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IF the gameplay is good enough, can it make up for what CFM appears to be lacking?

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  • Toupal
    MVP
    • May 2014
    • 1296

    #196
    Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

    Originally posted by jpdavis82
    No it means that half of what Josh wanted and half of what Kolbe & John wanted was put in. I just wish everything Kolbe and John wanted was going in, people would probably feel a LOT different about CFM this year and the direction of CFM for the future, but unfortunately there wasn't enough time. There are the things that Kolbe & Shop hinted at in the interview though and Kolbe even says how many of those they went after on that list.
    So where is this interview? I wouldn't mind seeing it. Because I really want to know where one of my favorite past times is heading.

    Comment

    • MajorSupreme
      MVP
      • Aug 2013
      • 1559

      #197
      Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

      Originally posted by jpdavis82
      No it means that half of what Josh wanted and half of what Kolbe & John wanted was put in. I just wish everything Kolbe and John wanted was going in, people would probably feel a LOT different about CFM this year and the direction of CFM for the future, but unfortunately there wasn't enough time. There are the things that Kolbe & Shop hinted at in the interview though and Kolbe even says how many of those they went after on that list.
      Good, that eases my mind a bit. Doesn't make it any less of an excuse, but it's good to know. Can you tell me why it happened like that? Seems like it made it harder on themselves to try and implement two different ideas into the game.

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      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #198
        Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

        Originally posted by Toupal
        So where is this interview? I wouldn't mind seeing it. Because I really want to know where one of my favorite past times is heading.
        Kolbe does allude to a couple of surprises for the CFM folks at the 9:00 minute mark.

        Sounds like we need to stay tuned.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/F30SyEs9SpQ" frameborder="0" allowfullscreen></iframe>

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        • MajorSupreme
          MVP
          • Aug 2013
          • 1559

          #199
          Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

          Originally posted by roadman
          Kolbe does allude to a couple of surprises for the CFM folks at the 9:00 minute mark.

          Sounds like we need to stay tuned.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/F30SyEs9SpQ" frameborder="0" allowfullscreen></iframe>
          5-6 off of Shop's list of 10. I don't know Shop all too well, but from what he's said he's wanted in CFM, I can take some comfort.

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          • jpdavis82
            All Star
            • Sep 2005
            • 8795

            #200
            Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

            Originally posted by roadman
            Kolbe does allude to a couple of surprises for the CFM folks at the 9:00 minute mark.

            Sounds like we need to stay tuned.

            <iframe width="560" height="315" src="https://www.youtube.com/embed/F30SyEs9SpQ" frameborder="0" allowfullscreen></iframe>
            The key part is when he says Shop gave him a list of ten things, Kolbe said they tackled 6 of them. When has that ever happened this late in the cycle? I'd say never, but these guys really are trying to make CFM great for the community. That's why I get so frustrated when people say they're only going for the casual fan.

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            • jpdavis82
              All Star
              • Sep 2005
              • 8795

              #201
              Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

              Originally posted by MajorSupreme
              5-6 off of Shop's list of 10. I don't know Shop all too well, but from what he's said he's wanted in CFM, I can take some comfort.
              Shop compiled the list, but I was there too and we literally told Kolbe & John what things on the list we thought were most important to the community and what we thought could wait for now. Just don't expect anything too MAJOR, given the time this happened, but also try to understand how much it means to the community that they would actually make a REAL effort to get these things in the game before it releases.

              Comment

              • MajorSupreme
                MVP
                • Aug 2013
                • 1559

                #202
                Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                Originally posted by jpdavis82
                Shop compiled the list, but I was there too and we literally told Kolbe & John what things on the list we thought were most important to the community and what we thought could wait for now. Just don't expect anything too MAJOR, given the time this happened, but also try to understand how much it means to the community that they would actually make a REAL effort to get these things in the game before it releases.
                Are they noticeable additions, or am I gonna go 3 seasons in before I realize something is new?
                Last edited by MajorSupreme; 06-24-2015, 06:12 PM.

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                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8795

                  #203
                  Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                  Originally posted by MajorSupreme
                  Are they noticeable additions, or am I gonna go 3 seasons in before I realize something is new?
                  Lol I wish I could say more but they may release a blog or something or they may just surprise you guys and let you find out on your own.

                  Comment

                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #204
                    Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                    Originally posted by jpdavis82
                    The key part is when he says Shop gave him a list of ten things, Kolbe said they tackled 6 of them. When has that ever happened this late in the cycle? I'd say never, but these guys really are trying to make CFM great for the community. That's why I get so frustrated when people say they're only going for the casual fan.
                    Out of all the guys at these community days or events or whatever, how many would you say are strictly offline or solo CFM guys?

                    Comment

                    • jpdavis82
                      All Star
                      • Sep 2005
                      • 8795

                      #205
                      Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                      Originally posted by DeuceDouglas
                      Out of all the guys at these community days or events or whatever, how many would you say are strictly offline or solo CFM guys?
                      It's fairly balanced, but just know that if I'm there, it's for the offline community almost exclusively ESPECIALLY when it comes to offline CFM presentation.

                      Comment

                      • NDAlum
                        ND
                        • Jun 2010
                        • 11453

                        #206
                        Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                        Game play over everything

                        If the game is fun to play game in game out then it'll trump additions to CFM. However it must include some type of legitimate CPU AI in-game and with roster control.

                        The game can be amazing to play but an incompetent CPU AI would kill any enjoyment.
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                        • therizing02
                          MVP
                          • Apr 2003
                          • 4176

                          #207
                          Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                          Something that has to be asked about all of the new features, is what are the settings being used when testing for balance?

                          The list of features is as good as I've seen in a very long time, but balance is always going to be a question that will go unanswered until we get our hands on the game. When determining if anything is OP are the devs testing on 6 or 7 minute quarters and using those results to determine if something is balanced?

                          If the push is towards sim then testing has done be in games with at least 120 plays. Last year, Clint was on record saying that there wasn't an issue with sacks. He's right, if you're playing 7 minute games.

                          I really hope this is being considered..

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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21806

                            #208
                            Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                            Gameplay all day for me first and foremost.

                            Add to the fact that 32 team control is supposed to be far easier to set up this year (thank the heavens!) I can employ 32 team control like I did on M12 and enjoy my virtual universe and handle some CPU nonsense myself. But I have to say for the most part....M15 did a decent job for me playing in my solo CFM. In year 5's offseason though I found Odel Beckham Jr, and Deandre Hopkins sitting on the free agent wire whom I signed for 700K each on a one year deal. Now their ratings are not superstar at all....they never really developed. But the CPu should be able to develop those 2 WR's.

                            Now I will if I can manage to keep them past year 5. I have serious contract decisions to make going into year 6. LOL.

                            Anyway gameplay. Can't wait to dive into the revamped WR/DB interactions and passing game as well as seeing the AI traits take over on non user catching. That is a big thing for us no switch players. I hope it works well.

                            And the new revamped penalty system. That is a huge improvement for me and many of us. I hope that works as intended and the penalty sliders are truly independent of gameplay sliders this year. Although I still have a feeling they are tied together. Which is fine as we know how to tweak them. But I want to see penalties, and a good variety on both sides of the ball. That would immerse me to a new level...one I have not seen since that other game.
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                            • EricFreakingBerry
                              Rookie
                              • Jul 2010
                              • 382

                              #209
                              Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                              Originally posted by therizing02
                              Something that has to be asked about all of the new features, is what are the settings being used when testing for balance?

                              The list of features is as good as I've seen in a very long time, but balance is always going to be a question that will go unanswered until we get our hands on the game. When determining if anything is OP are the devs testing on 6 or 7 minute quarters and using those results to determine if something is balanced?

                              If the push is towards sim then testing has done be in games with at least 120 plays. Last year, Clint was on record saying that there wasn't an issue with sacks. He's right, if you're playing 7 minute games.

                              I really hope this is being considered..
                              Sacks were one of the worst things about the game last year.

                              Gameplay-wise, as you said, the balance was off. They made some measures to improve it but simulation wise it was the worst I've seen in years. After their CFM patch that improved passing stats, it literally destroyed every defensive player in simulation. Year in and year out, the CPU teams in my CFM would MAX OUT at having one guy get 7-8 sacks a season. The top 10 in sacks would sometimes feature players with 4 sacks total. It was obvious to me they did this in an effort to offset the sacks in gameplay with reductions in sim, hoping the CFM player would not notice the AI teams rarely having anyone break the 10 sack threshold.

                              I hope they fine tuned this for M16, it was one of the worst parts of 15 to me.

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8795

                                #210
                                Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking

                                Originally posted by EricFreakingBerry
                                Sacks were one of the worst things about the game last year.

                                Gameplay-wise, as you said, the balance was off. They made some measures to improve it but simulation wise it was the worst I've seen in years. After their CFM patch that improved passing stats, it literally destroyed every defensive player in simulation. Year in and year out, the CPU teams in my CFM would MAX OUT at having one guy get 7-8 sacks a season. The top 10 in sacks would sometimes feature players with 4 sacks total. It was obvious to me they did this in an effort to offset the sacks in gameplay with reductions in sim, hoping the CFM player would not notice the AI teams rarely having anyone break the 10 sack threshold.

                                I hope they fine tuned this for M16, it was one of the worst parts of 15 to me.
                                I believe this has been fixed. I think the sack leaders we saw had 14-20 sacks.

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