UFC 2010 Undisputed Demo Available, Post Impressions Here
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Cool, didn't know that. But what I meant when I said higher mount is higher up on the guy's torso. So instead of sitting on his abdomen, you're up towards his chest making it much harder to get out of.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Hm, it looks like when you hold the LS to posture up more, all you're really doing is generating more power in your strikes. Doesn't really seem to do much else.
Also, I'm trying to reenact a successful shrug off of Machida's takedown. After countless tries, I've done it once. I was walking backwards at an angle and held back on the RS for a sprawl and he just throw Machida to the side. However, every other time I tried this same technique, he would just sprawl. No idea how to stop it.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Sim and arcade has nothing to do with gameplay. Arcade means that in the tournament mode the same fighter can be used where as sim, they can be assigned to 1 player and no multiple spots using the same fighter. I can't explain it, but it was explained in an article.
The previous game with the manual transition block slowed down the game so much. It's unreal to see some dude in mount sit on top of a guy for an entire round and only throw like 2 punches every minute. Where as this game, it helps pick up the pace where you can focus on just throwing punches and reversing the occasional transition. You can still maintain mount position for a bit. Even if they spam 3 quick transitions to get out, reverse it.... They will also have waste quite a bit of energy so you might be able to toss in a submission when necessary.
Also, transition blocking isn't just based on energy. It's based on energy, health, and stats combined.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
+1
I don't have as much a problem with his auto-takedown (without grapple block) against the CPU but against another human its like fighting GSP.. just constant takedowns because he is freakishly balanced to strike well and take people down at will.
I think I have more an issue with it at a conceptual level. Machida had done that sick judo-trip (did against thiago silva if I recall correctly) but as a fighter he is definitely closer to a striker (and an elite one) then a menacing takedown artist.
I was thinking maybe they got his takedown stats reversed. He should have great takedown D (not sure what the scale is exactly but high 80's at least,maybe in the 90's) but not so much for the offense. I can't check right now but someone else should.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Machida's takedown O is 73, takedown D 81.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
this technique also was in 09. when the opp gets into the rocked state you can most of the time submit them without easeComment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
So far have played numerous cpv cpu matchups on varying difficulty levels and as yet in about 20odd matches haven't had one go the distance..all end in either a KO or TKO...no points decisions or submissions....
I didn't get the game last year but are there any settings that we can alter to change the frequency of KOs etc? - Just wondered....
Hopefully this isn't a problem with the retail version as the demo is probably older code, but so far cpu v cpu is reasonably good apart from the KO frequency.Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
***I think Expert is the perfect level for this***Ok guys hear me out. Give this a shot. I went into the demo this morning in a different frame of mind. I kept reading about KO's being to high, striking issues, submission issues, etc. So what I did was think about watching MMA as I was starting the game. In real life we don't see guys getting cleanly struck 50 to 60 times in a match. They might eat blows with their hands up, but you are not seeing bomb after bomb land. So what I did was go into my first UFC 2010 match with that mind set. "FIGHT REAL". I focused on not seeing big BOOMS land. Kept my hands up, used my advantage and keep my disadvantages away.
It surprisingly fights pretty darn realistic if you take 09 out your head. We are used to seeing punches just land in killer combos from 09. Punch after punch to the face. If you play 10 like a "sim" and watch those big shots from landing. I think you might see that the damage to time ratio is pretty good with "acting how a real fighter would".
I still agree with allbthere that the combo strikes are worse to this year. But I think it also brings more of a sim aspect to it though. Even though it is wrong. You rarely see 3-5 combos. You see the 1-3 range more often in real MMA. dropping your hands for longer normally results in sloppy and KO. So I think this approach lends itself better to the sim aspect.
Only issue I am seeing is the fighters put in the demo. All are pretty good and have no true weak area. So it is not like Maia fighting Silva in 09. Where if Maia got Anderson on the ground in 09, it was almost a for sure submit. Instead we have such a balanced group of fighters that things like submission "toughness" comes into play but might be much easier vs someone else. We don't know yet.
The new transition block is excellent and I don't see what is to hate about it darlon? It allows a much more realistic ground game with true ground work. Ground and pound is truly possible now. Not, punch......pause.........punch..........pause...of 09. I think there is a issue with the 80% chance 3 tries either way transitions. But that just comes off as simple tuning issue to me that would get worked out either by release day or a patch. Ground game was good in 09. I don't see them messing it up with the hardcore community UFC has.
Overall I am EXTREMELY happy with 10 and thinks it is a excellent jump from 09. Only sour mark in my mouth is allbtheres issue to of the punch system needs "loosening".Last edited by Phobia; 05-02-2010, 10:14 AM.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Level - Expert
Rua(me) vs Shad
***I think Expert is the perfect level for this***Ok guys hear me out. Give this a shot. I went into the demo this morning in a different frame of mind. I kept reading about KO's being to high, striking issues, submission issues, etc. So what I did was think about watching MMA as I was starting the game. In real life we don't see guys getting cleanly struck 50 to 60 times in a match. They might eat blows with their hands up, but you are not seeing bomb after bomb land. So what I did was go into my first UFC 2010 match with that mind set. "FIGHT REAL". I focused on not seeing big BOOMS land. Kept my hands up, used my advantage and keep my disadvantages away.
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You brought a good point covering and blocking in this game is very important.The emphasize of this game is countering,People who fight conservative and cover up and sway and counter punch will be the most effective people in the game.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
Just had a epic fight with Rua. I was Shad and tried to get in and out using his big hooks. Not dropping my hands just for quick 1-2 shots. Went to the body in round 2. Then round 3 focused on getting the take down which was now possible with Rua tired. Did some big damage from his guard. Would transition block till I could rise up and then would rain down hell for Rua. Mat was covered in blood.
Goes to the card and I lose a unanimous decision to Rua. I truly thought I had the fight. Guess the judges thought differently lol.
This game really does play more real when you treat it that way.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
It was the same thing as last game.... except it was about 5 times no matter what your energy or ratings were. I loved seeing Cheick Kongo fight on the ground as well as Brock Lesnar. Also, in the last game if you did a submission and canceled it, you can block 5 more times. This ruined the online game as it was impossible to get off the ground.Comment
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here
i am loving this demo. it's too bad it's a month away from release. I'm pumped to get into career mode__________________________________________
you're not feeling me?
Fine; it cost you nothing - pay me no mind
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