UFC 2010 Undisputed Demo Available, Post Impressions Here

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  • thegut
    Kitten Mittens!!
    • Jan 2008
    • 635

    #511
    Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

    Originally posted by oChaos_Nine
    I'm hoping the gameplay in the retail is a complete 180 is some ways because the more I play this demo the more I get disapointed with it. Playing on Expert and it's too easy and predictable, especially on the ground. Something needs to be done about the ground game because for me it's the same thing each time. Pepper shots, reverse, posture up, big shots, reverse, repeat till i get full mount then I can end it there by reversing over and over. I'd like the option to be able to stay in a certain position if I reverse the transition correctly and not be forced to advance.

    I wanna be able to end fights by holding people down in a certain position and still be able to transition block to stay in that position. GSP can stay in full guard for an entire round and hold people there, Brock can hold Mir in side control and end the fight there. As of right now it's get to full mount or get back up.
    Great post. I'm seeing the same thing. Right now I really don't care to have any other fighters then these four in the demo because every fight ends the same. Unless I go out of my way to keep the fight standing I just reverse the cpu to mount in no time. Huge disappointment for me that expert difficulty is so easy to defeat the first day I had the demo.

    Comment

    • PBlast
      Rookie
      • Aug 2008
      • 398

      #512
      Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

      Maybe I just suck but I've been playing it on Advanced and I've only been able to win twice. Kept rematching Machida (me) vs. Rampage last night and got knocked out EVERY time by early 2nd round. Maybe there's something I'm doing wrong, being too aggressive maybe. Oh well, I'll keep at it.

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #513
        Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

        I'm really annoyed they took out the "power escape" option for subs. I really, really dislike "the shine" (why is it called this anyway?). I have yet to pull off a sub and then when the CPU catches me in something, my guy taps almost immediately. Very annoying.

        CPU on Advanced is too spastic. All big shots and Machida's takedown is near-impossible to stop.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • PBlast
          Rookie
          • Aug 2008
          • 398

          #514
          Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

          Hmm, maybe I'll try Expert tonight, apparently it's easier haha. Seems a bit backwards.

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23439

            #515
            Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

            Yeah Advanced is a lot harder then Expert. So I really think they put the code in backwards. In Advvanced you can get KO'ed with one punch or kick thrown. I literally been KO'ed 3 seconds into a fight by this against Rampage and Shogun. And subs is an automatic tap on this level too for the cpu.

            Expert seems to be more balanced. Far as keeping the cpu on the ground.......I can do that for a whole round just by going back and forth from side control to north south position. Looks funny doing it, resembles a college wrestling match.

            And if on my back,, I can just hold them down until the ref stands us up.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #516
              Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

              Originally posted by oChaos_Nine
              I'm hoping the gameplay in the retail is a complete 180 is some ways because the more I play this demo the more I get disapointed with it. Playing on Expert and it's too easy and predictable, especially on the ground. Something needs to be done about the ground game because for me it's the same thing each time. Pepper shots, reverse, posture up, big shots, reverse, repeat till i get full mount then I can end it there by reversing over and over. I'd like the option to be able to stay in a certain position if I reverse the transition correctly and not be forced to advance.

              I wanna be able to end fights by holding people down in a certain position and still be able to transition block to stay in that position. GSP can stay in full guard for an entire round and hold people there, Brock can hold Mir in side control and end the fight there. As of right now it's get to full mount or get back up.
              that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

              Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

              I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

              Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???

              Comment

              • PBlast
                Rookie
                • Aug 2008
                • 398

                #517
                Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                Originally posted by Gotmadskillzson
                Yeah Advanced is a lot harder then Expert. So I really think they put the code in backwards. In Advvanced you can get KO'ed with one punch or kick thrown. I literally been KO'ed 3 seconds into a fight by this against Rampage and Shogun. And subs is an automatic tap on this level too for the cpu.

                Expert seems to be more balanced. Far as keeping the cpu on the ground.......I can do that for a whole round just by going back and forth from side control to north south position. Looks funny doing it, resembles a college wrestling match.

                And if on my back,, I can just hold them down until the ref stands us up.
                Very good to know, I felt like /life last night

                Comment

                • thegut
                  Kitten Mittens!!
                  • Jan 2008
                  • 635

                  #518
                  Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                  Originally posted by Jukeman
                  that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

                  Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

                  I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

                  Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
                  Yeah I noticed that on advanced they just charge in throwing big shots with pretty much zero strategy. They also have to do something about Machida's trip takedown. I can take everybody down at will, no setup required.

                  Comment

                  • eeyor
                    Rookie
                    • Nov 2008
                    • 206

                    #519
                    Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                    Originally posted by Jukeman
                    that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

                    Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

                    I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

                    Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
                    I totally agree. The whole punching stamina is way off in my opinion. Another thing to mention with regard to stamina: Loss for movement. Why can I run around the cage like I'm on LSD? That really annoys me.

                    Comment

                    • SA1NT401
                      Banned
                      • Sep 2007
                      • 3498

                      #520
                      Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                      after about 50 fights in the DEMO...going back and forth between advanced and expert, here are my conclusions.

                      Improvement? Check
                      Better visuals? Check
                      Smoother ground game? A-firmative
                      WAY to many KO's? Sure as hell are.

                      The last question about the KOs is a huge deal....A-lot of them are lame...What i mean is this....

                      I have won by KO WAY more than i would have liked....Quite a few were really BS....Several times i have been dominated for 2 1/2 rounds then land a WEAK punch to the cheek or side of the head and BOOM! KO....LAME

                      Same with the CPU.

                      Now i know KOs are amped up for the DEMO for a "wow" factor (and with only like 3 KO animations...not much WOW there) but if they run this rampant in the RETAIL version, its gonna ruin a good chunk of the game for me (and probably alot of others).

                      I PRAY ....They are vastly reduced in the retail version...You just dont see that many true 1 punch KOs in MMA (they are there) usually someone gets rocked and backpeddles and then is TKO'd....If KOs are still THIS abundant in the final version, my career mode is gonna suck.

                      If they just reduce the Flash KO by like 25% or a bit more and increased the "ROCKED" stage by 30-35% the game would feel WAY more realistic.

                      But i feel KOs are there MORE this year to just make online more "FUN"....Which doesnt make sense to me and several others as it turns out.

                      Cant wait to pick this up, but PLEASE THQ reduced the flash KOs substantially and focus on the "ROCKED" state more....PLEASE. Fights do go the distance quite a bit and an overwhelming amount of KOs isnt that fun. If you want KOs to be a bigger focus ONLINE, then at least reduced the FLASH KO in career mode. Its SO fun to get rocked and have to fight for your life...

                      Its LAME to dominate and get grazed by a weak left hook to the head and get KO'd...By a fighter who is gassed and has a face that looks like raw meat no less...

                      And lastly (again, i know it is a DEMO)....Why is the CPU dumber by quite a bit more than it was even in the ufc09 demo? On any setting?

                      NERF MAchidas takedown PLEASE...Its Soooo cheeze.

                      Last edited by SA1NT401; 05-06-2010, 11:26 AM.

                      Comment

                      • PBlast
                        Rookie
                        • Aug 2008
                        • 398

                        #521
                        Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                        Yeah seems KO's are definitely a bit out of control, I'm sure if it continues to be an issue with the retail version then they'd likely address it in some sort of patch.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #522
                          Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                          I am sticking with advance in the demo, expert is too easy right now(sounds funny)

                          like others have said, I can easily finish the fight in a GnP after just reversing the cpu to get full mount and this is without fully understanding the buttons for the ground game...

                          Advance seem like the cpu is harder...Maybe its because the cpu spam transition attempts on expert??? IDK what it is...

                          I also find myself picking my strikes and blocking alot more on advance

                          Comment

                          • thegut
                            Kitten Mittens!!
                            • Jan 2008
                            • 635

                            #523
                            Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                            Impressions against the CPU:

                            Standup:
                            I have noticed is that there is no pocket any more in the standup game. My standup against the cpu goes from lunging haymakers five feet out to an elbow/uppercut fest up close. I really enjoyed in 09 making quick moves into and out of the pocket and exchanging. Now mid punch the cpu is constantly able to get quick takedowns as opposed to 09's if you get punched in the face in attempting a takedown its going to fail. When they said they added sway I figured it was like FNR4 where you can get into the pocket and actually dodge and exchange more realistically. Sway is currently only useful for dodging mile out haymakers, up close it does little but slow you down in the elbow/uppercut fest. Combos are pretty much non existent because the standup game is so strange and wonky. The jab and the straight extend about 1 foot from your body while the LB hook extends like 4 feet. KO's abound and are a bit too common. Only a handful of KO animations (may be demo related) I like the standing rocked state now. Landing a good 4 or 5 unanswered head shots rocks most fighters. More varied takedowns are nice but Machida's trip takedown is ridiculously over powered. He can takedown at will with no consequence for a missed takedown.

                            Ground:
                            Posture game on the ground is well done and so is auto transition blocks. More striking is going on now in the ground game. I do not like the shine or the sub system. I broke a controller last year doing it so I made a strong fighter in 09 who I could power out of subs using button mashing. Not every sub should be a struggle. I wish they used the old PrideFC system from the ps2. If you pressed the punch buttons at the same time when someone starts a sub then it auto powers out. I find I'm shining constantly because subs just require a click of the button to do and pretty much don't punish the person who attempted it. Look at Rua from the guard he can omoplata out of the guard everytime. Mount is extremely easy to get against the cpu. Just reverse constantly because they transition spam.

                            Clinch:
                            Will probably be cool against a human but against the cpu it just transitions every 1/2 second. Not a whole lot of fun. Muay thai plum is tough as hell to maintain on expert since if you throw one knee expect it to be caught or transitioned right out of the plum. Cage interaction is pretty cool. Probably be a blast against a human but I dont really notice against the cpu because we are transition spamming in the clinch.

                            Game has a lot of promise. I really don't have much problems with the ground game or clinch besides the obvious (the damn shine), but I felt really disappointed in the standup game. Hopefully some tweaks are coming. Just my 2 cents.

                            Comment

                            • SA1NT401
                              Banned
                              • Sep 2007
                              • 3498

                              #524
                              Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                              Originally posted by thegut
                              Impressions against the CPU:

                              Standup:
                              I have noticed is that there is no pocket any more in the standup game. My standup against the cpu goes from lunging haymakers five feet out to an elbow/uppercut fest up close. I really enjoyed in 09 making quick moves into and out of the pocket and exchanging. Now mid punch the cpu is constantly able to get quick takedowns as opposed to 09's if you get punched in the face in attempting a takedown its going to fail. When they said they added sway I figured it was like FNR4 where you can get into the pocket and actually dodge and exchange more realistically. Sway is currently only useful for dodging mile out haymakers, up close it does little but slow you down in the elbow/uppercut fest. Combos are pretty much non existent because the standup game is so strange and wonky. The jab and the straight extend about 1 foot from your body while the LB hook extends like 4 feet. KO's abound and are a bit too common. Only a handful of KO animations (may be demo related) I like the standing rocked state now. Landing a good 4 or 5 unanswered head shots rocks most fighters. More varied takedowns are nice but Machida's trip takedown is ridiculously over powered. He can takedown at will with no consequence for a missed takedown.

                              Ground:
                              Posture game on the ground is well done and so is auto transition blocks. More striking is going on now in the ground game. I do not like the shine or the sub system. I broke a controller last year doing it so I made a strong fighter in 09 who I could power out of subs using button mashing. Not every sub should be a struggle. I wish they used the old PrideFC system from the ps2. If you pressed the punch buttons at the same time when someone starts a sub then it auto powers out. I find I'm shining constantly because subs just require a click of the button to do and pretty much don't punish the person who attempted it. Look at Rua from the guard he can omoplata out of the guard everytime. Mount is extremely easy to get against the cpu. Just reverse constantly because they transition spam.

                              Clinch:
                              Will probably be cool against a human but against the cpu it just transitions every 1/2 second. Not a whole lot of fun. Muay thai plum is tough as hell to maintain on expert since if you throw one knee expect it to be caught or transitioned right out of the plum. Cage interaction is pretty cool. Probably be a blast against a human but I dont really notice against the cpu because we are transition spamming in the clinch.

                              Game has a lot of promise. I really don't have much problems with the ground game or clinch besides the obvious (the damn shine), but I felt really disappointed in the standup game. Hopefully some tweaks are coming. Just my 2 cents.
                              I find the standup to be lacking quite a bit as well...They seem to have gone with a ARCADE concept...making power shots the main attraction and negating the effectiveness of the jab/straight....There is no point in throwing any othe punch cept for POWER SHOTS. And fatigue plays no factor IN THE STANDUP WHATSOEVER.....That really bothers me. Fatigue and stamina ONLY factor in while on the groud...Whatb sense does that make?

                              I still have very high hopes....But the DEMO really hurt my excitement a bit. The CPU AI issues, if not changed in the RETAIL COPY, are gonna ruin career mode... for me at least.

                              Hope several areas play NOTHING like the DEMO.

                              Comment

                              • Kingspadee
                                Banned
                                • Mar 2009
                                • 575

                                #525
                                Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

                                I just had one of the most amazing looking KOs ever.

                                So Machida does that jumping fake kick and then lands with his other foot - you know what I am talking about? Anyways so I was Rampage and CPU was Machida. I ducked down just as he was going for the jumping fake kick and I threw a Hook and it landed and KOd him while he was still in the air - looked pretty awesome

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