UFC 4: Needs vs. Wants

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  • rabbitfistssaipailo
    MVP
    • Nov 2017
    • 1625

    #61
    Re: UFC 4: Needs vs. Wants

    Surely Connor McGregor can't be on the cover alone for UFC 4 right ? If at all he is in the cover khabib should be there with him . Then we will know that work really has been done on the grappling .

    Sent from my Infinix X604 using Operation Sports mobile app

    Comment

    • NEWSS
      Rookie
      • Aug 2018
      • 291

      #62
      Re: UFC 4: Needs vs. Wants

      Originally posted by TehFlame

      Input lag issues. I'm not sure if this is because of 30 FPS or game engine, but playing UFC feels really laggy. It didn't feel like you can counter strikes by reflexes. Like if I knew the guy was going to throw a hook, I can't just throw a right straight as soon as I see his hands start moving because the input lag will cause me to throw the straight so late that I get countered instead. Countering predictive fighters felt more like throwing that straight right before he throws a hook so it's more of pure prediction over pure reflex.

      I think both EA MMA and EA UFC series is a much better game than THQ Undisputed series, but that game felt way more responsive/snappy. EA MMA and EA UFC games always felt like I was playing in mud / severe lag.

      Yeah I really hope they can improve the input lag issues, sometimes it feels like I'm fighting under water...

      Comment

      • RematchKing
        Rookie
        • Nov 2018
        • 61

        #63
        Re: UFC 4: Needs vs. Wants

        Originally posted by Kingslayer04
        Yeah I don't know if this is a need or want or whatever but knowing that I'll have to knock a guy down or stun him 10 times kills my desire to play almost entirely. Just the knowledge that hurting your opponent barely has any consequences is annoying as hell. The next game needs dynamic (temporary or permanent) stat drops during a fight that reflect the damage done, that prevent the guy from coming forward like they used to before getting hurt. Of course, make it so landing shots is harder, naturally. The game also desperately needs TKOs. Desperately. You take a lot of damage, ref stops it, no more Mazzagatti giving you a chance to be a warrior. The game lacks excitement and urgency, it's all so perfectly... "balanced", "you'll get 17 opportunities to come up with something, don't worry." I've posted this before but eh, I thought I'd do it again.
        My friend and I were sparring and we were talking about this exact thing like two days ago. There is no “Oh sh*t” moments because say you get knocked down or rocked, the only thing that will change is your chin stat and stamina. I can be pounding a guy with leg kicks with Marlon and he’ll walk forward until he gets a health event or a leg kick TKO. There should be in betweens to this stuff. Everything is so black and white with this game and having it be like that, makes it easy to certain strategies to prevail.

        The other guy that mentioned GSP’s jab being crap made a very good point and I’ve felt that same way. You can’t really break guys down other than like sap their stamina or target a body part. There is a mental aspect to this game, but I don’t think that vulnerability is risky enough for the things people do in this game.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #64
          Re: UFC 4: Needs vs. Wants

          Originally posted by rabbitfistssaipailo
          Surely Connor McGregor can't be on the cover alone for UFC 4 right ? If at all he is in the cover khabib should be there with him . Then we will know that work really has been done on the grappling .

          Sent from my Infinix X604 using Operation Sports mobile app
          There are big issues with Khabib's views on women and homosexuals. EA would take a beating in the press if they named him coverboy. My money is on Cormier or Cejudo at this point.

          Comment

          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #65
            Re: UFC 4: Needs vs. Wants

            Originally posted by Kingslayer04
            Man, I really really wanted to break faces with DC from Single Collar and props to the devs for actually addressing that somewhat but it's still far from what it should be. I just love watching DC do work from Single Collar, he literally breaks faces. You don't want to be in the clinch with him unless you're Jones. Pronounced strengths and weaknesses and all that.

            Also, I loved that first takedown attempt by Khabib against Conor and how Conor managed to stuff the first effort but Khabib held the leg and then the chain grappling came into play and Conor couldn't deal with that. I thought I'd love that kind of scrambling/struggling/chain wrestling/fluid grappling, it was great. And then obviously Khabib's wrist control and that top position against the cage where the opponent's legs are locked in Khabib's own legs. This could even be a signature thing for him. Of course, we need the Cage Sitting position among other things, such as being able to move around when on the ground in an attempt to get yourself or your opponent near the cage.

            Yeah, I really hope grappling and clinching are fluid, exciting, and deadly with the right fighter. As well as exhausting, depending on the fighters. And that everyone's strengths shine and weaknesses are there to exploit.
            This. I and others have posted multiple good ideas for grappling(on the clinch, chain wrestling, positions, ect ) on here. I pray to god the devs have seen and at least considered some of them and I hope it's not too late.

            Comment

            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #66
              Re: UFC 4: Needs vs. Wants

              Originally posted by aholbert32
              There are big issues with Khabib's views on women and homosexuals. EA would take a beating in the press if they named him coverboy. My money is on Cormier or Cejudo at this point.
              Khabib would be a good coverboy, but yh cuz of the issues with his views, wouldn't go well for EA. I'd say DC is pretty deserving at this point. He's accomplished a lot. Cejudo is champ/champ too, but dude can be kinda cringe lol. As for Conor, i'll be sick to my stomach if he's on the cover again tbh.

              Comment

              • Solid_Altair
                EA Game Changer
                • Apr 2016
                • 2043

                #67
                Re: UFC 4: Needs vs. Wants

                Originally posted by RematchKing
                My friend and I were sparring and we were talking about this exact thing like two days ago. There is no “Oh sh*t” moments because say you get knocked down or rocked, the only thing that will change is your chin stat and stamina. I can be pounding a guy with leg kicks with Marlon and he’ll walk forward until he gets a health event or a leg kick TKO. There should be in betweens to this stuff. Everything is so black and white with this game and having it be like that, makes it easy to certain strategies to prevail.

                The other guy that mentioned GSP’s jab being crap made a very good point and I’ve felt that same way. You can’t really break guys down other than like sap their stamina or target a body part. There is a mental aspect to this game, but I don’t think that vulnerability is risky enough for the things people do in this game.
                There are "in-betweens" for leg damage. The GA is gradual. And the hit stuns get gradually more severe, the lower the health is, I think.

                The gradual effect for body strikes is stamina.

                The gradual effect for the head is a serious depletion of the perma health, which means you can get rocked easily, later.

                And all score, obviously.

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #68
                  Re: UFC 4: Needs vs. Wants

                  Originally posted by Solid_Altair
                  There are "in-betweens" for leg damage. The GA is gradual. And the hit stuns get gradually more severe, the lower the health is, I think.

                  The gradual effect for body strikes is stamina.

                  The gradual effect for the head is a serious depletion of the perma health, which means you can get rocked easily, later.

                  And all score, obviously.
                  The "in-betweens" for leg damage are not anywhere near what they should be. We're talking slower movement, kicks from the damaged fighter becoming mostly useless, switching to the other stance not giving you a second health bar (because you'll still be slow as ****, you just won't eat more kicks to the bad leg), etc.

                  The body strikes are good.

                  I'm sorry but you can't have 15 health events in a fight. No way. The "in-between" takes so much time to even notice. You can get dropped 5 or more times before figuring out a working gameplan against your opponent. Don't get me started on how impossible that should be against power hitters and most heavyweights. It's all just so annoyingly inconsequential. I just mauled a Ferguson with Khabib from Top Mount and Back Mount, reigning punches down, denying transitions, the whole Khabib experience, eventually we get up and we have the same stamina. Wonderful. Don't come at me with the "Tony has stamina", it would have been the same if it were McGregor. That's just how the game works.

                  Comment

                  • Solid_Altair
                    EA Game Changer
                    • Apr 2016
                    • 2043

                    #69
                    Re: UFC 4: Needs vs. Wants

                    Originally posted by Kingslayer04
                    The "in-betweens" for leg damage are not anywhere near what they should be. We're talking slower movement, kicks from the damaged fighter becoming mostly useless, switching to the other stance not giving you a second health bar (because you'll still be slow as ****, you just won't eat more kicks to the bad leg), etc.

                    The body strikes are good.

                    I'm sorry but you can't have 15 health events in a fight. No way. The "in-between" takes so much time to even notice. You can get dropped 5 or more times before figuring out a working gameplan against your opponent. Don't get me started on how impossible that should be against power hitters and most heavyweights. It's all just so annoyingly inconsequential. I just mauled a Ferguson with Khabib from Top Mount and Back Mount, reigning punches down, denying transitions, the whole Khabib experience, eventually we get up and we have the same stamina. Wonderful. Don't come at me with the "Tony has stamina", it would have been the same if it were McGregor. That's just how the game works.
                    I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.

                    Do you really think there shouldn't be a bar per leg?

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #70
                      Re: UFC 4: Needs vs. Wants

                      Originally posted by Solid_Altair
                      I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.

                      Do you really think there shouldn't be a bar per leg?
                      No, no, this isn't about having fewer bars. Each leg should have its bar.

                      What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.

                      Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.
                      Last edited by Kingslayer04; 06-25-2019, 02:21 PM.

                      Comment

                      • bmlimo
                        MVP
                        • Apr 2016
                        • 1123

                        #71
                        Re: UFC 4: Needs vs. Wants

                        Originally posted by Solid_Altair
                        I think the leg penalty remains even if you switch stances. In EA MMA, it didn't. Switching stances literally insta-healed the penalties.

                        Do you really think there shouldn't be a bar per leg?
                        The other leg still hurt... it should cause a slowdown in movement at least

                        Comment

                        • Solid_Altair
                          EA Game Changer
                          • Apr 2016
                          • 2043

                          #72
                          Re: UFC 4: Needs vs. Wants

                          Originally posted by Kingslayer04
                          No, no, this isn't about having fewer bars. Each leg should have its bar.

                          What I meant was that by switching the stance the player basically negates a huge portion of the negative effects that the other player worked his *** off to inflict, and I liken this to "activating another health bar for yourself". It's like he wasn't being crippled for however many rounds and all is suddenly good by just switching stances, when actually he should be walking slower and slower the more damage he takes regardless of stance, his kicks should have practically no power, his punches should have less power, etc. The benefit of stance switching should only be the fact that the opponent can no longer target the bad leg, only the good one. That's all.

                          Oh, and for the record I prefer the paperdoll system from UFC 2. Made much more sense and was much less gamey.
                          That's my point. The penalties remain if you switch stances. You don't negate them, you just protect the hurt leg.

                          Comment

                          • Kingslayer04
                            MVP
                            • Dec 2017
                            • 1482

                            #73
                            Re: UFC 4: Needs vs. Wants

                            Originally posted by Solid_Altair
                            That's my point. The penalties remain if you switch stances. You don't negate them, you just protect the hurt leg.
                            I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :

                            - slower walking speed the more damage you have taken (the most important one)
                            - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
                            - reduced power for punches

                            No stance switch should be able to save you from these.

                            Comment

                            • Solid_Altair
                              EA Game Changer
                              • Apr 2016
                              • 2043

                              #74
                              Re: UFC 4: Needs vs. Wants

                              Originally posted by Kingslayer04
                              I don't think you understand me. The "penalties" are pretty much just GA disadvantage. They should be GA disadvantage plus :

                              - slower walking speed the more damage you have taken (the most important one)
                              - practically ineffective kicking game (weaker kicks, no spins anymore, etc.)
                              - reduced power for punches

                              No stance switch should be able to save you from these.
                              I reckon that not all these penalties are in the game. And maybe they should be. My point is that the issue is not with how stance switching works.

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #75
                                Re: UFC 4: Needs vs. Wants

                                Originally posted by Solid_Altair
                                I reckon that not all these penalties are in the game. And maybe they should be. My point is that the issue is not with how stance switching works.
                                That's what I'm saying - they aren't and they should be. Currently a simple stance switch is enough to render all of your work on someone's leg pointless, unless you want to take them down (GA). This should change by introducing these penalties.

                                Comment

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