Since franchise mode was such a chore last year, I played basically two single seasons. One with the Lions and one with the Chargers. Both with signicantly different numbers and results, but both well with in the norms of how those teams played.
Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Since franchise mode was such a chore last year, I played basically two single seasons. One with the Lions and one with the Chargers. Both with signicantly different numbers and results, but both well with in the norms of how those teams played. -
It's easy. Depict what would happen in real life, period. Don't cater to anyone, simply setup the game whereas it's a realistic replication.
Personally I hate sliders, I just want to play the game, the responsibility shouldn't be on me to program it. The few times I have adjusted sliders it feels like I'm cheating. Secondly, I don't have the data to program the game accordingly, I don't know the % of drops that every WR should have. I don't know the speed differences between each player. EA has all of this data and research available to them, so why shouldn't they be the ones to get it right?
On top of that, for those who only play online you have to stick with the default settings, so adjusting sliders isn't even an option. I guess now with online communities that changes. But, honestly everyone is going to have a different opinion on how THEY THINK the game should be played. Where it shouldn't even be up for discussion, there should be one way, a sim style that properly depicts the game. For added options throw in an arcade setting to please those who aren't hardcore. The whole slider thing has always been a huge downfall for sports gaming IMO and gives devs an excuse not to nail everything correctly. When they don't, sliders is a cop-out that the fans use.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
I played around with sliders in NBA 2k11 for about 3 months before I finally got the game to play how I wanted to start my official Association and it didn't bother me. That is what sliders are there for, so everyone can tweak the game exactly to their liking.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
I'm not totally against sliders, but I think a problem with them is tweaking a slider for one thing will also effect X number of other things in the game. So you want to adjust one part of the game and end up adjusting parts you don't want to.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
First the depiction of real life is really different for everyone, and second, the moment you put a controller in a users hand and give them control of the game 9 times out of 10 most of the "realism" goes out the window.
Everyone's perception of reality is different. There are a ton of guys here who proclaim themselves to be football "experts" yet really only have a rudimentary knowledge of the game. Sliders are needed to tailor the game to each persons version of reality.
To an extent, but there's enough statistical information out there to make the game accurate out of the box. I just like to see a standard though, especially for online play. Stats don't lie if analyzed correctly.
As long as there are communities where the speed differences, dline, and LB coverage isn't nerfed, I'll be happy. Though I'm still not too enthused about sliders being introduced online.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
I do tweaks in very small increments and I usually get what I want fairly fast. In my experience user play style and play calling style affects things like raw statistics more than anything.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
To an extent, but there's enough statistical information out there to make the game accurate out of the box. I just like to see a standard though, especially for online play. Stats don't lie if analyzed correctly.
As long as there are communities where the speed differences, dline, and LB coverage isn't nerfed, I'll be happy. But, I'm still not too enthused about sliders being introduced online.
For example I was playing online the other day, and I was flushed from the pocket, I had no real play so I threw the ball away. The guy I was playing said "wow, that's the first time anyone has ever done that" Now honestly what percentage of most players do you think would have attempted to force a pass down the field? 95%, 100%? 3 or 4 plays like that, and stats certainly are out of whack.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Sliders are nothing more than an evolution of difficulty setting. I prefer the granular level as opposed to just easy, normal, and hard. If I excel at passing and suck at running (not the base, btw), then I can adjust those as needed to give myself a better experience.
This is why I feel like it's a cheat in a way. If someone is bad at a certain aspect, why should they make it easier, instead of trying to get better. I don't get it, but to each his own.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
If you think the game should play 100% SIM out the box then you might want to send a email to EA because as far as my knowledge I've not seen a sports game accomplish that feat.
The closest might have been NBA 2K11 in recent years but even that game required some tweaks or else FG% were off the charts
Then again even with sliders all sports games will still have flaws because at the end of day it's a video game right?NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
Overall, I'm indifferent. It just doesn't seem that great to me.
Pros
-graphics
-presentation
-player likeness
Cons
-same gameplay as ncaa with little variation
-sliding
-default speed is fast
-default sliders are too easy
-players bouncing off of each other easily (although not sucking into each other)
-i can't really tell the difference between an elite player and a marginal player. maybe it's the default sliders.Comment
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
I have no idea what they were. I sold the game in December. They weren't super drastic.
I find stats get skewed as well, because of the way people call games and play the game. People tend to call a much more aggressive game and force a lot more throws down the field,, which will certainly affect things like YPC, YPA, INT's, CMP%.
I play the game like I coached and I was taught to play. Depending on score and time, on a 3rd and 15 on my 25, I might call a draw or a screen, and then punt and play field position. Or if I do look for a first down, and the plays not there, I checkdown and live to play another day. Just an example, but I find most people call plays and play the game in a way that's going to to nothing but skew stats if you are looking to stay within NFL norms.
Point is, just like with sliders, what is perfect for one person may be complete different for another person. Everybody's just has to basically figure out what's best for them.My 2K17 Boston Celtics MyLeague
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Re: Madden NFL 12 Demo Available Now, Post Impressions Here (360, PS3)
It seems like people want it both ways here.Comment
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