Re: I have the NASCAR The Game: Inside the Line
This^^^
No one else seeing the AI going out if pits all the wsy to wall? Seen this on every track so far. Also consensus on level: hard or champion, and length if race to help some AI issues?
I played it last night for the first time after reading and seeing countless negative and positive things in regards to the game. I truly went in with a neutral feeling and honestly after last year's game, not expecting too much at all. I can say that I mainly stuck to offline stuff-career and quick race but I had one online race as well.
What I clearly see is why so many people are divided in terms of this game. The offline is certainly a stronger part of the game. If comparing it to last year's game and other CONSOLE ONLY Nascar games, it fairs pretty well.
Visually, the game is the best of any NASCAR game I have seen on a console and even PC for that matter.
In regards to the lingering issues from NTG 11, I think the AI is better than last year as a whole with certain re-occuring problems from last year still rearing their ugly heads. I feel like the restarts have been smoothed out quite a bit but the brake checking does occur with certain tracks more than others. Texas and Atlanta in turn 1 for example is in need of a patch to get it right.
The one constant problem I noticed was the AI pulling out onto the track after a green flag pit stop and not merging over. They literally just push all the way over to the wall and are not up to full speed yet. This led to numerous cautions.
The handling I feel is a better model than last year's game but still not up to the level of simulation experienced in Iracing or Formula 1. IMO the best Simulation console game for proper racing is F1 by Codemasters.
NTG:IL is certainly not on that level of sim but there are some interesting simulation aspects to this game that make it about 60/40 sim/arcade.
OFFLINE
Here is what i do like:
-Changing weather(temp)
-the brakes fading during a race
-the level of difficulty on hard and champion
-the handling being better than last year
-More camera angles to choose from
-The rearview mirror on all cameras
-the Full Race weekend with the option to set practice time
-The analysis of your runs when working on a set up
-The tire read outs for each tire on screen with Inside,Middle,Outside
-Even with some re-existing problems, the AI is better
-The tracks are much more accurate than last years
-The spotter is better
-More pit stop options than last year (Spring rubbers)
Here is what I think needs work (things to patch):
-AI issues across the board
-Online lag problems
Overall this game is better than last year's but not as good as F1 in terms of a full sim. After all this game is made only for consoles, while F1 2012 was also made for the PC.
ONLINE:
I played one online race at Talladega with 8 people including one person from England in the room. The start was very strange as I started 4th but the first three cars had an enormous head start for some reason. Once the race did get started it wasn't bad, not nearly what I was expecting after seeing that crazy WTF video at Charlotte. It was an average experience which I think could maybe work better in a private room with some friends.
The Online needs work to get to the level of multiplayer we are all used to nowadays. In F1, it works very well even playing people from other countries. I can't really recommend NTG:IL to someone who is looking to race this game online only. I think a couple of patches might get it better, but IMO the offline is a much better experience with a possibility of improvement with a patch.
Overall the game is better than last year's game but still needs work to reach the level we were all expecting. I did have fun playing last night, but like I stated earlier, I went in with low expectations and just wanted to have some fun racing a Nascar game. I rented the game and for the offline experience alone I probably will buy it. I am also anticipating a couple of patches to get the game better.
That is my 2 cents after 6 hours with the game.
What I clearly see is why so many people are divided in terms of this game. The offline is certainly a stronger part of the game. If comparing it to last year's game and other CONSOLE ONLY Nascar games, it fairs pretty well.
Visually, the game is the best of any NASCAR game I have seen on a console and even PC for that matter.
In regards to the lingering issues from NTG 11, I think the AI is better than last year as a whole with certain re-occuring problems from last year still rearing their ugly heads. I feel like the restarts have been smoothed out quite a bit but the brake checking does occur with certain tracks more than others. Texas and Atlanta in turn 1 for example is in need of a patch to get it right.
The one constant problem I noticed was the AI pulling out onto the track after a green flag pit stop and not merging over. They literally just push all the way over to the wall and are not up to full speed yet. This led to numerous cautions.
The handling I feel is a better model than last year's game but still not up to the level of simulation experienced in Iracing or Formula 1. IMO the best Simulation console game for proper racing is F1 by Codemasters.
NTG:IL is certainly not on that level of sim but there are some interesting simulation aspects to this game that make it about 60/40 sim/arcade.
OFFLINE
Here is what i do like:
-Changing weather(temp)
-the brakes fading during a race
-the level of difficulty on hard and champion
-the handling being better than last year
-More camera angles to choose from
-The rearview mirror on all cameras
-the Full Race weekend with the option to set practice time
-The analysis of your runs when working on a set up
-The tire read outs for each tire on screen with Inside,Middle,Outside
-Even with some re-existing problems, the AI is better
-The tracks are much more accurate than last years
-The spotter is better
-More pit stop options than last year (Spring rubbers)
Here is what I think needs work (things to patch):
-AI issues across the board
-Online lag problems
Overall this game is better than last year's but not as good as F1 in terms of a full sim. After all this game is made only for consoles, while F1 2012 was also made for the PC.
ONLINE:
I played one online race at Talladega with 8 people including one person from England in the room. The start was very strange as I started 4th but the first three cars had an enormous head start for some reason. Once the race did get started it wasn't bad, not nearly what I was expecting after seeing that crazy WTF video at Charlotte. It was an average experience which I think could maybe work better in a private room with some friends.
The Online needs work to get to the level of multiplayer we are all used to nowadays. In F1, it works very well even playing people from other countries. I can't really recommend NTG:IL to someone who is looking to race this game online only. I think a couple of patches might get it better, but IMO the offline is a much better experience with a possibility of improvement with a patch.
Overall the game is better than last year's game but still needs work to reach the level we were all expecting. I did have fun playing last night, but like I stated earlier, I went in with low expectations and just wanted to have some fun racing a Nascar game. I rented the game and for the offline experience alone I probably will buy it. I am also anticipating a couple of patches to get the game better.
That is my 2 cents after 6 hours with the game.
No one else seeing the AI going out if pits all the wsy to wall? Seen this on every track so far. Also consensus on level: hard or champion, and length if race to help some AI issues?
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