NHL 2K8 Editor (Snowdrift)

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  • WWEDX2007
    Rookie
    • Jan 2015
    • 465

    #136
    Re: NHL 2K8 Editor (Snowdrift)

    Originally posted by tinpanalley
    I hope he's working on "time off from modding".
    You joke, but truthfully it's hard to stay away from this stuff.

    I've bought a new console and numerous new games. but it hasn't deterred me from staying on schedule with ESPN NHL 2K5.

    Now take my passion and quadruple it, that's Snowdrift.
    Fandom:
    NHL - Vancouver Canucks (since 2011)
    NFL - Green Bay Packers (since 1998)
    NBA - Los Angeles Lakers (since 2004)
    MLB - New York Yankees (since 2004)
    NCAA - Michigan State Spartans (since 2004)
    UFL - Michigan Panthers (since 2023)

    Comment

    • tinpanalley
      MVP
      • Apr 2006
      • 3401

      #137
      Re: NHL 2K8 Editor (Snowdrift)

      Originally posted by WWEDX2007
      You joke, but truthfully it's hard to stay away from this stuff.

      I've bought a new console and numerous new games. but it hasn't deterred me from staying on schedule with ESPN NHL 2K5.

      Now take my passion and quadruple it, that's Snowdrift.
      Glad to hear it. But you guys deserve a break. Thats why I told you weeks ago, just take your time. Aim for early October.

      Comment

      • Jlnhlfan
        Rookie
        • Jul 2014
        • 363

        #138
        Re: NHL 2K8 Editor (Snowdrift)

        Problem is, I tried to open a Franchise save, but it said that it was an invalid file type.
        Last edited by Jlnhlfan; 08-23-2018, 08:42 PM. Reason: I found my USB drive.

        Comment

        • WWEDX2007
          Rookie
          • Jan 2015
          • 465

          #139
          Re: NHL 2K8 Editor (Snowdrift)

          Minor bug report: Hovering your mouse over the stat "PUK" (I assume it's Puck Handling) shows an empty box where a description should be.

          Also Snowdrift I have some interesting news to report, every attribute in NHL 2K8 is the same as ESPN NHL 2K5 except for in 2K5, Composure is called "Temperament". I could theoretically port your attributes over to my upcoming remade 2K5 rosters if I have your permission and if they work properly in-game.

          EDIT: Your attributes work properly with 1 side effect: players are 1 overall point higher than they should be, I'm gonna work on this a little and see if I can get satisfactory results. I would be grateful if I could use your attributes because the spreadsheet I used before isn't being updated anymore.
          Last edited by WWEDX2007; 11-25-2018, 06:04 PM.
          Fandom:
          NHL - Vancouver Canucks (since 2011)
          NFL - Green Bay Packers (since 1998)
          NBA - Los Angeles Lakers (since 2004)
          MLB - New York Yankees (since 2004)
          NCAA - Michigan State Spartans (since 2004)
          UFL - Michigan Panthers (since 2023)

          Comment

          • snowdrift
            Rookie
            • Nov 2016
            • 205

            #140
            Re: NHL 2K8 Editor (Snowdrift)

            Thanks for the bug report. Yes, it's puck handling / puck control.

            Originally posted by WWEDX2007
            I could theoretically port your attributes over to my upcoming remade 2K5 rosters if I have your permission and if they work properly in-game.
            Sure, go ahead. Just out of curiosity: can the players be imported automatically, or do you have to do it by hand?

            Originally posted by WWEDX2007
            players are 1 overall point higher than they should be
            If you just mean that 2K5 doesn't calculate overall rating the same way as 2K8, that shouldn't even matter, because I don't usually rate players based on a "target" overall rating. I just rate individual attributes. I only worry about overall ratings when they look way off.
            Last edited by snowdrift; 11-25-2018, 06:40 PM. Reason: Grammar.

            Comment

            • WWEDX2007
              Rookie
              • Jan 2015
              • 465

              #141
              Re: NHL 2K8 Editor (Snowdrift)

              Originally posted by snowdrift
              Thanks for the bug report. Yes, it's puck handling / puck control.



              Sure, go ahead. Just out of curiosity: can the players be imported automatically, or do you have to do it by hand?



              If you just mean that 2K5 doesn't calculate overall rating the same way as 2K8, that shouldn't even matter, because I don't usually rate players based on a "target" overall rating. I just rate individual attributes. I only worry about overall ratings when they look way off.
              I have to modify things by hand in the 2K5 editor, but I'm confident I might be able to straight up port your 2K8 rosters to 2K5 with what I've discovered. the only way it could be easier is if I could copy 2K8's attributes to the clipboard in 2K8's editor and have them automatically import in the proper spots in the 2K5 editor. I'm not sure if that would ever be possible so I'm just looking at them in the 2K8 editor and then setting it the same way in 2K5.

              Thank you for permission, because stats that were set for 2K will obviously work better in 2K than something set in EA NHL. with me having pictured all of the player faces in 2K5 likenesses are gonna be more accurate than ever + no more created skaters so no bugs. this will be ideal when it's finished.
              Fandom:
              NHL - Vancouver Canucks (since 2011)
              NFL - Green Bay Packers (since 1998)
              NBA - Los Angeles Lakers (since 2004)
              MLB - New York Yankees (since 2004)
              NCAA - Michigan State Spartans (since 2004)
              UFL - Michigan Panthers (since 2023)

              Comment

              • tinpanalley
                MVP
                • Apr 2006
                • 3401

                #142
                Re: NHL 2K8 Editor (Snowdrift)

                This is big news, guys. Thank you both so much for your dedication.

                Comment

                • WWEDX2007
                  Rookie
                  • Jan 2015
                  • 465

                  #143
                  Re: NHL 2K8 Editor (Snowdrift)

                  Another minor bug report: "SQU" (Squareness) for goaltenders also doesn't show the description for it when you hover over it.
                  Fandom:
                  NHL - Vancouver Canucks (since 2011)
                  NFL - Green Bay Packers (since 1998)
                  NBA - Los Angeles Lakers (since 2004)
                  MLB - New York Yankees (since 2004)
                  NCAA - Michigan State Spartans (since 2004)
                  UFL - Michigan Panthers (since 2023)

                  Comment

                  • snowdrift
                    Rookie
                    • Nov 2016
                    • 205

                    #144
                    Re: NHL 2K8 Editor (Snowdrift)

                    EDITOR UPDATE TO VERSION 0.16 (Nov 26, 2018)

                    I went and fixed the bugs that WWEDX2007 reported, and figured I may as well just release what I have while I'm at it. That way you will have a couple of other bug fixes that I made over the past few months...

                    BUG FIXES:
                    - Fixed a bug in which jersey-number edits were not saving.
                    - Fixed a bug in which the editor was miscalculating the length of the free agent list, resulting in free agents disappearing from the game without warning.
                    - Fixed column tooltips for the Puck Handling and Squareness attributes.

                    Comment

                    • WWEDX2007
                      Rookie
                      • Jan 2015
                      • 465

                      #145
                      Re: NHL 2K8 Editor (Snowdrift)

                      I'd like to report something not just about 2K8 but all 2K games from 2K6 onwards:

                      I'm currently messing around with NHL 2K6 PS2, and unlike ESPN NHL 2K5, I've discovered that the attribute/overall formula is identical to 2K8. (Right down to the in-game attribute editor having the same sorting as Snowdrift's editor) What does this mean? I would guess that 2K6-2K7 on Xbox/PS2/Xbox 360 and 2K8/2K9/2K10 on PS2 use the exact same attribute formula.
                      Fandom:
                      NHL - Vancouver Canucks (since 2011)
                      NFL - Green Bay Packers (since 1998)
                      NBA - Los Angeles Lakers (since 2004)
                      MLB - New York Yankees (since 2004)
                      NCAA - Michigan State Spartans (since 2004)
                      UFL - Michigan Panthers (since 2023)

                      Comment

                      • crusader
                        Rookie
                        • Aug 2004
                        • 49

                        #146
                        Re: NHL 2K8 Editor (Snowdrift)

                        Hey there guys, does anyone remember how to change the puck size in NHL 2K8?

                        Comment

                        • Jlnhlfan
                          Rookie
                          • Jul 2014
                          • 363

                          #147
                          Re: NHL 2K8 Editor (Snowdrift)

                          Originally posted by snowdrift
                          I created this NHL 2K8 save-file editor for my own use, but felt someone else might have use for it. So I put in loads of work to make it intuitive... there are still bugs to work out, but I feel it's good enough to share.

                          Remember to save often and to keep backups of your save files when using this editor. If you have questions, need help or find any bugs, post in this thread or message me.

                          Features for roster makers:

                          - Remove old player photos (it's automatic for Roster files).
                          - Change any player's head to any of the more than 450 3D models that exist in the game.
                          - Stop the commentators from calling players by the wrong names.
                          - Add or remove Elite, Veteran and Enforcer status.
                          - Spreadsheet import and export for any number of players or whole rosters.
                          - Global attribute edits (absolute, relative, scaled).
                          - Copy and paste attributes from one player to another, even between save files.
                          - Fast editing: click a value to edit it, and use the tab key to cycle through attributes.
                          - Edit lines, move players and control lineup status (dress, scratch, minors, etc.).
                          - Delete a player entirely so that he does not even appear in the free agents list.

                          For franchise-mode players:

                          - Draft class editing and sharing (via importable spreadsheets).
                          - Edit player contracts individually (or re-balance salaries for all teams)
                          - Freely edit non-player teams.
                          - Recover players from the waiver wire and unblock players "stuck" on waivers.
                          - Force players into retirement, or stop one from retiring.
                          - Reset player fatigue (helps with back-to-back games, for example).
                          - Set player morale/happiness.
                          (Season mode save files are also supported.)

                          Save-file repair:
                          - Fix game freezes caused by a player being signed to more than one team.
                          - Fix game freezes caused by an RFA's Holdout or Unsigned status.
                          - The editor rebuilds the free-agent list when you save, which corrects some freezes.

                          Console support:

                          The editor now supports both the PS3 and XBox 360 versions of NHL2K8. Roster, Season and Franchise-mode saves from both consoles can be opened and edited (as of version 0.14). No additional software is needed for use with the PS3, but XBox users will need to use software that supports save-file injection, such as Horizon, Modio, or Velocity along with the editor.

                          Rosters can also be safely migrated between the two consoles using the Spreadsheet Export/Import function. (Roster saves created on one platform (PS3/360) can in fact be loaded directly on the other, but doing so will cause player equipment to become discolored, so the spreadsheet method is recommended.)

                          System requirements

                          The software should run on Windows, Linux and Mac (I haven't tested it on a Mac). For Windows and Mac, the Java 8 framework (or higher) must be installed first. If you don't have it, it's free to download here. The minimum Windows version for Java 8 is Vista.

                          For Linux users, there are two sets of requirements depending on what version of Linux you use. Some versions of Linux run the editor with only Java installed, but other versions (like Ubuntu) also require Open JFX to be installed. (In Ubuntu, you can easily install Open JFX by opening a terminal and keying in sudo apt-get install openjfx.)

                          Running the editor

                          For Windows, the program should execute on double-click. If not, either .jar files are associated with a program other than Java, or Java 8 or better is not installed.

                          For Linux, usage varies. On Lubuntu at least, you can execute the program by right-clicking the file and choosing "OpenJDK Java Runtime". Again, Java/Open JFX must be installed first!

                          Latest download link (November 26, 2018):

                          This editor comes without ANY warranty. Use it at your own risk. By using the editor, you also agree to the terms of use (see "Help", "Terms of use" in the app's main menu).

                          Version 0.16:
                          Windows users, download here (.exe):
                          MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.


                          Linux/Mac users, download here (.jar):
                          http://www.mediafire.com/file/1yz3j8...no2k8.jar/file
                          Which of the PS3 roster files do I open?
                          There's: PARAM.PFD, PARAM.SFO and USR-DATA.
                          Which of these do I open to edit the roster?

                          EDIT: Looks like it's the latter file that I open.
                          Last edited by Jlnhlfan; 01-12-2019, 03:55 PM. Reason: I found out how to open the roster file with this editor.

                          Comment

                          • Jlnhlfan
                            Rookie
                            • Jul 2014
                            • 363

                            #148
                            Re: NHL 2K8 Editor (Snowdrift)

                            Pretty sure this file management is incorrect.
                            Attached Files

                            Comment

                            • snowdrift
                              Rookie
                              • Nov 2016
                              • 205

                              #149
                              Re: NHL 2K8 Editor (Snowdrift)

                              Originally posted by Jlnhlfan
                              Pretty sure this file management is incorrect.
                              "Changed" is the file you edited and saved, right? Your "Changed" file won't load unless you change its name to USR-DATA.

                              The old USR-DATA file has to be replaced with a new one. (Just rename the old one "Backup" or something and drag it to your Desktop... then you can rename the Changed file without problems.)

                              Comment

                              • Jlnhlfan
                                Rookie
                                • Jul 2014
                                • 363

                                #150
                                Re: NHL 2K8 Editor (Snowdrift)

                                I realized that.

                                Also, changing the rosters removes all player photos and statistics. At this point, you might as well change all ages to 18, 19 or 20.

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