As a community we cannot accept the current CPU QB play.

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  • Toupal
    MVP
    • May 2014
    • 1296

    #106
    Re: As a community we cannot accept the current CPU QB play.

    There is scrambling ability, and then there is pocket mobility.

    I have played against QB's in real life who would lose 40 yard dashes to linemen.

    However, if you had to catch them in a phone booth, you couldn't get a hand on them.

    That is what makes Tom Brady, Joe Montana, and some of the best QB's so great. Pocket mobility.

    Comment

    • kehlis
      Moderator
      • Jul 2008
      • 27738

      #107
      Re: As a community we cannot accept the current CPU QB play.

      Originally posted by Toupal
      There is scrambling ability, and then there is pocket mobility.

      I have played against QB's in real life who would lose 40 yard dashes to linemen.

      However, if you had to catch them in a phone booth, you couldn't get a hand on them.

      That is what makes Tom Brady, Joe Montana, and some of the best QB's so great. Pocket mobility.
      And that is the crux of the issue and based on the thread title what we should be discussing in this thread.

      *Based on the videos we've seen* there doesn't seem to be a uniqueness between any of the QB's, whether they be scramblers IRL or not.

      Peyton Manning will never be discussed as a scrambling QB but like Brady, he knew when and where within the pocket to move if the opportunity was there or he knew when to take a knee (so to speak).

      We aren't seeing this in the video's we've seen yet, even the most inept NFL quarterbacks should have some sort of pocket presence every now and again.

      Comment

      • khaliib
        MVP
        • Jan 2005
        • 2883

        #108
        Re: As a community we cannot accept the current CPU QB play.

        Originally posted by Theo_Fleury
        A lot of people expected new animations, physics and better AI with the engine-change, and, a realistic franchise mode....when i look at all the M18 gamplay videos it's almost the same like M17...only graphic changed, but AI and gameplay code remains the same........expensive? EA swims in money....but they keep the resources low....thats business....bad business...good for publishers, bad for consumers...
        This is not true about gameplay being the same.

        There was a change away from what we played at EA Play, but if "Sim" play Style is tuned back to those levels, I really believe there would be a renewed love affair with the game.

        But no one that has played the game in any state, can say gameplay is the same as the past and it be the honest truth.

        Some previous legacy issues, yes.
        But same gameplay, absolutely no.

        Comment

        • bad_philanthropy
          MVP
          • Jul 2005
          • 12167

          #109
          Re: As a community we cannot accept the current CPU QB play.

          Originally posted by khaliib
          This is not true about gameplay being the same.

          There was a change away from what we played at EA Play, but if "Sim" play Style is tuned back to those levels, I really believe there would be a renewed love affair with the game.

          But no one that has played the game in any state, can say gameplay is the same as the past and it be the honest truth.

          Some previous legacy issues, yes.
          But same gameplay, absolutely no.
          How dramatic would you say the change from EA play to what you see in the videos is? Obviously it's an inexact question since it's what you played versus what you're seeing, but if you can give some sort of comparison that would be interesting.

          Did ai QB play look different in that build?

          Comment

          • jmurphy31
            MVP
            • Jun 2008
            • 2803

            #110
            Re: As a community we cannot accept the current CPU QB play.

            Originally posted by khaliib
            This is not true about gameplay being the same.

            There was a change away from what we played at EA Play, but if "Sim" play Style is tuned back to those levels, I really believe there would be a renewed love affair with the game.

            But no one that has played the game in any state, can say gameplay is the same as the past and it be the honest truth.

            Some previous legacy issues, yes.
            But same gameplay, absolutely no.
            I'm curious to this as well.

            On a side note I wonder if this is why they don't let filming in ea play any more. So people can't complain how things have changed since e3.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #111
              Re: As a community we cannot accept the current CPU QB play.

              Originally posted by Theo_Fleury
              A lot of people expected new animations, physics and better AI with the engine-change, and, a realistic franchise mode....when i look at all the M18 gamplay videos it's almost the same like M17...only graphic changed, but AI and gameplay code remains the same........expensive? EA swims in money....but they keep the resources low....thats business....bad business...good for publishers, bad for consumers...
              Why would people expect better AI with a graphics engine change? Also, people are asking for a rebuild and thats what my point was addressing. Adding new animations and physics on top of the current system isnt a rebuild. FYI, there are new animations. There are new physics related to the running game.

              Now a rebuild is expensive. Completely new mo-cap for every position group is expensive. You want RBs/WRs to have signature running styles....thats more mocap and thats expensive. More DL/OL interactions....more expensive mocap.
              A complete rebuild means they probably have to sit out releasing a game for 2 yrs. EA swims in money? Well not after it decides not to release its second highest selling sports game for 1-2 years.

              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #112
                Re: As a community we cannot accept the current CPU QB play.

                Originally posted by aholbert32
                Now a rebuild is expensive. Completely new mo-cap for every position group is expensive. You want RBs/WRs to have signature running styles....thats more mocap and thats expensive. More DL/OL interactions....more expensive mocap.
                A complete rebuild means they probably have to sit out releasing a game for 2 yrs. EA swims in money? Well not after it decides not to release its second highest selling sports game for 1-2 years.
                They spent 4 years building Longshot (that you never play an NFL game in) and still released a product every year.

                They created CCM (now CFM - barf) and still released a product every year.

                They can do it. Probably will be expensive. Probably won't do it. Gameplay is harder to get right than franchise code. Especially when they dumb down franchise so much.

                I agree with ya that they won't do it. But they could and still release a game every year.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #113
                  Re: As a community we cannot accept the current CPU QB play.

                  Originally posted by bucky60
                  They spent 4 years building Longshot (that you never play an NFL game in) and still released a product every year.

                  They created CCM (now CFM - barf) and still released a product every year.

                  They can do it. Probably will be expensive. Probably won't do it. Gameplay is harder to get right than franchise code. Especially when they dumb down franchise so much.

                  I agree with ya that they won't do it. But they could and still release a game every year.
                  You are talking about modes. I'm talking about rebuilding the core of the game. Big difference.

                  Comment

                  • bucky60
                    Banned
                    • Jan 2008
                    • 3288

                    #114
                    Re: As a community we cannot accept the current CPU QB play.

                    Originally posted by aholbert32
                    You are talking about modes. I'm talking about rebuilding the core of the game. Big difference.
                    I did recognize that, and mentioned gameplay is much more difficult to do. But they have worked on things in parallel with releases before.

                    Still agree with ya that they won't do it.

                    Comment

                    • schnaidt1
                      All Star
                      • Sep 2008
                      • 5213

                      #115
                      Re: As a community we cannot accept the current CPU QB play.

                      Originally posted by roadman
                      I'm not sure what you mean by they won't speak on it.

                      Clint has already said they are looking at, which is better than having it ignored on Twitter.

                      Clint stated this before this thread was born and I posted it in one or two of the video threads.

                      I'm not sure what more we can get out of them than that at this point.

                      In my opinion, it's been acknowledged.

                      Here is the short Twitter exchange:

                      Just a concern I noticed: it appears that CPU qbs do not move in the pocket or scramble. Is there a tuning that can fix it?

                      We're looking at that
                      you see, they have acknowledge things in the past...aka the sack issue of 15, and qb accuracy last year....and did we ever get fixes?? heck...they came out and said "after extensive testing, we see nothing wrong with the sack rates in madden 15" yet how many threads and gameplay videos were on here of ppl getting 8 to 10 sacks a game!?!?!

                      the issue isnt them acknowledging the issue, its getting them to actually commit to fix it for us....and of this years game...not say its something they "hope" to get to for madden 18.
                      Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                      Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                      Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #116
                        Re: As a community we cannot accept the current CPU QB play.

                        Originally posted by schnaidt1
                        you see, they have acknowledge things in the past...aka the sack issue of 15, and qb accuracy last year....and did we ever get fixes?? heck...they came out and said "after extensive testing, we see nothing wrong with the sack rates in madden 15" yet how many threads and gameplay videos were on here of ppl getting 8 to 10 sacks a game!?!?!

                        the issue isnt them acknowledging the issue, its getting them to actually commit to fix it for us....and of this years game...not say its something they "hope" to get to for madden 18.
                        And you know how precisely how that goes, they won't commit to fixing it until during the patch process(if we are lucky) or when the patch/fix drops.

                        Comment

                        • jmarcguy
                          MVP
                          • Dec 2009
                          • 1322

                          #117
                          Re: As a community we cannot accept the current CPU QB play.

                          The Running Backs have issues too. I've seen guys with open space decide to juke and get tackled. If they just ran straight they would've picked up major yards.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • schnaidt1
                            All Star
                            • Sep 2008
                            • 5213

                            #118
                            Re: As a community we cannot accept the current CPU QB play.

                            Originally posted by roadman
                            And you know how precisely how that goes, they won't commit to fixing it until during the patch process(if we are lucky) or when the patch/fix drops.
                            lol i know exactly how it goes....all the love and gameplay fixes go to mut and online competitive.

                            zero for the offline sim gamers...

                            i mine we might get a few small things that 90% of us didnt even know was an issue that needed fixing...but will the touch the major issues for offline gameplay? not a chance. we paid our 60$...but those MUT players...they invest hundreds....they get the love. not us
                            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                            Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

                            Please subscribe to my youtube channel for gaming content. https://youtu.be/PXU8cqLnq6w

                            Comment

                            • khaliib
                              MVP
                              • Jan 2005
                              • 2883

                              #119
                              Re: As a community we cannot accept the current CPU QB play.

                              Originally posted by bad_philanthropy
                              How dramatic would you say the change from EA play to what you see in the videos is? Obviously it's an inexact question since it's what you played versus what you're seeing, but if you can give some sort of comparison that would be interesting.

                              Did ai QB play look different in that build?
                              EA Play consisted mostly of H2H Play, but I did squeeze in a couple of series before another jumped on the sticks.

                              The big difference I see between what was played to what I see in the vids, is the coverage was very tight on pass plays.
                              - you couldn't wait until a guy was open to throw to him
                              - Passing windows were small
                              - crossing routes were difficult to complete for gains
                              - User QB's were forced to step up, couldn't just run outside tackles and outrun
                              - Stamina during gameplay was very pronounced
                              - Speed of the game was slower

                              They've heard the displeasures about the change in gameplay since EA Play, so many will see on Thursday what's what.

                              One thing for sure, the "Sim" community better get their act together and come together on things they would like tuned per Sim Play Style.

                              So splintered right now as a group.

                              Comment

                              • bad_philanthropy
                                MVP
                                • Jul 2005
                                • 12167

                                #120
                                Re: As a community we cannot accept the current CPU QB play.

                                Very interesting stuff as usual Khalib.

                                I know you've been under the hood of EA football games a lot over the years.

                                Do you have any idea what it is that causes the apparent difference in player awareness/ability to navigate the field in a precise manner?

                                Like we're seeing ai QB's move awkwardly, and RB's cutting when they don't need to cut, ballcarriers seemingly oblivious to holes and even bodies in front of them.

                                Do you have any knowledge about what sort of tuning causes the difference in awareness, and incisiveness and precision of player movements like we've seen in past Madden games and NCAA 14 versus this version?

                                The ballcarrier behavior I've seen in the videos is very reminiscent of the NCAA series from about 08-13.

                                Comment

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