
I've done a couple different reports here, both of which fizzled out because I just lacked the time to make them as deep and detailed as I wanted to. So this dynasty is more just to document things for my own benefit, instead of trying to tell stories, because I know that I want to get through seasons fairly quickly. With the week-to-week stuff, every game is a 3 hour time commitment vs just an hour.
I'm going to do this report like this: preseason preview of the team and the conference, short game recaps (just a summary, final score and big statlines) every 3 games, then CCG/bowl games will get a preview and probably a more detailed write up. I'll also do a little recruiting feature after 3 games, then another update after 9.
Sliders And Settings
- Heisman of course, slightly tweaked version of Jkits' set as I do play with fatigue off.
- 9 minute quarters
- Normal coach progression. For whatever reason, hot streaks are much less common with this setting. Credit goes to JoshC for that one, it's legit, I played a season with Vanderbilt before starting this up.
House Rules
Gameplay
- Tuscaloosa's kicking system
- I edit all Scrambling QBs under a 90 AWR to make them into a Balanced, less cheap sacks where they just run into the LE.
- Run/Pass D for my coach goes one tick to the left to open up the CPU pass game.
- I do injury rating edits.
- I also edit a lot of ratings to make elites really elite, especially on CPU teams. A corner with 95 speed, man and zone, but 79 agility is useless and unrealistic, so that guy's agility will be bumped to 92 or so. Just one example.
- I will use my coordinators' playbooks as base playbooks. I can add and remove plays as I see fit, but I must maintain the base scheme. Option will be an exception should I ever get a coordinator running it.
Recruiting/Team Building
- I may only apply as many recruiting upgrades to my coach as equal to 2x the number of wins that I had in the previous season. A down year will then mean tougher recruiting in the following season. (Stolen from moose141, I really like this)
- "Kitchen Sink" and "Royal Treatment" may only be upgraded 2 of 3 levels.
- No cherrypicking unsigned 5 stars. I may recruit anyone at any time who has us in their top 10.
- Any player that I'm up 1000 or more points on is considered a verbal commit. I can then only spend 50 points a week on him unless my lead dips below 1000.
- After week 4, I can only add as many guys to the board as my team has prestige stars. Up until, and including week 4, I can modify the board as I see it.
- Players in pipelines states who are 3* or lower may be scouted one time at 50%. No scouting of 4* or 5* players until they are signed or lost. Then they will be legitimate gems/busts once they are scouted after the fact. Any player may be scouted in the offseason signing period. (again stolen from moose141)
- No redshirting 5 star or JUCO recruits, and I must make an effort to play 5 star recruits.
- No redshirting anyone who would make the 2 deep depth chart. (OL, QB are exceptions as those guys don't rotate)
- I cannot persuade any player projected to go in the first 3 rounds to stay in school.
- Anyone persuaded to stay, whether transfer or draft must start or see significant reps (#2 back, nickel corner, slot WR etc.)
- Biggest one is I'm using Kawkeye's Dynamic Progression System. This should keep my team from gaining +20 OVR within 3-4 seasons like what will usually happen in this game.
- Lastly, no gameplay or coordinator skill trees.
Scheduling
- I must schedule a minimum of two Power 5 non-conference opponents, with one of them being ranked, and they will be scheduled in back to back years in a home and home series.
- I may only schedule one "tune-up" opponent per season.
- No FCS games.
Anyway, even though this is mostly for my own benefit, hopefully I can entertain some of you guys. I want this to last a while, and I want to get through a lot of seasons. Go Tar Heels!
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