Gameplay is the only thing that matters to me. If the GP is good, any game is playable for a longer duration off the fact that you're enjoying the things you can control on the field the way they should be. The other stuff is an added extra bonus.
IF the gameplay is good enough, can it make up for what CFM appears to be lacking?
Collapse
Recommended Videos
Collapse
X
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Gameplay is the only thing that matters to me. If the GP is good, any game is playable for a longer duration off the fact that you're enjoying the things you can control on the field the way they should be. The other stuff is an added extra bonus. -
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Great Post... Very well put. It Boggles the MIND they have 1 guy doing ratings, that has probly never played a single snap of Football in his life. Many players ratings seem WAY off in certain categories. And the drastic changes to some ratings just prove how off he can be. DeMarco Murray finished up on M25 w/ a 94truck rating I believe, coming of the best yr of his career. He opened 15 w/ an 84trk rating. Then by like wk 6 hes up to a 96.... Or Christine Michael openin up w/84agility rating. Somebody posts a video of Michael making a few nice moves n cuts on nice run, and..... BOOM... Michaels agility is raised to 92. I just dont get it...The problem with the question is that Madden's interpretation of football machanics is derived through their ratings system, and that system is driven by "one" guy and what he "feels" and often times far, far away from any sound football logic.
You can sit and talk to as many people as you want to, but it's a fact that Donny struggles to understand basic football concepts and their implementation with in the ratings system that he's in control of.
If you're into a sport, it will bother you when you see things happening that are not in line with that sport.
Maybe that's the problem, maybe it's just having a cool job with a game developer because to continually release player ratings in the same manner when you have at your fingertips the ability to correct or at least alleviate some of the horrible gameplay machanics, just makes me think it's just about having a job.
The horrible regression/negative confidence problem proved that in spite of all their excuses given, gamers having the ability to edit ratings inside of CFM would not cause stability problems to the mode.
Had an OL drop from a 75 OVR to 57 OVR in two years.
The game AI doesn't even play players rated that low, yet they programmed confidence to adjust ratings to such a level with no issues to CFM.
So why can't we have rating editing ability to customize our experience to our liking?
Simply giving this option would bring more excitement than anything that they're currently/soon to market.
All I know is that someone had to sit in the meeting and push back about giving ratings editing ability in CFM to gamers.
Wonder who?
Outside of some gear, there is "NO" customization in CFM to help drive the mode.
It's a fact that the community can improve the gameplay a 100 fold when allowed to edit the ratings that drive animations/gameplay.
Lastly, gameplay runs into a stalemate due to all ratings being so congested at the top end of the 0-99 scale.
There is no such thing as a "Bad" player because the AI is programmed to not use/play players below Donny's high thresholds.
And since we don't have the ability to correct that ourselves, gameplay will quickly hit a wall due to any given starting off/def 11 being rated in a congested manner.
Simpy changing/adjusting the weights that trigger animations (most of these animations are already in the game, it's the triggering thresholds and the way Donny rates players so high) doesn't mean gameplay is improved.
Especially when basic concepts/fundamentals will still be absent because "simulation" is not the focus or end game for M16.
Hopefully I'm/we're proven wrong!!!
Would be nice for a change and long overdue!!!
Sent from my LGMS395 using TapatalkComment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
All I can say is even with the gameplay improvements and addition of combine stats, if they don't allow for CFM player editing this year AND (not OR) fix the ridiculously broken sim stats engine, I will literally sit on my $59.99 until August 2016.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
i couldnt care about presentation improving, ill put up with stick figures if they do what they are supposed to
franchise/offline cfm whatever its called is important, gameplay between dbs and wrs is irrelevant if the trenches dont work, let alone lbers.
i have played/or play cfm in and 15 and before because there is nothing else. i have fof but i miss some sort of visual stimulation, i like 2k5 but its not up to date, i love madden 08 on pc but i have to bolt on lots of mods
nothing people have asked for to be reinstated or resurrected or developed for franchise/cfm is radical and illogical. it conforms to what happens in the nfl, isnt that what a franchise holding game is supposed to do "if its in the game ..."
now being asked about m17 cfm is blatantly saying we dont give a %^&* about cfm and we try and deflect negative comments by mentioning 17 and hopefully we can get away with it and then do nothing next year as well.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Just want to remind you guys to keep using this site and keep voting for which features are most important to you for CFM. I know for a fact Kolbe is keeping a close eye on this list as they make plans for the future of CFM.
This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.
I know quite a few of these are being addressed in M16 but we gotta get things like create draft class higher than #34.Last edited by jpdavis82; 06-22-2015, 07:56 PM.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Just want to remind you guys to keep using this site and keep voting for which features are most important to you for CFM. I know for a fact Kolbe is keeping a close eye on this list as they make plans for the future of CFM.
This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.
I know quite a few of these are being addressed in M16 but we gotta get things like create draft class higher than #34.
formation subs, full player editing, and create a draft class were my top three, I votedComment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
I like how the number one thing on that list so far isn't even related to CFM lol. Whatever happened the GC website as well? I really hope they just attack the core essentials when it comes to a franchise mode before they get into all the extras.Just want to remind you guys to keep using this site and keep voting for which features are most important to you for CFM. I know for a fact Kolbe is keeping a close eye on this list as they make plans for the future of CFM.
This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.
I know quite a few of these are being addressed in M16 but we gotta get things like create draft class higher than #34.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
What are those core essentials for you? Edit player and draft classes and what else?Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Basically everything when it comes to the ins and outs of team building and roster/staff management. 90-man rosters, practice squad, coaching staffs that affect players, Rookie mini-camp and OTAs, waiver wire, compensatory picks, restricted free agency, I could go on and on before I even get to what I would consider non-core stuff like playbook knowledge and ratings visibility options.
If I was to make a list, editing player ratings and custom draft classes would probably end up very far down my list.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
As a mainly offline franchise mode player, they are equally important. Personally, I could live with gameplay if they had a deep and immersive franchise/owners mode. CFM is not it. Just my humble opinion.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Comparing it to HC-09, and Madden 06' (PS2), NCAA 14', and recent iterations of the NBA 2k series. I would rate Madden currently at a 5/10.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Nope. It was said earlier. I hate the feeling of playing bunch of exhibition games.
They need to do something about their lame presentation, customization, ad giving users complete control over their franchise if they expect any sort of turn around for this mode.
But as I heard in an interview with head of EA Austin, they are more concerned about keeping the interest of the casual fan, as opposed to the people who actually out in the time and effort into their product.Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
No, they are interested in making the mode engaging and enjoyable for everyone, including those that are unfamiliar with the sport of football. This can be frustrating for hardcore users like us when they decide to rebuild things, sure, but there is absolutely nothing wrong with their approach.
A core tenet of the culture around Madden NFL has always been bringing new fans into the sport of NFL football. For example, Madden NFL's sales are growing rapidly in the United Kingdom as the NFL continues to promote its brand over there. The audience abroad by and large barely understands the difference between a run play or a pass play or even what the word "hike" means, much less restricted free agency, fifth-year rookie contract options, and so on. Should Tiburon make no attempt to reach this audience despite the obvious growing interest in the NFL and the product Tiburon is building? Should they not rebuild their Connected Franchise UI to make the entire experience easier to use for users unfamiliar with the sport, who get lost on the first few screens of Madden 15 CFM and quit the mode because they simply have no clue what to do because they lack the pre-existing institutional knowledge that we all here at OS take for granted?Comment
-
Re: IF the gameplay is good enough, can it make up for what CFM appears to be lacking
Options. .Comment

Comment