I think it depends on effort and context. I thought they said this was almost automatic or something, as it's directly supported by the hardware and OS. If that's the case this could just be a policy and basically forbidding it to be disabled (some can remote play most/all PS3 games with custom firmware and some other trickery, but some titles don't support remote play, for example).
The only developer toes I think this really steps on is those who might have a title coming out for Vita after this fall and are basically competing against the PS4 library for home use.
Could certainly see a plausible future where the Vita mobile ecosystem is primarily smaller mobile-style apps (Jetpack Joyride, etc) and it is primarily a PS4 accessory. If this becomes the case and is successful, could see a new Vita SKU tailored to that use without other frills like the touch backplate, maybe incorporate dual triggers, etc at a lower price point.
The only REMOTE drawback is if this processing power was ever addressable in the first place by games (probably not) means in a number of years when they're trying to squeeze all they can out of the system this is just a little bit of juice that can't be reclaimed for that effort. But that's unlikely they way it was presented at the reveal I think.
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