Madden 13: Buy or No Buy

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • bucky60
    Banned
    • Jan 2008
    • 3288

    #196
    Re: Madden 13: Buy or No Buy

    Originally posted by bichettehappens
    Why continue building on a mode that is bland and out-dated, that many on this site have been complaining about for years? Why continue polishing a turd?
    What? I expect them to not create a turd in the first place (next gen) and to stop removing features. Enhance what you have to be much more in depth, keep the customization/openness w/o losing features? By now, 7+ years later, we would have had CC+++++. Knowing that last years development was going to be thrown away, it was WASTED DEVELOPMENT TIME.

    Originally posted by bichettehappens
    If EA had added full editing capabilities and multi-team control in CCM this year, would we still be having this discussion? Would you have preferred that they had built on franchise mode of old instead?
    Don't take out any of the other features that were lost (NCAA Import etc), and not many are saying anything. In fact, this here actually answers your first question. If features aren't taken out, then CC IS an enhancement of the previous franchise. W/O all the wasted development time (last year franchise, PROTAK, etc) that was just ripped out later, we would have CC+++++++ by now.

    Originally posted by bichettehappens
    You can only keep sinking money, time, and effort into a 1994 Plymouth Acclaim for so long before it's time to upgrade to a newer car.
    If you sink the right kind of time into a 1994 Plymouth, you could end up with a 2012 Porsche.

    Originally posted by bichettehappens
    but perhaps we just see things differently.
    Yeah, I see all the wasted time and lost features. Again, we should have CC++++++ by now. By now we should have the 2012 Porsche. I don't know why you are trying to use cars as a way to try and justify the past years of wasted development time and effort.

    Originally posted by bichettehappens
    I believe CCM is finally a step towards a much deeper and more immersive franchise mode
    I believe it very much could be and expect it to be. That's not an excuse for all the wasted development time of previous years that could have gone into getting HC like features in Madden much earlier than 2012 W/O LOSING SIGNIFICANT FEATURES.

    Originally posted by bichettehappens
    , and am hopeful that they stick with it and continue building on it by adding in features that finally work properly.
    That's been my hope this entire console cycle.

    Originally posted by bichettehappens
    I understand being disappointed that the car doesn't even have a CD player or iPhone jack,
    No, it's the car coming with no wheels. Because, the way some people played franchise for many years, with there buddy's and kids, and even by themselves, they no longer can do. For them the WHEELS are missing.

    Stop with the mindlessly stupid car analogies. Last year was almost completely wasted development time that they knew they were going to just throw away. That effort could have been put into something that was going to stick around. Same with so many other "foundation laying" on this console that no longer exists.

    Why do you keep trying to focus on people "NOT wanting CC" as the issue when it's not the real issue? I think people just don't want to lose significant features AGAIN.
    Last edited by bucky60; 06-17-2012, 04:33 PM.

    Comment

    • bichettehappens
      MVP
      • Jun 2010
      • 2547

      #197
      Re: Madden 13: Buy or No Buy

      Complaining about wasted development time from years past is crying over spilled milk. I'm not going to argue hypotheticals with you, my whole intention of that question was because you said you expected them to continue building upon the turd (whether or not the turd should have existed in the first place is irrelevant), and I was curious if that feeling was also meant to say that we should have continued on that path in lieu of CC in general (whether this year with features removed, or in the future with features put back in). Anyways, we disagree about things and we can leave it at that and stop derailing the thread from its initial purpose.

      Comment

      • bucky60
        Banned
        • Jan 2008
        • 3288

        #198
        Re: Madden 13: Buy or No Buy

        Originally posted by bichettehappens
        Ok I think I misunderstood what you were saying in the part I quoted then. I thought you were holding the fact that they paid for the license against them, but now it seems you were saying you hold what they've done since then (or lack thereof) against them rather than the actual purchase itself. My mistake.
        I hold it against them for pushing for it in the first place because of the way things have gone with Madden on this console. If they would have put out a much better product throughout the years I wouldn't care about the license. So, it really is true, "you hold what they've done since then (or lack thereof) against them rather than the actual purchase itself."

        I'm not at all against CC (unless it handcuffs any one of the previously separated modes, or handcuffs any "sub mode" in the future). I'm really against the removal of features that has happened this entire gen cycle.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #199
          Re: Madden 13: Buy or No Buy

          Originally posted by bichettehappens
          Complaining about wasted development time from years past is crying over spilled milk. I'm not going to argue hypotheticals with you, my whole intention of that question was because you said you expected them to continue building upon the turd and I was curious if that feeling was also meant to say that we should have continued on that path in lieu of CC in general (whether this year with features removed, or in the future with features put back in). Anyways, we disagree about things and we can leave it at that and stop derailing the thread from its initial purpose.
          Well, I never said EA/Tib should not go down the path of CC. Just don't remove features AGAIN. I said last years improvements were wasted time since they knew they were going to throw it out the next year. I'm not against CC.

          And that green user name guy asked something to stop. Not sure if it's us or the license stuff.

          Comment

          • moneal2001
            Pro
            • Jul 2003
            • 835

            #200
            Re: Madden 13: Buy or No Buy

            licence stuff i believe bucky

            Comment

            • bichettehappens
              MVP
              • Jun 2010
              • 2547

              #201
              Re: Madden 13: Buy or No Buy

              Originally posted by bucky60
              Well, I never said EA/Tib should not go down the path of CC. Just don't remove features AGAIN. I said last years improvements were wasted time since they knew they were going to throw it out the next year. I'm not against CC.

              And that green user name guy asked something to stop. Not sure if it's us or the license stuff.
              It was the license stuff, but our discussion has started trailing off topic a tad too.

              I agree about the removal of features though. There are things I enjoyed doing that I won't be able to do this year, and am just hopeful those options will return next year. In the meantime, I will purchase Madden 13 and all indications seem to point to me enjoying it more than I have any other Madden game. It's unfortunate that the removals have lead others to feel differently this year.

              Comment

              • Franchise408
                Banned
                • Feb 2010
                • 1888

                #202
                Re: Madden 13: Buy or No Buy

                Double post - apologies.
                Last edited by Franchise408; 06-17-2012, 04:58 PM.

                Comment

                • Franchise408
                  Banned
                  • Feb 2010
                  • 1888

                  #203
                  Re: Madden 13: Buy or No Buy

                  Well to get off of the exclusive license and back on topic (my bad for getting wound up about the license business), I believe CC andd its features, or lack thereof, are directly related to the "will you / won't you" buy topic:

                  Why was Franchise Mode a "turd"?

                  I think even the most die hard 2K fanboys have to admit Madden has always had a deeper franchise mode. In fact, during the NFL 2K run I -still- bought Madden first every year (except the 2005 cycle when I realized Madden wasn't what I wanted) in hopes that I could swallow it, because its franchise mode was so much deeper with features.

                  Madden's gameplay never impressed, still doesn't, but if there's one thing it did right, it was franchise mode features.

                  Why exactly was franchise mode - a staple in any and every sports game ever for the past decade, a "turd" that had to be scrapped instead of built upon?

                  I like some of the additions, such as CPU initiated trades (another "standard" in 2K5 that Madden is just now barely catching up to), but why did they have to go and reinvent the wheel, remove player editing, and custom playbooks (more NFL 2K5 standards that Madden is removing)? They've removed these features, added a lame RPG based progression system, and basically taken away any kind of freedom and control that we ever had.

                  I wasn't as big on editing as others, and I never did 32 team franchises, but why take that away? Why take away the option for same console multiplayer franchises? Wait - I can answer that one: $$$ make people buy more copies.

                  I can no longer build my team in my vision - I can no longer implement my own schemes and philosophies because I can't use custom playbooks. Why was this removed??? I can no longer customize my team by issuing my own jersey numbers, now as a 49ers player, I will have to deal with random players having retired #'s of some of my favorite players ever like 16, 8, 80, and 42. Keeping true to retired #'s is very important to me. Why was this removed???

                  I don't buy the "we ran out of time" excuse, it is an easy, go to cop out excuse. They could have added these if they really wanted to. They chose not to, and now we're left out.

                  And all for what? Cuz franchise mode was a turd? But why was franchise mode a "turd" that couldn't be fixed with further focus and investment?

                  Well, maybe if EA / Tiburon actually cared about franchise gamers the past few years instead of catering to multiplayer, online, and touney gamers, franchise would have gotten the proper attention and not been considered a "turd"

                  Comment

                  • Bigmac612
                    Rookie
                    • Dec 2003
                    • 332

                    #204
                    Originally posted by CRMosier_LM
                    Call it what you want... It's the same thing each year with the same folks. They wait and look for reasons to bring down the game and others and why the other game is better (which it certainly isnt). Some of the same folks screaming for physics... Well as soon as it was announced the answer was "well so and so had it 5 years ago" even though that's all that game had.

                    All in all, over the last 5 years we have had a more complete game every year in Madden (everything considered) than we have ever had. Some want to only look at the negative, some want to only look at the positive. What should be going on is everyone step back and look at the game as a whole and decide. If you can do that and say it is/isn't worth the money... Then so be it.

                    Sent from my ADR6400L using Tapatalk 2
                    I have a problem with you calling things "certain" and trying to definitively tell me which was better than the other...when it really is a matter of opinion...To me 2K had RTP, halftime postgame shows, weekly sportscenter shows..incredible AI, weekly scouting of your opponent...actual sidelines, a fully working functional challenge system, chain gang...that wasnt determined by a cut scene angle lol, custom stadium music, editing draft classes,..Trey Wingo commenting on free agent signings and draft results..along with Mel Kiper...Chris Berman..they were the first to fully implement the ESPN license to represent their actual broadcast packages in every sports title they had and this was in 2004...please dont tell me that that game only had "one thing" goin for it....thats ludacris

                    Majority of the ppl who complain about this issue on editing have been respectful and have not try to discredit the others who might enjoy this mode...ive seen alot of the ppl who or either "online" or "dont use editing features" come at our throats like we are stupid for even having a big issue with this...well this big for us...maybe not to you, but for us..and we should have the right to express that without being ridiculed or having someone press their definitives on to us...mostly everything madden has advertised to us the past 8yrs have came out broken or scrapped the next...why should we believe this year should be any diff??

                    Just as much as you say there are gonna be EA/Madden haters who are gonna find every reason to hate the game each year...

                    there are also gonna be EA/Madden fanboys who are gonna find ways to like and praise the game even when its obviously sucks...period

                    Sent from my PC36100 using Tapatalk
                    Last edited by Bigmac612; 06-17-2012, 05:21 PM.

                    Comment

                    • bichettehappens
                      MVP
                      • Jun 2010
                      • 2547

                      #205
                      Re: Madden 13: Buy or No Buy

                      @ Franchise408 - It was a "turd" due to the lifelessness and lack of immersion outside of a gamer's imagination, coupled with the many broken functions within the mode.

                      If I hadn't documented my Madden franchise experiences in the dynasty section on this board and created my own storylines for it, I would have never maintained interest. I've been primarily an offline franchise guy my entire gaming career, it wasn't until M12 that I finally joined an online franchise, but the franchise mode has been considerably bland at its core on current gen.

                      Madden franchise mode from last gen, especially for it's time, was definitely not a turd. Next gen is a different story. There was no life in the mode whatsoever and so many of the aspects were broken.

                      This year, they focused on giving the franchise experience some much needed life and personality (both through the story aspects like the Twitter and news feeds, as well as team-specific overalls and schemes), as well as apparently a new mantra that they won't add features until they work correctly. Granted, we'll see whether or not the features that are in now work the way their intended in just a couple months, but in principle it's a move in the right direction. The XP system, together with the other changes, I think will make everyone's CC experience different. In the past, there was no mystery when it came to who the stars were going to be 3 years in. 3-4 teams were drafting 4-3 DEs to play DE. There was a lot wrong with the mode that it appears they're intent on fixing with this new direction. Hopefully this years casualties (imports, fantasy draft, and so on) will return soon and continue the trend of fixing problems of the past - assuming the problems said to be fixed this year are actually fixed.

                      Comment

                      • Franchise408
                        Banned
                        • Feb 2010
                        • 1888

                        #206
                        Re: Madden 13: Buy or No Buy

                        Meh, I don't see Twitter feeds as any sort of meaningful addition, and RPG like XP progression I feel is a horrible idea.

                        Comment

                        • JaymeeAwesome
                          Dynasty Guru
                          • Jan 2005
                          • 4152

                          #207
                          Originally posted by kehlis
                          Guys lets not have this discussion again please. I appreciate the mature responses so far but not only has this discussion been beaten to death, it is also derailing the thread.
                          I agree. Get back on topic.
                          -

                          Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

                          Madden 15 Dynasty: The NFL Reborn...

                          Comment

                          • StanleyStutters
                            Rookie
                            • Jun 2012
                            • 321

                            #208
                            Re: Madden 13: Buy or No Buy

                            Originally posted by Franchise408
                            Meh, I don't see Twitter feeds as any sort of meaningful addition, and RPG like XP progression I feel is a horrible idea.
                            Twitter feeds aren't going to do much to improve the game, but I like those types of things. They're fun to joke about while playing the game, though since I'll be playing alone this year I probably won't be cracking jokes to myself.

                            I think the XP progression could work out really well. I would rather they gave you general XP (in coach mode) that could be spread to any player instead of each player having their own amount, but it still looks good IMO.

                            Comment

                            • StrawHat Patriot
                              Banned
                              • Apr 2012
                              • 876

                              #209
                              Re: Madden 13: Buy or No Buy

                              Originally posted by StanleyStutters
                              Twitter feeds aren't going to do much to improve the game, but I like those types of things. They're fun to joke about while playing the game, though since I'll be playing alone this year I probably won't be cracking jokes to myself.

                              I think the XP progression could work out really well. I would rather they gave you general XP (in coach mode) that could be spread to any player instead of each player having their own amount, but it still looks good IMO.
                              The twitter feed would have worked better with the inclusion of a newspaper and an improved Extra point, both of which were in past Maddens.

                              They still don't have ticker

                              Comment

                              • Aftershock9958
                                Rookie
                                • Jan 2012
                                • 289

                                #210
                                Re: Madden 13: Buy or No Buy

                                Originally posted by StrawHat Patriot
                                The twitter feed would have worked better with the inclusion of a newspaper and an improved Extra point, both of which were in past Maddens.

                                They still don't have ticker
                                There was a thread about a ticker maybe a week or so ago, there is supposed to be one. So far no one knows what will be on it though.

                                Comment

                                Working...