Dead Rising Hands-On (Xbox 360)
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by Flawless -
Re: Dead Rising Hands-On (Xbox 360)
Originally posted by mgoblueis that what cinched a purchase for you?Comment
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Re: Dead Rising Hands-On (Xbox 360)
Well I'm not even renting it now after seeing this in the GS review
"The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.
Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).
By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."Comment
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by gohWell I'm not even renting it now after seeing this in the GS review
"The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.
Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).
By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
or Tiktok https://www.tiktok.com/@shaunh741
My YouTube Vids: https://www.youtube.com/@OdoggyDogg/videosComment
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by gohWell I'm not even renting it now after seeing this in the GS review
"The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.
Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).
By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."Comment
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Re: Dead Rising Hands-On (Xbox 360)
I know where they screwed this up now. I believe the original plan was just to do whatever you wanted for the "72" hours and get an ending based on that but when they changed it to mission based then it turned into this wich seems to me a massive flaw they should've done something about. Having to start the entire game over is rediculous.Comment
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by gohI know where they screwed this up now. I believe the original plan was just to do whatever you wanted for the "72" hours and get an ending based on that but when they changed it to mission based then it turned into this wich seems to me a massive flaw they should've done something about. Having to start the entire game over is rediculous.Comment
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by LonghornHell...may be frustrating...but at least that means it wont be easy to beat
And I have the HDD, and a mem-card, so does that mean I get 2 saves per game?Comment
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Re: Dead Rising Hands-On (Xbox 360)
Gametrailers = 7.8
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by LonghornHell...may be frustrating...but at least that means it wont be easy to beat
And I have the HDD, and a mem-card, so does that mean I get 2 saves per game?Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
or Tiktok https://www.tiktok.com/@shaunh741
My YouTube Vids: https://www.youtube.com/@OdoggyDogg/videosComment
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Re: Dead Rising Hands-On (Xbox 360)
Originally posted by ODoggNope, only one slot to save, which means you can pick either or no matter how many options you have.Comment
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