I agree with TCrouch on this one. I think rpg's should have two modes, one where it is possible any time you want so that people who want a softer experience can have one, and one where it is strictly hardcore, in that mode if you die you die. If there are any saves in the hardcore mode they should be spread out far apart or you should get like 3 saves per a certain number of hours you play. That would cause gamers to really think about everything you do.
As current games go though if you build up you bow or sword skill and fight a low level orc or whatever you might be able to take it out in one shot.

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