Elder Scrolls IV: Oblivion discussion...

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  • NovaStar
    Banned
    • Aug 2002
    • 3561

    #211
    Re: Elder Scrolls IV: Oblivion discussion...

    I agree with TCrouch on this one. I think rpg's should have two modes, one where it is possible any time you want so that people who want a softer experience can have one, and one where it is strictly hardcore, in that mode if you die you die. If there are any saves in the hardcore mode they should be spread out far apart or you should get like 3 saves per a certain number of hours you play. That would cause gamers to really think about everything you do.

    As current games go though if you build up you bow or sword skill and fight a low level orc or whatever you might be able to take it out in one shot.

    Comment

    • Graphik
      Pr*s*n*r#70460649
      • Oct 2002
      • 10582

      #212
      Re: Elder Scrolls IV: Oblivion discussion...

      Originally posted by Money99
      I understand that logic complelely. But I don't understand why archers would have 100% accuracy. And wouldn't armour come into play then too? Also, stealthing should be more difficult then.
      I just think it's silly that a point blank arrow to someones head wouldn't kill them.
      I'll still try this game out if I get a 360. It looks really deep.


      As someone mentioned a few post up, it would ruin the character building experience. I have never seen a RPG where its possible to one hit kill anything....unless you spent the required time to build your character up into an unltimate, powerfull badass. If you wanna get on the topic on unrealism in this game, its also unrealistic to land a blow with a battle axe 4 times to kill rats at the start of the game. Plus what game can possibly be "realistic" when there is magic involved.

      The armor you speak of is just a simple variable modifier. It decreases the amount of damage you recieve whenever you take a blow. Its not there to block arrows or nullify the damage. Once you learn the depth of all the diffrent stats, armors, weapons and magic, the one shot kill thought will seem rediculous.
      http://neverfollow.biz (Independent Music Group)

      Comment

      • Graphik
        Pr*s*n*r#70460649
        • Oct 2002
        • 10582

        #213
        Re: Elder Scrolls IV: Oblivion discussion...

        Originally posted by NovaStar
        I agree with TCrouch on this one. I think rpg's should have two modes, one where it is possible any time you want so that people who want a softer experience can have one, and one where it is strictly hardcore, in that mode if you die you die. If there are any saves in the hardcore mode they should be spread out far apart or you should get like 3 saves per a certain number of hours you play. That would cause gamers to really think about everything you do.

        As current games go though if you build up you bow or sword skill and fight a low level orc or whatever you might be able to take it out in one shot.

        Where would I be without the unlimited saves......oh, I'd be still at the beggining of the game.

        You guys must be hardcore, cause if I died and had to go back over multiple hours of work, I'd quit. One time Morrowind froze up on me after only 2 hours of work. I took a long hiatus from the game cause I did'nt want to go back and do all of that stuff over again.

        The game is already long enough, losing hours at a time because you die would kill the experience for me. You never know when you've met your match in this game. Its not like a linear, eastern RPG where as you progress through the game, all of the enemys remain one level lower or equal to you. In Morrowind, you can get a side mission to go to a dungeon and end up dying because the enemy is 5 levels higher than you. Or you could run into a group of bandits while journeying to a city and get killed.
        http://neverfollow.biz (Independent Music Group)

        Comment

        • NovaStar
          Banned
          • Aug 2002
          • 3561

          #214
          Re: Elder Scrolls IV: Oblivion discussion...

          Originally posted by Graphik
          Where would I be without the unlimited saves......oh, I'd be still at the beggining of the game.

          You guys must be hardcore, cause if I died and had to go back over multiple hours of work, I'd quit. One time Morrowind froze up on me after only 2 hours of work. I took a long hiatus from the game cause I did'nt want to go back and do all of that stuff over again.

          The game is already long enough, losing hours at a time because you die would kill the experience for me. You never know when you've met your match in this game. Its not like a linear, eastern RPG where as you progress through the game, all of the enemys remain one level lower or equal to you. In Morrowind, you can get a side mission to go to a dungeon and end up dying because the enemy is 5 levels higher than you. Or you could run into a group of bandits while journeying to a city and get killed.

          I feel you Graphik, but the game would provide you with an out to counter any enemies that you face. I remember playing Ultima 3, and in the game I was surrounded by about 12 enemies, I didn't know what to do, but then I remembered I had a magic coin, the coin stopped time when you rubbed it. So I rubbed the coin froze all of the enemies and made it to the time door to escape. Sure it would make the game hard but there is nothing like getting your character built up and getting that your character is dead message, and you just sitting there numb after hours of hard work. I think that would add an element to the game that is unmatchable...finality. Again, you would have a choice of either mode. Trust me, I have been killed many a times rushing into battle. Saves are my best friend as well.

          Comment

          • TCrouch
            MVP
            • Jul 2002
            • 4819

            #215
            Re: Elder Scrolls IV: Oblivion discussion...

            Originally posted by NovaStar
            I feel you Graphik, but the game would provide you with an out to counter any enemies that you face. I remember playing Ultima 3, and in the game I was surrounded by about 12 enemies, I didn't know what to do, but then I remembered I had a magic coin, the coin stopped time when you rubbed it. So I rubbed the coin froze all of the enemies and made it to the time door to escape. Sure it would make the game hard but there is nothing like getting your character built up and getting that your character is dead message, and you just sitting there numb after hours of hard work. I think that would add an element to the game that is unmatchable...finality. Again, you would have a choice of either mode. Trust me, I have been killed many a times rushing into battle. Saves are my best friend as well.
            Yep, the tension is what did it for me in Diablo 2. Although, I gotta admit...losing a level 75 due to a lag spike sucked )

            Comment

            • NovaStar
              Banned
              • Aug 2002
              • 3561

              #216
              Re: Elder Scrolls IV: Oblivion discussion...

              Originally posted by TCrouch
              Yep, the tension is what did it for me in Diablo 2. Although, I gotta admit...losing a level 75 due to a lag spike sucked )

              I feel that. I remember playing Ultima (this the game that got me hooked on rpg's) and I had worked up my character, then went through the wrong portal and ended up in the middle of a lot of monsters, well as I sat there fighting, I felt the tension and pain in my chest as every hit point brought me closer to death. There was nothing I could do, then finally, the message popped up "Aragorn is dead". There was no going back to a save point. I had to start the game over.

              Also, another missing element in today's rpg's is that if you don't get a certain item the game doesn't penalize you for it. I remember in U3 that you had to get a ring from an old man, well if you didn't get the ring you could still go on as if it didn't matter. But once you got to the end of the game and had to fight the queen she would say "die you fool" and eveytime she said it, it would take a thousand hit points! The catch was that if you got the ring from the old man it would protect you from that particular situation. I like games that make you play them and think them through, they don't guide you but make you think.

              Comment

              • Bacardi151
                **t *f y**r *l*m*nt D*nny
                • Aug 2002
                • 3114

                #217
                Re: Elder Scrolls IV: Oblivion discussion...

                Originally posted by NovaStar
                I feel that. I remember playing Ultima (this the game that got me hooked on rpg's) and I had worked up my character, then went through the wrong portal and ended up in the middle of a lot of monsters, well as I sat there fighting, I felt the tension and pain in my chest as every hit point brought me closer to death. There was nothing I could do, then finally, the message popped up "Aragorn is dead". There was no going back to a save point. I had to start the game over.

                Also, another missing element in today's rpg's is that if you don't get a certain item the game doesn't penalize you for it. I remember in U3 that you had to get a ring from an old man, well if you didn't get the ring you could still go on as if it didn't matter. But once you got to the end of the game and had to fight the queen she would say "die you fool" and eveytime she said it, it would take a thousand hit points! The catch was that if you got the ring from the old man it would protect you from that particular situation. I like games that make you play them and think them through, they don't guide you but make you think.
                so ultima III had no saving? I cant remember now whether i ever played it. Perhaps it was IV:exodus. Most of the rpgs back then, like bard's tale and questron, had only certain places you could save. So being out and about for hours and dying would make one cringe cause of the lost time, but i never remember having to start from scratch if you died? Though now that i think about it, playing ultima IV on the c-64 was a nightmare. Once you died you had to reboot the computer, and it would take a good 5 minutes to load. I never found out whether the game was broke, or if this was actually intended, but we trudged on anyways.
                Eternal Salvation or triple your money back!

                Comment

                • NovaStar
                  Banned
                  • Aug 2002
                  • 3561

                  #218
                  Re: Elder Scrolls IV: Oblivion discussion...

                  Originally posted by Bacardi151
                  so ultima III had no saving? I cant remember now whether i ever played it. Perhaps it was IV:exodus. Most of the rpgs back then, like bard's tale and questron, had only certain places you could save. So being out and about for hours and dying would make one cringe cause of the lost time, but i never remember having to start from scratch if you died? Though now that i think about it, playing ultima IV on the c-64 was a nightmare. Once you died you had to reboot the computer, and it would take a good 5 minutes to load. I never found out whether the game was broke, or if this was actually intended, but we trudged on anyways.

                  Yeah Bacardi it had saves, but I had been playing for a long time like maybe 3-4 hours and didn't save my game. So, when I finally got into a hairy situation I got whacked! I was being so careful too, I remember thinking, damn!, that was great. I think you are right it was ultima 4 exodus, U3 was the one where you had to defeat maalick (or something like that) with the magic missles at the end.

                  Comment

                  • Bacardi151
                    **t *f y**r *l*m*nt D*nny
                    • Aug 2002
                    • 3114

                    #219
                    Re: Elder Scrolls IV: Oblivion discussion...

                    Originally posted by NovaStar
                    Yeah Bacardi it had saves, but I had been playing for a long time like maybe 3-4 hours and didn't save my game. So, when I finally got into a hairy situation I got whacked! I was being so careful too, I remember thinking, damn!, that was great. I think you are right it was ultima 4 exodus, U3 was the one where you had to defeat maalick (or something like that) with the magic missles at the end.
                    No, you were right. III was exodus. The offspring off the main bosses from the first two games. III was so damn hard. So difficult it was one of the few games i would have to think twice about if i wanted to play. Would end up booting up mail-order monsters or something. Heh
                    Eternal Salvation or triple your money back!

                    Comment

                    • Graphik
                      Pr*s*n*r#70460649
                      • Oct 2002
                      • 10582

                      #220
                      Re: Elder Scrolls IV: Oblivion discussion...

                      Originally posted by NovaStar
                      I feel you Graphik, but the game would provide you with an out to counter any enemies that you face. I remember playing Ultima 3, and in the game I was surrounded by about 12 enemies, I didn't know what to do, but then I remembered I had a magic coin, the coin stopped time when you rubbed it. So I rubbed the coin froze all of the enemies and made it to the time door to escape. Sure it would make the game hard but there is nothing like getting your character built up and getting that your character is dead message, and you just sitting there numb after hours of hard work. I think that would add an element to the game that is unmatchable...finality. Again, you would have a choice of either mode. Trust me, I have been killed many a times rushing into battle. Saves are my best friend as well.


                      Good point, now that I think about it, I haven't died in Morrowind in such a long time. Due to the fact that if I did get into a sticky situation where I might die, I had a ring and scrolls of divintion for both church and legion. When you cast it, it sent you directly to the nearest church or fort. I've used it a few times to escape death.
                      http://neverfollow.biz (Independent Music Group)

                      Comment

                      • Graphik
                        Pr*s*n*r#70460649
                        • Oct 2002
                        • 10582

                        #221
                        Re: Elder Scrolls IV: Oblivion discussion...

                        Say guys, how is Ultima 8 for those who played it? Thats another RPG on my list of CRPGs I'm tryna collect.
                        http://neverfollow.biz (Independent Music Group)

                        Comment

                        • Bacardi151
                          **t *f y**r *l*m*nt D*nny
                          • Aug 2002
                          • 3114

                          #222
                          Re: Elder Scrolls IV: Oblivion discussion...

                          Originally posted by Graphik
                          Say guys, how is Ultima 8 for those who played it? Thats another RPG on my list of CRPGs I'm tryna collect.
                          Meh, to me it was a bit of a letdown. Pagan was nothing like 7 was. Game just didn't feel like an ultima game. YMMV, but i don't remember playing it for too long.
                          Last edited by Bacardi151; 03-14-2006, 06:16 PM.
                          Eternal Salvation or triple your money back!

                          Comment

                          • NovaStar
                            Banned
                            • Aug 2002
                            • 3561

                            #223
                            Re: Elder Scrolls IV: Oblivion discussion...

                            Originally posted by Graphik
                            Say guys, how is Ultima 8 for those who played it? Thats another RPG on my list of CRPGs I'm tryna collect.
                            Hey Graphic, I don't know about ultima 8, but wizardry 8 that was a good one.

                            Comment

                            • Graphik
                              Pr*s*n*r#70460649
                              • Oct 2002
                              • 10582

                              #224
                              Re: Elder Scrolls IV: Oblivion discussion...

                              Originally posted by NovaStar
                              Hey Graphic, I don't know about ultima 8, but wizardry 8 that was a good one.

                              Yea, thats the one I meant. Wizardry. Where did the Ultima's stop at?
                              http://neverfollow.biz (Independent Music Group)

                              Comment

                              • NovaStar
                                Banned
                                • Aug 2002
                                • 3561

                                #225
                                Re: Elder Scrolls IV: Oblivion discussion...

                                Originally posted by Graphik
                                Yea, thats the one I meant. Wizardry. Where did the Ultima's stop at?
                                I think 10. Yeah, I have W8 that game is very good. I never finished it though. I just might go back to it. You should enjoy it.

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