I'm a big fan of the addition for:
Having the clinch be easy to get into and easy to get out of, like most fights in. Like Martial mentioned, even in boxing fights where it is contested on the feet; if the boxers get too close to each other a clinch is almost always initiated.


And if two good players in the clinch WANT to be there, it'll look more like:

Killing the footwork of a fighter after about two leg rocks from leg kicks/reduction of leg health to 40%/three checks. (I'd say two but the game babies players with regards to checking kicks, so for balancing purposes, three works.)
(Aldo broke his foot here because Jung moved into it with the check, which led to Aldo having to grapple more afterwards for the rest of the fight)And of course, some fighters aren't as good as checking leg kicks as others. Outside of a poorly set up kick from Pettis, this is how it usually looks when Diaz tries to check kicks.
Skilled timing on a leg kick against a jab + other examples:

Properly set up kicks + punishing mistimed checks from Aldo, also showing its harder to defend kicks against a solid Practitioner when going backwards, not just simply high low high low blocking, like in game :

Getting rocked affecting how well your fighter fights for the rest of the round/fight, your recovery being affected by the toughness/heart stat. Should affect the block as well.
(I.e. for example, Aldo vs Chad Mendes 2, multiple stuns on both sides, knockdowns a piece, Holloway vs Aldo, any Darren Elkins fight (lol), Cejudo coming back from a bad round one against Moraes to overwhelming him with pressure in the next round, Whittaker vs Romero 2, rounds 3 + 5, Rivera getting dropped twice against Yan in rounds he was winning, and then winning Round 3, Lewis vs Volkov, vs say, Stefan Struve getting caught with a huge overhand, Lesnar taking knees from Overeem, Tai Tuivasa getting manhandled on the ground, Overeem eating any crazy big shot usually leads to him getting finished,
Whittaker getting hit by a DEVASTATING counter shot by Adesanya in the first round, leading to his finish in Round 2, Ngannou losing an immense amount of energy/stamina getting outgrappled by Stipe.
Body health events are tricky, there are some fights where it's pretty much a GG no Re from there, but the threat of being punished for being overzealous is there as well. I'd say the body health event, if you survive it, should affect your grappling + emphasize HEAVY for defending your body for the rest of the fight.
Dominating position + getting takedowns being skilled based, and not getting subs due to a minigame, but more so due to your understanding of positioning and capitalizing on an error from your opponent.




Everything always needs improvement, and like eye pokes and genital strikes are frowned upon in MMA, we also have to make sure game wise that things won't be exploitable and that there is going to be a meaningful level of skill that separates players who utilize their fighters best attributes extremely well vs somebody who's simply pressing square, square, square, triangle.
And definitely with more realism that can be done.


Comment