celg, thanks man for the sliders. Trying them out but are madden's difficulty levels based on how high the user sliders are? I'm new to sliders in Madden and I'm unsure if this is how it works since on all-pro everything is set to 50 on the user side.
My Madden 12 sliders that prove the game is solid
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Re: My Madden 12 sliders that prove the game is solid
celg, thanks man for the sliders. Trying them out but are madden's difficulty levels based on how high the user sliders are? I'm new to sliders in Madden and I'm unsure if this is how it works since on all-pro everything is set to 50 on the user side.My Teams:
NBA: Miami Heat
NFL: New Orleans Saints
MLB: New York Yankees
SOCCER: Real Madrid/ Man United -
Re: My Madden 12 sliders that prove the game is solid
I'm playing on very slow speed. When i play on slow, when i start to run, the back takes off too soon, i can't even notice the acceleration. Now, i just have to think about Kick/Punt return. The players don't block well. They come to protect the returner, but when the returner catches the ball, the blockers just run to the sides and let the poor returner suffer...
I know what u mean on the kick returns. That is a glitch with returns. It happens some of the time. Forth most part , at 62 the blockers perform pretty intelligent from what I've seen.Comment
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Re: My Madden 12 sliders that prove the game is solid
So if I had to do the math on all madden the user side is at 25 and the CPU is at 50. 50-25= a difference of 25. With mine the CPU is @ 100 and the user is 62. 100-62= 38 there is a greater difference in my sliders, but because the numbers are higher ,there is less BS due to guys moving in herky jerky ways.
You lose on all madden because your guys act dumb, not because of superior skill by the CPU side.Comment
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Re: My Madden 12 sliders that prove the game is solid
Great sliders dude, finding it a bit easy to run w/ Forte, I'll play a few more games and report back.
First game: Bears (Me) vs Packers (CPU)= 27-7 Bears win
Second game: 17-3 (Bears) me Matt Forte 17 for 89 yards 5 sacks for the Bears...
Third game: 13-10 (Packers) CPU Matt Forte 12 for 110 yardsLast edited by TheSportzGuru; 08-17-2011, 11:10 PM.Comment
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Re: My Madden 12 sliders that prove the game is solid
Thanks celg, I just tried them out and the game felt...right. I'm looking forward to your future tweaks and edits as it has made this game ALOT more enjoyable for me.My Teams:
NBA: Miami Heat
NFL: New Orleans Saints
MLB: New York Yankees
SOCCER: Real Madrid/ Man UnitedComment
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Re: My Madden 12 sliders that prove the game is solid
Passing is too easy with these sliders.. what would you do to make coverage tighter without seeming cheap since the cpu is already maxed out at 100? Reaction time seems decent.. but they play way to loose on man coverage.Comment
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Why the demo doest play like this on default settings is puzzling. Just got done with a few games with this set and it is amazing how much more enjoyable it was. It feels like a good starting point to reduce the user ratings to make it more challenging. Nicely done.
Sent from my PC36100 using TapatalkComment
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Re: My Madden 12 sliders that prove the game is solid
If that seems too easy for you start to to lower wr ability to 55.
Good luckComment
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Re: My Madden 12 sliders that prove the game is solid
Celg. I get on here every year around this time hoping to find something on the slider aspect of the game that makes Madden enjoyable for me.
In all honesty, the last few years, sliders have not been easy to set and be happy with. NCAA football's 2011 sliders were much better in my eyes, and a lot easier to set. Your sliders, not only make the game competetive, but fun.
I haven't had this much fun playing Madden since the first game came out on new gen, and that was more from a graphical point. The gameplay itself obviously had flaws.
This slider set makes Madden so awesome, I cannot put it down. My wife was falling asleep on the couch behind me last night and I was ready for 4 or 5 more games haha.
So far in testing I made minor tweaks after one game, but haven't adjusted them since. I found human run blocking to be too hard at 55, too easy on 60, then found a happy balance or medium at 57. Sometimes you need to find the range within the range, that specific spot that plays just right for you as a user.
I also adjusted the human run reaction time to 50 as the cpu wasn't gaining anything on the ground, but now it's perfect.
I play with injuries on 60 and it seems a good amount are had, enough to impact the game like the nfl, but not enough to where your team is all in the hospital after the game haha.
I like speed threshold at 80 so there is minimal differential, but just enough for seperation.
Your sliders with slight adjustments per user work amazing man. Mad props to you in figuring this out so early. Thanks so much for making Madden enjoyable for me again. You have no idea how long I've been waiting to have a fun game of Madden.
JasonLast edited by jdefreitas; 08-18-2011, 09:04 AM.Jason and Cole's Madden 2013 Offline CCM All-Madden Sliders:
http://www.operationsports.com/forum...n-sliders.htmlComment
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Re: My Madden 12 sliders that prove the game is solid
Hey Jason, thanks for the props. I'm glad you guys are enjoying the game. You are so right, find that happy medium within the slider set that works best for you. But you have the right idea.
Good luckLast edited by celg35; 08-18-2011, 12:53 PM.Comment
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Re: My Madden 12 sliders that prove the game is solid
So would just tweak the areas that u are finding too easy.
Good luckComment
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Re: Madden 12 sliders that prove the game is solid
Here are some things I noticed on the default settings on all- pro.
1. Qb's ran wild without any resistance up to 5 or 10 yards down field.
2. Receivers ran out routes and would just stop and not make an intelligent move when the the ball was in the air. ( this also happened on screen plays as well.)
3. Run blocking had guys going up field and not make an intelligent block on the closest guy.
4. Pass blocking had guys just plain out whiffing on their assignment. Also, backs would ignore free linebackers on pass plays and not even attempt to come back and cut block them.
5. D-line getting pancaked on one on one blocking.
6. Cb's getting burned on long balls because their movements were herky-jerky at the point of impact.
7.kick and punt return blocking was not intelligent.
With sliders at 100 for the CPU and 65 for the user, these issues have been resolved.
6.
let's assume the default at 50 made players play to their ratings. (You could argue they dont' but I believe that's the dev's intention). We will deal with QB acc first. You ahve a range of say 50-99 on QB acc. When you raise the sliders say to 75 now....the guys around 50 acc will improve. The guys in the 90's really can't improve much if at all so they stay about the same.(btw someone has to show me the difference between a QB wih 92 acc vs 99 acc). You move it to 100 and now everyone has QB acc much higher than they started, if they were low....and about the same if they were high. ERgo, Manning and Brady will play the same as Gostowski and Grossman and Moe, Larry and Curly for that matter. See the problem there?
I always do the opposite. Not completing enough passes? Lower the cpu coverage don't up the human acc. To hard to run...lower the cpu rush D, not the human run block etc......If anything, lowering the sliders accentuates the differences in players, which we want (although not to a ridiculous level)."I'd rather lose to the cpu with realistic stats than win with ridiculous stats."
If interested these are my Madden 12 sliders: http://www.operationsports.com/forum...dden-12-a.htmlComment
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Re: Madden 12 sliders that prove the game is solid
Here is my problem with this...cpu sliders at 100...could work you are sounding like jarrod. But in theory if everything is this high you get no differentiation between players. I may be wrong but I was under the impression it worked like this:
let's assume the default at 50 made players play to their ratings. (You could argue they dont' but I believe that's the dev's intention). We will deal with QB acc first. You ahve a range of say 50-99 on QB acc. When you raise the sliders say to 75 now....the guys around 50 acc will improve. The guys in the 90's really can't improve much if at all so they stay about the same.(btw someone has to show me the difference between a QB wih 92 acc vs 99 acc). You move it to 100 and now everyone has QB acc much higher than they started, if they were low....and about the same if they were high. ERgo, Manning and Brady will play the same as Gostowski and Grossman and Moe, Larry and Curly for that matter. See the problem there?
I always do the opposite. Not completing enough passes? Lower the cpu coverage don't up the human acc. To hard to run...lower the cpu rush D, not the human run block etc......If anything, lowering the sliders accentuates the differences in players, which we want (although not to a ridiculous level).Comment
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