Playstation 3 Information, hardware, games discussion Part II

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  • CaptainZombie
    Brains
    • Jul 2003
    • 37851

    #1981
    Re: Playstation 3 Information, hardware, games discussion Part II

    Originally posted by ExtremeGamer
    It did? I don't remember linux kits? If you modded it you could, but this isn't modding the system.

    It does nothing really for me either, but it is cool IMO to give your end users the options.
    Yes, do you remember that PS2 that had the linux operating system + HDD + network adaptor. You could program your own games on it and it cost about $600-$700 to purchase or you were able to just buy the Linux kit for $200.

    Now, next, and beyond: Tracking need-to-know trends at the intersection of business and technology


    http://www.linuxplay.com/
    HDMovie Room

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    • backbreaker
      Banned
      • Jul 2002
      • 3991

      #1982
      Re: Playstation 3 Information, hardware, games discussion Part II

      EG, from my understanding, YellowDog is available for down load, but 5.0 will be available for the PS3 and is made to capitilize on the cell. Terrasoft provided a lot of support to the PowerPC via its yellow dog operating system. It offers PS3 users all the options of a PC and its applications in addittion to having fire fox and thunderbird as a browser. Also with them working closely with Sony on this project they were able to bundle a cell software developement kit(skd) with in the application so for those who want to makes games or other SW application can do so.

      Here are few apps made with yellow dog, previous version: called enlightment.






      I know nobody is going to throw their PC away and neither am I, but its always cool to have options and other things availble too you. So if some of those clever software developers in their garage and make some awesome games and or nice media features for the PS3 sanctioned by Sony without purchasing the SDK kit as in previous versions of the PS3. I do believe that their will be some kind of fee for downloading everything listed, thats my belief.

      Comment

      • ExtremeGamer
        Extra Life 11/3/18
        • Jul 2002
        • 35299

        #1983
        Re: Playstation 3 Information, hardware, games discussion Part II

        Originally posted by backbreaker
        EG, from my understanding, YellowDog is available for down load, but 5.0 will be available for the PS3 and is made to capitilize on the cell. Terrasoft provided a lot of support to the PowerPC via its yellow dog operating system. It offers PS3 users all the options of a PC and its applications in addittion to having fire fox and thunderbird as a browser. Also with them working closely with Sony on this project they were able to bundle a cell software developement kit(skd) with in the application so for those who want to makes games or other SW application can do so.

        Here are few apps made with yellow dog, previous version: called enlightment.






        I know nobody is going to throw their PC away and neither am I, but its always cool to have options and other things availble too you. So if some of those clever software developers in their garage and make some awesome games and or nice media features for the PS3 sanctioned by Sony without purchasing the SDK kit as in previous versions of the PS3. I do believe that their will be some kind of fee for downloading everything listed, thats my belief.
        Yeah, I expected it to cost something. If you are into it though, that's a lot better option than what MS is doing with allowing people to make their own games. Having the tools on the actual hardware is pretty damn cool for those into it. Like I said, I know the PS2 did it, Candy confirmed that, but it wasn't huge for it. Also, if I do remember, it was added much later in life, this here is prior to launch.

        I have no interest in it like I said, but I'm sure that right there could be a selling point to some folks.

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        • backbreaker
          Banned
          • Jul 2002
          • 3991

          #1984
          Re: Playstation 3 Information, hardware, games discussion Part II

          Originally posted by ExtremeGamer
          Yeah, I expected it to cost something. If you are into it though, that's a lot better option than what MS is doing with allowing people to make their own games. Having the tools on the actual hardware is pretty damn cool for those into it. Like I said, I know the PS2 did it, Candy confirmed that, but it wasn't huge for it. Also, if I do remember, it was added much later in life, this here is prior to launch.

          I have no interest in it like I said, but I'm sure that right there could be a selling point to some folks.
          Well it looks like an initial fee for those who want physical disc, if you're patient and wait for about a month, you can download it from their site.



          Following the company's standard release system, v5.0 will be made available in a three-phase product rollout. At launch, users of the company's YDL.net service (which comes at a cost) will be able to download the OS to their computer and burn a bootable disc for installation on the PlayStation 3. Two weeks later, the company will offer ready-made installation discs for purchase through the site. Two weeks after that, it will be made freely available on public mirrors. In short, if you're willing to wait one month after the system's release, you'll be able to download Linux for it for free.

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          • backbreaker
            Banned
            • Jul 2002
            • 3991

            #1985
            Re: Playstation 3 Information, hardware, games discussion Part II

            Some more comments from Terra Soft, from The Coloradoan:

            http://www.coloradoan.com/apps/pbcs....NESS/610180339


            Quote:
            "With our operating system, the Playstation could very easily be your home CD player, DVD player, MP3 player and home computer, as well as a great game box," said Terra Soft CEO Kai Staats.


            So you'll have access to the BD drive..?


            Quote:
            When running the Linux software system, the Playstation would serve as a fully functional home computer, loaded with more than 1,000 applications. But instead of having a suite of applications, the computer would offer users a choice of multiple mail servers, word processing programs, spreadsheets, office applications, music and video players and games.

            "This is not an application-limited appliance," Staats said. "This is a full-blown computer. There is no issue of 'can it do this or that?' It can do everything."



            Quote:
            Yellow Dog Linux is not preinstalled on the Playstation - there are a few steps to arrive at the installer - but anybody who knows how to use a keyboard, a mouse, and a Web browser can do it, Staats said.


            Doesn't quite clarify if you do that within the PS3, or do it on a PC and burn some DVDs for your PS3, but I'm still betting on the latter.

            Also, sounds like it may well be available in stores, perhaps even game stores, if you wish to purchase it (rather than download for free yourself):


            Quote:
            For those interested in the convenience of buying software off the shelf, Terra Soft will also offer a version to be sold next to the Playstation 3 in retail environments.

            "It's exciting because it does bring us back into the retail environment," Staats said. "Some end users are more interested in downloading rather than buying in a box. What we are excited about is returning to a retail environment, where customers can buy a Playstation and our software in the same store."

            Comment

            • Ice Cream Truck
              Money Makin' Sonny
              • Nov 2003
              • 2200

              #1986
              Re: Playstation 3 Information, hardware, games discussion Part II

              Originally posted by jmood88
              I don't know about the modding part I just know that people had linux running on their xboxes.
              Yeah like 8 people
              Xbox 360 GamertagRAW 910

              Philadelphia Eagles


              Phoenix Suns


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              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #1987
                Re: Playstation 3 Information, hardware, games discussion Part II

                Originally posted by Ice Cream Truck
                Yeah like 8 people
                I would venture to say a considerable amount more than that.
                Last edited by Skyboxer; 10-18-2006, 05:15 PM.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                • SLAYER
                  *n H**t*s..R*b**ld*ng..
                  • Jun 2004
                  • 1915

                  #1988
                  Re: Playstation 3 Information, hardware, games discussion Part II

                  The mod community on the Xbox was (and I assume, still is) pretty big compared to other consoles. Very "exploit"-friendly.

                  Getting back to the PS3:

                  Some of the PS3's downloadable games at launch w/screenshots

                  http://www.neogaf.com/forum/showpost...3&postcount=11

                  Blast Factor:

                  Publisher: Sony Computer Entertainment America Inc.
                  Developer: Bluepoint Games
                  Platform: PLAYSTATION®3 system
                  Genre: Action Arcade
                  Rating: “RP” for Everyone

                  OVERVIEW:

                  Developed by Bluepoint Games, Blast Factor brings together “old school” and “new school” arcade action. Supporting true High Definition (HD) at full 1080p and taking advantage of the PS3™ system’s advanced processing power, Blast Factor delivers a visually stunning experience as gamers work their way through each specimen, cell by cell exploring an all-new world and gameplay experience.

                  KEY FEATURES:

                  • Full HD at 1080p – High resolution, high adrenaline arcade action at full 1080p HD.
                  • Self Adjusting Difficulty – Depending on how well a gamer plays, each cell determines which cell they will face next.
                  • Integral use of SIXAXIS™ Wireless Controller – Blast Factor takes full advantage of the SIXAXIS wireless controller. By tilting left and right, gamers can push enemies around the play field, but need to be careful as some might enemies not react the as expected.
                  • Global Online Rankings – Gamers will be able to check their rank versus the world.

                  flOw:

                  Publisher: Sony Computer Entertainment America Inc.
                  Developer: thatgamecompany LLC
                  Platform: PLAYSTATION®3 system
                  Genre: Zen
                  Rating: “RP” for Rating Pending

                  OVERVIEW:

                  flOw is the first game ever to come from the university to first-party publishing on a major console. Initially an MFA (Master of Fine Arts) thesis, flOw is a game about piloting an aquatic organism through a surreal biosphere where players consume other organisms, evolve, and advance their organisms down toward the abyss. The stunning graphics and power of PLAYSTATION®3 system set the stage for a truly unique gameplay experience. With an embedded design of DDA (dynamic difficulty adjustment), players with differing skill levels can intuitively customize their game experience and enjoy the game at their own pace. Players can also customize the appearance of their organisms based on gameplay.

                  KEY FEATURES:

                  • Full HD at 1080p – Gamers will lose themselves in the crisp “Deep Blue” while encountering surreal ornate organisms.
                  • Dynamically Adjusting Experience – Players with differing skill levels and/or mood can intuitively customize their game experience and enjoy the game at their own pace.
                  • Using the SIXAXIS™ WirelessController – Gamers can use the analog thumb stick or take advantage of the SIXAXIS wireless controller motion sensors to glide, flit, and flOw through the universe of flOw.
                  • Global Online Creature Sharing – Gamers can check on everything from how much they’ve eaten, to how large their creature is, to how they’ve evolved, and much more, then compare it to the rest of the world.

                  Also Go Sudoku, Lemmings 2, and Swizzleblocks.
                  D E S E R V E_V I C T O R Y
                  R.I.P. Sean Taylor (1983-2007), a True Cane

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                  • jmood88
                    Sean Payton: Retribution
                    • Jul 2003
                    • 34639

                    #1989
                    Re: Playstation 3 Information, hardware, games discussion Part II

                    That blast factor game looks like geometry wars.
                    Originally posted by Blzer
                    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                    Comment

                    • SLAYER
                      *n H**t*s..R*b**ld*ng..
                      • Jun 2004
                      • 1915

                      #1990
                      Re: Playstation 3 Information, hardware, games discussion Part II

                      Originally posted by jmood88
                      That blast factor game looks like geometry wars.
                      Yeah, it does. The games, like XBLA, seem hit or miss.

                      Moving on..

                      http://www.gamespot.com/ps3/sports/t...=1&sid=6160024

                      Tony Hawk Project 8 PS3 hands-on.

                      "While many of the controls are just the same Tony Hawk controls mapped to a new style of input, a few things change more dramatically when you start tilting the controller."

                      "Most of the Sixaxis implementation feels obvious and natural."

                      "Taking into account that you still need to hit the face buttons to execute tricks, you could almost play the entire game with one hand."

                      Tony Hawk has become boring to me, but I still take my time to give each title a shot. Glad to read the Dual--er SIXAXIS is getting its due with the PS3 version.
                      D E S E R V E_V I C T O R Y
                      R.I.P. Sean Taylor (1983-2007), a True Cane

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                      • ExtremeGamer
                        Extra Life 11/3/18
                        • Jul 2002
                        • 35299

                        #1991
                        Re: Playstation 3 Information, hardware, games discussion Part II

                        I'm shocked there's nothing about Gamers Day in here yet.

                        http://www.gamespot.com/news/6160127...king_news;link

                        1:30 p.m.: Half an hour after early attendees started lining up outside the building, Sony allows them to start filing in. A stage at the front of the room features a large screen running PS3 promotional video, all shots of the system and controller. Before long a couple hundred members of the press have crowded the room and the din of chatter threatens to drown out the house music.
                        1:52: A voice asks everyone to take their seats. The show will begin in five minutes. Apparently their clock is ahead.
                        1:55: Banks of speakers flank the side of the stage, with TV displays on either side showing the same footage as the big screen. "Two minutes," the voice says.

                        1:57 p.m.: The music fades and chatter soon follows. SCEA president Kaz Hirai and fellow Sony execs take their seats in the front row. The voice says, "During this Sony event, video and still photography is not allowed. Thank you very much."
                        1:59 p.m.: Another voice says "Can I get an encore? Do you want more?" The music kicks up loud again and a montage of gameplay footage is shown as the lights dim. If you can name a PS3 title, it's probably in here. All kinds of games from all publishers are shown. The date "11/17" is shown and Kaz Hirai is introduced.
                        2:00 p.m.: Kaz takes the stage. Apparently starting the show on time caught the techies by surprise; it takes a second to turn the microphone on.
                        2:01 p.m.: Kaz, Jack Tretton, and Phil Harrison will take us through what comes in the box, launch titles, peripherals, the PlayStation Network, and the PlayStation Store, including downloadable content.
                        2:02 p.m.: They're going to try and show us as much as possible in live demos during this session. After the presentation, we'll be able to get our hands on the games, so check back later for GameSpot's hands-on coverage of all the titles.
                        2:03 p.m.: Hirai teases a surprise guest providing entertainment at the night's event.
                        2:04 p.m.: Hirai says the final boxed product is rolling off the assembly lines as we speak. Then he shows the retail packaging. He says they will have 22 launch window titles, including games like FEAR, Call of Duty 3, Full Auto 2, Genji: Days of the Blade, NBA Live 07, NBA 2K7, NHL 2K7, Rainbow Six Vegas, Tony Hawk's Project 8, Untold Legends, and Riiidge Racer 7. (Yes, he said "Riiidge.")
                        2:05 p.m.: He talks about specific games, including Genji and NBA 07, which he touts by saying "there is no more realistic NBA action than NBA 07." Now he's turning to Resistance: Fall of Man. He calls it "the most robust lineup of any console launch for titles." And it's another montage.
                        2:11 p.m.: The video ends with the Play Beyond slogan and a round of applause from the crowd. Kaz talks about going deeper into what we'll find on launch day, and introduces Jack Tretton.
                        2:12 p.m.: Tretton welcomes everyone to the event and says Sony is very excited for the big launch date. Now he's going to tell us what we'll find at retail on Nov. 17. We hope he says "a system." Nope. He says "a crowd." He recaps the two different PS3 packages and reiterates the previously announced US prices.
                        2:13 p.m.: He says the Cell processor, which makes its consumer debut in the PS3, runs at 256 "thousand million teraflops per second," but admits he's not the one to tell us what that means. He mentions the array of movie studios and tech companies supporting the Blu-ray format. He does emphasize that it does play DVD, CD, and Blu-ray video, so they're going to pack the Blu-ray edition of Talladega Nights in the first 500,000 PS3 systems.
                        2:14 p.m.: The movie doesn't hit retail until December. Now he's showing us a trailer of Talladega Nights. Who doesn't love John C. Reilly?
                        2:16 p.m.: Props to whoever decided to put Lynyrd Skynyrd's "Simple Kind of Man" in the trailer.
                        2:17 p.m.: Tretton says they worked closely with Sony Pictures to make the promotion happen and says "there can only be one no. 1 because two no.1s would be 11 and we don't want that." I think someone snickered. That might have been a sneeze though.
                        2:18 p.m.: Tretton brings up the Sixaxis controller, emphasizing that it doesn't require any outside sensors, and says we'll see some wonderful uses for it in the very near future. Also in the box is an AC cord (no brick), a USB mini cable, an Ethernet cable, and a multi-AV cable with composite connector.
                        2:19 p.m.: First-party software will debut at $59.99 for Genji, Resistence, and NBA 07. The controller will be $49.99. Memory card adaptors will be $14.99, while the Blu-ray remote (in December) will be $24.99.
                        2:20 p.m.: Now it's time to talk demo kiosks. Sony will send out 15,000 kiosks that will debut October 26. They will feature Sony Bravia HD monitors. "Universally, PS products will have the lead-in position. They will have dominant shelf space," he says. He also says the kiosks will be networked so they can stream game demos and they'll no longer be dependent on someone carrying a disc into the store and loading it up.
                        2:23 p.m.: Harrison says the team is in the home stretch, and stresses how proud Sony is of what they're going to show us today. He introduces Insomniac Games' Ted Price to the stage to talk about Resistance and give a live demo.
                        2:24 p.m.: Price is showing Nottingham, England after the alien invasion. He demonstrates some of the weapons, like the standard assault rifle, the bullseye (tag an enemy and then fire tracing bullets at him), or a temporary shield.
                        2:25 p.m.: Now he brings out the lark, a rocket launcher that lets him pause the rockets in mid-air, then control its speed with the analog stick or have it splinter into a barrage of tinier missiles.
                        2:26 p.m.: He pauses the game and moves the camera around the frozen world in a debug mode. He fires a hedgehog, a spiky bomb that jumps into the air and shatters into shrapnel.
                        2:27 p.m.: The other thing he wants to mention is the game's online mode. He talks about the 40-player online mode, a first for a console launch title, a lobby with community features including buddy lists, clans, and stats. He asks everyone to check out the PS3 online with Resistence at launch and turns it back over to Phil Harrison.
                        2:28 p.m.: Harrison brings up Blu-ray again, talking about the ratio of disc-based storage to the system's main memory. He mentions that historically a balanced system has about 100:1. Hey, what a coincidence! that happens to be the PS3's ratio!
                        2:29 p.m.: Now Harrison is talking us through a live demo of Genji. The main samurai slaughters enemy after enemy before switching out for a guy with a gigantic pole, Shizuka, and then back to the original samurai.
                        2:31 p.m.: Harrison ends the live demo and brings up high definition. He mentions that NBA Shootout was the first fully polygonal 5-on-5 sports game on the PlayStation, and compares it to NBA 07 being the first sports game in 1080p resolution.
                        2:33 p.m.: He talks about the detail in the player faces and has the guy giving the live demo go into the instant replay mode to show off the sweat on players in the middle of gameplay. "I'm told that's a cool thing," Harrison says.
                        2:34 p.m.: Now Harrison is talking about the Sixaxis controller and welcomes the founder of Factor 5 to demo Lair.
                        2:36 p.m.: It starts off with a soldier walking up to a dragon. The player uses the controller's motion sensitivity to control the camera, and then jumps on the dragon. Once on the dragon, he uses the motion-sensitivity to control it. He says it's the ideal way to implement flight control, and compares it to holding the dragon's reins. By jerking the controller to one side, the dragon moves evasively in that direction.
                        2:37 p.m.: The dragon lands and starts wandering through a field of enemy archers, spilling them on one side before taking off again.
                        2:38 p.m.: Now he enters into combat with a dark dragon. Upon closing the distance, the dragons enter into melee combat, the enemy rider is dismounted, the protagonist drives his weapon into the dark dragon's head, and jumps back to his own winged terror.
                        2:40 p.m.: That ends the demo, and Harrison is now talking about the PS3 features again. He says it can be turned on from the controller, and intros the launch sequence. A smoke-like wisp on a black background lies behind a few icons that players will use to log in their profiles. He hints at the parental control features, then dives into the PS3's PlayStation Portable-like cross media bar, which will also be used in Sony TVs.
                        2:42 p.m.: He says it's a very intuitive, simple setup (the settings menu is very similar to the PSP's), then moves onto the photo menu. He shows a high-res photo, and says players that do have high-res displays will never want to show their friends photos any other way once they've done this. Instead of just scrolling through the pictures, he shows the photo album, which basically creates a 3D representation of all the user's photos spread out on a blank white table.
                        2:44 p.m.: Harrison moves over to the music bar, where players can manage their Mp3s. He plays a Beyonce/Jay-Z song for a few seconds to show off the music visualizer, then moves on quickly to the video icon. All the videos on the system are being previewed in real time as thumbnails on the cross-media bar.
                        2:46 p.m.: He shows off the Spider-Man 3 teaser trailer and then the trailer for the new James Bond movie Casino Royale which launches the same day as the PS3.
                        2:46 p.m.: Harrison continues to play up the PS3's multimedia features. He talks about how easy and quick it is to jump in and out of videos, then moves onto the network functionality part of the cross media bar, and a friends list. He has a bunch of friends with some familiar gamer pictures next to them, including God of War's Kratos and Sly Cooper. The keyboard interface to send messages uses predictive text, but you can hook up a USB keyboard as well.
                        2:47 p.m.: In the Network Functionality part of the media bar, there's an Internet browser. Harrison says it is fully functioning and free out of the box. He opens up a YouTube page with a quick recap of Sony's E3 conference. "Riidge Racer!"
                        2:49 p.m.: "When we talk about PS3 being not just an entertainment platform but a computer as well, this is what we're talking about," says Harrison. Now he's talking about Remote Play, the intersection of a PSP and the PS3. He's running the PS3 cross media bar on the PSP, and loads up the Casino Royale trailer where it left off.
                        2:51 p.m.: Harrison then goes to the PlayStation Store icon on the Network section of the cross media bar. He says they turned to Sony Online Entertainment to help out with their approach to the PlayStation Store and network service, and introduces SOE president John Smedley.
                        2:53 p.m.: Smedley takes the Sixaxis from Harrison and begins the demo. The PlayStation Store hub has a blue background with headers for featured items, demos, downloadable games, and "view all." It also has a featured graphic (this one for Resistance), and a couple sidebars with the top downloads and what's new listed.
                        2:55 p.m.: He says the image is just the out-of-game experience. Developers will be able to build the store directly into their games. There are a number of icons in the featured items tab, including Lemmings for PS3. On the demos list, there are Blast Factor, Cash Carnage Chaos icons, and the downloadable games tab has PSone games listed like Jet Moto, Syphon Filter, Twisted Metal, and MediEvil.
                        2:57 p.m.: To demonstrate, Smedley clicks on the Blast Factor icon, which takes him to another page with the price ($.01 in the demo) and the ESRB rating. He adds it to his shopping cart. That takes him to a cart viewing page that lists his Wallet amount. The Wallet has $76.38 in it, so it looks like it'll be done in dollars instead of Sony Points or anything like that. Smedley says parents will be able to set an online allowance.
                        2:59 p.m.: He confirms the purchase, and Harrison interrupts to emphasize that this is a live demo that will work exactly like this at our own homes. If you buy it on one PS3, you can go download it on up to five more PS3s.
                        3:00 p.m.: Harrison says they haven't priced everything just yet, but they expect downloadable games to be $14.99 and under, with very low pricing for game components. Smedley shows off the "View All" tab, which breaks the content down into categories like demos, game content, standard-definition trailers, high-definition trailers, etc.
                        3:01 p.m.: "We think that the PlayStation Store is the next generation of online gaming," Smedley says, and turns it back over to Harrison. It doesn't appear that most demos or trailers will need to be bought. The ones shown had "Free" listed next to them.
                        3:02 p.m.: Now Harrison introduces a live demo of MotorStorm, and mentions that gamers will be able to download a demo of the game on day one.
                        3:03 p.m.: The demo shows a red truck racing along treacherous canyon roads as the terrain blurs by. The demo's player takes the truck off a cliff where it falls for a few seconds before resetting on the track, and then completely wrecks it to show off the car blowing up and flipping before the demo ends.
                        3:05 p.m.: Harrison introduces Blast Factor, noting that it was developed by just five people. He mentions it will have full multiplayer online rankings, and will support the Sixaxis motion-sensing abilities. He says it will have adaptive difficulty levels. Jolting the controller to one side will tilt the playfield and affect the enemies on it. Harrison mentions that this will be key to strategies on later levels.
                        3:07 p.m.: Back to the cross media bar again, and Harrison introduces God of War director David Jaffe to show off what he's been working on for the last few months. Jaffe takes the stage and says the most exciting thing about the system for him is Sony's support for original content and downloadable games on the PlayStation Store. He says it's the most exciting part of gaming today for his studio.
                        3:08 p.m.: It's Criminal Crackdown, and they're looking at a February release for the game. They're working with Incognito Inc to make a game "that harkens back to the old 16-bit era," things like Bomberman. Gamers pick a variety of vehicles and play bounty hunters who have to chase after criminals and then take them back to a jail. Gamers get more points depending on which entrance of the jail they use. The front door is one point, the ramp that lets players jump their vehicles into the jail is two, and the twisting ramp up to the roof is three. Ramming enemy cars ejects criminals from them.
                        3:10 p.m.: Criminal Crackdown will have up to four-player splitscreen running at 60 frames per second in 1080p, and Jaffe says they'll show a lot more in coming months.
                        3:11 p.m.: Harrison says that's the whole PS3 experience. The games, the network functionality, the store, the downloadable games, the Web browser. He says Sony is proud to show it to everyone and asks people to enjoy the rest of the afternoon playing games, then hands it back to Kaz.
                        3:12 p.m.: Kaz says Sony has "an unparalled lineup of launch titles" and emphasizes that there are a lot more exciting titles after launch, like MotorStorm, Lair, Warhawk, and a few others.
                        3:13 p.m.: "We've been keeping our cards pretty lcose ot the vest on the PlayStation Network," Kaz says, adding that it's "an incredibly robust offering" and it's only going to grow with revisions.
                        3:14 p.m.: Kaz thanks everyone for coming, gets a round of applause, and then leave the stage as one last montage plays. The show is over. Thanks for reading and check out GameSpot's PlayStation 3 launch center for continuing coverage from the 2006 Sony Gamers Day.
                        Very interesting stuff. PS1 titles to download, Motorstorm demo, first 500,000 PS3's packed with Talladega Nights, pricing for first party games at 59.99, etc.
                        Last edited by ExtremeGamer; 10-19-2006, 06:14 PM.

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                        • ThaGenecyst
                          MVP
                          • Sep 2004
                          • 4404

                          #1992
                          Re: Playstation 3 Information, hardware, games discussion Part II

                          hopefully ALL games are priced @ $59.99 and not $59.99 first party games and $69.99 3rd party games... but WHY wouldn't they include component cables this? all this HD stuff and they couldn't just add that in? lol
                          http://www.myspace.com/phillthegenesis
                          http://www.myspace.com/sagetheinfinite

                          SageTheInfinite = GOAT.

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                          • WTF
                            MVP
                            • Aug 2002
                            • 20274

                            #1993
                            Re: Playstation 3 Information, hardware, games discussion Part II

                            That's a lot of stuff to read... pretty good read though. And I LOL'ed at NBA 07 being the most realistic NBA title... just seeing the videos made me question that one.
                            Twitter - WTF_OS
                            #DropMeAFollow

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                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #1994
                              Re: Playstation 3 Information, hardware, games discussion Part II

                              New MotorStorm trailer

                              http://www.gamespot.com/ps3/driving/...orm/media.html


                              One of the games that's going to make me breakdown and get a PS3.
                              Go Noles!!! >>----->

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                              • CaptainZombie
                                Brains
                                • Jul 2003
                                • 37851

                                #1995
                                Re: Playstation 3 Information, hardware, games discussion Part II

                                Originally posted by ExtremeGamer
                                I'm shocked there's nothing about Gamers Day in here yet.

                                http://www.gamespot.com/news/6160127...king_news;link

                                Very interesting stuff. PS1 titles to download, Motorstorm demo, first 500,000 PS3's packed with Talladega Nights, pricing for first party games at 59.99, etc.
                                I fear that 3rd party games are going to be $64.99 or $69.99. Why would they say that first party games would be $59.99, but not mention 3rd party titles? First Party Sony games have always been cheaper than 3rd party by $10.

                                They can get Talladega Nights BR version packed with the PS3, but no Component Cables.

                                Go figure, SONY are the ones that claim next gen doesn't start until they hit the market with the PS3, but the damn thing is being released with Composite Cables. LOL!
                                Last edited by CaptainZombie; 10-19-2006, 07:23 PM.
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