UFC 4: Needs vs. Wants

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  • Chibrinator
    Rookie
    • Sep 2017
    • 50

    #46
    Re: UFC 4: Needs vs. Wants

    The game needs a dynamic grappling system/dynamic ground and pound. Like Undisputed 3 indeed.



    The game needs a dynamic KO/TKO system as well as "finish the fight" animations.
    Like Undisputed 3 indeed.


    We need to feel the power of each strike, also. Some fights are too long and not realistic.

    Comment

    • RomeroXVII
      MVP
      • May 2018
      • 1663

      #47
      Re: UFC 4: Needs vs. Wants

      Everybody else has listed certain needs that should be done for UFC 4, so I'm going to list a want:



      Having checking kicks (and catching kicks) be it's own separate input, preferably flicking down on the right stick like in UD3, or we could have R2+ Flick Down on the right stick. Right now the game is babying players with checking kicks by simply holding low block, you don't even have to time the check like you have to time the catch, just hold low block and every kick will get checked.

      I will assume that they will have better animations for fighters who are great kickers who leave significant damage on their opponent when they kick (Aldo, Barboza) and people who have meh kicks (Edgar, Khabib), and the better the kicker the harder it is to check their kick. Have there be a cooldown period for checking kicks that leave you vulnerable to a leg kick if you mistimed it, (like Lamas in the above-mentioned gif) but you can still defend hold high block to defend incoming head strikes if you do.
      Last edited by RomeroXVII; 06-18-2019, 02:22 PM.
      EA Sports UFC GameChanger
      PSN: RomeroXVII
      ESFL UFC 4 PS4 Champion
      E-Sports Summer Series EA UFC Champion (Season 1)
      ESFL UFC 4 Las Vegas 2022 World Champion

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      • TheRizzzle
        MVP
        • Apr 2016
        • 1443

        #48
        Re: UFC 4: Needs vs. Wants

        Originally posted by RomeroXVII
        Everybody else has listed certain needs that should be done for UFC 4, so I'm going to list a want:



        Having checking kicks (and catching kicks) be it's own separate input, preferably flicking down on the right stick like in UD3, or we could have R2+ Flick Down on the right stick. Right now the game is babying players with checking kicks by simply holding low block, you don't even have to time the check like you have to time the catch, just hold low block and every kick will get checked.

        I will assume that they will have better animations for fighters who are great kickers who leave significant damage on their opponent when they kick (Aldo, Barboza) and people who have meh kicks (Edgar, Khabib), and the better the kicker the harder it is to check their kick. Have there be a cooldown period for checking kicks that leave you vulnerable to a leg kick if you mistimed it, (like Lamas in the above-mentioned gif) but you can still defend hold high block to defend incoming head strikes if you do.
        I can't low block to save my life honestly.

        Sent from my SM-N920V using Tapatalk

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        • sdpdude9
          Rookie
          • Sep 2017
          • 448

          #49
          Re: UFC 4: Needs vs. Wants

          Honestly, my biggest needs are....

          Universe mode. Greatly adds to replayability and would be my most used mode by far.

          An expansive roster. The previous game had a badly dated roster upon release and was missing several top fighters and lots of middle tier fighters which are necessary to run a sim league, like I enjoy.

          Ability to edit fighters abilities and tendencies.

          More sliders to fine tune my experience to my liking.

          I would honestly buy 3 again if just these things were added.

          Edit: Also wanted to add rocks should be much less frequent and much more devastating.
          Last edited by sdpdude9; 06-19-2019, 10:19 AM.

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          • Evil97
            MVP
            • Apr 2016
            • 1099

            #50
            Re: UFC 4: Needs vs. Wants

            Need: Rivalry records to just go away, especially in an EXHIBITION MATCH (quick fight).

            Wants: Double confirmation ranked match ups. Show the opponents GT and fighter they are picking. Add a timer and a penalty for backing out if the connection is 3 bars or better.
            Stop worrying about counter picking. There is a timer, so after a bit, you would know to pick your A game if need be. The amount of lower ranked fighters getting used will drastically increase if we aren't going in blind.
            Last edited by Evil97; 06-18-2019, 10:48 PM.

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            • FlaccoNumba5
              Rookie
              • Nov 2016
              • 345

              #51
              Re: UFC 4: Needs vs. Wants

              I want monitors and the pro versions of systems to not play such a huge factor online for the sake of fairness.

              I Would love a deep universe mode with lots of customization. I would love to have some sort of roster maker that we can upload online type 2k, along with that a deeper slider system. Fighters need to be customizable also from their ratings and tendencies to their appearances. Like if the devs copied the WWE universe mode id be happy a big thing to copy would be their current promo system. I’d like to make my own belts, rules, have different rings, the option to have multiple promotions etc etc if that comes, then discount my first point because I won’t be online anymore.

              Also, the option to toggle off your opponents hud in quick fight and offline against the CPU. Why that isn’t currently in the game now is beyond me especially since it happens automatically in championships
              Last edited by FlaccoNumba5; 06-19-2019, 12:47 AM.

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              • tomitomitomi
                Pro
                • Mar 2018
                • 987

                #52
                Re: UFC 4: Needs vs. Wants

                Another thing I forgot: Show health stats during each round after the fight is over. It would make it easier to see what transpired throughout the fight.
                ¯\_(ツ)_/¯

                Comment

                • FlaccoNumba5
                  Rookie
                  • Nov 2016
                  • 345

                  #53
                  Re: UFC 4: Needs vs. Wants

                  A replay system

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                  • RomeroXVII
                    MVP
                    • May 2018
                    • 1663

                    #54
                    Re: UFC 4: Needs vs. Wants

                    Originally posted by FlaccoNumba5
                    A replay system
                    Especially for reporting lag switchers/ddosers.

                    Which brings me into a Need: Dedicated Servers.
                    EA Sports UFC GameChanger
                    PSN: RomeroXVII
                    ESFL UFC 4 PS4 Champion
                    E-Sports Summer Series EA UFC Champion (Season 1)
                    ESFL UFC 4 Las Vegas 2022 World Champion

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                    • Blackman316
                      Pro
                      • Jan 2018
                      • 820

                      #55
                      Re: UFC 4: Needs vs. Wants

                      Originally posted by FlaccoNumba5
                      A replay system

                      This. Right now you get the end-move repeated from different angles, but often it's not even the key headkick or uppercut that spelled the ending of the match but the G&P follow-up that's pictured.


                      And to be honest, the in-between-round replays often miss the highlights too.

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                      • HereticFighter
                        Rookie
                        • May 2018
                        • 421

                        #56
                        Re: UFC 4: Needs vs. Wants

                        Originally posted by RomeroXVII
                        Especially for reporting lag switchers/ddosers.

                        Which brings me into a Need: Dedicated Servers.
                        Yep agreed 100% it was near the top of my needs list. That alone would improve the online experience greatly

                        Comment

                        • TheRizzzle
                          MVP
                          • Apr 2016
                          • 1443

                          #57
                          Re: UFC 4: Needs vs. Wants

                          Originally posted by Blackman316
                          This. Right now you get the end-move repeated from different angles, but often it's not even the key headkick or uppercut that spelled the ending of the match but the G&P follow-up that's pictured.


                          And to be honest, the in-between-round replays often miss the highlights too.
                          Exactly. So annoying. I can ground and pound someone for 4 minutes and the they'll show the one strike they landed on the feet.

                          Sent from my SM-N920V using Tapatalk

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                          • TehFlame
                            Rookie
                            • Apr 2016
                            • 149

                            #58
                            Re: UFC 4: Needs vs. Wants

                            I haven't played EA UFC 3 in a long time, so forgive me if I remember some stuff wrong.



                            Need: Single strike power.

                            Input lag issues. I'm not sure if this is because of 30 FPS or game engine, but playing UFC feels really laggy. It didn't feel like you can counter strikes by reflexes. Like if I knew the guy was going to throw a hook, I can't just throw a right straight as soon as I see his hands start moving because the input lag will cause me to throw the straight so late that I get countered instead. Countering predictive fighters felt more like throwing that straight right before he throws a hook so it's more of pure prediction over pure reflex.

                            I think both EA MMA and EA UFC series is a much better game than THQ Undisputed series, but that game felt way more responsive/snappy. EA MMA and EA UFC games always felt like I was playing in mud / severe lag.

                            Moving forward should always be faster than moving backwards
                            Fighter individuality - I'm not worried about this one. Each EA UFC game, we see improvement in this area. I hope we see a lot of different variations of the jab, straight, hook and uppercut though. It's just weird seeing a great striker and a grappler throw the same looking jab.

                            Also some strike animations need work. Jab looks really off in UFC 3. Also strikes in EA UFC looks like fighters trying to stop the punch 1 cm before impact. There's no follow through.







                            Example of this is Anthony Johnson vs Lil Nog. You can see Rumble is trying to take off Nogueira's head. When he lands flush, Nog's head SNAPS back. When he misses, his uppercut goes way past where Nogueira's chin was.

                            In the game, the head never snaps back. It moves yes, but it never looks like it's going to fly into the arena. Like we'll never see a KO like Ngannou vs Overeem in EA UFC because of the lack of impact/head snap.

                            Also if you miss a strike in EA UFC, the strike doesn't follow through. It stops right where his chin is whether you hit or not so it really feels like you're not throwing hard. In terms of gameplay, EA UFC has a much heavier strike/better health system. But in terms of pure aesthetic, THQ Undisputed has 1000x heavier strikes


                            Some strikes had really good miss/follow through animation but this wasn't consistent across all the strikes. But strikes that did land always lacked a bit of "oomph."



                            Want: PC version. Once you go 144hz, you can't go back.
                            Last edited by TehFlame; 06-20-2019, 11:48 PM.

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                            • RomeroXVII
                              MVP
                              • May 2018
                              • 1663

                              #59
                              Re: UFC 4: Needs vs. Wants

                              Would love for the Dev Team to check out RDA vs Lawler for the use of the Thai clinch Defensively for RDA against Lawler when he crowded him and the Fluidity of how they moved once they were in the clinch, along with taking notes of fighters like Khabib (vs Johnson, RDA, McGregor, Trujillo), Usman (vs Woodley ESPECIALLY in the clinch) with regards to the grinding, smothering high level wrestling pace that they use oh so effectively.

                              You can't also bring up the clinch without bringing up the dirty boxing of Daniel Cormier against a vast majority of his opponents, or how Jones neutralized Texieira against the cage as well. If they truly want to improve the mechanics of the clinch for UFC 4, it is imperative that there are functions in the next game that allow for this kind of fluid striking + grappling in the clinch, along with there being a notable disparity in the clinch between specific fighters, and how it should look like when you have two fighters at a similar level against each other in the clinch (Demetrious Johnson vs Cejudo 2 is DEFINITELY another fight they should look at, along with Joseph Benavidez vs Dustin Ortiz 2)

                              Defensively, when it comes to takedowns, I would point to José Aldo as a perfect example for not only neutralizing takedowns and grappling attempts, but the small scrambles that are generally generated from his explosiveness. (vs Mendes x2, Edgar x2)

                              WATCH those fighters and fights, study the clinch and grappling exchanges and see what would be the best way to replicate those kinds of exchanges. Not everyone who lands an elbow from the Thai clinch will have the same amount of power as another guy, and not everyone has the same pedigree to defend certain things, so it's VERY important we don't have Conor McGregor casually putting Khabib Nurmagomedov in Double Unders with no consequence.
                              EA Sports UFC GameChanger
                              PSN: RomeroXVII
                              ESFL UFC 4 PS4 Champion
                              E-Sports Summer Series EA UFC Champion (Season 1)
                              ESFL UFC 4 Las Vegas 2022 World Champion

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                              • Kingslayer04
                                MVP
                                • Dec 2017
                                • 1482

                                #60
                                Re: UFC 4: Needs vs. Wants

                                Originally posted by RomeroXVII
                                Would love for the Dev Team to check out RDA vs Lawler for the use of the Thai clinch Defensively for RDA against Lawler when he crowded him and the Fluidity of how they moved once they were in the clinch, along with taking notes of fighters like Khabib (vs Johnson, RDA, McGregor, Trujillo), Usman (vs Woodley ESPECIALLY in the clinch) with regards to the grinding, smothering high level wrestling pace that they use oh so effectively.

                                You can't also bring up the clinch without bringing up the dirty boxing of Daniel Cormier against a vast majority of his opponents, or how Jones neutralized Texieira against the cage as well. If they truly want to improve the mechanics of the clinch for UFC 4, it is imperative that there are functions in the next game that allow for this kind of fluid striking + grappling in the clinch, along with there being a notable disparity in the clinch between specific fighters, and how it should look like when you have two fighters at a similar level against each other in the clinch (Demetrious Johnson vs Cejudo 2 is DEFINITELY another fight they should look at, along with Joseph Benavidez vs Dustin Ortiz 2)

                                Defensively, when it comes to takedowns, I would point to José Aldo as a perfect example for not only neutralizing takedowns and grappling attempts, but the small scrambles that are generally generated from his explosiveness. (vs Mendes x2, Edgar x2)

                                WATCH those fighters and fights, study the clinch and grappling exchanges and see what would be the best way to replicate those kinds of exchanges. Not everyone who lands an elbow from the Thai clinch will have the same amount of power as another guy, and not everyone has the same pedigree to defend certain things, so it's VERY important we don't have Conor McGregor casually putting Khabib Nurmagomedov in Double Unders with no consequence.
                                Man, I really really wanted to break faces with DC from Single Collar and props to the devs for actually addressing that somewhat but it's still far from what it should be. I just love watching DC do work from Single Collar, he literally breaks faces. You don't want to be in the clinch with him unless you're Jones. Pronounced strengths and weaknesses and all that.

                                Also, I loved that first takedown attempt by Khabib against Conor and how Conor managed to stuff the first effort but Khabib held the leg and then the chain grappling came into play and Conor couldn't deal with that. I thought I'd love that kind of scrambling/struggling/chain wrestling/fluid grappling, it was great. And then obviously Khabib's wrist control and that top position against the cage where the opponent's legs are locked in Khabib's own legs. This could even be a signature thing for him. Of course, we need the Cage Sitting position among other things, such as being able to move around when on the ground in an attempt to get yourself or your opponent near the cage.

                                Yeah, I really hope grappling and clinching are fluid, exciting, and deadly with the right fighter. As well as exhausting, depending on the fighters. And that everyone's strengths shine and weaknesses are there to exploit.

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