UFC 4: Needs vs. Wants

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  • Kingslayer04
    MVP
    • Dec 2017
    • 1482

    #16
    Re: UFC 4: Needs vs. Wants

    @aholbert32, you put this in a particular way: what will cause you to consider not buying the game. I'll acknowledge this criterion, hopefully it doesn't give the devs the impression that realistic stamina, damage, move animations and pronounced stats for everyone are unimportant to me because of it. But the one thing I've thought about in those exact terms, "I may not buy it if it isn't there", is Modes (playability, replayability).

    We're talking:
    -a good Career Mode (devs, check all the Career mode threads, you'll find out what that is there, and more but most importantly no scripts)
    - a Universe mode
    - some other Offline modes, say that Championship ladder thing UD3 had

    For Offline:
    - more incentives to choose anyone but the top fighters in Ranked. Pronounced stats help a ton here, but there should be various meaningful bonuses for choosing lower rated fighters as well. A suggestion I've made before is give every player a randomised set of Featured Fighters that refreshes once the set has been completed, where using each fighter gives you considerably more points than if you picked someone else.

    - a Random Fighter Only mode

    - an Online Tournament Mode with some meaningful rewards for beating each opponent, the best being if you win the whole thing. I say meaningful rewards, don't know what these may be but I don't give a crap about Ultimate Team. Maybe some sort of a badge to let people know you've won a tournament, and what kind of tournament too: of 8, of 16, of 32.

    I'm sure more can be thought of too. The EA UFC games have always been bare bones and no game worth its salt can afford to be bare bones. UFC 3 has Ranked and that's it. No more of that.

    What I want:
    -realistic power and stamina depending on the fighter
    -pronounced stats and abilities for everyone - a guy may be really good at one thing only, I want it to show
    -no more rockfests: if you get hurt too many times in quick succession or throughout the fight the ref stops it
    -great, average and bad animations for the strikes
    -one badly damaged leg kick and you're in big trouble in terms of speed of movement, power and takedown defence...oh, and moves requiring you to spin, jump, or kick high.

    That's it for now. Should I make a new post if I think of something else or should i edit this one?

    Comment

    • melo627
      Rookie
      • Aug 2015
      • 393

      #17
      Re: UFC 4: Needs vs. Wants

      The only thing I need is the good ragdoll knockdowns back.everything else I'll leave for the devs to decide but that killed the games replay value seeing the same wonky knockdowns over & over again.Either way I'm waiting to videos or the beta to see if it's really back they said it was going to be patched in last year and we know how that turned out

      Comment

      • LarsP
        Pro
        • Mar 2016
        • 720

        #18
        Re: UFC 4: Needs vs. Wants

        Need:
        Universe mode + an actual decent career mode.

        Want:
        Improved CAF customization
        Fighter share
        Instant replay (seriously, FIFA had this 20 years(!) ago)
        A sim mode with things like doctor/corner stoppages, injuries

        Comment

        • Tyeanisbae
          Rookie
          • Jul 2018
          • 128

          #19
          Re: UFC 4: Needs vs. Wants

          The ability to KO a fighter with one punch or kick


          Sent from my iPhone using Operation Sports

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #20
            Re: UFC 4: Needs vs. Wants

            Originally posted by tomitomitomi
            Well you're asking pretty devout neckbeards who are highly invested in the series. Realistically speaking, the only way people here won't buy it is if it's the exact same game with number "4" on it.
            This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.

            3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.

            The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.

            So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #21
              Re: UFC 4: Needs vs. Wants

              Originally posted by aholbert32
              This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.

              3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.

              The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.

              So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?
              Hesitant to post this because it makes me sound like an old-school fanboy. I didn't buy 3 and probably won't buy 4 because the EA games are missing "it". I liked striking in the undisputed series 2009 and UFC3 (2 was whack) - I don't like it in EA's games and it sort of wrecks everything else for me. It sounds strange, but I just don't think EA has the ability to deliver a sports game I will like and this is true for over a decade.

              There is just something wrong with the culture there that permeates dev studios somehow. They stick with engines too long, they retread too much, they stick with concepts and gimmicks that don't work (counter windows/parry's), and it all amounts to their games lacking what I'll call a 'satisfaction-factor' that is more than the sum of it's parts.

              For me to buy (or even consider buying) another UFC game it would have to be a new effort from scratch with a different studio with no members from the previous team. Even Fight Night which I own and played recently is just a single player mess from the same vancouver EA studio with "brizzo's" mitts all over both franchises.

              Beyond that team which make a lot of poor decisions, as I said, it's a bigger cultural problem with EA. They just take over and ruin good franchises and especially single player elements. Even established successful franchises like Madden is more akin to merchandise sales than fun and representative semi-simulations of those franchises.

              For a new game I posted what I'd want in a boxing thread what I'd need which boils down to a fun combat semi-simulation with randomness. you need great animation interconnected to physics and a quality impact and response for striking with a great feel to it. I don't get that from EA's game and therefore can't and won't purchase. We didn't even get to the grappling because for someone like me, there's no point because it's already over for me and that game.

              A great example is super-mega baseball, they just nailed a level of sophistication with hit variety and a fresh look that had me coming back again and again. I'd rather play a game with graphics like that which nails the gameplay than the opposite. To me the previous THQ offerings are STILL a better experience than what came after - it's not just sports and not JUST EA - CoD4 is still better than any recent CoD too.
              Liquor in the front, poker in the rear.

              Comment

              • MacAttack33
                Banned
                • Oct 2018
                • 165

                #22
                Re: UFC 4: Needs vs. Wants

                The problem isn't with the dev team, the problem is the culture at EA that doesn't want to give the devs proper funding to invest in this series. I fear that they won't give the dev team proper resources this time around, and due to that we may not get many of the things we want this time around. If they can prioritize appropriately(give what the greatest number of people need) then perhaps they can still pull it off with limited resources.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #23
                  Re: UFC 4: Needs vs. Wants

                  Originally posted by allBthere
                  Hesitant to post this because it makes me sound like an old-school fanboy. I didn't buy 3 and probably won't buy 4 because the EA games are missing "it". I liked striking in the undisputed series 2009 and UFC3 (2 was whack) - I don't like it in EA's games and it sort of wrecks everything else for me. It sounds strange, but I just don't think EA has the ability to deliver a sports game I will like and this is true for over a decade.

                  There is just something wrong with the culture there that permeates dev studios somehow. They stick with engines too long, they retread too much, they stick with concepts and gimmicks that don't work (counter windows/parry's), and it all amounts to their games lacking what I'll call a 'satisfaction-factor' that is more than the sum of it's parts.

                  For me to buy (or even consider buying) another UFC game it would have to be a new effort from scratch with a different studio with no members from the previous team. Even Fight Night which I own and played recently is just a single player mess from the same vancouver EA studio with "brizzo's" mitts all over both franchises.

                  Beyond that team which make a lot of poor decisions, as I said, it's a bigger cultural problem with EA. They just take over and ruin good franchises and especially single player elements. Even established successful franchises like Madden is more akin to merchandise sales than fun and representative semi-simulations of those franchises.

                  For a new game I posted what I'd want in a boxing thread what I'd need which boils down to a fun combat semi-simulation with randomness. you need great animation interconnected to physics and a quality impact and response for striking with a great feel to it. I don't get that from EA's game and therefore can't and won't purchase. We didn't even get to the grappling because for someone like me, there's no point because it's already over for me and that game.

                  A great example is super-mega baseball, they just nailed a level of sophistication with hit variety and a fresh look that had me coming back again and again. I'd rather play a game with graphics like that which nails the gameplay than the opposite. To me the previous THQ offerings are STILL a better experience than what came after - it's not just sports and not JUST EA - CoD4 is still better than any recent CoD too.
                  You dont sound like an old school fanboy. You sound like someone who has accepted that the direction most games are going is opposite from what you want. I feel the same at times.

                  For example, you said you wanted a "fun combat semi-simulation with randomness". That describes the game that I want too. The problem is while I see randomness as a good thing....the conversation I've had and seen from many players (especially comp players) see the word "randomness" and hate it. Because of that, EA made a concerted effort to remove randomness from UFC 3.

                  ****, there are some people here who would flip out simply because of the word "semi-simulation."

                  Now would I be fine with a game like Super Mega Baseball....no. Its mainly because I'm a bit of a graphics whore. For example, for years people have told me that the Fire Pro series is the most realistic and best professional wrestling series. I bought it once. Played it for about a week and couldnt get over the cartoony graphics. Thats just me.

                  I will disagree with you on one point. The EA UFC team has been willing to pivot when something is universally disliked. For example, the concept of parries and counter windows that you saw in Fight Night and earlier UFC games are gone in UFC 3. That wasnt a half measure. They eliminated the entire concept.

                  All and all, I respect you. EA isnt giving you what you want so you dont give them your hard earned money. My biggest pet peeve about this site at times is the guys who will spend thousands of hours each year complaining about a game not changing but every time a new release comes out they are preordering it day one.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #24
                    Re: UFC 4: Needs vs. Wants

                    Originally posted by aholbert32
                    This is true and part of the reason I wanted to post this. 1) I think this is an easier way for the devs to truly know whats important to this community. 2)I'm interested to see if many of the "wants" or "needs" are the same for most people here.

                    3) Is a personal one. I'm a firm believer that the only way to motivate a corporation to do anything significant is through money. Not complaints in a forum. Not tweets or facebook posts. Those only matter if they are backed by action that could potentially hurt EA's wallet.

                    The good news about gaming today is you can know pretty much everything about a game before it comes out. People are streaming the game days before release. You can play the game for $5 using EA Access. So if something is a "need", you know if its in the game before you buy it.

                    So I'm interested to see if people put their money where their mouth is. If you have a list of 6-7 needs and EA only fulfills 2 of them, is that enough to still buy the game? Or is a UFC game so necessary that you will ignore those needs simply because you have to play the new game?
                    Tbh the only thing that keeps me committed to this franchise has been the Devs. GPD’s transparency is really appreciated.

                    I didnt buy Madden 19 because of the direction they were going (got it like a month ago for 5 dollars). I skilled out on nba 2k10 because I hated it.

                    I’ll definitely stop playing UFC if I feel like they arent investing in the hardcore community at all. My biggest fear is UT becoming a success and the rest of the game being ignored for it. That’s what ruined madden imo.

                    Comment

                    • BigSmoke
                      Rookie
                      • Oct 2018
                      • 148

                      #25
                      Re: UFC 4: Needs vs. Wants

                      The ability to have a locked camera angle. If I am playing in the red corner I still want it to be from the blue corner angle and vice versa. It isn't a deal breaker for me, but I'm sure myself and many other players can agree this is something we could all appreciate that is a good qol improvement with no real downside.

                      Oh and rosters that aren't extremely dated. I swear over half the current LHW roster isn't even in this game.

                      Comment

                      • WarMMA
                        MVP
                        • Apr 2016
                        • 4612

                        #26
                        Re: UFC 4: Needs vs. Wants

                        Originally posted by aholbert32
                        My biggest pet peeve about this site at times is the guys who will spend thousands of hours each year complaining about a game not changing but every time a new release comes out they are preordering it day one.
                        That's cuz this site has lots of hardcore fans most likely. I've been guilty of the same. I've bought pretty much every MMA game since UFC Tapout in 2002 smh.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #27
                          Re: UFC 4: Needs vs. Wants

                          Originally posted by WarMMA
                          That's cuz this site has lots of hardcore fans most likely. I've been guilty of the same. I've bought pretty much every MMA game since UFC Tapout in 2002 smh.
                          Thats not a good excuse imo. My favorite sport is basketball and I'm a big hardcore fan. I buy NBA2k religiously....except the one year they removed multiplayer franchise mode. I bitched like crazy about it (even wrote an article for OS) and I didnt buy the game. 2k wasnt going to get my money (even though its a drop in the bucket) for a game that had a feature that I considered a "need".

                          When you purchase a title no matter what, you are sending a signal to the company that they can ignore you. Expecting a corporation to be appreciative of their hardcore fans is naive imo. They only care about their hardcore fans if they understand that removing, not adding or adding a feature could result in them not buying the game.

                          If you take that away, a video game company will solely focus on the communities who they cant rely on to buy the game no matter what.

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #28
                            Re: UFC 4: Needs vs. Wants

                            Originally posted by aholbert32
                            Thats not a good excuse imo. My favorite sport is basketball and I'm a big hardcore fan. I buy NBA2k religiously....except the one year they removed multiplayer franchise mode. I bitched like crazy about it (even wrote an article for OS) and I didnt buy the game. 2k wasnt going to get my money (even though its a drop in the bucket) for a game that had a feature that I considered a "need".

                            When you purchase a title no matter what, you are sending a signal to the company that they can ignore you. Expecting a corporation to be appreciative of their hardcore fans is naive imo. They only care about their hardcore fans if they understand that removing, not adding or adding a feature could result in them not buying the game.

                            If you take that away, a video game company will solely focus on the communities who they cant rely on to buy the game no matter what.
                            Ea changed ea ufc 2 striking so I supported EA UFC 3, as much as I hate how arcade this game is right now... but in ea ufc 4 I’m probably going to buy if they do a sim mode or at least good offline modes... if not I’ll wait for ea acess
                            Last edited by bmlimo; 06-12-2019, 04:09 PM.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #29
                              Re: UFC 4: Needs vs. Wants

                              Originally posted by bmlimo
                              Ea changed ea ufc 2 striking so I supported EA UFC 3, as much as I hate how arcade this game is right now... but in ea ufc 4 I’m probably going to buy if they do a sim mode or at least good offline modes... if not I’ll wait for ea acess
                              I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.

                              I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.

                              Comment

                              • bmlimo
                                MVP
                                • Apr 2016
                                • 1123

                                #30
                                Re: UFC 4: Needs vs. Wants

                                Originally posted by aholbert32
                                I hope you mean that. I honestly do. That means you will likely have to go 9mos-1yr before you can own the newest UFC game if they dont add the things you want.

                                I honestly wish OSers would do that more often instead of buying the game at full price and then complaining for 2 years about the things they didnt add.
                                I already do this in fifa to buy the game in half of the price

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