Dead Rising Hands-On (Xbox 360)

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  • ExtremeGamer
    Extra Life 11/3/18
    • Jul 2002
    • 35299

    #211
    Re: Dead Rising Hands-On (Xbox 360)

    Originally posted by Flawless
    From the Gamespot review...

    Find a jar of cooking oil inside a mall diner, and explode it onto the floor. Then toss a nearby severed arm into the thick of it, and watch the zombies slip and slide all over the place as they struggle for their meal.

    I did that in the demo..LOL

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    • CaptainZombie
      Brains
      • Jul 2003
      • 37851

      #212
      Re: Dead Rising Hands-On (Xbox 360)

      Originally posted by mgoblue
      is that what cinched a purchase for you?
      LOL! Yes, my $60 is going to Capcom just for that moment.
      HDMovie Room

      Comment

      • The C
        Banned
        • Apr 2005
        • 7538

        #213
        Re: Dead Rising Hands-On (Xbox 360)

        Originally posted by candyman56
        LOL! Yes, my $60 is going to Capcom just for that moment.
        Damn $60 soft core porn?

        Comment

        • goh
          Banned
          • Aug 2003
          • 20755

          #214
          Re: Dead Rising Hands-On (Xbox 360)

          Well I'm not even renting it now after seeing this in the GS review

          "The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.

          Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).

          By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."

          Comment

          • ODogg
            Hall Of Fame
            • Feb 2003
            • 37953

            #215
            Re: Dead Rising Hands-On (Xbox 360)

            Originally posted by goh
            Well I'm not even renting it now after seeing this in the GS review

            "The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.

            Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).

            By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."
            I was just about to post this, I'm no longer considering buying this anymore. I was looking for a more open-type GTA setting where you could play freestyle or take missions depending upon what you preferred. After reading this my dreams of this being the zombie movie game to end all zombie games is a dead dream indeed.
            Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
            or Tiktok https://www.tiktok.com/@shaunh741

            Comment

            • CaptainZombie
              Brains
              • Jul 2003
              • 37851

              #216
              Re: Dead Rising Hands-On (Xbox 360)

              Originally posted by goh
              Well I'm not even renting it now after seeing this in the GS review

              "The real-time structuring of Dead Rising has its unique qualities, but it doesn't always work particularly well. Specifically, the mission structure and the game's rather punishing save system simply don't get along with one another. Save points are scattered in a few specific spots throughout the mall, and you only get one save per storage device on the Xbox 360. Considering most people probably only have one storage device, that means one save for the whole game. The inherent problem with this is that because the game revolves so heavily on a rigid schedule for the case files, if you save yourself into a corner where you can't feasibly get to that next case file in time, you're screwed. All the case files are connected, and if you fail to get to one on time, the trail goes cold and you're unable to pick up any of the other story missions.

              Interestingly enough, if this nightmare scenario happens, you can opt to save the game with Frank's current level and abilities intact and start the whole story over (which you'll basically have to do if you find yourself in this position anyway).

              By nature, having to be places on time is not an inherently fun thing. It's especially frustrating when the penalty for not being somewhere on time is the whole story mode ending and you having to start over from hopefully a close enough spot to eventually make it."
              It's one of the few things that I wasn't too fond of, but we will see how this turns out once I check this out on Wednesday.
              HDMovie Room

              Comment

              • goh
                Banned
                • Aug 2003
                • 20755

                #217
                Re: Dead Rising Hands-On (Xbox 360)

                I know where they screwed this up now. I believe the original plan was just to do whatever you wanted for the "72" hours and get an ending based on that but when they changed it to mission based then it turned into this wich seems to me a massive flaw they should've done something about. Having to start the entire game over is rediculous.

                Comment

                • CaptainZombie
                  Brains
                  • Jul 2003
                  • 37851

                  #218
                  Re: Dead Rising Hands-On (Xbox 360)

                  Originally posted by goh
                  I know where they screwed this up now. I believe the original plan was just to do whatever you wanted for the "72" hours and get an ending based on that but when they changed it to mission based then it turned into this wich seems to me a massive flaw they should've done something about. Having to start the entire game over is rediculous.
                  I've read around also that there is a free roaming mode in the game.
                  HDMovie Room

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                  • Beantown
                    #DoYourJob
                    • Feb 2005
                    • 31523

                    #219
                    Re: Dead Rising Hands-On (Xbox 360)

                    Hell...may be frustrating...but at least that means it wont be easy to beat

                    And I have the HDD, and a mem-card, so does that mean I get 2 saves per game?
                    Last edited by Beantown; 08-07-2006, 11:10 PM.

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                    • Dino
                      Pro
                      • Jul 2002
                      • 468

                      #220
                      Re: Dead Rising Hands-On (Xbox 360)

                      Originally posted by Longhorn
                      Hell...may be frustrating...but at least that means it wont be easy to beat

                      And I have the HDD, and a mem-card, so does that mean I get 2 saves per game?
                      Yes it does. Not a big deal for me. This game is going to great fun.

                      Comment

                      • CaptainZombie
                        Brains
                        • Jul 2003
                        • 37851

                        #221
                        Re: Dead Rising Hands-On (Xbox 360)

                        Gametrailers = 7.8

                        HDMovie Room

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                        • ODogg
                          Hall Of Fame
                          • Feb 2003
                          • 37953

                          #222
                          Re: Dead Rising Hands-On (Xbox 360)

                          Originally posted by Longhorn
                          Hell...may be frustrating...but at least that means it wont be easy to beat

                          And I have the HDD, and a mem-card, so does that mean I get 2 saves per game?
                          Nope, only one slot to save, which means you can pick either or no matter how many options you have.
                          Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                          or Tiktok https://www.tiktok.com/@shaunh741

                          Comment

                          • ExtremeGamer
                            Extra Life 11/3/18
                            • Jul 2002
                            • 35299

                            #223
                            Re: Dead Rising Hands-On (Xbox 360)

                            Originally posted by ODogg
                            Nope, only one slot to save, which means you can pick either or no matter how many options you have.
                            I thought it said one save per device?

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                            XBox - ExtremeGamer
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                            • dubplate
                              MVP
                              • Dec 2002
                              • 3784

                              #224
                              Re: Dead Rising Hands-On (Xbox 360)

                              I don't think it's just one save for the whole game.

                              P.S.

                              Did anyone get the game yet?

                              Comment

                              • Beantown
                                #DoYourJob
                                • Feb 2005
                                • 31523

                                #225
                                Re: Dead Rising Hands-On (Xbox 360)

                                Originally posted by ExtremeGamer
                                I thought it said one save per device?
                                me too....

                                who cares. Game still looks incredibly entertaining, and at least this way I know I wont beat it in a few days.

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