Cfm drafts where almost all players suck?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ajra21
    MVP
    • Oct 2011
    • 2170

    #61
    Re: Cfm drafts where almost all players suck?

    Originally posted by brandon27
    Man, I couldn't agree with that last part more. There's been so many times I've looked at my roster, and the draft board and wanted to focus on a position, but I just can't because you don't know what's coming up down the road in the next few draft classes. Maybe if it even just gave you a letter grade that is projected rating for that position in the next year's draft class. It would help in making those big off season decisions. Draft now? Sign a FA to a big deal? Re-sign an aging vet for one more year when that position is projected to be strong in the next draft class?

    NFL teams are always projecting into the future. Madden's CFM mode at this point really doesn't allow you to do that. You're only looking at the current crop of college prospects, not the college landscape. It's hard to plan for the future when you've only got enough data for one year.

    It would be nice if they could focus on something like this for the future to create an even bigger sense of immersion in CFM.
    well, teams don’t really know what is coming in the next draft class. half a season before the 2014 draft, matt barkley was a concensus top ten pick. fast forward ten months and he fell to the 4th round.

    i understand the idea of wanting some insight into the future but this is a game. at times, i think we just ask too much.

    Comment

    • ajra21
      MVP
      • Oct 2011
      • 2170

      #62
      Re: Cfm drafts where almost all players suck?

      Originally posted by IK720
      Another thing you need to consider is the superstar development trait. While players aren't coming into the league at 85 overall it's very easy to get them there.

      I drafted a 76/77 overall WR in the 6th round superstar development. He was a beast snagging 99 catches, 1700 yards, 15 TDs. Rookie of year, pro bowl, best wr award. Going into his second season I believe he is rated 87 now with a boost from confidence to 88/89.

      In the draft I just did before year 3 I drafted a 77ish CB superstar development in the 4th or 5th round. It's about finding gems like that.
      agreed, unless you get a slow dev guy, you can get players to where you want. madden players are use to turning teams around in a one or so, but it doesn't happen like that in real life.

      i took a 68 OVR rated CB (UDFA) and have him at 78 one season later and he’s starting.

      Comment

      • ajra21
        MVP
        • Oct 2011
        • 2170

        #63
        Re: Cfm drafts where almost all players suck?

        Originally posted by Old Man Nathy
        Personally I like the new tuned draft classes. Provided you use a good set of XP sliders (I recommend the Tdawg set) you should end up with balanced teams.

        Cheap plug alert: If you're struggling to draft decent player in the mid/late rounds you could try out my scouting tool (stickied at the top of the forum). But if you're finding your drafting experience fine as it is then carry on as you were!
        yep, people asking for a draft slider might just want to increase the XP slider.

        good call.

        ps. i’m not suing that tool as i find the draft a little too easy still. i focused on three players in the draft: a TE, SS and HB. took the TE in the first and figured i’d lose the SS but he fell to the second so i got him too. then i move up in the third to get my HB.

        Comment

        • ajra21
          MVP
          • Oct 2011
          • 2170

          #64
          Re: Cfm drafts where almost all players suck?

          Originally posted by cityofchampions
          It has to do with the draft classes, because it is a well-known fact that the CPU simply does not develop its players anywhere remotely close to as efficiently as the player does, which means that unlike the player the CPU's roster will be filled with mostly below average players, meaning that the CPU teams will suck.

          See none of the people who incessantly whined about the draft classes from the moment madden 17 came out, took that into account, in fact the people that were whining the most were the people that simmed several years, and only paid attention to overalls, and not individual ratings.

          This in my opinion, is one of those times where "realism" of one part a franchise should have taken a backseat, to preserving the "realism" and the balance of the mode overall.
          saw quite a few people saying drafting was too easy. believe one thread was closed down due to it but i could be wrong on that.

          i’ve simmed a bunch of seasons forward and have seen similar results in terms of players progressing and & teams’ OVR rating. clearly, more teams were rated higher before the patch but the difference between the top and bottom was about the same.

          you clearly want higher rated draftees. some agree with you. some like the lower rated draftees.

          Comment

          • ajra21
            MVP
            • Oct 2011
            • 2170

            #65
            Re: Cfm drafts where almost all players suck?

            Originally posted by mavfan21
            One BIG problem. The players are so lowly rated that the CPU just cuts a 68 OVR 2nd round rookie and keeps a 69 OVR 10 year vet.

            Very unrealistic and immersion killing.

            1-3rd rounders need to be in the 70s on average, then start dropping off in OVR.

            The league gets really flukey.
            yes, that is an issues. the cards took a 66 OVR superstar dev OLB in the second but they cut him for a vet 74 OVR.

            not good.

            i’d like to see CPU teams being more aware than that.

            Comment

            • ajra21
              MVP
              • Oct 2011
              • 2170

              #66
              Re: Cfm drafts where almost all players suck?

              Originally posted by Toupal
              There have been a ton of lame drafts in the real NFL. Just recently the 2008 draft was boring, the 2009 one sucked, the 2013 one wasn't that packed with too much talent.
              2012 was a bad draft that gets overlooked because of andrew luck & the RGIII hype. after those two, it was very poor relatively

              actually, i just had a class like that.

              three good QB and not much else in the first round.

              Comment

              • ajra21
                MVP
                • Oct 2011
                • 2170

                #67
                Re: Cfm drafts where almost all players suck?

                Originally posted by 56thDown
                This is a "spoiler" to me. This just made me sad.

                As for Madden draft classes, I agree with OP BUT we can edit so I don't care too much.
                the edit factor is huge. i do like many other do, and make most of the draftees younger. only takes 15 minutes or so and makes everything a little more accurate.

                Comment

                • IK720
                  Pro
                  • Jan 2011
                  • 854

                  #68
                  Re: Cfm drafts where almost all players suck?

                  Originally posted by ajra21
                  agreed, unless you get a slow dev guy, you can get players to where you want. madden players are use to turning teams around in a one or so, but it doesn't happen like that in real life.

                  i took a 68 OVR rated CB (UDFA) and have him at 78 one season later and he’s starting.
                  I don't expect to turn the 49ers around in 1 or 2 seasons. On season 3 I feel like I can compete for a .500 record (then Carlos Hyde is out for the year so more challenge). Sliders definitely help make it feel more real, but I'm looking for a long term turn around.

                  As a 49ers fan in real life I have 0 expectations for several years
                  --

                  Houston We Have A Problem - My Houston Astros Franchise

                  Comment

                  • ajra21
                    MVP
                    • Oct 2011
                    • 2170

                    #69
                    Re: Cfm drafts where almost all players suck?

                    Originally posted by IK720
                    I don't expect to turn the 49ers around in 1 or 2 seasons. On season 3 I feel like I can compete for a .500 record (then Carlos Hyde is out for the year so more challenge). Sliders definitely help make it feel more real, but I'm looking for a long term turn around.

                    As a 49ers fan in real life I have 0 expectations for several years
                    yep, me too. figured it would take me four seasons in madden but then i signed OBJ & martin. i now have a really solid team.

                    i'm 4-0 in the third season based upon some luck.

                    Comment

                    • NDAlum
                      ND
                      • Jun 2010
                      • 11453

                      #70
                      Re: Cfm drafts where almost all players suck?

                      I don't buy the "the new draft classes ruin the CPU talent" because it's no different than before. The only difference is now we, the user, have a smaller talent pool to draft from. We can't snag as many instant starter types in the draft.

                      For those of us who implement house rules and do everything we can to not take advantage of the CPU, I think it's a better system.

                      There are many on OS who want to just have a fun CFM where they try and get the best team as possible and don't mind if they directly or indirectly take advantage of the CPU AI. Trading has been proven to be too easy. Guys will pick up FA's and flip them for picks. They will sign all of the best FA's and stack their roster.

                      The only real way to have a "fair" CFM is to implement rules to handcuff yourself. It's doesn't really matter what the CFM rookies are rated.

                      Also, they gave us the ability to edit all players and their ratings. It's there if you choose to utilize it.

                      I know I'm going to edit all rookies to 22 years old MAX because I think they put too many 23+ guys in. I would prefer to not edit this stuff but I want it changed and I have the ability to do it, so I'm going to.
                      SOS Madden League (PS4) | League Archives
                      SOS Crew Bowl III & VIII Champs

                      Atlanta Braves Fantasy Draft Franchise | Google Docs History
                      NL East Champs 5x | WS Champion 1x (2020)

                      Comment

                      • cityofchampions
                        Rookie
                        • Aug 2016
                        • 106

                        #71
                        Re: Cfm drafts where almost all players suck?

                        Originally posted by NDAlum
                        I don't buy the "the new draft classes ruin the CPU talent" because it's no different than before. The only difference is now we, the user, have a smaller talent pool to draft from. We can't snag as many instant starter types in the draft.

                        For those of us who implement house rules and do everything we can to not take advantage of the CPU, I think it's a better system.

                        There are many on OS who want to just have a fun CFM where they try and get the best team as possible and don't mind if they directly or indirectly take advantage of the CPU AI. Trading has been proven to be too easy. Guys will pick up FA's and flip them for picks. They will sign all of the best FA's and stack their roster.

                        The only real way to have a "fair" CFM is to implement rules to handcuff yourself. It's doesn't really matter what the CFM rookies are rated.

                        Also, they gave us the ability to edit all players and their ratings. It's there if you choose to utilize it.

                        I know I'm going to edit all rookies to 22 years old MAX because I think they put too many 23+ guys in. I would prefer to not edit this stuff but I want it changed and I have the ability to do it, so I'm going to.


                        You may not see it, but but a lot of us do.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • cityofchampions
                          Rookie
                          • Aug 2016
                          • 106

                          #72
                          Cfm drafts where almost all players suck?

                          I said it before, and I will say it again, I am tired of having my experience dictated by other people.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • BleedGreen710
                            Eagles Fan
                            • Oct 2012
                            • 4025

                            #73
                            Re: Cfm drafts where almost all players suck?

                            Originally posted by NDAlum
                            I don't buy the "the new draft classes ruin the CPU talent" because it's no different than before. The only difference is now we, the user, have a smaller talent pool to draft from. We can't snag as many instant starter types in the draft.

                            For those of us who implement house rules and do everything we can to not take advantage of the CPU, I think it's a better system.

                            There are many on OS who want to just have a fun CFM where they try and get the best team as possible and don't mind if they directly or indirectly take advantage of the CPU AI. Trading has been proven to be too easy. Guys will pick up FA's and flip them for picks. They will sign all of the best FA's and stack their roster.

                            The only real way to have a "fair" CFM is to implement rules to handcuff yourself. It's doesn't really matter what the CFM rookies are rated.

                            Also, they gave us the ability to edit all players and their ratings. It's there if you choose to utilize it.

                            I know I'm going to edit all rookies to 22 years old MAX because I think they put too many 23+ guys in. I would prefer to not edit this stuff but I want it changed and I have the ability to do it, so I'm going to.
                            Completely agree with this. Spot on!

                            I love the new draft classes. Couldn't stand the old ones.

                            Sent from my HTC Desire 625 using Tapatalk
                            Last edited by BleedGreen710; 10-12-2016, 08:37 AM.

                            Comment

                            • mavfan21
                              MVP
                              • Jul 2007
                              • 1842

                              #74
                              Re: Cfm drafts where almost all players suck?

                              Originally posted by NDAlum
                              I don't buy the "the new draft classes ruin the CPU talent" because it's no different than before. The only difference is now we, the user, have a smaller talent pool to draft from. We can't snag as many instant starter types in the draft.

                              For those of us who implement house rules and do everything we can to not take advantage of the CPU, I think it's a better system.

                              There are many on OS who want to just have a fun CFM where they try and get the best team as possible and don't mind if they directly or indirectly take advantage of the CPU AI. Trading has been proven to be too easy. Guys will pick up FA's and flip them for picks. They will sign all of the best FA's and stack their roster.

                              The only real way to have a "fair" CFM is to implement rules to handcuff yourself. It's doesn't really matter what the CFM rookies are rated.

                              Also, they gave us the ability to edit all players and their ratings. It's there if you choose to utilize it.

                              I know I'm going to edit all rookies to 22 years old MAX because I think they put too many 23+ guys in. I would prefer to not edit this stuff but I want it changed and I have the ability to do it, so I'm going to.
                              See, this doesn't work though. I can still out draft the CPU every draft. I am better at scouting and filling my teams needs. I don't cheese or cheat. I draft for realism. I go and edit 1-2 players on each CPU team draft class just so they don't cut most of their class. I NEVER edit my own players (except for age, which I do for the CPU as well).

                              Don't get me started on how poorly the CPU develops talent.

                              The CPU needs those higher rated players to keep pace with me. I HATE having the best roster in the league by year 3, every time. Those default classes prevented that as the CPU had better luck.

                              By year 5-6 I am cutting guys that will be starters for CPU teams because they have whole units that are below 75 OVR. Some teams don't have an OL over 80.
                              Don't look back too long and don't look too far ahead.

                              Comment

                              • Sturzinator
                                Pro
                                • Aug 2012
                                • 917

                                #75
                                Re: Cfm drafts where almost all players suck?

                                Originally posted by mavfan21
                                See, this doesn't work though. I can still out draft the CPU every draft. I am better at scouting and filling my teams needs. I don't cheese or cheat. I draft for realism. I go and edit 1-2 players on each CPU team draft class just so they don't cut most of their class. I NEVER edit my own players (except for age, which I do for the CPU as well).

                                Don't get me started on how poorly the CPU develops talent.

                                The CPU needs those higher rated players to keep pace with me. I HATE having the best roster in the league by year 3, every time. Those default classes prevented that as the CPU had better luck.

                                By year 5-6 I am cutting guys that will be starters for CPU teams because they have whole units that are below 75 OVR. Some teams don't have an OL over 80.
                                Are you manually assigning XP for your players?

                                Using auto progress really helps to maintain the parity between user and CPU player development.

                                Customizing the XP system (ala Tdawg's thread) helps as well.

                                Comment

                                Working...