This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha
Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.
For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.
Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.
Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight

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