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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #106
    Re: PS VR

    I thought NMS was confirmed for PSVR, it was just PC VR that was up in the air?

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    • EnigmaNemesis
      Animal Liberation
      • Apr 2006
      • 12216

      #107
      Re: PS VR

      Originally posted by mestevo
      I thought NMS was confirmed for PSVR, it was just PC VR that was up in the air?
      There has been no official confirmation... just remarks of 'would be great for it' and the like. Sean Murray quickly squashed the talks about it ever since, sadly.
      Boston Red Sox | Miami Dolphins

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      • mestevo
        Gooney Goo Goo
        • Apr 2010
        • 19556

        #108
        Re: PS VR

        Space 'requirements' for PSVR. Recommending a ~10x6 foot area but probably unnecessary for most titles.
        Attached Files

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        • Skyboxer
          Donny Baseball!
          • Jul 2002
          • 20302

          #109
          Re: PS VR

          Originally posted by mestevo
          Space 'requirements' for PSVR. Recommending a ~10x6 foot area but probably unnecessary for most titles.
          Check....

          Now just give me a way to buy the damn thing!
          Joshua:
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          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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          • EnigmaNemesis
            Animal Liberation
            • Apr 2006
            • 12216

            #110
            Re: PS VR

            Those are Max requirements for safety, etc.. You can be 2 feet from the camera and it will still work.

            Do not get nervous and think you need that much room. It is mainly the cover their *** scenario.

            The Best Buy and Gamestop demo spaces were way smaller than that. And at the Best Buy I went to, people's backs were against the used game shelving, lol.

            Sent from my SAMSUNG-SM-G890A using Tapatalk
            Last edited by EnigmaNemesis; 07-29-2016, 10:29 PM.
            Boston Red Sox | Miami Dolphins

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            • mestevo
              Gooney Goo Goo
              • Apr 2010
              • 19556

              #111
              Re: PS VR

              Especially if you're using the controller, which sounds like a lot of the experiences for the time being.

              The jp blog last night also confirmed Driveclub VR as a launch title, made by the original devs (makes you wonder when, since their studio is closed).

              Sony will release a virtual reality version of Driveclub just in time for the launch of its PlayStation VR platform on October 13th. Driveclub VR will feature new tracks, including a city one (pictured above) and let players view vehicles from multiple angles while they trade paint. The news came on Sony's Japanese site, so it's not yet known if it will arrive with the PSVR in other territories (the blog post has now been pulled, so it may have been published prematurely). Interestingly, other details were tweeted by Paul "Rushy" Rustchynsky, a developer for Codemasters.

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              • EnigmaNemesis
                Animal Liberation
                • Apr 2006
                • 12216

                #112
                Re: PS VR

                Originally posted by mestevo
                Especially if you're using the controller, which sounds like a lot of the experiences for the time being.

                The jp blog last night also confirmed Driveclub VR as a launch title, made by the original devs (makes you wonder when, since their studio is closed).

                https://www.engadget.com/2016/07/29/...-launch-title/
                It is by the OG devs, 100%. Rushy confirmed it in a post on NeoGAF yesterday.

                This is a day one game for me with the PSVR.

                Sent from my SAMSUNG-SM-G890A using Tapatalk
                Last edited by EnigmaNemesis; 07-30-2016, 10:06 PM.
                Boston Red Sox | Miami Dolphins

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                • Burns11
                  Greatness Has Arrived
                  • Mar 2007
                  • 7406

                  #113
                  Re: PS VR

                  Also, Evolution Studios isn't closed, they are with Codemasters now. I think there was a deal worked out between Sony, Evolution Studios, and Codemasters. Sony 100% shut down Evolution, and said they wanted to offer it's employees positions in other studios, then suddenly Evolution is joining Codemasters retaining the Evolution name and their offices. Wouldn't surprise me if doing DriveclubVR was part of that.

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                  • daniel77733
                    Banned
                    • Nov 2011
                    • 3544

                    #114
                    Re: PS VR

                    Originally posted by Burns11
                    Also, Evolution Studios isn't closed, they are with Codemasters now. I think there was a deal worked out between Sony, Evolution Studios, and Codemasters. Sony 100% shut down Evolution, and said they wanted to offer it's employees positions in other studios, then suddenly Evolution is joining Codemasters retaining the Evolution name and their offices. Wouldn't surprise me if doing DriveclubVR was part of that.
                    I'm still surprised that Sony shutdown Evolution Studios as they did an amazing job turning around DriveClub. DriveClub VR was confirmed at last year's PSX and was playable at the event.

                    Comment

                    • Burns11
                      Greatness Has Arrived
                      • Mar 2007
                      • 7406

                      #115
                      Re: PS VR

                      Originally posted by daniel77733
                      I'm still surprised that Sony shutdown Evolution Studios as they did an amazing job turning around DriveClub. DriveClub VR was confirmed at last year's PSX and was playable at the event.
                      I'm not. Sony isn't quick to kill studios, Evolution had seen a rash of disappointing releases, from Arctic Edge not living up to it's console siblings, to Apocalypse flopping, mediocre Motorstorm RC, then Driveclub's broken launch, I'm surprised they lasted as long as they did. I'm not sure how fair it is to expect more than they got from PSP and Vita releases, and Apocalypse hurt by the Japanese earthquake, but in the end those contributed to a weak bottom line for Evolution.

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                      • daniel77733
                        Banned
                        • Nov 2011
                        • 3544

                        #116
                        Re: PS VR

                        Originally posted by Burns11
                        I'm not. Sony isn't quick to kill studios, Evolution had seen a rash of disappointing releases, from Arctic Edge not living up to it's console siblings, to Apocalypse flopping, mediocre Motorstorm RC, then Driveclub's broken launch, I'm surprised they lasted as long as they did. I'm not sure how fair it is to expect more than they got from PSP and Vita releases, and Apocalypse hurt by the Japanese earthquake, but in the end those contributed to a weak bottom line for Evolution.
                        Review wise on metacritic, their lowest reviewed game was Drive Club at 71. All the other games hit 77 or higher including a few in the low 80's. Drive Club Bikes scored a 79. Their games averaged around an 80, went down with Drive Club but went back up with the Bikes DLC. Plus, they completely turned around the game and made it to where it could have been that good alternative to Gran Turismo.

                        Sales wise, MotorStorm hit almost 4m and while the series declined, they rebounded with Drive Club which sold over 2m not including digital. Sony should have kept them and let them continue to build DLC's for Drive Club. I was hoping for an off-road DLC with pickups like the old NES Super Off Road racing games.

                        I think with Gran Turismo around the corner, Sony decided that Evolution was expendable. I just don't like that they will give some studios like Team Ico a decade for TLG but can't give Evolution a chance at developing DLC's for what turned out to be an excellent racing game? Drive Club ended up outselling two of the three Forza games this generation which is definitely impressive in my opinion since Forza is a well established franchise.

                        I just think that Sony should have kept them as they were starting to get back to being good again and on the right track (no pun intended). Oh well.

                        Drive Club VR is said to be good so hopefully, it turns out that way.

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                        • Burns11
                          Greatness Has Arrived
                          • Mar 2007
                          • 7406

                          #117
                          Re: PS VR

                          Metacritic doesn't matter, Sony is a business and they can't keep pumping money into a studio that isn't making any back.

                          I interesting you mention sales, but then skip over nearly a decade of games not producing, Apocalypse sold like 500k copies, RC underperformed, that's like 6 years worth of shooting blanks.

                          Driveclub may have eventually sold 2 million, but that doesn't change the expense they had to go through to fix the game.

                          I feel like I've had this same conversation before with Zipper, just because they did something you like, doesn't make them a profitable enough developer for Sony to keep investing in.

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                          • DickDalewood
                            All Star
                            • Aug 2010
                            • 6263

                            #118
                            Re: PS VR

                            Let's also not forget Evolution Studios was picked up by Codemasters. There's a very good chance we'll still get another awesome game down the road along the lines of Motorstorm or DriveClub.

                            It's the best of both worlds. It makes complete sense Sony dumped them and it makes complete sense Codemasters picked them up. In the end, the gamer wins.

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                            • Blzer
                              Resident film pundit
                              • Mar 2004
                              • 42515

                              #119
                              Re: PS VR

                              Originally posted by Picci
                              I'm actually cool with this idea that all DS4s will operate VR games. If developers wish to add additional support such as the PS VR Aim Controller (ie Farpoint), then it's just another option to use.

                              I wonder why we haven't heard any support for the Move Support Sharp-Shooter that was available for the PS3? This gun had additional buttons that you could play with. Wonder if this will work too?

                              Edit: Actually reading the comments in the link, Impulse Gear confirmed it won't



                              Even if it did, I bought this thing twice and returned it both times. For some reason when the move controller connected with this, it would feature terrible lag. I don't know why that happens, but it does.
                              Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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                              • Picci
                                MVP
                                • Feb 2003
                                • 4517

                                #120
                                Re: PS VR

                                Originally posted by Blzer
                                Even if it did, I bought this thing twice and returned it both times. For some reason when the move controller connected with this, it would feature terrible lag. I don't know why that happens, but it does.
                                Did you use this with the PS Camera or the PS Eye?

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