UFC 4: Needs vs. Wants

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #121
    Re: UFC 4: Needs vs. Wants

    Originally posted by johnmangala
    Need: Mulitdirectional sprint (strafing/lateral sprint + linear sprint), Revamped grappling (aka something like TBS + mobile grappling), Timed leg kick checks (like body kicks now) open guard clinch, driving single, clinch logic, head fighting (sways in clinch/ground), true clinch range (head to head, shoulder to shoulder), etc.

    Want: Better shifting/switching, square (neutral) stance, pawing/stiff arm, hand fighting, etc
    This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha

    Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.

    For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.

    Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.

    Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight
    Last edited by Boiler569; 07-23-2019, 11:24 AM.
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch

    Comment

    • TheGentlemanGhost
      MVP
      • Jun 2016
      • 1321

      #122
      Re: UFC 4: Needs vs. Wants

      Another need would be to make Clinch striking feel special again...as well as more realistic?

      Why make deadly clinch striking something EVERYONE is capable of in the exact same capacity? Every scenario is the same, blocking has been rendered pointless and all you need to do is make sure you are transitioning, but if you do anything else, you are getting one shot rocked no matter who the two fighters are. Why? Why has this become the meta? There should be fighters that are more dangerous than others in clinch, not the EXACT same all around. This is one of the biggest head scratchers for me that seems to be the most overlooked.


      Sent from my iPhone using Operation Sports

      Comment

      • Jv160
        Rookie
        • Sep 2014
        • 140

        #123
        Re: UFC 4: Needs vs. Wants

        Needs
        Free roam gym with different training stations for online and career. A store where you can buy training gear

        Punching range when breaking off the clinch. We saw Rockhold get KO with a hook and Leon Edwards using elbows when breaking off the clinch.

        L3 Power Modifier

        Want
        Right Trigger + Right Analog left or right to parry straights, hold for hand fighting.

        Right Trigger + Right Bumper + R3 to push

        Clinch Head Post


        Signature Movement or Bounce Step with L3+R3
        -Great to set up signature strikes (L1+R1 modifier)


        *Signature Movement + Signature Hooks


        *Signature Movement + Signature Switch Jab

        *Other Signature Movement
        Gunnar Nelson

        *Ben Rothwell

        Lyoto Machida

        Robbie Lawler

        Chad Mendes
        Last edited by Jv160; 07-24-2019, 11:16 AM.

        Comment

        • MacAttack33
          Banned
          • Oct 2018
          • 165

          #124
          Re: UFC 4: Needs vs. Wants

          Originally posted by Boiler569
          This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha

          Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.

          For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.

          Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.

          Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight
          They would just need to add another animation to go from stuffed TD to back take, however this would NOT give you want you want as there is nothing quick about the current grappling system, i.e. meter filling.

          The key part of your statement there, for me at least, is QUICK - giving us the chance to make the ground game feel like more of a scramble like you said. None of this meter filling nonsense please, or at least get rid of the current system that's so reliant on denials. It slows grappling & wrestling transitions down so much that it removes any feeling of a scramble completely. Whether it's from a clinch position, a takedown or failed takedown attempt.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #125
            Re: UFC 4: Needs vs. Wants

            Originally posted by Boiler569
            This covered a large portion of what I'm looking for. I really, really want an improved Clinch system.....a couple of the updates for UFC 3 (sort of) improved the clinch, but there is sooooo much potential it's unreal haha

            Also --- a sort of "Scramble Mechanic" that can act as the Glue between Striking; Grappling; and Clinch. I just want engagements to be as dynamic and fluid as possible, where each fighter has several options at a given time.

            For example, would love to shoot for a takedown --- get stuffed; but quickly transition to take my opponent's back (if he allows me of course lol) ----- think Damian Maia and other high level grapplers that don't really need to secure a Single or Double Leg to get a takedown; they just grab ya and take whatever you give them.

            Of course, such a mechanic would leave you open for some nasty Strikes, not to mention would burn out your stamina if you keep struggling for TD's and Clinch but are continuously denied.

            Hard to expalin in words and a lot of nuance involved, but man I hope a LARGE portion of the Gameplay Development Budget is dedicated to Clinch, Grappling, and overall Quality of Life with respect to the transitions between various parts of the fight
            Thanks yeah, this does come down to the unrealistic meta. We are forced to strike or evade to just to grab someone. IRL it's not so, simply grabbing someone is easier than hitting or evading... in fact it is actually more of deterrent to pressure irl, in this game you are forced to 'earn' respect through strikes, evasions, or feints.

            The fact is grabbing someone is not the difficult part, it's maintaining a hold/grip. So yes it's true it's easier to maintain grab and then hold/grip after striking, evading, feinting... but merely grabbing someone forces the opponent to react.. whereas in this game that part is automized for the strikers benefit (hence the punch-body kick meta). Have it so that grabbing someone isn't so hard but escaping an unsetup clinch should be easier.

            I get it, striking is most casually appealing, but that doesn't mean EA has to sacrifice the integrity of the sport to rake in a few extra bucks. The high low block spam is basically boxing mode in disguises as I have said before. Just have a basic boxing rules mode instead, since EA wants that market so desperately anyway.

            On TBS and mobile... I've outlined ways it can be done, including a scramble mechanic (battle for reversals/sweeps instead of auto reversals).

            Spoiler


            I can almost guarantee something like TBS/mobile grappling will be included.

            Here's the list of things I feel are most likely to be in UFC 4 imo:
            - Better grappling locomotion, cage mobility, grounded mobility, scooting etc.
            - TBS
            - GNP TKOs
            - Multidirectional sprint (speed/power modifier)
            - Clinch logic like TD logic
            - Haptic feedback for Driving TDs
            - Driving single leg
            - Clinch Elbow stuns against cage/elbow from single collar/punches in Thai clinch
            - Struggle TDs as a clinch/grappling position (mobility- push vs pull)
            - etc

            Here's what should be in but I doubt:
            - Open stance clinch
            - Manual stance switching in clinch
            - Over/under stuns (like Hendo on Shogun or Cormier on Stipe)
            - Dominant vs neutral grappling (dominant single collar= head control/half Thai clinch vs neutral single collar)
            - No auto clinch break from stuns, should be manual.
            - Clinch breaking strikes for controlled opponent (like Weidman on Silva)
            - Wrist control
            - Hand fighting/active blocking
            - Head fighting (head position battle: sways in clinch/ground)

            Comment

            • RematchKing
              Rookie
              • Nov 2018
              • 61

              #126
              Re: UFC 4: Needs vs. Wants

              Not sure if it has already been mentioned because I'm not about to read through this entire thread, but PLEASE add a King of the Hill/Ring option to online. Maybe we wanna do 2 v 2 with some guys we run into or challenge people to group vs group and we swap opponents or something. Gets annoying having to invite ppl one by one when we could just have a lobby system and we could all fight within that lobby and our party can coach us during the fight like corner men. I don't really know why this wasn't added way before.

              Comment

              • elchristo
                Rookie
                • Jan 2013
                • 99

                #127
                Re: UFC 4: Needs vs. Wants

                PRIDE FC rules mode

                Comment

                • lbnt149
                  Rookie
                  • Apr 2016
                  • 353

                  #128
                  Re: UFC 4: Needs vs. Wants

                  Need:

                  - quicker and more dangerous feeling ground and clinch game
                  - more damage dealt with single shots, more risk/reward
                  - ragdoll physics for knockouts and knock downs. No pre loaded animations. Hate it

                  Want:

                  - better atmosphere, effects etc. Commentators sound so bored. There is no urgency to anything, knock downs, people taking mount etc, all remains the same. Commentators should be shouting and crowd roaring etc
                  - better damage and cuts. Elbows and knees leading to cuts that could potentially get fights stopped.
                  - better range and movement on elbows, currently find them useless
                  - release date asap

                  Comment

                  • Boiler569
                    MVP
                    • Apr 2016
                    • 2006

                    #129
                    Re: UFC 4: Needs vs. Wants

                    Originally posted by MacAttack33
                    They would just need to add another animation to go from stuffed TD to back take, however this would NOT give you want you want as there is nothing quick about the current grappling system, i.e. meter filling.

                    The key part of your statement there, for me at least, is QUICK - giving us the chance to make the ground game feel like more of a scramble like you said. None of this meter filling nonsense please, or at least get rid of the current system that's so reliant on denials. It slows grappling & wrestling transitions down so much that it removes any feeling of a scramble completely. Whether it's from a clinch position, a takedown or failed takedown attempt.
                    I agree for sure. If they MUST stick to the meter filling mechanic...perhaps they can throw in more Momentum Transitions or 'undeniable' transitions that are very Situation & Fighter/Stat/Moveset dependent.

                    But of course, I think we're all hoping for an all-new grappling scheme, even if that's a bit risky and would likely need some (maybe a lot) of balancing & patching in the first few months of launch.

                    Perhaps a LONGER Beta Testing period could help shake things out a bit
                    PSN: Boiler569
                    Have Fun, It's Just A GAME!
                    Top 10 (Fight Night Series) R.I.P. Joe Frazier
                    FNR4 Gamestop Vegas Tournament Qualifier
                    Ranked #1 (EA MMA)

                    UFC 3 LEC: 2x Diamond; 6x Plat.
                    @Boiler569 on Twitter & Twitch

                    Comment

                    • Pappy Knuckles
                      LORDTHUNDERBIRD
                      • Sep 2004
                      • 15966

                      #130
                      Re: UFC 4: Needs vs. Wants

                      Want:

                      - Connection bars displayed across all online modes on the fighter selection screen.

                      - The option to see whether my opponent is wired or wireless (MK11 offers this).

                      - The ability to search and restrict opponents by their connection quality.

                      - No more scrolling fighter-by-fighter on the fighter selection screen. Let me see everyone in the weight class at once and scroll to their head shots.




                      Sent from my Pixel 3a XL using Tapatalk

                      Comment

                      • mikestanek1
                        Rookie
                        • Apr 2013
                        • 7

                        #131
                        Re: UFC 4: Needs vs. Wants

                        I really want some better sound effects. Not sure if anyone mentioned that yet but ufc 3 damn some of the sound effects are awful. Leg kicks need to sound like leg kicks. Some of the punches landed ha e this weird awful hollow sound. Where did they get these sounds? Also the game needs better fluidity. They got the styles down pretty well but now it needs to be fluid. Eyes are bad. They need to revamp that to make fighters look more alive. Better lighting. Skin looks so wrong.

                        Comment

                        • That Ragdoll Guy
                          Banned
                          • Sep 2019
                          • 358

                          #132
                          Re: UFC 4: Needs vs. Wants

                          We need better KO Physics. Thats what we need. We cant go another 2 years with such knockout physics, m8s. Srsly.

                          What we also need is better more realistic hit detection. I have never seen an overhand covering 1/3 of the cage.

                          Overall more fluid gameplay, without combo queues. Striking grappling and finishing people should be all a part of each other. You knock somebody down jump into his guard and the game just stops reacting for 2 seconds before you can strike. Fluidity.

                          Comment

                          • HereticGabriel
                            Pro
                            • Apr 2016
                            • 614

                            #133
                            Re: UFC 4: Needs vs. Wants

                            Man I haven’t checked this site in ages. Lost interest in this game pretty quick and play maybe 10 matches a week compared to the last game, although being in a league and that league dying within a month of UFC 3 made a big difference for activity...

                            Needs for me...

                            1) A TRUE Career mode, I haven’t read much of previous comments, but it’s been said many times before. 3s career was stale and repetitive, everything was scripted and what you did made no real difference.

                            I want a game that feels like real life, start in the amateurs, become a pro and work towards a contract or TUF/Contender series. How you fight, how you act before/after should affect your popularity and how fast or slow you move to a title shot. If I want to play as a McGregor and trash talk/KO people and move up as fast as he did, I should be able to. If I want to take a slow route and be humble/quiet and let my fights determine it, that should work as well. Let me choose who I have a rivalry with, who I want to call out. Press conference/weigh ins should be interactive, not just the same cut scene you skip after the first time seeing it. I’d even like weight cuts to be involved.

                            2) CAFS This ties in with career and UT but I want more variety, better body types, more hair and tattoo options. Add the ability to lengthen or shorten a specific hair cut. Allow layering beard types to make a specific look... the way I have my beard I can’t replicate in the game lol... besides people making crazy morphed fighters, most look the same to me with so few good tattoo options

                            3) Ultimate Team For the love of god this needs to be fixed. UFC 2 I played UT, quick fights and against friends. I never touched ranked, played it right to the release of UFC 3. 3? I played maybe 20 matches if even that. Limiting moves available was a terrible idea. Go back to 2s build and just improve on it. Don’t want everyone to have 100s everywhere? Have each style have a cap lock/move level cap. Someone that is heavy wrestling/bjj isn’t going to be as fast/crisp striking as someone who trains heavy boxing/muay thai, or have the same move level.. but may be able to throw the same strikes, just not as efficient. Also, remove the roster fighters. If I want to fight McGregor, GSP, Diaz etc, I’ll play ranked.

                            4) Improved Grappling Striking is good, can use some fine tuning and adjustments here and there... but Grappling is a whole other story. Clinch is atrocious and stale. Ground isn’t much better and seems to be all about spamming fakes and getting side control/crucifix.. elbows from bottom full guard need to do a bit more damage, we need real scrambles, fast paced grappling, more options to strike and defend ourselves and more positions. Also fix the issue with major lunging and trying to takedown and it not working... as well as takedown reversals being so easy to do... I’ve shot perfect takedowns that a normal denial wouldn’t stop, but you’re given an extra second or two to perform the reversal/counter....

                            Now for what I personally want or would like to see aside from these 4 needs...

                            1) Damage... Cuts not happen so easily and to play a small role.. nasty cut above your eye? Lower accuracy slightly. Busted nose? Harder to breathe so small cut to your stamina regen. I just smashed your leg a few times? Besides being leg rocked, let’s see it affect movement speed, power, and move levels. Now I don’t mean a few leg kicks, but a brutalized leg.

                            2) Improved submissions, more submissions and better indicators... I’ve been hit with switch subs, game shows there’s 4 gates remaining, guy fills 1 after the switch and I tap, turning his 5 gate sub into 2 gates but not telling me... also damage to the limb needs to be looked at. Getting someone in a guillotine or arm triangle shouldn’t cause 1 punch to KO them. But getting a really deep armbar, knee lock etc could cause long term damage to that limb.

                            3) Better commentary, wrong names being mentioned in fights, repetitive comments, and just wrong announcements... hearing how my head kick ended the fight when no kick was even thrown and it was a hook is just weird.

                            4) It will never happen, but draws being added, and even a 1% chance of a stoppage to cuts

                            5) More modes... we have stand and bang or submission... add to it, as well as an online tournament. Set it up with people online, if possible allow people in the tournament to watch the current fight happening.

                            6) This is a big one, but go back to the separate speed/power. Jones doesn’t punch as fast as he kicks. His punches aren’t as powerful as his kicks.

                            7) Fix damage/vulnerability... 1 elbow or knee in thai clinch by anyone shouldn’t rock someone, not everyone is a Muay Thai specialist with killer elbows and knees, just like not everyone should be a knock out artist either. I shouldn’t be able to take Claudia Gadelha and KO people nonstop or any fighter with essentially no KOs in their career

                            I think that’s everything, atleast what comes to mind
                            Last edited by HereticGabriel; 09-16-2019, 02:05 PM.

                            Comment

                            • MacGowan
                              Sassy
                              • Jun 2017
                              • 1681

                              #134
                              Re: UFC 4: Needs vs. Wants

                              I agree.

                              I'll probably not be buying UFC4, or at the very least wait a year into the cycle. Last game went through a number of fundamental changes, and the offline customisation geek did not get too much love. Now with the rumors of "vampire skins" and other micro transaction bull**** out there, I'm good skipping this iteration.

                              NEED: A revamped grappling, more customisation, love for the simulation geeks out there.

                              WANT: EA to clean up their act. I see them in the news with their surprise mechanics and fumbling through one public meeting after another. they're not the worst at micro transaction, but they are the standard. Stop selling gambling to kids.

                              Comment

                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #135
                                Re: UFC 4: Needs vs. Wants

                                Just a want but it'd be great if they can add Tony Ferguson's walkout song in. The Party Has Just Begun by Freestyle, can't be too hard to afford, right? I hope they try to add as many songs that a fighter actually uses consistently and aren't too famous or hard to obtain the rights for. I love that 300 Violin Orchestra (Belfort) is in, by the way, Woodley's too!

                                Oh, and I'd love for the one Khabib uses since 223 to be added. At least I think he uses it since then, Dagestan by Sabine Kors.
                                Last edited by Kingslayer04; 09-17-2019, 12:26 PM.

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