Xbox One
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Re: Xbox One
Guys after doing some research, go offline and you can play your games .
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Re: Xbox One
I tried their atmos app on the Xbox with my headphones and it easily destroys any other headphone surround sound I've ever heard. I'd easily pay the $15 one time to have it and can be used with any headphones.
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I tried the atmos app last night with my Astro a40 and it sounded great. Gave new life to my headset. I'm doing the trial right now but I am leaning towards just buying it.
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Re: Xbox One
Getting this for multiplatform games if the difference is noticeableYoutube- https://www.youtube.com/channel/UC1Y...YHoeFjXQJ2Ps4g
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Re: Xbox One
I tried the atmos app last night with my Astro a40 and it sounded great. Gave new life to my headset. I'm doing the trial right now but I am leaning towards just buying it.
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Will this work with any gaming headset?Comment
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Re: Xbox One
Digital Foundry on Rise of the Tomb Raider Xbox One X enhancements.
Crystal never fixed the input lag issues on the original Xbox One release, while the X port retains the crisper right-stick control of the latest PS4 title update.Just like the PS4 Pro game, there are three specific game modes you can swap between in real-time - all of them boasting considerable upgrades on Xbox One X. The checkerboard 4K mode on Pro is boosted to full, native ultra HD with a mostly consistent 30 frames per second. We spotted some slowdown when the screen is filled with rushing water as you negotiate one of the puzzles, but otherwise performance is solid - not a bad showing for alpha code. This is backed by higher resolution art assets and improved texture filtering - all of which in combination offers a distinct visual upgrade over the equivalent PS4 Pro mode.
The Pro's 'enriched' mode also makes an appearance on Xbox One X and seems to feature a very similar visual feature set, packing in more graphical upgrades ported over from the PC version. However, the big difference here is that it's presented as an alternative 4K mode, as opposed to PS4's 1080p presentation. It's not immediately clear how Nixxes has pulled this off, but there's a slight shimmering effect around edges in motion, and a curious vertical interlace-type effect when the game is paused, suggesting some kind of temporal reconstruction or checkerboarding technique (no claims are made for a native presentation here). Regardless, it's a really nice addition - there's a lot of controversy surrounding 'smart' upscaling techniques vs native resolution rendering. Rise of the Tomb Raider on Xbox One X offers users the ability to choose between razor-sharpness or a softer look, but with more visual features in place.
Rounding off the package of rendering modes is another port from PlayStation 4 Pro - the high frame-rate option. This drops back the quality to base PS4/Xbox One equivalent settings and unlocks performance, diverting the Scorpio Engine's power to raw throughput. Unfortunately, the demo doesn't include the Geothermal Valley - the ultimate stress test area for the title, and particularly stressful on CPU - but the entirety of the Prophet's Tomb level played back locked at 60 frames per second.
On top of that, there are further enhancements we've not seen on any other platform: Dolby Atmos spatial surround support is confirmed, along with HDR rendering.Of course Rise of the Tomb Raider is an older game, but it remains one of the most impressive third party games of this generation, and a highly demanding workout for a range of hardware when maxed out in its excellent PC incarnation.Go Noles!!! >>----->Comment
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Re: Xbox One
Wow! Checker-Who? Checker-What? Bwhahahaha! Good to hear. I bought this game at launch, so I'm glad to see it with the Bells and Whistles!
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Re: Xbox One
I had issues last night but none so far today.
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Re: Xbox One
And if you invest in some nice headphones you'll be even more impressed.
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