UFC 4: Needs vs. Wants
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Re: UFC 4: Needs vs. Wants
Vulnerablility doesn't need a buff imo. I feel it's fine where it's at. It's definitely single/naked strike power that needs to be up'd a bit. The strikes where you aren't vulnerable but just eat a clean hard shot. It doesn't need to be overkill or anything now, but just buffed a little bit.Comment
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Re: UFC 4: Needs vs. Wants
Vulnerablility doesn't need a buff imo. I feel it's fine where it's at. It's definitely single/naked strike power that needs to be up'd a bit. The strikes where you aren't vulnerable but just eat a clean hard shot. It doesn't need to be overkill or anything now, but just buffed a little bit.
In UFC 3, that answer is 0 or 1 but how much of a buff are you guys looking for?Comment
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Re: UFC 4: Needs vs. Wants
So the shortest answer is not to get hit by Ngannou, is that possible? Yes, with a grappling/striking balance that simulates MMA.
Miocic took many shots from Francis, but his defense was excellent in that fight. He moved his head well, so that Ngannou never hit Miocic on the KO button, Stipe mixed it up with takdowns and made Ngannou look bad.
It should be up to the JDS player skills and not what the real JDS did in real life. So if the JDS player makes a crucial mistake in the game he should pay for it against a good Ngannou player. Simple as that.Last edited by That Ragdoll Guy; 02-18-2020, 05:31 AM.Comment
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Re: UFC 4: Needs vs. Wants
1- this is why i feel greedy if this was just added in the game on every mode. Hence why i stated why there should be sim mode. (For career,quick match,offline Etc....).
2-nvm everything you just said about jds... because lowering his health and doing all that work is no need. It illw just be more work for the devs and not realistic because they will also have to do that for every fighter in the h.w divison. Just no need. But what is in need is if the devs simply upped francis nganou's power to where the fight in the game can look like how the fight went in real life,or if im a facing a good jds player then vis versa.
3-and yes you already know me i would love to be scared in real life playing ufc 4 as weird as that sounds lol. If i had to face francis in sim mode on quick match i would be on my toes the whole time and really think about my next move and how much it will cost me.
4-and like macgowan said if you come across 2 smart players who know what they are doing on a sim mode fight,It will be the most real and fun gameplay a viewer can watch and a player can play.also could last a whole 5 rounds when you know what you are doing.
And to finally answer your question yes sir this is really what i want.Comment
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Re: UFC 4: Needs vs. Wants
So the shortest answer is not to get hit by Ngannou, is that possible? Yes, with a grappling/striking balance that simulates MMA.
Miocic took many shots from Francis, but his defense was excellent in that fight. He moved his head well, so that Ngannou never hit Miocic on the KO button, Stipe mixed it up with takdowns and made Ngannou look bad.
It should be up to the JDS player skills and not what the real JDS did in real life. So if the JDS player makes a crucial mistake in the game he should pay for it against a good Ngannou player. Simple as that.
Even if it being a digital medium wasn't a factor, you are still expecting an average player to replicate something only the top 0.001% of actual MMA fighters can accomplish.¯\_(ツ)_/¯Comment
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Re: UFC 4: Needs vs. Wants
1. Haz... I just watched your second video (gaethje ve poirer)... now we have all seen fighters get DQd for illegal knees to a grounded opponent but at 5:06 in your video i am almost positive that is a roundhouse kick to the face of a downed opponent hahaha
2. I think for me the biggest need is either a revamped career or universe mode. And need as in the way Alberto originally posted it as in I will not buy the game without a universe mode or at least very revamped career. For me, I don’t even care if the universe mode is bare bones and basic and I complain about it haha. At least it will show me that the developers recognize a portion of the community who are primarily offline players and are making steps toward including game modes for them to enjoy.
I used to buy any mma game that came out but Alberto made a great point that if we aren’t willing to speak with our wallet then what will make them listenLast edited by The_Waterboy92; 02-18-2020, 09:20 AM.Comment
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Re: UFC 4: Needs vs. Wants
You are using Stipe who is arguably the best heavyweight of all time as the standard for how to perform in a video game. I've talked about this in the past but you simply don't have the same reflexes in a video game as you do in real life (latency, digital vs physical stimuli, converting reactions into a controller input etc). I would even suggest that the lack of physical restrictions (pain, fatigue etc) makes it so the average player would still just try to bang even if the game promoted realism.
Even if it being a digital medium wasn't a factor, you are still expecting an average player to replicate something only the top 0.001% of actual MMA fighters can accomplish.
I dont want the average player to replicate the top tier list of MMA... I want a balanced, skill based MMA Game in which skilled players deserve to be top 100 on the leaderboard. Average players deserve to be in the middle of the leaderboard behind the skilled players on top.
You dont send CM Punk in to face Robbie Lawler and expect Punk to win by KO.Comment
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Re: UFC 4: Needs vs. Wants
Ya ive been doing that for the longest very fun at first. I cant lie though it does get stale since im fighting the same old AI over and over. Why we need sim mode for quick matches too. So it does not get stale.Comment
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Re: UFC 4: Needs vs. Wants
I have more example of power puncher vs all rounder. I just picked up on Ngannou, cause Ngannou was the topic.
I dont want the average player to replicate the top tier list of MMA... I want a balanced, skill based MMA Game in which skilled players deserve to be top 100 on the leaderboard. Average players deserve to be in the middle of the leaderboard behind the skilled players on top.
You dont send CM Punk in to face Robbie Lawler and expect Punk to win by KO.
My issue is more with the average players here who think they are cerebral and methodical players who are being held back by the arcade spam when in reality they would struggle with a realism setting as well.¯\_(ツ)_/¯Comment
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Re: UFC 4: Needs vs. Wants
The cage seated TKO is just waaaaaaaay overused in this game, and sometimes feels extremely cheap and unfair, so for the most part I just avoid using it.
The Soccer kick to the face doesn't actually do any damage, but it looks really cool. Haha.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: UFC 4: Needs vs. Wants
Yeah, I love doing that, lol.
The cage seated TKO is just waaaaaaaay overused in this game, and sometimes feels extremely cheap and unfair, so for the most part I just avoid using it.
The Soccer kick to the face doesn't actually do any damage, but it looks really cool. Haha.Comment
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Re: UFC 4: Needs vs. Wants
Yeah, I love doing that, lol.
The cage seated TKO is just waaaaaaaay overused in this game, and sometimes feels extremely cheap and unfair, so for the most part I just avoid using it.
The Soccer kick to the face doesn't actually do any damage, but it looks really cool. Haha.Comment
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Re: UFC 4: Needs vs. Wants
I would LOVE to have Strikeforce and Pride included and I don't see why it couldn't be done since UFC owns the rights to both companies and it was already done in EA Sports MMA a decade ago (Horizon instead of Pride in that game). Give us an MMA game and not just a UFC game. The WWE 2K series includes WCW and other old organizations they own and those really add to the depth and longevity with their variety. Even if we couldn't get officially licensed legends from those organizations, let us have the arenas, commentary, and rules to plug our CAFs and in-game UFC fighters into. I still play UFC Undisputed 3 (for Pride) and EA Sports MMA regularly for their rosters, commentary, rules, and presentation. OPTIONS and VARIABILITY are great for gamers.
A want and, in my opinion, a need for single player quality is something like General Manager mode from the old Smackdown vs. Raw games or Universe mode from the WWE 2K games. Being able to sign fighters, have rankings, consider injuries, etc. would be awesome for offline play. Including Strikeforce and Pride as competing organizations would also be perfect for the mode. Something like that would be akin to Franchise mode in all other sports games. Right now, single player modes in EA's UFC games consist of exhibitions or career. Those get old quickly. Imagine Madden only having exhibition games and Superstar mode available for single player. Why shouldn't we expect the same single player/offline treatment from the UFC series? It feels so bare bones when the sport has way more to offer to video games. I've been very unhappy with the single player aspects of this series and feel like it needs to start stepping up.Comment
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