Official E3 Discussion Thread
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Re: Official E3 Discussion Thread
Seems like Nintendo is trying to get the niche of being a companion console. Ie. If you have a 360 or PS3...you should get the Revolution to compliment it.Originally posted by Flawless -
Re: Official E3 Discussion Thread
Ok, after looking at all the videos again. I can't help, but think alot of these are targets of what could be achieved. Most have a mixture of in-game and CGI. Also think Moto Storm and Killzone are 100% pre-rendered clips.Go Noles!!! >>----->Comment
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Re: Official E3 Discussion Thread
Yeah I just saw the killzone clip and it defintely looks prerendered.Originally posted by FlawlessOk, after looking at all the videos again. I can't help, but think alot of these are targets of what could be achieved. Most have a mixture of in-game and CGI. Also think Moto Storm and Killzone are 100% pre-rendered clips.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Official E3 Discussion Thread
Is there a video of them getting booed? Did it sound really bad?Originally posted by FlawlessNo Revolution in action, no controller, and Nintendo got booed at their press conference.
Revolution is a virtual console capable of downloading 20 years of Nintendo content.
Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Official E3 Discussion Thread
Sounds great.Originally posted by Epic vice president, Mark ReignIn addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched three or four during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is six months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system.
I know we'll certainly be able to achieve much more on the final box than we were able to show in our demo after working with the early dev kit for only ~2 months. As Tim mentioned our demo only really showed off the power of RSX and then still we're talk about an RSX that's nowhere near as fast as the final one will be. When we get home from E3 we'll also start diving seriously into the power of the cell processor. This is a very powerful system!
Sony's cell demos were extremely cool and inspiring but are totally achievable, and over time even surpassable, by third developers like us because, as Tim Sweeney said, the development environment is made up of parts we're already intimately familiar with: OpenGL, NVIDIA graphics, Linux, and PowerPC. Think about Epic's experience, for example. We rock on NVIDIA hardware. We have been doing OpenGL since Unreal 1. We regularly ship our games on Linux and we've won several Macintosh Game of the Year awards including a special World-Wide Design Award directly from Apple for UT2004. We're going to be able to kick serious *** on PS3, and so are a lot of our licensees and other 3rd party developers, in a way that wasn't remotely possible on past consoles.
I should add that we're in a similar position for Xbox 360. It's also made up of parts we're intimately familiar with. My point is that developers are going to be able to get SO MUCH MORE power out of these consoles than they ever could in the past and so much closer to the raw power of the components. The next generation is just going to be AMAZING!!! Next-gen games will be a huge leap forward over current gen. Can you tell I'm excited?Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Official E3 Discussion Thread
As opposed to Ghost Recon 3, which is clearly gameplay and which looks flat out beautiful.Originally posted by FlawlessOk, after looking at all the videos again. I can't help, but think alot of these are targets of what could be achieved. Most have a mixture of in-game and CGI. Also think Moto Storm and Killzone are 100% pre-rendered clips.Comment
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Re: Official E3 Discussion Thread
Ivan PS2 (editor) is kinda mad...
there's VERY strong evidence that suggests that the Killzone trailer was little more than scripted sequences. I guess this is Sony's "vision" of next gen, and that's great, but it's sad that they felt intimidated enough by Microsoft to present the PS3 in such a precarious manner (they basically tailored their presentation to one-up every feature of X360). I found their CPU FLOPS presentation especially laughable. If the PS3 is half as innovative or powerful as they claim it to be (and, ironically, it probably is half as powerful as they claim, making it about as powerful as Xbox 360), it looks to be around $600 even after it's put into mass production. I'd love to see what the real engine behind Killzone 2 is right now, since they've been developing it for so long and were off to such a great start with the *amazing* original Killzone.Go Noles!!! >>----->Comment
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Re: Official E3 Discussion Thread
I didn't say every video. Yes, Ghost Recon 3 looks in-game, because it actually has a HUD and crosshairs.Originally posted by seanmacAs opposed to Ghost Recon 3, which is clearly gameplay and which looks flat out beautiful.Go Noles!!! >>----->Comment
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Re: Official E3 Discussion Thread
Finally somebody says something about that. All the other people have been so blinded by the specs that they don't look at what's actually going to be used.Originally posted by FlawlessIvan PS2 (editor) is kinda mad...Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Official E3 Discussion Thread
I was bringing that up because of the spate of "Look at how the PS3 blows the Xbox 360 out of the water" posts that were backed up by reference to the Killzone trailer. Meanwhile, the Xbox 360 clips of GR3 looked just as good, only they were actual gameplay.Originally posted by FlawlessI didn't say every video. Yes, Ghost Recon 3 looks in-game, because it actually has a HUD and crosshairs.Comment
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Re: Official E3 Discussion Thread
GotchaOriginally posted by seanmacI was bringing that up because of the spate of "Look at how the PS3 blows the Xbox 360 out of the water" posts that were backed up by reference to the Killzone trailer. Meanwhile, the Xbox 360 clips of GR3 looked just as good, only they were actual gameplay.
Go Noles!!! >>----->Comment
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Re: Official E3 Discussion Thread
Perfect Dark = Zero
Microsoft's most anticipated game for E3 is a no-show. WTF?
Sad, really sad. I hope this game turns out good. The first one was so awesome.Go Noles!!! >>----->Comment
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Re: Official E3 Discussion Thread
It makes sense. Look at how crazy people got over some screenshots.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: Official E3 Discussion Thread
True, but I don't think it was 100% prerendered. I think with the processing power it's possible to have prerendered motions/images seamlessly displayed along with real-time gaming. Some parts to me looked fake as well (warthog explosion) but the killing of the guard where he hangs off the rail looked in-game.Originally posted by jmood88Yeah I just saw the killzone clip and it defintely looks prerendered.Cameras or guns, one of them is gonna shoot me to death.Comment
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Re: Official E3 Discussion Thread
Footage of Gears of War that was shown last night, during the press conference. I didn't get to see it, because of the choppy video. This game has impressed me the most, as did that Unreal Engine 3 demo running on the PS3.
Anyways...Might have to right click and save as.
Go Noles!!! >>----->Comment

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