In Madden 17, when you go to Edit players in CFM rosters, change QBs that are pocket passers to mobile or scrambling. Can't remember which one. Don't have 17 anymore- does this work in 18? Brady would move around a little more and randomly take off. As Wilson would scramble 2-3x a game. Hope it still works.
As a community we cannot accept the current CPU QB play.
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Re: As a community we cannot accept the current CPU QB play.
In Madden 17, when you go to Edit players in CFM rosters, change QBs that are pocket passers to mobile or scrambling. Can't remember which one. Don't have 17 anymore- does this work in 18? Brady would move around a little more and randomly take off. As Wilson would scramble 2-3x a game. Hope it still works. -
Re: As a community we cannot accept the current CPU QB play.
Question: do we know what the qb sense awareness trait specifically does?
I know most of us will try to correct with sliders but I would hate for a subsequent tuning update to undermine all that lab work.
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Re: As a community we cannot accept the current CPU QB play.
Here's a look at the 8 sacks I got on Hoyer:
<iframe src='https://gfycat.com/ifr/OfficialCornyCentipede' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>
This was actually better than most of my games where I've gotten 7-8 sacks and they're all of the statue nature. Hoyer was also 18-22 in this game. Default All-Madden.Comment
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Re: As a community we cannot accept the current CPU QB play.
Here's a look at the 8 sacks I got on Hoyer:
<iframe src='https://gfycat.com/ifr/OfficialCornyCentipede' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>
This was actually better than most of my games where I've gotten 7-8 sacks and they're all of the statue nature. Hoyer was also 18-22 in this game. Default All-Madden.
The most worrisome part is that 7-8 sacks doesn't sound at all like an outlier game for you. Seems pretty frequent. That many sacks by 1 team in a game is extremely rare in the NFL. Maybe for 'arcade' mode that's acceptable.Comment
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Re: As a community we cannot accept the current CPU QB play.
Appreciate the post Deuce. #5 was God awful. The others at least had some kind motion by the QB, if even just a step. And I can see they weren't all 4 verts plays? Some are saying the issue is tied directly to that.
The most worrisome part is that 7-8 sacks doesn't sound at all like an outlier game for you. Seems pretty frequent. That many sacks by 1 team in a game is extremely rare in the NFL. Maybe for 'arcade' mode that's acceptable.Comment
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Re: As a community we cannot accept the current CPU QB play.
Ive seen them do the old throw the ball randomly out of bounds thing as well. Rarely a CPU thrown ball where you have the ability to make a play on it.Comment
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Re: As a community we cannot accept the current CPU QB play.
I was watching SimFBallCritic's Madden 18 podcast last night and he had quite a few people speaking about the game, and they were all talking about the broken zones but they were saying that the QB AI play and the running game was great and how the QB's would move around the pocket and take off running.
This happens so rarely I'm not sure what they were talking about.
Now, I won the game 39-31, and there did seem to be more offense than there should have. I threw for well over 400 yards with Alex Smith. I should note that I held Cutler to 17-32 passing. This notion of robe QBs is just not true. It wasn't true for 17 either. I never had issues holding QBs to reasonable completion %'s.
Part of that was my inability to run early. I finally replaced Spencer Ware with Charcandrick West, and suddenly I was hitting holes and running great. I didn't look at their ratings, but I assume West is much faster than Ware. So that falls in line with speed being so important this year.
I do wonder if speed isa issue. They said they wanted players to become significantly better, to feel better, when they had smaller improvements in OVR. While West is a 77 OVR to Ware's 82, I wonder if speed was the difference maker.
It could be as simple as using the speed threshold slider to bring things into balance again.Last edited by JayhawkerStL; 08-18-2017, 01:17 PM.Comment
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Re: As a community we cannot accept the current CPU QB play.
I think you are wrong. I see tons of QB movement and scrambling. I sacked Jay Cutler 8 times last night with the Chiefs (All-Pro Default sliders and Sim setting). One was a grotesque stature sack. One might have been, but my defenders got there faster than the QB could move, and it didn't look bad. Four were outside of the pocket, as he scrambled away (he also completed and missed on several passes after scrambling). Two of them were in the pocket, but Cutler stepped up and tried to avoid the sack.
Now, I won the game 39-31, and there did seem to be more offense than there should have. I threw for well over 400 yards with Alex Smith. I should note that I held Cutler to 17-32 passing. This notion of robe QBs is just not true. It wasn't true for 17 either. I never had issues holding QBs to reasonable completion %'s.
Part of that was my inability to run early. I finally replaced Spencer Ware with Charcandrick West, and suddenly I was hitting holes and running great. I didn't look at their ratings, but I assume West is much faster than Ware. So that falls in line with speed being so important this year.
I do wonder if speed isa issue. They said they wanted players to become significantly better, to feel better, when they had smaller improvements in OVR. While West is a 77 OVR to Ware's 82, I wonder if speed was the difference maker.
It could be as simple as using the speed threshold slider to bring things into balance again.Comment
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Re: As a community we cannot accept the current CPU QB play.
"Tons" of it? I have seen very little of it. Now my trip down memory lane a few days ago to Madden 07 on PS2 when Vick scrambled 13 times for 80ish yards? That would be tons of it. I haven't seen more than 3 scramble attempts from the CPU. But I've seen tons of these statue sacks like was posted a bit ago.Comment
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Re: As a community we cannot accept the current CPU QB play.
Appreciate the post Deuce. #5 was God awful. The others at least had some kind motion by the QB, if even just a step. And I can see they weren't all 4 verts plays? Some are saying the issue is tied directly to that.
The most worrisome part is that 7-8 sacks doesn't sound at all like an outlier game for you. Seems pretty frequent. That many sacks by 1 team in a game is extremely rare in the NFL. Maybe for 'arcade' mode that's acceptable.
Yeah, I've been getting a ton but without getting much pressure. The vast majority of them have been the statue sacks. I did just play McCown though and only got 3 sacks and none of them were like that. The downside was he was 21-27 passing.Comment
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Re: As a community we cannot accept the current CPU QB play.
I think you are wrong. I see tons of QB movement and scrambling. I sacked Jay Cutler 8 times last night with the Chiefs (All-Pro Default sliders and Sim setting). One was a grotesque stature sack. One might have been, but my defenders got there faster than the QB could move, and it didn't look bad. Four were outside of the pocket, as he scrambled away (he also completed and missed on several passes after scrambling). Two of them were in the pocket, but Cutler stepped up and tried to avoid the sack.
Now, I won the game 39-31, and there did seem to be more offense than there should have. I threw for well over 400 yards with Alex Smith. I should note that I held Cutler to 17-32 passing. This notion of robe QBs is just not true. It wasn't true for 17 either. I never had issues holding QBs to reasonable completion %'s.
Part of that was my inability to run early. I finally replaced Spencer Ware with Charcandrick West, and suddenly I was hitting holes and running great. I didn't look at their ratings, but I assume West is much faster than Ware. So that falls in line with speed being so important this year.
I do wonder if speed isa issue. They said they wanted players to become significantly better, to feel better, when they had smaller improvements in OVR. While West is a 77 OVR to Ware's 82, I wonder if speed was the difference maker.
It could be as simple as using the speed threshold slider to bring things into balance again.Comment
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Re: As a community we cannot accept the current CPU QB play.
For instance if you want to know why the falcons run so much in this game and run the same stretch ay on 1st and 2nd down, look at thejr gameplan in their playbook. It also explains why they run those deep shot pass plays. This really needs to be fixedComment
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