mentioned, even in boxing fights where it is contested on the feet; if the boxers get too close to each other a clinch is almost always initiated.








    And if two good players in the clinch WANT to be there, it'll look more like:



    Killing the footwork of a fighter after about two leg rocks from leg kicks/reduction of leg health to 40%/three checks. (I'd say two but the game babies players with regards to checking kicks, so for balancing purposes, three works.)

    (Aldo broke his foot here because Jung moved into it with the check, which led to Aldo having to grapple more afterwards for the rest of the fight)

    And of course, some fighters aren't as good as checking leg kicks as others. Outside of a poorly set up kick from Pettis, this is how it usually looks when Diaz tries to check kicks.

    (exaggerated example but usually is prone to leg kicks)

    Skilled timing on a leg kick against a jab + other examples:



    Properly set up kicks + punishing mistimed checks from Aldo, also showing its harder to defend kicks against a solid Practitioner when going backwards, not just simply high low high low blocking, like in game :



    Getting rocked affecting how well your fighter fights for the rest of the round/fight, your recovery being affected by the toughness/heart stat. Should affect the block as well.
    (I.e. for example, Aldo vs Chad Mendes 2, multiple stuns on both sides, knockdowns a piece, Holloway vs Aldo, any Darren Elkins fight (lol), Cejudo coming back from a bad round one against Moraes to overwhelming him with pressure in the next round, Whittaker vs Romero 2, rounds 3 + 5, Rivera getting dropped twice against Yan in rounds he was winning, and then winning Round 3, Lewis vs Volkov, vs say, Stefan Struve getting caught with a huge overhand, Lesnar taking knees from Overeem, Tai Tuivasa getting manhandled on the ground, Overeem eating any crazy big shot usually leads to him getting finished,
    Whittaker getting hit by a DEVASTATING counter shot by Adesanya in the first round, leading to his finish in Round 2, Ngannou losing an immense amount of energy/stamina getting outgrappled by Stipe.

    Body health events are tricky, there are some fights where it's pretty much a GG no Re from there, but the threat of being punished for being overzealous is there as well. I'd say the body health event, if you survive it, should affect your grappling + emphasize HEAVY for defending your body for the rest of the fight.

    Dominating position + getting takedowns being skilled based, and not getting subs due to a minigame, but more so due to your understanding of positioning and capitalizing on an error from your opponent.











    Everything always needs improvement, and like eye pokes and genital strikes are frowned upon in MMA, we also have to make sure game wise that things won't be exploitable and that there is going to be a meaningful level of skill that separates players who utilize their fighters best attributes extremely well vs somebody who's simply pressing square, square, square, triangle.

    And definitely with more realism that can be done.
    Last edited by RomeroXVII; 10-10-2019, 03:25 AM.
    EA Sports UFC GameChanger
    PSN: RomeroXVII
    ESFL UFC 4 PS4 Champion
    E-Sports Summer Series EA UFC Champion (Season 1)
    ESFL UFC 4 Las Vegas 2022 World Champion

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    • MacGowan
      Sassy
      • Jun 2017
      • 1681

      #227
      Re: EA UFC 3 Random Thoughts Thread

      Auto-clinch, Auto-break, only way to do it

      Comment

      • Kingslayer04
        MVP
        • Dec 2017
        • 1482

        #228
        Re: EA UFC 3 Random Thoughts Thread

        @Romero

        Sounds pretty good to me!

        — it's very nice that you agree on leg kicks slowing people down. Kicks should be weakened too though, for the guy whose leg is wrecked.

        — I really like this clinch idea. I always talk about balance between damage and stamina, different skillsets and all that, and while I still think those are valid, the clinch being as fluid as you guys describe it sounds really great and could do a lot in the way of stifling constant aggression. I'm not sure autoclinch is the way to go though, as someone suggested. The player has to have the wherewithal to go for one in a tight spot.

        — I also really like that you talk about health events. What you said expresses pretty much exactly how I feel. You've mentioned everything I care about, including dynamic stats. I agree on Heart determining how much you suffer from health events. It should be much more severe than it is now though. But yeah, the guys that you mentioned, a guy like Ferguson especially, it would make sense if their stats drop less than others' would. At least initially, if those health events start stacking it should be pretty severe for them too.

        This made me think of my suggestion about TKOs a while back, I dug up the thread to find it, I think it complements your post very well:

        The TKO/Standing TKO concept:
        If one fighter gets a certain numbers of rocks or drops in quick succession (1 accelerated minute or 1 accelerated minute and something), there should be an audible warning from the referee that he'll stop the fight after 1 or 2 more clean shots.

        The rocks, just like the KDs right now, should have different states, at least 3:

        1.Mild
        2.Moderate
        3.Severe

        Each of these should come with certain side effects - temporary stat drops which vary in length depending on the severity and the number of health events entered, perhaps loss of equilibrium, I am sure there are plenty of fun things that can be done here. Despite there being different kinds of KDs right now, they are still very shallow and need to come with temporary stat nerfs (just like I described with the stuns) as well. If you are very badly dropped your bottom game should suffer for it, etc, at least temporarily, for example.

        When does the warning trigger?

        3 Moderate Stuns in quick succession should trigger it.
        2 Severe Stuns in quick succession should trigger it.
        1 Mild and 2 Moderate could trigger it, etc, etc.

        2 Moderate KDs should trigger it.
        1 Severe KD shouldn't result in a TKO warning like these ones, but it should really be severe, you'll be dizzy and it should be really likely for the guy to finish you. These can be fleshed out in the development process, but that's the general idea.

        What should the defender do when these are triggered?

        It's up to them, but they're in trouble. Do I wanna panic shoot, do I want to throw a hail mary strike, do I want to clinch, do I want to block? You have to make a decision and you have to make it fast and none of them will be a guaranteed escape, as you're hurt and your stats have suffered. It's basic instinct time, and you're in danger big time. You are likely to lose and saving yourself would be a heroic feat, rather than an automatic deus-ex-machina salvation times infinity.
        Last edited by Kingslayer04; 10-10-2019, 12:55 PM.

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        • Kingslayer04
          MVP
          • Dec 2017
          • 1482

          #229
          Re: EA UFC 3 Random Thoughts Thread

          Jose Aldo to Bantamweight, fights Moraes at UFC 245.
          Should there be a thread for weight class movements?

          Comment

          • MacGowan
            Sassy
            • Jun 2017
            • 1681

            #230
            Re: EA UFC 3 Random Thoughts Thread

            Originally posted by Kingslayer04
            Jose Aldo to Bantamweight, fights Moraes at UFC 245.
            Should there be a thread for weight class movements?
            Honestly the old way needs to go. We can't have duplicate models for different weightclasses. You should just have the ability to move a fighter up or down a few weightclasses and take a certain penalty.

            I just hate scrolling through 3 duplicate models when I play in open weight.

            Comment

            • Kingslayer04
              MVP
              • Dec 2017
              • 1482

              #231
              Re: EA UFC 3 Random Thoughts Thread

              Originally posted by MacGowan
              Honestly the old way needs to go. We can't have duplicate models for different weightclasses. You should just have the ability to move a fighter up or down a few weightclasses and take a certain penalty.

              I just hate scrolling through 3 duplicate models when I play in open weight.
              Why take a penalty by default though? Some fighters find moving up or down rejuvenating, others — detrimental. I wouldn't like an automatic nerf.

              Comment

              • MacGowan
                Sassy
                • Jun 2017
                • 1681

                #232
                Re: EA UFC 3 Random Thoughts Thread

                Originally posted by Kingslayer04
                Why take a penalty by default though? Some fighters find moving up or down rejuvenating, others — detrimental. I wouldn't like an automatic nerf.
                Right, but that's easy to solve.
                - You could have the different weight stats like they have now. only do away with the duplicate models.
                - You could easily give the user the ability to customise fighter stats (offline)

                Plenty of ways to handle it, but now they just have these duplicates that look exactly the same. Featherweight Conor, Lightweight Conor, Welterweight Conor, all the same guy with the same body, same haircut, but different stats. it's sloppy and confusing.

                Weightclasses are busted in this game. Even more so when they opened up for open weight in the patches (which I did like). But tiny fighters move so much faster than heavier ones and the power feels the same. And in grappling they just morph into the same size.

                They really need to revamp the way weight classes work

                End of ramble.
                Last edited by MacGowan; 10-24-2019, 03:14 PM.

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                • TheGentlemanGhost
                  MVP
                  • Jun 2016
                  • 1321

                  #233
                  Re: EA UFC 3 Random Thoughts Thread

                  Man, I started playing offline more often (I’m usually an offline player) and made a few CAFs and used my wrestler to do some wrestling and boy, do I hate using grappling in this game. Usually I make all kinds of CAF in my make shift universe and use them to their strengths, but it is such a task for me to get into this grappling system in this particular game. Loved it in UD, it was very simple but at least tolerable in EA MMA, but it’s just so off putting in this game for me that I just don’t want to use any offensive grappling at all.

                  Kudos to anyone that actually likes this system but I just can’t get myself to enjoy it at all.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • diogomn
                    Rookie
                    • Aug 2018
                    • 53

                    #234
                    Re: EA UFC 3 Random Thoughts Thread

                    Originally posted by TheGentlemanGhost
                    Man, I started playing offline more often (I’m usually an offline player) and made a few CAFs and used my wrestler to do some wrestling and boy, do I hate using grappling in this game. Usually I make all kinds of CAF in my make shift universe and use them to their strengths, but it is such a task for me to get into this grappling system in this particular game. Loved it in UD, it was very simple but at least tolerable in EA MMA, but it’s just so off putting in this game for me that I just don’t want to use any offensive grappling at all.

                    Kudos to anyone that actually likes this system but I just can’t get myself to enjoy it at all.


                    Sent from my iPhone using Operation Sports
                    you're not alone.. I find it so complicated, uninteresting and nonintuitive as well

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #235
                      Re: EA UFC 3 Random Thoughts Thread

                      Why the **** does it keep matching me with a Yellow+ connection guy (which I can't back out of) 4 times and then the fight is an absolute slideshow of images due to the lag?

                      Comment

                      • Kingslayer04
                        MVP
                        • Dec 2017
                        • 1482

                        #236
                        Re: EA UFC 3 Random Thoughts Thread

                        This thread should be Stickied.


                        I'd just like to praise something about UFC 3 and that's how punches from stacked guard feel. They're heavy but also fast, they do as much damage as they should, and the camera shakes contribute to, rather than take away from, the experience. Given the general lack of impact I get from the game (compared to what I'm seeing from UD3 videos), that part of it feels really nice.

                        PS: I guess I still criticised the game. I just wanted to say I like the punches from stacked.

                        PS 2: Eh, but I also want UFC 4 to feel more impactful so it's both praise and criticism.
                        Last edited by Kingslayer04; 12-16-2019, 04:11 PM.

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                        • RomeroXVII
                          MVP
                          • May 2018
                          • 1663

                          #237
                          Re: EA UFC 3 Random Thoughts Thread

                          Running and circling the black edge of the inner Octagon does not mean you're fighting technical.

                          Dude's will literally circle and try to wait for you to come in to capitalize on forward vulnerability, while they're controlling the camera angle, but man since the stun nerf I'm glad this style got hurt.

                          What amazes me even further, is that even when these dudes are LOSING, four rounds to none, they still refuse to come forward. Crazy, a waste of time.
                          EA Sports UFC GameChanger
                          PSN: RomeroXVII
                          ESFL UFC 4 PS4 Champion
                          E-Sports Summer Series EA UFC Champion (Season 1)
                          ESFL UFC 4 Las Vegas 2022 World Champion

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                          • RyanFitzmagic
                            MVP
                            • Oct 2011
                            • 1959

                            #238
                            Re: EA UFC 3 Random Thoughts Thread

                            I'm in the middle of this unranked series with this dude as I type this, and it feels like he's trying to boost his ego by constantly rematching me. I'm down for whatever as long as it helps me improve, so we've played 15+ fights so far, and he's won all but 1. He's obviously better than me, and the majority of the fights haven't been competitive, so why keep rematching? I'm doing it because I'm learning to get better by getting my *** kicked and trying to adjust.

                            I legit feel bad for this dude; I'm seriously getting the feeling that his parents don't or didn't hug him enough or something.
                            Last edited by RyanFitzmagic; 12-22-2019, 05:58 PM.

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                            • SHADOW_UFCMMA
                              Banned
                              • Nov 2019
                              • 419

                              #239
                              Re: EA UFC 3 Random Thoughts Thread

                              my god today's fight with Kevin lee and charles. It looked so beautiful the way charles was fighting off his back.and attempting submissions something about it looked so bad a** and fluid. I hope this is what fighting off your back looks like in ufc 4 if you are using a high level on back character. And same goes to the top fighter kevin. It looked so calculated and so nice i can't explain. If ufc 4's ground game is similar and you can emulate what we seen in this fight tonight. It will melt my heart. Just imagine. People talk about chess matches on the feet. That was a chess match on the ground indeed. It would be so fun going against a high lvl player with high lvl ground fighters and getting into one of those. One wrong move and your submitted or in a bad position and vise versa if you do one right move

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                              • JaylenWright2k32
                                Rookie
                                • Mar 2020
                                • 23

                                #240
                                Re: EA UFC 3 Random Thoughts Thread

                                What sliders are u guys running for cpu vs cpu matches and settings ect everything that u have changed

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