UFC 4: Needs vs. Wants

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #106
    Re: UFC 4: Needs vs. Wants

    Originally posted by johnmangala
    The way this is framed is wrong. That sort of scenario works well for surveys for casuals or in game. It's not practical to expect that from forums like this. The root comparison is essential vs unessential.

    It's not a practical expectation to think one singular feature would stop anyone from buying a game.. even if you want to frame it as needs = won't buy without, it's the needs on a whole. So yeah if at least 50% or so of the needs aren't met no buy until it hits the discount bin. Stats like balance/accuracy stat are fundamental and are essential.
    I couldnt disagree more. In fact, there are several games that I regularly purchase that I skipped versions of simply because they did not have a singular feature.

    For example, I buy NBA 2k every year at launch. The one year I didnt buy it was the year they removed multi user franchise mode. That one feature removal caused me to keep my money. When they added it back I bought the series again.

    I made a mistake and didnt realize that you've posted in this thread before. So from looking at your post from yesterday, it makes it seem as if a "balance stat" is your only need. Thats the reason why I made my response because it appeared as if you were saying that without a balance stat...you wouldnt buy the game.

    I also disagree that this is framed wrong. A need is something that is necessary. If its necessary, I struggle to understand why you would buy the game without it. So maybe you mischaracterized your needs in your previous posts. If you are willing to accept half of them.....maybe the other half or actual wants.
    Last edited by aholbert32; 07-10-2019, 04:28 PM.

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    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #107
      Re: UFC 4: Needs vs. Wants

      Originally posted by aholbert32
      I couldnt disagree more. In fact, there are several games that I regularly purchase that I skipped versions of simply because they did not have a singular feature.

      For example, I buy NBA 2k every year at launch. The one year I didnt buy it was the year they removed multi user franchise mode. That one feature removal caused me to keep my money. When they added it back I bought the series again.

      I made a mistake and didnt realize that you've posted in this thread before. So from looking at your post from yesterday, it makes it seem as if a "balance stat" is your only need. Thats the reason why I made my response because it appeared as if you were saying that without a balance stat...you wouldnt buy the game.

      I also disagree that this is framed wrong. A need is something that is necessary. If its necessary, I struggle to understand why you would buy the game without it. So maybe you mischaracterized your needs in your previous posts. If you are willing to accept half of them.....maybe the other half or actual wants.
      Spoiler


      Needs
      Movement
      Speed modifier- L3: Multidirectional sprint + strikes (for example lateral strikes are strikes from square stance). Technique modifier when grappling, faster transitions.
      Power modifier- Dpad/Hold: Increased damage/control at the expense of stamina and vulnerability.

      Block
      Front/side block- L2/+R2: Others have laid out great ways this can be implemented.
      Block+Sway- (L2/+R2)+RS: Moves TDD to |R1+R↓ flick| so we can block + sway.

      Grappling
      Block transition (instead of denials)- R2+RS hold: Denying transitions would be more like blocking a strike than the start stop feel now, shorten recovery frames.
      Hold position- Hold: Expand the muscle modifier to all transitions and that's the grappling equivalent. Grip meter replaces grappling health/stamina.
      Scramble transition (winner gets the reversal)- (L2/+R2)+RS flick: Win the battle for position with TBS.
      Parry (check/catch)- R1+RS+(L2/+R2) flick: Time it and you'll intercept the strike.
      360/8 directional transitions- Swoops: More input.

      Striking
      Shift- strike + R3: Switch mid strike.
      360 mobile sways- LS+RS: Sustaining mobile sways.
      Feints: strike -> block: Cancel at any point of animation.

      Wants
      Targeting (aim)- L2+R2+leg kick: Target either leg etc, at least for leg kicks.
      Head fighting (sways in clinch and ground)- RS: Battle for head position.
      Hand fighting (reaching, wrist/head control, active blocking)- Cancel punch at end of extension and hold: Battle for hand position.

      ||
      v

      I'll still buy the game if most of those are met (including balance stat), but just because one of those needs are met it's not gonna override the rest of the progress for me.

      Comment

      • TheGentlemanGhost
        MVP
        • Jun 2016
        • 1321

        #108
        UFC 4: Needs vs. Wants

        God would I love to use wrestlers and enjoy the grappling. Changes to grappling is a must for me at this point. It’s just not fun nor is it immersive. Takedown windows are so unnatural on top of the grappling system, it just completely turns me off the whole thing. So a new grappling system and get back to basics to make takedown windows like they were in UFC 2. On top of that, I NEED submissions to be more like EA MMA as well.

        I know people have said there’s an advantage grappling with this system for people that have higher quality monitors but I wouldn’t doubt there’s also an advantage with having a PS4 Pro too.

        A want would be making UT more like it was in UFC 2 as well. It’s awful now and I’m sure they’ve lost a lot of players in that mode compared to last year. I have no clue why they thought we’d want to play as the roster fighters in this mode more than our own CAF.


        Sent from my iPhone using Operation Sports
        Last edited by TheGentlemanGhost; 07-13-2019, 06:15 PM.

        Comment

        • Leosbs
          Rookie
          • Nov 2017
          • 58

          #109
          Re: UFC 4: Needs vs. Wants

          WANT:
          Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
          The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #110
            Re: UFC 4: Needs vs. Wants

            Originally posted by Leosbs
            WANT:
            Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
            The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.
            This is pretty close to a need for me.

            Comment

            • tissues250
              MVP
              • Apr 2016
              • 1526

              #111
              Re: UFC 4: Needs vs. Wants

              Originally posted by aholbert32
              This is pretty close to a need for me.
              @aholbert32, it's been a minute, man! Have you ever seen EA UFC4? I think, you are still a game changer. thanks,

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #112
                Re: UFC 4: Needs vs. Wants

                Originally posted by tissues250
                @aholbert32, it's been a minute, man! Have you ever seen EA UFC4? I think, you are still a game changer. thanks,
                Whats up man. I cant speak about what ive seen or heard until EA officially announces the game and gives me the go ahead.

                Comment

                • Kingslayer04
                  MVP
                  • Dec 2017
                  • 1482

                  #113
                  Re: UFC 4: Needs vs. Wants

                  This is just a want but can we get every fighter's full stats uploaded somewhere when the game is released, perhaps the game's website, so we can check them without having to have the game in front of us to do so?

                  Comment

                  • Lauriedr1ver
                    Pro
                    • Nov 2017
                    • 545

                    #114
                    Re: UFC 4: Needs vs. Wants

                    Originally posted by Kingslayer04
                    This is just a want but can we get every fighter's full stats uploaded somewhere when the game is released, perhaps the game's website, so we can check them without having to have the game in front of us to do so?
                    There already is one isn't there... wasn't it released prior to the game or was the ovrs only

                    Comment

                    • Kingslayer04
                      MVP
                      • Dec 2017
                      • 1482

                      #115
                      Re: UFC 4: Needs vs. Wants

                      Originally posted by Lauriedr1ver
                      There already is one isn't there... wasn't it released prior to the game or was the ovrs only
                      Yeah, that was just the overalls.

                      Comment

                      • FlaccoNumba5
                        Rookie
                        • Nov 2016
                        • 345

                        #116
                        Re: UFC 4: Needs vs. Wants

                        Originally posted by Leosbs
                        WANT:
                        Separate stats for Leg power, leg speed, hand power and hand speed. If possible also separate left limb from right limb.
                        The scenarios of fast and/or powerful boxers also having fast and/or powerful kicks(and vice versa) because the power stat is the same for hands and legs is just lame and completely unrealistic.
                        I’d argue this is a need

                        Comment

                        • Kingslayer04
                          MVP
                          • Dec 2017
                          • 1482

                          #117
                          Re: UFC 4: Needs vs. Wants

                          Need: One and only one stamina bar. However, fighters should still lose stamina at different rates depending on whether they're striking or grappling. But the stamina bar has to be one.

                          Comment

                          • MacAttack33
                            Banned
                            • Oct 2018
                            • 165

                            #118
                            Re: UFC 4: Needs vs. Wants

                            Originally posted by Kingslayer04
                            Need: One and only one stamina bar. However, fighters should still lose stamina at different rates depending on whether they're striking or grappling. But the stamina bar has to be one.
                            This is a need for sure. It breaks immersion seeing the meter jump just because you switched to grappling or striking.

                            Comment

                            • Kingslayer04
                              MVP
                              • Dec 2017
                              • 1482

                              #119
                              Re: UFC 4: Needs vs. Wants

                              Originally posted by MacAttack33
                              This is a need for sure. It breaks immersion seeing the meter jump just because you switched to grappling or striking.
                              Yeah, it's an absolute must that all these nonsensical (double bar) or useless (one button to block everything when in Thai Whip) things are gone.

                              Need: a polished, smooth, well put-together game. No glitches of massive proportions, no clunkiness, no resets, no input delay, no delay when trying to GnP immediately, seamless transition between striking and grappling in general, I'm probably forgetting things, too. But the game has to play smoothly and reliably.

                              Comment

                              • SMOKEZERO
                                Pro
                                • Apr 2016
                                • 818

                                #120
                                Re: UFC 4: Needs vs. Wants

                                Want-
                                Edwards vs Dos Anjos - Edwards was able to read flying knees into catching takedowns against RDA. Would like to see this implemented... Not running across the ring full Masvidal style flying knee catch though... keep it real.


                                Sent from my iPhone using Operation Sports

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