Cfm drafts where almost all players suck?
Collapse
Recommended Videos
Collapse
X
-
-
Re: Cfm drafts where almost all players suck?
Yes, yes it is.
Ovr rating is not something that can even be applied to realism, as no such thing actually exists.
The merits of this change 'realistically' are entirely subjective and open to debate as the modified draft classes present far more sim gaming issues than it hopes to solve.
About the only thing that can be applied here mathematically in this situation are player salaries. And with the modified draft classes we see far less talented players in the league 10 years from now in cfm and as a result mean salaries drop off a cliff. That is not realistic, we know that. What actual data can be presented that the original classes were not realistic? Feelings are not data.
So YES, you can use numbers to rank players. There is a subjective element to it, but it is clear that a player you rate as 99 overall will be better than a player you rate as 60 overall. Since you can use statistics to tie-break between subjective levels, your ranking can be a very good barometer.
And it is ALSO clear you can compare rookie players to veterans using the same scale.
And with that knowledge, you can easily compare long term trends. If you continue to group into these tiers, and notice that all the players in the top tier have much worse statistics than the players in the top tier did 5 years ago (after guys like Rodgers and Brady retire), you can reasonably conclude that the level of quarterback play at the top has dropped. It is there that you can decide that some in the top tier should be dropped to a lower tier, and once again you can use statistics to rank in each tier.
So yeah, you can easily see if there is a downward trend using numerical categories.
ADDED NOTE: Just because it CAN be done doesn't mean EA has done it right. Further, just because Super Stars SHOULD be rare, doesn't mean the end result of EA's attempts to make this so don't screw with something else.
It has to do with the draft classes, because it is a well-known fact that the CPU simply does not develop its players anywhere remotely close to as efficiently as the player does, which means that unlike the player the CPU's roster will be filled with mostly below average players, meaning that the CPU teams will suck.
See none of the people who incessantly whined about the draft classes from the moment madden 17 came out, took that into account, in fact the people that were whining the most were the people that simmed several years, and only paid attention to overalls, and not individual ratings.
This in my opinion, is one of those times where "realism" of one part a franchise should have taken a backseat, to preserving the "realism" and the balance of the mode overall.
One BIG problem. The players are so lowly rated that the CPU just cuts a 68 OVR 2nd round rookie and keeps a 69 OVR 10 year vet.
Very unrealistic and immersion killing.
1-3rd rounders need to be in the 70s on average, then start dropping off in OVR.
The league gets really flukey.Last edited by ForUntoOblivionSoar∞; 10-15-2016, 09:51 AM.Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
-
Re: Cfm drafts where almost all players suck?
I look up and of course the whiny post comes from cityofchampions
More whining out of you the past week then everyone else combined.
You're the "small group of people" on this issue. If you believe majority should rule then shut up about it already.
Sent from my LGLS775 using Tapatalk
There's always those few who gripe simply for the sake of griping, he's clearly one of them. Ignore.Comment
-
Re: Cfm drafts where almost all players suck?
So , our 32 man league did out first draft last night . Here is a break down of how things panned out . Seems like you either draft in rounds 1-2 or you can about count on the player your getting not being too much of a real player.
I say this, because i consider the fact in the stock rosters , there are 1602 players with a 70 or above overall rating. That averages out to be 50 players per team above 70. In Rounds 3-7 the aver overall picked ends up a 68 or less. Yes i know, they are rookies, but my point is, a very large majority end up being lower than 94% of a stock roster in overall. Sure the rookies can improve while the older guys dont. However seems alot will be lucky to ever really see the field much , if any.
The stock roster rookies had 154 players above 68 overall .This class had 102 players above 68 overall total, majority of which where picked in 1st 2.5 rounds, with a guy here and there found at later rounds.Mostly positions not picked alot before that. So to just base it on 1 draft , isnt enough, this class could have just been a " bad class" . Only more drafts will tell.
Draft RecapLast edited by howboutdat; 10-15-2016, 11:53 AM.Comment
-
Re: Cfm drafts where almost all players suck?
Is it normal for guys you scouted to just disappear? I'm at the week before the draft and I'm trying to get organized for who I might want to target and when, and I've noticed a lot of guys have disappeared. When I was scouting there were four kickers available, two that I was interested in and now there is only one kicker on the board. Same type of thing happened with fullbacksComment
-
Re: Cfm drafts where almost all players suck?
Are you in offline/solo cfm ?Cant see that happen in an online one with 31 other vultures scouring over the players to just be sitting there.Comment
-
Re: Cfm drafts where almost all players suck?
there were three CB with 72 or 73 OVR in the UDFA group that year too.
in this most recent draft, there was a 76 quick dev OLB taken in the 7th round. i'm well placed in terms of edge rushers so didn't bother scouting them for that draft.Comment
-
Re: Cfm drafts where almost all players suck?
So OVR=subjective rl fan ratings? All the more reason to completely ignore it then. Irl we have schemes and coaches look for players that fit their particular scheme. They dont sit around and arbitrarily rank players, thats entirely pointless and is a casual fan thing not a coach initiative. The ovr rating in madden is far too whacky with its formula for it to be useful. The inj rating alone has a big impact on it, like awr is extremely easy to raise, and has no real gameplay impact besides not getting hurt. In otherwords, ovr is meaningless as the way the formula weights certain ratings means its extremely easy to raise ovr without actually impacting how that player performs on the field. Meaning the complaints about "too many good qbs" with the original draft classes was an argument based on la-la land logic.Comment
-
Re: Cfm drafts where almost all players suck?
So OVR=subjective rl fan ratings? All the more reason to completely ignore it then. Irl we have schemes and coaches look for players that fit their particular scheme. They dont sit around and arbitrarily rank players, thats entirely pointless and is a casual fan thing not a coach initiative. The ovr rating in madden is far too whacky with its formula for it to be useful. The inj rating alone has a big impact on it, like awr is extremely easy to raise, and has no real gameplay impact besides not getting hurt. In otherwords, ovr is meaningless as the way the formula weights certain ratings means its extremely easy to raise ovr without actually impacting how that player performs on the field. Meaning the complaints about "too many good qbs" with the original draft classes was an argument based on la-la land logic.
Second, as far as the too many good qbs, I believe the complaint was too many rocket armed guys with Aaron Rodgers accuracy. They should exist, but should be once every couple years at beat
The problem with what they've done is it seems they migjt have gone too love with the average rating. 2nd rounders shouldn't be getting cut so often. Lower the number of superstars, but don't drop the whole thing doen evenly.
We'll see how this works out when someone actually crunches long term data, however.
For ONLINE leagues this is fine, but CPU AI might be too broken to deal with it.
Fortunately you can edit rosters, but it would be a lot of work. Maybe an hour after each draft. But all you really have to do is bring up the CPUs 2nd round draft picks for the most part. Maybe their firsts and thirds.Originally posted by Therebelyell626I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
Last edited by your mom; 06-06-2006 at 6:06 PM.Comment
-
Re: Cfm drafts where almost all players suck?
First of all, PAY FOR scouting services (that NFL teams actually use as part of the process) DO put numerical grades on players.
Second, as far as the too many good qbs, I believe the complaint was too many rocket armed guys with Aaron Rodgers accuracy. They should exist, but should be once every couple years at beat
The problem with what they've done is it seems they migjt have gone too love with the average rating. 2nd rounders shouldn't be getting cut so often. Lower the number of superstars, but don't drop the whole thing doen evenly.
We'll see how this works out when someone actually crunches long term data, however.
For ONLINE leagues this is fine, but CPU AI might be too broken to deal with it.
Fortunately you can edit rosters, but it would be a lot of work. Maybe an hour after each draft. But all you really have to do is bring up the CPUs 2nd round draft picks for the most part. Maybe their firsts and thirds.Comment
-
Re: Cfm drafts where almost all players suck?
Well, that is really what me and a couple other people are saying. The draft classes are too poor now so the cpu has a big problem remaining competitive. Ive been saying that since they were released for online cfm. In terms of draft quality, having them be subpar as opposed to overpowered is by far the greater of the two evils. The issues this presents in roster management for cpu franchises massively outweighs any realism factor the new rosters bring to the table. Personally I dont see the point in trying to be immersed in offline cfm when you know the rest of the league are the 1970s-1980s Tampa Bay Bucs as a rule.
Exactly my point. Once again, offline CFM suffers because people did not look at the ENTIRE picture before whining.
Sent from my iPhone using TapatalkComment
-
Re: Cfm drafts where almost all players suck?
I have had no problem adjusting the sliders to achieve a realistic run game post patch. It is, in fact, much better (visually and realistically) than it was previously.
The only reason it seems "harder" post patch is because they fixed the atrocious pursuit angles by LBs and S that were present previously. It is the best thing the patch addressed and successfully rectified.
In my Texans franchise post patch through 3 games I have Lamar Miller averaging 4.9 yards per rush. My 2 bakup RB's are between 3.8 and 4.2 YPCComment
-
Re: Cfm drafts where almost all players suck?
CPU is gonna grab that dude so, so quickly.
Sent from my iPhone using TapatalkComment
Comment