Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #886
    Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

    Originally posted by bkrich83
    What do sliders have to do with a realistic number of plays? That's a timing issue, and I've never had an issue with that.
    I want to get realistic stats. I don't want to have QB % suffer in order to get realistic passing yards per game. I don't want to reduce defensive reaction time to solve an imbalance in pass rush just to have it create more of an imbalance in pass coverage.

    Sure sliders don't effect # of plays, the accelerated clock does and number of minutes in a quarter. What I want is for the game to provide a realistic set of stats for a realistic number of plays. Something that would realistically match the NFL. It's always been a struggle getting this. Mentioning number of plays was just part of describing what I want.

    Originally posted by bkrich83
    2k5 was an example. You're complaining about lack of game balance and having to use sliders. 2k5 is a perfect example of a great game with the same issues.
    2k5 slider effectiveness has absolutely nothing to do with Madden sliders. Since I've never owned an NFL2K game, I don't know how well there sliders were put together. I have owned Maddens and I have tried to "blank" with there sliders. I think you are reaching here bringing up NFL2K.

    Originally posted by bkrich83
    History of Madden means what.
    Means just that. My history, and judging by many others on message boards, is a history of not being able to get realistic NFL stats out of Madden and the frustration that goes along with it.

    Originally posted by bkrich83
    It really appears you're reaching here to find an issue even if one does not exist.
    Not reaching at all. I have yet to see a Madden Football game that produces realistic NFL stats. I never owned NFL2K so I don't know if they did or not. Somebody mentioned some NHL game. I have NBA2K on my PC and it's pretty good with it.

    Maybe we are just looking for different things. In an online league you are comparing your stats to somebody else in the league and not to what would be realistic in the NFL. If you're picking up the game to beat your buddy, your only comparing stats to your buddy. I'm comparing them to what would be realistic in an NFL game/season.

    Comment

    • pmurray20
      MVP
      • Apr 2011
      • 1370

      #887
      Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

      Originally posted by The Amaizen Blue
      The only real annoyances to me are the super jumping LBs that still haven't been taken care of, and the fact that d-lineman can wrestle you down so easily while being heavily blocked...

      i think the major thing with this is bc the players are so damn huge on the fields
      Last edited by pmurray20; 08-10-2011, 06:20 PM.
      Go Bucks!!

      Comment

      • bkrich83
        Has Been
        • Jul 2002
        • 71574

        #888
        Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

        Originally posted by Broncos86
        The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

        Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

        In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
        My point exactly.
        Tracking my NCAA Coach Career

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #889
          Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

          Originally posted by Broncos86
          The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.
          And really, all I want is a difficulty level and settings that provide a realistic number of plays and realistic stats as compared to the NFL.

          Comment

          • bkrich83
            Has Been
            • Jul 2002
            • 71574

            #890
            Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

            Originally posted by bucky60
            I want to get realistic stats. I don't want to have QB % suffer in order to get realistic passing yards per game. I don't want to reduce defensive reaction time to solve an imbalance in pass rush just to have it create more of an imbalance in pass coverage.

            Sure sliders don't effect # of plays, the accelerated clock does and number of minutes in a quarter. What I want is for the game to provide a realistic set of stats for a realistic number of plays. Something that would realistically match the NFL. It's always been a struggle getting this. Mentioning number of plays was just part of describing what I want.



            2k5 slider effectiveness has absolutely nothing to do with Madden sliders. Since I've never owned an NFL2K game, I don't know how well there sliders were put together. I have owned Maddens and I have tried to "blank" with there sliders. I think you are reaching here bringing up NFL2K.



            Means just that. My history, and judging by many others on message boards, is a history of not being able to get realistic NFL stats out of Madden and the frustration that goes along with it.



            Not reaching at all. I have yet to see a Madden Football game that produces realistic NFL stats. I never owned NFL2K so I don't know if they did or not. Somebody mentioned some NHL game. I have NBA2K on my PC and it's pretty good with it.

            Maybe we are just looking for different things. In an online league you are comparing your stats to somebody else in the league and not to what would be realistic in the NFL. If you're picking up the game to beat your buddy, your only comparing stats to your buddy. I'm comparing them to what would be realistic in an NFL game/season.
            TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

            I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
            Tracking my NCAA Coach Career

            Comment

            • bucky60
              Banned
              • Jan 2008
              • 3288

              #891
              Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

              Originally posted by bkrich83
              TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

              I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
              Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.

              Comment

              • SDOTizBak23
                Banned
                • Jul 2011
                • 17

                #892
                You know... I loved nfl2k5... But it's obvious that EA won't replicate that game especially since it's been how many years ago! Lol it's great to love and adore a game from years past... But sometimes we have to move on. Sorry.

                Comment

                • Broncos86
                  Orange and Blue!
                  • May 2009
                  • 5505

                  #893
                  Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                  Originally posted by bucky60
                  Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
                  I haven't played Madden in a year, I think. But that being said, I seem to recall 7 minute quarters with a 15 second run off gave me pleasing numbers.

                  Comment

                  • Lakers 24 7
                    Pro
                    • Nov 2006
                    • 725

                    #894
                    Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                    Originally posted by Broncos86
                    The problem here is that so many of us play Madden differently. What one calls "cheese," another calls fair play. What one calls "unrealistic," another says "it's in the game!" Some are great on the sticks, others want to allow the CPU to catch the ball.

                    Someone might buy Madden, play it on Pro with default sliders, and feels great about the outcome. Someone else needs to ramp it to All Madden, slow, speed diff. to zero, and sliders all over before they're happy. It's VERY subjective, and asking EA to "get it right, out of the box" is also subjective. Who does EA cater to? Which style of play?

                    In contrast, EA gives us a bevy of sliders for us to tailor the game to our style.
                    It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

                    Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

                    On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #895
                      Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                      Originally posted by Broncos86
                      I haven't played Madden in a year, I think. But that being said, I seem to recall 7 minute quarters with a 15 second run off gave me pleasing numbers.
                      7 minute Qtrs with a 15 second acc clock, does that give about the right number of offensive/defensive plays in a game? I'll be looking for sliders. I mean, the game looks nice and the franchise improvements (plus the Packers being so good right now), I just can't pass it up this year, so I'll be looking for settings that give the most realistic outcome. Just too many good things to pass it up again this year.

                      Comment

                      • bkrich83
                        Has Been
                        • Jul 2002
                        • 71574

                        #896
                        Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                        Originally posted by bucky60
                        Share your sliders/settings. I found messing with a friends Madden 11, it was absolutely terrible. I don't know about 9 or 10, never touched them.
                        I have no idea what they were. I sold the game in December. They weren't super drastic.

                        I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.

                        I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
                        Tracking my NCAA Coach Career

                        Comment

                        • Yeah...THAT Guy
                          Once in a Lifetime Memory
                          • Dec 2006
                          • 17294

                          #897
                          Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                          Originally posted by bkrich83
                          TBH, for the last 2 versions getting realistic numbers has not really been an issue for me. All of my numbers have been well within league norms.

                          I have quite honestly not enjoyed Madden because the game bored me in the past couple of versions. On field was bland and franchise mode was worse than bland. Getting good numbers however hasn't been an issue for me since like Madden 09.
                          Agreed. In my Madden 11 Franchise, I play with sliders and the only thing that is a struggle often is getting the AI running the ball well, but they still have a big game here and there on me (this example is not one of them lol)

                          QB A: 22/42. 305 Yards, 2 TDs, 0 INT
                          QB B: 22/44, 306 Yards, 3 TDs, 0 INT

                          HB A1 and A2 (I split carries): 19 carries, 133 Yards, 1 TD (a 49 yard TD)
                          HB B: 10 carries, 21 yards (although this same running back went for over 100 yards the last two times I played against this team)

                          Leading Tackler for Team A: 6 tackles
                          Team B: 7 tackles
                          Usually each team has someone near double digit tackles though.

                          Total Yards (including returns): 677 - 664

                          3rd Down: 5/13 - 4/13

                          Time of Possession (I play on 14 minute quarters with accelerated clock): 33:37 - 22:23

                          The one thing I can't get realistic at all is penalties with only 2 penalties in this game, but I usually get somewhere around 6 or 7 penalties between the two teams per game.
                          NFL: Bills
                          NBA: Bucks
                          MLB: Cubs
                          NCAA: Syracuse
                          Soccer: USMNT/DC United

                          PSN: ButMyT-GunDont

                          Comment

                          • bucky60
                            Banned
                            • Jan 2008
                            • 3288

                            #898
                            Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                            Originally posted by Lakers 24/7
                            It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

                            Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

                            On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
                            Totally agree.

                            Comment

                            • spit_bubble
                              MVP
                              • Nov 2004
                              • 3292

                              #899
                              Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                              Four games in... Really liking the feel of the game...

                              My Madden skills are atrocious, and it took me a bit to get a grip on everything, but I'm now demolishing the CPU on the default settings...

                              I'm not really seeing anything that stands out as a glaring issue just yet... Maybe I'm not looking hard enough...

                              So far it's been a pleasant surprise...



                              I don't know... It's a demo... Whaddya want from me?
                              All ties severed...

                              Comment

                              • bkrich83
                                Has Been
                                • Jul 2002
                                • 71574

                                #900
                                Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)

                                Originally posted by Lakers 24/7
                                It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.

                                Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?

                                On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.
                                First the depiction of real life is really different for everyone, and second, the moment you put a controller in a users hand and give them control of the game 9 times out of 10 most of the "realism" goes out the window.

                                Everyone's perception of reality is different. There are a ton of guys here who proclaim themselves to be football "experts" yet really only have a rudimentary knowledge of the game. Sliders are needed to tailor the game to each persons version of reality.
                                Tracking my NCAA Coach Career

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