Not enough pressure from DE's, too much pressure from DT's
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Re: Not enough pressure from DE's, too much pressure from DT's
Why in the world are coaching schemes not available in offline play now modes?"A man can only be beaten in two ways: if he gives up, or if he dies."Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Just counting the amount of sacks is not an accurate way to gauge this issue.
The DEs/DTs could be getting constant pressure, but the QB gets rid of the ball before they get there.
Or the DEs/DTs could be getting constant pressure, but your blitzers reach the QB before they get there.
Or you might have your gameplay sliders set up where pass rush is toned down, so they are controlled, but then you dont get much pressure from the edge, unless you run exotic blitzes.
Stats are not accurate measure for this issue with all the variables involved. I never said the issue was amount of sacks, its the pressure.
EDIT: More variables to add, many times the CPU QB evades the first defender, and gets sacked by the 2nd.
And many times the pressure forces the CPU QB to move in the pocket, and he runs into another defender.
Too many variables to just gauge with sack totals.
My Passblock slider is 5 for both hum/cpu.
My passrush slider is 50 for both.
I control the DT (Hampton, his backup) or in nickel, I control Aaron Smith a DE.
It's probably my way of playing but I very rarely get pressure with the DT/DE that I'm controlling. Many times, the OLB generates pressure, forcing the QB to leave the pocket, at which time he gets slammed by the other OLB, or the MLB steps up to fill the gap.
I'm using dfos' sliders, but my coaching scheme is a little different. I see the right people making tackles, making sacks and that makes it enjoyable. I am able to step up in the pocket (something I'm making a conscious effort to do, instead of dropping 10 yards every play) because of the outside pressure. Sometimes I step right into a blitzing MLB from the CPU.
You'll have thatComment
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Re: Not enough pressure from DE's, too much pressure from DT's
I believe that with a 3-4 defense its very hard to gauge this issue, because of the amount of blitzing that is involved.
If you run blitzes that overload a side, the OLB becomes unblocked. But my point is that there isnt enough pressure from the edge when blitzing isnt heavily involved, unless its accompanied by heavy pressure from the interior.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Doing some more testing on this, its very easy to get OLB sacks when you blitz more men than the defense can block (6 defenders or more). One of the OLB is unblocked every time, the OL always try to pick up the inside rushers. It doesnt matter what you do with any sliders, you will get these results every time.
That however is not the point of this thread at all. The issue is when defenders are being blocked, the pressure from edge is not strong enough, and is too strong from interior. Thats why this is mostly an issue with 4-3 defense and no blitzing.
The only way anyone running a 3-4 defense can notice this issue is if you never blitz more than 5 defenders. So pretty much any 3-4 defense sack totals are irrelevant to this issue.Last edited by GameTape; 12-18-2011, 12:23 PM.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Where do you have the threshold at?Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Doing some more testing on this, its very easy to get OLB sacks when you blitz more men than the defense can block (6 defenders or more). One of the OLB is unblocked every time, the OL always try to pick up the inside rushers. It doesnt matter what you do with any sliders, you will get these results every time.
That however is not the point of this thread at all. The issue is when defenders are being blocked, the pressure from edge is not strong enough, and is too strong from interior. Thats why this is mostly an issue with 4-3 defense and no blitzing.
The only way anyone running a 3-4 defense can notice this issue is if you never blitz more than 5 defenders. So pretty much any 3-4 defense sack totals are irrelevant to this issue.
Whole object of the game is to get an advantage, whether it be in coverage, or in a blitz design.
You're saying if you have a STUD DE (Julius Peppers for example) that he should be able to generate more pressure from a 1v1 scenario. You're right. Change his priority to 100/2 (Pass rushing), and put the OT's priority at 50/1. If you have a pass block of 5-10, and a pass rush of 60 (which you need), you'll see Peppers destroy that OT if he's not capable.
But if you are facing good OT's, you have to bring pressure, or else you won't generate any pass rush with 4.Last edited by pdiehm; 12-18-2011, 03:20 PM.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Im not just saying DE should pass rush better, i could easily raise pass rushing slider for that. Im also saying DT pass rush is too strong.
If you get DE to pass rush better, you also get DT busting through. Thats the problem. Edge rush should be stronger than interior rush.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Im not just saying DE should pass rush better, i could easily raise pass rushing slider for that. Im also saying DT pass rush is too strong.
If you get DE to pass rush better, you also get DT busting through. Thats the problem. Edge rush should be stronger than interior rush.
The DE's (we're talking 4-3 here) should be 100/2 (I think it's 2 for pass rushing).Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
You change the DT's priority from pass rush (which is what it is default) to 1 which is equal pass/run or 0 which is full run stopping. Lower the DT's priority to 50/0-1 and you'll not see much DT pressure at all in terms of a pass rush, which will allow the QB's to step up into the pocket and out of the OLB/DE's pass rush harm.
The DE's (we're talking 4-3 here) should be 100/2 (I think it's 2 for pass rushing).Last edited by GameTape; 12-18-2011, 03:39 PM.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
You have to change the priority of the DT from 100/2 to 100/1.
That takes the DT from pass rush mode to more of a run stopper, with the occasional pass rush success.
DE's should be 100/2 in 4-3, OLB's should be 100/2 in 3-4, and DE's 100/1.
I have my defensive priorities as follows:
DT: 100/1(should be 50 or so imo)
DE: 100/1( 50 or so for 3-4 teams)
OLB: 100/2
MLB: 100/1
CB: 0/2
S: 0/1
I played the last 11 or 12 games of a season with that, and all of the playoffs. My OLB (Woodley led my team in sacks with 15.5) (Harrison had 13.5). My DT/DE had a combined 7 sacks, and James Farrior led the team with 139 tackles. As a team, I led the league with 49.5 sacks (3 per game)
I have the OL priority as:
OT: 50/1
OG: 100/1
C: 100/1
TE: 0/1
WR: 0/1
HB: 0/1
FB: 0/0
QB: 100/1
I've been getting great numbers, right people with sacks, right people with tackles. The next key for me is playing with the aggression because since I do not switch players on defense (I control a Dt and do not switch), at low aggression the CPU controlled players do not play the pass game well. At 50 aggression they play it pretty well. At 100 they play it insanely well.
Point is, with my set up, my MLB & Safety lead my team in tackles. My OLB's lead the team in sacks. In a 3-4, that's how it should be.
I've already tried to help Gametape out. He's stuck on its all broken and nothing can fix this attitude.
I notice when you control the Dt or NT when you highlight the RB or even maybe the FB, and you stay on the Dt, the CPU will try to double him w/ the C and G more often.
It's helped my MLB lead the league in total tackles with like 163 total tackles.
Also my edge guys usually do there thing out on the perimeter.
So yes, a lot of variables play into DEs/OLBs getting pressure.
Madden still has flaws but some have already found solutions to improve/fix a lot of them.
I remember Playmakers didn't belive Pancakes were attainable in played games.
But, he never attempted to get them either.
I am getting 2 per gm now w/ my latest sliders now haha, very attainable if you ask me.
Now I agree Madden has flaws, @ default settings more so.
That's why others, as well as me have modded Madden to our likeing.
Sorry online doesn't give you these solutions/settings and until then online franchise will suffer imo.Last edited by dfos81; 12-18-2011, 03:31 PM.Comment
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Re: Not enough pressure from DE's, too much pressure from DT's
Well I don't know what else to tell you. I have my threshold on 0 and all I do is spread my Dline out and J.Tuck gets most of my sacks with a regular 4 man rush.. There isn't any point for me to go back and forth with you about it like everyone else is but those are my results..Comment
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