As a community we cannot accept the current CPU QB play.

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  • Speedy
    #Ace
    • Apr 2008
    • 16143

    #421
    Re: As a community we cannot accept the current CPU QB play.

    Originally posted by jfsolo
    It would be crazy them to say anything other than "we've seen it". Even hinting at things from that blueprint being added would be a mistake, because we know that many of the decisions about resource allocation for the mode is made above the developer level.

    Saying that something will make it in future additions and then it not happening would cause people here to be even more angry than they are now.
    Yeah, that's a fair point. I'd just like to hear the dev's future state of the game is in the same line with what OS wants.
    Originally posted by Gibson88
    Anyone who asked for an ETA is not being Master of their Domain.
    It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #422
      Re: As a community we cannot accept the current CPU QB play.

      Originally posted by aholbert32
      Ok so how much of this has to do with QB Style?

      For example, I've played around 6 full games and the only person that I saw consistently scramble was Russel Wilson and he is set to "Scrambling" on QB Style. I played Cam and he didnt scramble at all because his QB Style was "Balanced" AND his pressure sense was "Oblivious"
      Originally posted by Armor and Sword
      You are on to something!!!!

      I may go in and do full QB edits and test all this if after the day 0 patch this is still an issue.

      And 99% of the time I get the statue effect is on vertical plays and screens.


      In previous iterations, changing Pocket Presence to "Ideal" while having "Throw Ball Away" set to "Yes" made a world of difference...

      Also, any QB (even Brady) set to "Pocket Passer" in either the player edit screen or in the Player Style box in the scheme menu lead to sacks being taken unnecessarily...

      For the most part, "Pocket Passers" function better with a "Balanced" setting, Balanced guys should be set to "Scrambling", etc...

      Pocket Presence should be "Ideal" for almost everybody, only setting guys like Geno Smith to "Trigger Happy"...

      IMHO, EVERY NFL QB should have "Throw the Ball Away" set to "Yes", for the purpose of this game...

      There's so many other factors involved (QB attributes / scheme settings / hidden HC settings) that also affect QB play, making these moves won't make "everyone play the same"...


      In Duce's video, if Winston was set to "Scrambling" / "Ideal" / "Yes", he MAY have just thrown the ball away, when the pocket broke down...

      Anyway:

      Worked well in the past, this year's issues may be more pronounced, mitigating the effect of the above, suggested edits...

      Worth a shot, IMHO...

      I look VERY forward to hearing what you guys may find works this time around...

      Comment

      • Rodrig13
        Rookie
        • Mar 2011
        • 23

        #423
        Re: As a community we cannot accept the current CPU QB play.

        Originally posted by KingV2k3
        In previous iterations, changing Pocket Presence to "Ideal" while having "Throw Ball Away" set to "Yes" made a world of difference...

        Also, any QB (even Brady) set to "Pocket Passer" in either the player edit screen or in the Player Style box in the scheme menu lead to sacks being taken unnecessarily...

        For the most part, "Pocket Passers" function better with a "Balanced" setting, Balanced guys should be set to "Scrambling", etc...

        Pocket Presence should be "Ideal" for almost everybody, only setting guys like Geno Smith to "Trigger Happy"...

        IMHO, EVERY NFL QB should have "Throw the Ball Away" set to "Yes", for the purpose of this game...

        There's so many other factors involved (QB attributes / scheme settings / hidden HC settings) that also affect QB play, making these moves won't make "everyone play the same"...


        In Duce's video, if Winston was set to "Scrambling" / "Ideal" / "Yes", he MAY have just thrown the ball away, when the pocket broke down...

        Anyway:

        Worked well in the past, this year's issues may be more pronounced, mitigating the effect of the above, suggested edits...

        Worth a shot, IMHO...

        I look VERY forward to hearing what you guys may find works this time around...
        I've used these edits in every game since the introduction of player traits with great success. I plan on making a roster when I get home with these edits for PS4. It'll be under PSN Rodrig13 titled "QB Edits" dated for today. I'd be interested to see if they still work and would greatly appreciate anyone who is willing to test and give feedback.

        UPDATE:

        Early returns indicate these edits work 100%. I was usually getting games where I'd end up with 6-10 sacks. Most of those were coming from plays where the QB would stand there like a statue and take a sack. I just finished my first game with 3 sacks. However, what's most important was that every time I generated significant pressure, the CPU flushed out of the pocket or even stepped up into the pocket to make a play.

        My theory is that the player traits are directly affecting statistical outcome of a play. In other words, when a QB has a certain trait, his behavior on that play is predetermined by a dice roll based on the trait and the player's rating. By uniforming the traits, we are eliminating the dice roll. Just a theory...
        Last edited by Rodrig13; 08-24-2017, 01:37 PM. Reason: Update

        Comment

        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #424
          Re: As a community we cannot accept the current CPU QB play.

          Originally posted by IcedCoffee1983
          Has EA addressed in any way if the day 0 patch might have an effect on CPU QB AI?

          Because reading through this thread and seeing the videos, boy, do things look bad.

          Even a non-scrambling QB should run forward a little bit and QB slide with some of those wide open fields where they choose to throw instead.
          I've played around 20 games and it's an issue. I will say it's a lot worse on All-Madden than All-Pro though.

          You will get times like this:

          <iframe src='https://gfycat.com/ifr/SnoopyFineCygnet' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

          where things play out great and everything looks good. But for every one of those you get probably 5-10 of these:

          <iframe src='https://gfycat.com/ifr/RecklessDistantLemming' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

          <iframe src='https://gfycat.com/ifr/BoilingDeafeningClingfish' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

          QB's seem to have a real hang up with the LOS and will either do that or often throw illegal forward passes. QB's do move, just not intelligently the vast majority of the time and it seems like more often than not the statue issue pops up when there's decent coverage and the AI waits for someone to come open rather than take chances or move.

          The one thing that worries me is that I see a lot of people talking about how weak pass rush is and while I agree, I'm worried about what it might mean for AI QB's. On one hand, it seems like they're at the best movement wise when pressure is quick. But on the other, I'm already averaging 4-6 sacks every single game with weak pass rush so if it's made stronger that number could jump even higher.

          Comment

          • cable guy
            MVP
            • Jul 2005
            • 3288

            #425
            Re: As a community we cannot accept the current CPU QB play.

            Originally posted by DeuceDouglas
            I've played around 20 games and it's an issue. I will say it's a lot worse on All-Madden than All-Pro though.

            You will get times like this:

            <iframe src='https://gfycat.com/ifr/SnoopyFineCygnet' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

            where things play out great and everything looks good. But for every one of those you get probably 5-10 of these:

            <iframe src='https://gfycat.com/ifr/RecklessDistantLemming' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

            <iframe src='https://gfycat.com/ifr/BoilingDeafeningClingfish' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

            QB's seem to have a real hang up with the LOS and will either do that or often throw illegal forward passes. QB's do move, just not intelligently the vast majority of the time and it seems like more often than not the statue issue pops up when there's decent coverage and the AI waits for someone to come open rather than take chances or move.

            The one thing that worries me is that I see a lot of people talking about how weak pass rush is and while I agree, I'm worried about what it might mean for AI QB's. On one hand, it seems like they're at the best movement wise when pressure is quick. But on the other, I'm already averaging 4-6 sacks every single game with weak pass rush so if it's made stronger that number could jump even higher.
            Absolutely, (basing off of 17 anyway) the CPU QB reacted better, under more pressure.

            Question. How is the cpu pass blocking this year if you are usering a DL man? I couldn't play on the line last year because of the insta block shed.




            Sent from my SM-G900V using Tapatalk

            Comment

            • Rodrig13
              Rookie
              • Mar 2011
              • 23

              #426
              Re: As a community we cannot accept the current CPU QB play.

              Update:

              I've made all the player trait edits to all the rostered QBs and any FA QB of note. I uploaded the roster for PS4 under PSN ID Rodrig13 titled QBEDITS posted on today's date. Let me know if you guys see improvement, I feel like a QB accuracy slider tweak might be necessary.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33106

                #427
                Re: As a community we cannot accept the current CPU QB play.

                Originally posted by Rodrig13
                Update:

                I've made all the player trait edits to all the rostered QBs and any FA QB of note. I uploaded the roster for PS4 under PSN ID Rodrig13 titled QBEDITS posted on today's date. Let me know if you guys see improvement, I feel like a QB accuracy slider tweak might be necessary.
                I've lowered mine to 35.

                Remember with the edits it should probably be no one with an "Oblivious" pressure sense and any QB that even scrambles a little should probably become a "scrambling QB" (ex. Alex Smith)

                Comment

                • Rodrig13
                  Rookie
                  • Mar 2011
                  • 23

                  #428
                  Re: As a community we cannot accept the current CPU QB play.

                  Originally posted by aholbert32
                  I've lowered mine to 35.

                  Remember with the edits it should probably be no one with an "Oblivious" pressure sense and any QB that even scrambles a little should probably become a "scrambling QB" (ex. Alex Smith)
                  Yeah. I moved every QB style right one. Pocket Passers are now Balanced and Balanced are now Scramblers. For now, I made every pressure sense Ideal to see what kind of effect is achieved. Be careful with the slider tweaks. I've noticed that a little bit goes a long way this year and also that any significant tweak affects CPU play calling. With lower CPU passing skill, the CPU will run more etc.

                  I went with...

                  QB Accuracy 46
                  Pass Blocking 47
                  WR Catching 46

                  On All-Madden, Gameplay speed set to Very Slow
                  Just a preference of mine to play those settings though. I'd imagine they work across the board. Getting some great results. In my last game, I had a play that I'd imagine would have normally resulted in a statue sack. The QB stood in the pocket for roughly 6 seconds, but let it rip at the last possible moment. The ball was deep and tipped twice and caught by the offense! I'll post a video later.
                  Last edited by Rodrig13; 08-24-2017, 03:27 PM.

                  Comment

                  • soulsearcher
                    Rookie
                    • Jul 2017
                    • 52

                    #429
                    Re: As a community we cannot accept the current CPU QB play.

                    AI qb play has been an issue for a while. Even if it did fix it, or help, it shouldn't be necessary for the user to go in and manually edit players to make them more like they are IRL. It should ship that way. Esp when qb play is so crucial to the sport of football and thus the realism of a football video game.

                    It's the little things also- for example, deshaun Watson's throwing motion in madden is nothing like his actual motion. They have him assigned that same generic, long arm action. It's awful. 2k for example would never have a 1st round pick have a shooting motion so wrong for that player. Look at lonzo balls motion in the screenshot they released. It's going to be extremely accurate. Madden falls miserably short in this regard. It just really hurts the immersion.

                    Sent from my Nexus 5X using Tapatalk

                    Comment

                    • ForUntoOblivionSoar∞
                      MVP
                      • Dec 2009
                      • 4682

                      #430
                      Re: As a community we cannot accept the current CPU QB play.

                      Played two games on All Madden wuth a couple slider adjustments. Cam Newton scrambled behind the line a bit and threw, while Russell Wilson went full Russell Wilson on me, both in gaining yards running and dodging sure sacks.
                      Originally posted by Therebelyell626
                      I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                      https://forums.operationsports.com/forums/showpost.php?p=2049813056

                      Last edited by your mom; 06-06-2006 at 6:06 PM.

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21795

                        #431
                        Re: As a community we cannot accept the current CPU QB play.

                        Originally posted by Rodrig13
                        I've used these edits in every game since the introduction of player traits with great success. I plan on making a roster when I get home with these edits for PS4. It'll be under PSN Rodrig13 titled "QB Edits" dated for today. I'd be interested to see if they still work and would greatly appreciate anyone who is willing to test and give feedback.

                        UPDATE:

                        Early returns indicate these edits work 100%. I was usually getting games where I'd end up with 6-10 sacks. Most of those were coming from plays where the QB would stand there like a statue and take a sack. I just finished my first game with 3 sacks. However, what's most important was that every time I generated significant pressure, the CPU flushed out of the pocket or even stepped up into the pocket to make a play.

                        My theory is that the player traits are directly affecting statistical outcome of a play. In other words, when a QB has a certain trait, his behavior on that play is predetermined by a dice roll based on the trait and the player's rating. By uniforming the traits, we are eliminating the dice roll. Just a theory...
                        Originally posted by Rodrig13
                        Update:

                        I've made all the player trait edits to all the rostered QBs and any FA QB of note. I uploaded the roster for PS4 under PSN ID Rodrig13 titled QBEDITS posted on today's date. Let me know if you guys see improvement, I feel like a QB accuracy slider tweak might be necessary.

                        Fantastic. I am going to DL this roster and test it out. Huge that you took some timed did this....because this was my next move as well.


                        I will post this in my slider thread as well.

                        Very much appreciated and I will post feedback in this thread about it.

                        Now Playing on PS5:
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                        Comment

                        • ForUntoOblivionSoar∞
                          MVP
                          • Dec 2009
                          • 4682

                          #432
                          Re: As a community we cannot accept the current CPU QB play.

                          Originally posted by ForUntoOblivionSoar∞
                          Played two games on All Madden wuth a couple slider adjustments. Cam Newton scrambled behind the line a bit and threw, while Russell Wilson went full Russell Wilson on me, both in gaining yards running and dodging sure sacks.
                          But I haven't played against a non-mobile QB, and again I am playing on All Madden. But thus far I have not really seen what was in the old videos.
                          Originally posted by Therebelyell626
                          I am going to create a team called "the happy town fundament rapscallions" and hurt your already diminishing image
                          https://forums.operationsports.com/forums/showpost.php?p=2049813056

                          Last edited by your mom; 06-06-2006 at 6:06 PM.

                          Comment

                          • D81SKINS
                            MVP
                            • Dec 2014
                            • 1671

                            #433
                            Re: As a community we cannot accept the current CPU QB play.

                            Originally posted by ForUntoOblivionSoar∞
                            Played two games on All Madden wuth a couple slider adjustments. Cam Newton scrambled behind the line a bit and threw, while Russell Wilson went full Russell Wilson on me, both in gaining yards running and dodging sure sacks.
                            This sounds great, could you tell us this slider adjustments and what was Wilson's traits, please?

                            Comment

                            • D81SKINS
                              MVP
                              • Dec 2014
                              • 1671

                              #434
                              Re: As a community we cannot accept the current CPU QB play.

                              @ Cable Guy,
                              Remember how well the qb edits helped last Madden?
                              Looks to be the same for M18, smh
                              Heck, if editing playbooks work and we can get QBs playing smarter, I may decide to buy after all.
                              I'm kinda waiting to see what they do for "Sim"Mode, is it 1yr and done, like so many other features?
                              I mean, could someone tweet and ask Clint or Any EA rep. And ask why was Tuck & Run removed? and how hard is it to add it back?
                              Last edited by D81SKINS; 08-24-2017, 09:46 PM.

                              Comment

                              • cable guy
                                MVP
                                • Jul 2005
                                • 3288

                                #435
                                Re: As a community we cannot accept the current CPU QB play.

                                Originally posted by D81SKINS
                                @ Cable Guy,
                                Remember how well the qb edits helped last Madden?
                                Looks to be the same for M18, smh
                                Heck, if editing playbooks work and we can get QBs playing smarter, I may decide to buy after all.
                                I'm kinda waiting to see what they do for "Sim"Mode, is it 1yr and done, like so many other features?
                                I mean, could someone tweet and ask Clint or Any EA rep. And ask why was Tuck & Run removed? and how hard is it to add it back?
                                Sure do!

                                Made all the difference in the world for ootb.

                                We also the raised QB AWR rating for cpu opponent. Before game. And changed it back after.

                                Sent from my SM-G900V using Tapatalk
                                Last edited by cable guy; 08-25-2017, 12:26 AM.

                                Comment

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