On December 4 in year 2 (2008-2009) of Franchise Mode in NHL 2K8, on the custom roster I made using the editor, the game softlocks while simulating the season for an unknown reason. While I can still try to stop the simulation, and while the soundtrack still plays, the simulation freezes, and I can't even stop it because the commands that would normally pop up after I quit don't pop up. What is the issue the game can't handle here, and is there a way to prevent it?
NHL 2K8 Editor (Snowdrift)
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Re: NHL 2K8 Editor (Snowdrift)
On December 4 in year 2 (2008-2009) of Franchise Mode in NHL 2K8, on the custom roster I made using the editor, the game softlocks while simulating the season for an unknown reason. While I can still try to stop the simulation, and while the soundtrack still plays, the simulation freezes, and I can't even stop it because the commands that would normally pop up after I quit don't pop up. What is the issue the game can't handle here, and is there a way to prevent it? -
Re: NHL 2K8 Editor (Snowdrift)
Probably a player from one of the historical teams crept into Franchise mode somehow. Players from the historical teams will freeze the game on your second season around December if they have "unsigned" or restricted free agent status.
In the editor, do Repair -> Clear RFA Holdout status.
This should unblock the game for the rest of your season. But the problem will probably come back every season until the players causing the problem lose their RFA eligibility.
If you can figure out which players are causing the problem, you could just delete them completely. Usually they will be RFAs with IDs in the range 1594-2870. They could be on any team in the NHL.
For everyone else's reference:
First things to try if Franchise Mode freezes:
1. Back up your save file before doing anything... as always.
2. Run all of the actions in the editor's Repair menu:
- Clear RFA Holdout status
- Fix Duplicate Signings
- Rebuild Free Agent List
3. Then do Batch -> Roster Actions -> Clear Waiver Wire
That should fix the most common problems.Last edited by snowdrift; 03-30-2020, 12:57 PM.Comment
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Re: NHL 2K8 Editor (Snowdrift)
Anybody know what setting a player as veteran or elite status does? I assume Enforcer is a fighter.
For example in a lot of rosters I'm downloading I'm seeing Crosby as Elite = N, but Malkin as Elite = Y. Which doesn't make sense to me.
"- Add or remove Elite, Veteran and Enforcer status."Comment
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Re: NHL 2K8 Editor (Snowdrift)
Enforcer status doesn't strictly have to do with fighting; it's for the intimidation system. If you enable enforcers in the game settings, players with this enforcer flag set will be indicated by a red arrow when on the ice, and will be able to intimidate other players. Intimidated players are marked with a blue arrow.
This is not to be confused with the Enforcer player type. It obviously makes sense for enforcer types to have the enforcer flag set, but you could set it for non-enforcers too. For example, I don't see any reason why an aggressive power forward shouldn't be able to intimidate other players, even if he's also the top scorer on his team.
Elite and Veteran status are both boosts to a player's development in Franchise Mode.
A player with either status (or both) will develop faster and have a higher potential ceiling in his twenties, and will decline more slowly in his thirties. A player can earn or lose elite status at any time based on his season totals. Veteran status is earned by number of games played and never goes away once earned.
Veteran status also boosts the player's chemistry with other players on a line.
You say Crosby doesn't have Elite status, but that's probably because he has Superstar status instead.Comment
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Re: NHL 2K8 Editor (Snowdrift)
Enforcer status doesn't strictly have to do with fighting; it's for the intimidation system. If you enable enforcers in the game settings, players with this enforcer flag set will be indicated by a red arrow when on the ice, and will be able to intimidate other players. Intimidated players are marked with a blue arrow.
This is not to be confused with the Enforcer player type. It obviously makes sense for enforcer types to have the enforcer flag set, but you could set it for non-enforcers too. For example, I don't see any reason why an aggressive power forward shouldn't be able to intimidate other players, even if he's also the top scorer on his team.
Elite and Veteran status are both boosts to a player's development in Franchise Mode.
A player with either status (or both) will develop faster and have a higher potential ceiling in his twenties, and will decline more slowly in his thirties. A player can earn or lose elite status at any time based on his season totals. Veteran status is earned by number of games played and never goes away once earned.
Veteran status also boosts the player's chemistry with other players on a line.
You say Crosby doesn't have Elite status, but that's probably because he has Superstar status instead.
I see Malkin as Elite in the editor, but Crosby isn't - but like you said he could be a superstar. I see a column specifically for Vet/Elite/Enf, is there one for superstar?
How would I know if a player has achieved superstar status in the editor (if possible). And if we can't see this in the editor, would it be through the game itself under View Rosters?Comment
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Re: NHL 2K8 Editor (Snowdrift)
EDITOR UPDATE TO VERSION 0.17 (Sep 4, 2020)
Just a small update to finally allow global edits for forwards or defensemen separately. Being limited to just "skaters" or "goalies" frankly didn't make much sense.
Download from the first post. Let me know if you run into any issues.Comment
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Re: NHL 2K8 Editor (Snowdrift)
Hey Snowdrift we previously talked about player types and how there are a set amount for each roster.
How did you choose player types for your rosters? Was it the same formula you used for the 2K5 port?Fandom:
NHL - Vancouver Canucks (since 2011)
NFL - Green Bay Packers (since 1998)
NBA - Los Angeles Lakers (since 2004)
MLB - New York Yankees (since 2004)
NCAA - Michigan State Spartans (since 2004)
UFL - Michigan Panthers (since 2023)
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Re: NHL 2K8 Editor (Snowdrift)
About Draft Classes...
As someone who has never really drafted in-depth in a 2K game how would one go about building a draft class with the editor?
Would it be a fun process or would it be tedious? On Google I don't see many good sources for draft classes so making historical ones might be a pain.
Do you rate the players on how much talent they ended up having or their perceived potential?Last edited by WWEDX2007; 04-22-2021, 04:42 PM.Fandom:
NHL - Vancouver Canucks (since 2011)
NFL - Green Bay Packers (since 1998)
NBA - Los Angeles Lakers (since 2004)
MLB - New York Yankees (since 2004)
NCAA - Michigan State Spartans (since 2004)
UFL - Michigan Panthers (since 2023)
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Re: NHL 2K8 Editor (Snowdrift)
Probably tedious. All the editor supports is manual editing of the existing draft class. Right now you can't import/export these players (until drafted), so you can't share or re-use a draft class.
(Warning: wait until the draft starts to edit, otherwise the game will just overwrite your edits.)
Not sure I understand your last question. If you're asking about old draft classes, that depends on whether or not you're okay with unhistorical results.
If you're talking about current draft classes, there's no easy solution for ratings. You could:
1. Start with what you think the player should be rated in his prime, then deduct from each attribute the amount it grows over an average Franchise-mode career. Downsides:
- You have to know the average numbers to subtract.
- Growth varies by player. Don't know if there's a way to set potential.
- Too low of a rating will bury a player, and he'll never be used by the CPU.
- This will initially result in ridiculously low ratings in areas the player is strong in.
2. Rate based on how you think he would perform if played in the NHL right away. Problem is, this probably means a higher rating, so the player might develop beyond his realistic potential.
If you're making a roster to share, probably go with #2.
It's not an exact science anyway, so I'd probably cheat. Maybe just rename similar players in the draft class. Or auto-draft, then edit players only when you (or the CPU) need them.Comment
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Re: NHL 2K8 Editor (Snowdrift)
Probably tedious. All the editor supports is manual editing of the existing draft class. Right now you can't import/export these players (until drafted), so you can't share or re-use a draft class.
(Warning: wait until the draft starts to edit, otherwise the game will just overwrite your edits.)
Not sure I understand your last question. If you're asking about old draft classes, that depends on whether or not you're okay with unhistorical results.
If you're talking about current draft classes, there's no easy solution for ratings. You could:
1. Start with what you think the player should be rated in his prime, then deduct from each attribute the amount it grows over an average Franchise-mode career. Downsides:
- You have to know the average numbers to subtract.
- Growth varies by player. Don't know if there's a way to set potential.
- Too low of a rating will bury a player, and he'll never be used by the CPU.
- This will initially result in ridiculously low ratings in areas the player is strong in.
2. Rate based on how you think he would perform if played in the NHL right away. Problem is, this probably means a higher rating, so the player might develop beyond his realistic potential.
If you're making a roster to share, probably go with #2.
It's not an exact science anyway, so I'd probably cheat. Maybe just rename similar players in the draft class. Or auto-draft, then edit players only when you (or the CPU) need them.
But if I DO wait until the draft, the editor stops allowing me to edit the draft class.
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Re: NHL 2K8 Editor (Snowdrift)
Anyone know why I lose all my player pictures if I edit the default 2k8 rosters? I'm not selecting to remove players photos but they seem to disappear if i do one change to anything.
I was trying to increase global aggression stats and lower composure so thought it was that but just changing one stats on any player removes all pictures.Last edited by MuzzUK; 05-30-2021, 12:04 PM.https://discord.gg/BeCHnu86 Project 20s 2K10 MODComment
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Re: NHL 2K8 Editor (Snowdrift)
The copy and paste attributes seems not to work, it does change something but it does not copy the attributes properly, any fix? Thanks boss.Comment
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