The striking in four has regressed. Its much more clunky and some of the combo animations when they play out look weird due to the tap hold system. I would be one of the people that would make endless fun of someone if we had shuffle step pride mode and more ground positions. We've been waiting for way more then what we have since ufc 2. Everyone expected way more positions in this game and when we seen pride mentioned we all got really hopefull. Only to be let down. Someday yukes will probably return and we will get what we're asking for. Its only a matter of time.
How was yukes able to please both hardcores and casuals but only casuals matter in ea
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
The striking in four has regressed. Its much more clunky and some of the combo animations when they play out look weird due to the tap hold system. I would be one of the people that would make endless fun of someone if we had shuffle step pride mode and more ground positions. We've been waiting for way more then what we have since ufc 2. Everyone expected way more positions in this game and when we seen pride mentioned we all got really hopefull. Only to be let down. Someday yukes will probably return and we will get what we're asking for. Its only a matter of time. -
Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Its quite simple, Yukes gaf about their game and community. They actually listened to feedback, especially after messing up ud 2010. Tiburon devs for EA MMA were awesome devs too. They even jumped on fight cards with pretty often.
These guys just dgaf. Just care how they can monetize the game further with microtransactions, commercials, or ads.
As far as the "gift" excuse goes, my girlfriend was going to buy me the game for my birthday. And I let her know so instead she got me other things instead.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Its quite simple, Yukes gaf about their game and community. They actually listened to feedback, especially after messing up ud 2010. Tiburon devs for EA MMA were awesome devs too. They even jumped on fight cards with pretty often.
These guys just dgaf. Just care how they can monetize the game further with microtransactions, commercials, or ads.
As far as the "gift" excuse goes, my girlfriend was going to buy me the game for my birthday. And I let her know so instead she got me other things instead.¯\_(ツ)_/¯Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Auto grapple block and too many flash knockouts is some of it. I watched lots of dev diaries of Wes Bunn and the community manager, every week/month they’d go over lots of community questions taken from the UFC Undisputed forums and sometimes, other MMA game forums. He specifically noted the two issues I mentioned as things the community didn’t like and that they’d fixed for Undisputed 3.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Auto grapple block and too many flash knockouts is some of it. I watched lots of dev diaries of Wes Bunn and the community manager, every week/month they’d go over lots of community questions taken from the UFC Undisputed forums and sometimes, other MMA game forums. He specifically noted the two issues I mentioned as things the community didn’t like and that they’d fixed for Undisputed 3.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Here's another theory for why EA target's the casual audience.
The argument for targeting the hard core, who will buy the game anyway, is that if they like it they'll promote it to their friends who are casuals.
But when we make arguably the best standup striking system in any combat sport game ever, that is geared 100% towards the hard core audience what happens? You **** all over it anyway.
So why cater to you anymore?Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Yeah I've tried this for years with multiple friends, who litterally laughed at UFC 1-3 and just refused to play it. They are as casual as they come, they will watch cards with me when Conor fights or when I hype them enough.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
By making a good game.
Nothing that comes from EA is really good, or hasn't been for years anyway. They have been coasting off of license and MT's this entire gen.
Anywhere EA hasn't essentially bought out the competition they have been stomped out.
NBA 2K>NBA Live
2k5 NFL>Pretty much every Madden ever
Undisputed series>EA MMA
If they didn't have the licenses, they would have nothing. EA has created a low effort high profit system where they can put most of the money into marketing the game because they just recycle everything in their games year after year and cash in on MT's.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Here's another theory for why EA target's the casual audience.
The argument for targeting the hard core, who will buy the game anyway, is that if they like it they'll promote it to their friends who are casuals.
But when we make arguably the best standup striking system in any combat sport game ever, that is geared 100% towards the hard core audience what happens? You **** all over it anyway.
So why cater to you anymore?
ridiculous stamina/volume issues, outrageous magnetic sliding teleport strikes that artificially hinder range and distance management, a foolish combo system that nobody wanted or asked for, 10+ rocks per fight, no 1 shot stopping power, artificially limited head movement "sways" instead of full range like fight night....i could go on. flawed logic to suggest that this kind of nonsense was "100% geared towards the hardcore audience" when it is so far from reality in so many ways.
most of these issues have been pointed out over the last few years and much of the constructive criticism/feedback was given sincerely, with the view to improving the game, not "just ****ting all over it anyway". a lot of it even came from gc's like martial....but it's apparently the "hardcore" consumer's fault that the dev team thought they knew better and disregarded their feedback? so now why even cater to knowledgeable consumers anymore if they don't agree with your extremely high opinion of your work? i'm sorry but that's a laughable stance.
a few examples during the UFC 3 patch cycle:
hardcore audience: stamina system is egregiously unrealistic and not at all in touch with reality.
gpd: i can throw 100 shots on a heavybag and not get tired, stamina logic is in line with real life.
hardcore audience:
hardcore audience: combo system is unrealistic and gamey, the lack of stamina tax for throwing constant 5 piece combos is ridiculous.
gpd: throwing long combos uses less stamina than throwing 1's & 2's in real life, this is realistic.
hardcore audience:
hardcore audience: magnetic sliding teleport strikes that ridiculously ice skate through range automatically, artificially hindering distance management, are completely egregious and unrealistic.
gpd: i dont think this logic is flawed at all, this was purposeful and is in line with real life.
hardcore audience:
a big problem with this series seems to be ego and novice level hobbyists thinking they understand real life application far better than they actually do. it's gonna be difficult to cater to a "hardcore audience" when you barely seem to understand the sport on a rudimentary level and disregard input from people with the requisite experience.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Here's another theory for why EA target's the casual audience.
The argument for targeting the hard core, who will buy the game anyway, is that if they like it they'll promote it to their friends who are casuals.
But when we make arguably the best standup striking system in any combat sport game ever, that is geared 100% towards the hard core audience what happens? You **** all over it anyway.
So why cater to you anymore?Last edited by The.Spoils.of.Babylo; 09-21-2020, 05:18 PM.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
I couldn't agree with this more. I'm not sure what specific features people are complaining about, but for me the only thing I'm missing is a universe/franchise/GM mode everything else would have been fluff when the only thing I want is a way to manage my own MMA company in the game with good gameplay. Otherwise this game has by far the best MMA gameplay period. If you disagree then I challenge you to spend more time with it or play the career mode more. Sure there was a lot of "casual" features added, but none of them affect me because I have the OPTION to not utilize them. I don't know if we'll ever get a true universe mode in the near future, but since I'm able to archive custom events and the game is so fun I have what I need if I use a simple spreadsheet to manage my league. Again I'm able to have my little fantasy MMA company and enjoy a really solid MMA game. I' might be unique because I work in Data Analytics and Operations so it's easy for me to make a spreadsheet that fills the franchise mode gaps in this game. Finally, stop complaining if you already have an MMA game that you think is better. I mean if Undisputed is so much better than why even play the EA games? You can just play Undisputed forever and not worry about the games EA puts out. Just enjoy what is available because I think this is better than what we had before even though it's missing stuff from our wishlist and if you disagree you can still play the old games that you like more anyway.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
I think most of that is because of bad messaging on EA's part but it is what it is.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Congratulations, you won. You know so much about MMA that you're likely to be impossible to please because the dev's knowledge of MMA doesn't even come close to yours.
So we should probably cater to someone who is easier to please, and who isn't a one of a kind MMA savant like yourself.
It's far more achievable and the payoff will be much higher.Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
Here's another theory for why EA target's the casual audience.
The argument for targeting the hard core, who will buy the game anyway, is that if they like it they'll promote it to their friends who are casuals.
But when we make arguably the best standup striking system in any combat sport game ever, that is geared 100% towards the hard core audience what happens? You **** all over it anyway.
So why cater to you anymore?Comment
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Re: How was yukes able to please both hardcores and casuals but only casuals matter i
The average user score of 1.5 on metacrtic proves it all, it's not even an argument but a proven fact.
* Physics just doesn't work in competitive online fighting game - It all started with a broken foundation, a failed physics animation system that prioritize execute moves on its own rather than follow players direct command, it might feels ok when you vs CPU opponent or fight offline, but when you add in massive input delay + mortal combat combo system = your fighter is almost self pilot
* Design fail one after another and they have 0 regret or awareness - all the "high IQ" design decisions from UFC 1-4 are 101% against common sense & logic regarding gameplay balance. offensive moves are easier than defense and don't take 2 brain cells to execute. when defender try harder to defend from highly exploitable moves, it only results in a total cheesy experience.
* As if these aren't bad enough, after 3 games average out 3.7/10 on metacrtic this team still decide to donkey on and listen to the wrong crowd instead of gather data from the game.
As long as this physics don't die and this dev team compose of the same members, there will be no decent UFC games.Comment
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