Little Big Planet (PS3)

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #61
    Re: Little Big Planet (PS3)

    The game has it's own levels that you complete that from what I can tell are filled with physics based puzzles . It comes with a level editor which IMO makes the game have limitless replayability as you can download more and more levels.
    Joshua:
    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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    • in mid air
      .
      • Oct 2007
      • 1361

      #62
      Re: Little Big Planet (PS3)

      Im getting a PS3 for this game and the new SOCOM game. Looks absolutely incredible

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #63
        Re: Little Big Planet (PS3)

        Edge Magazine Preview

        Edge again refers to it, as they did in their first preview, as the PS3's most important title. It looks like they paid a visit before E3, so things like AI brains didn't seem to be on the agenda, but they go through and explain certain things that none of the media at E3 adequately did. They were shown some of the more advanced stuff. They start by saying MM has been successful in creating a good modeling tool that's also friendly and 'empowering'. Everything is physical/mechanical, everything is mapped to physical objects. e.g. If you want text in your level somewhere, you just open the Popit, select a mouth, and stick it wherever it's needed, and add your text. So you can use this for hint boxes, stories, cut-scenes etc.

        Adding music you add a music box. There was some confusion about music and sound editing possibilities from the E3 coverage, but this seems to be how it is according to Edge: the options on music boxes are to control the song, the audible range, and the volume level of each of the instruments in the music. However, you can also have music boxes that just play a given sound effect. For example, Edge describes granite whoopy cushions that sound a fart when jumped on.

        Scripting is object based too. As Edge says, this is where LBP could have risked losing a lot of players - "the boss battle where people get stuck on and just give up". But, they say, it's not - it's simple stuff that can let you trigger enemy attacks, locked door behavior or NPC behavior. Switches are the main object for scripting. They give an example of a basic Zelda style puzzle made in 15 seconds - a switch tied to a motor. Flip the switch and motor can raise a locked door.

        However, there's more kinds of switches than just manual. Motion sensitive ones can act like more conventional passive triggers. e.g. you could have an enemy drop down from the sky when you pass a point - all this behavior control by cogs and pistons linked to the switch. There's a lock-and-key switch based on stickers. Use the right sticker(s) to flip the switch. There's magnetic switches. Which is totally new to me. You have a pair of switches that can be split between two objects. The switch only triggers when they're brought together. As Edge says: "in a single move, the colour-coded keys and gateways of Gauntlet and a hunder other RPGs are suddenly brought within reach". As Edge says, simple building blocks, the complexity that can emerge from which is 'staggering'. One example of the magnetic switches: finding a baby belonging to a meerkat blocking a door. The mother and the baby both have either parts of the magnetic switch. Find the baby and bring them together, and the switch triggers, activating pulleys which take the mother into a standing position and opening a door at her feet.

        The mechanism for chaining levels together is also revealed - keys. When you build a level, a key for that level is added to your inventory. If you want to link that level to another you're building, just place the key at the end, and players will be warped from one to another. The capability opened by this is pretty great also, in that it needn't just be warping players from the end of one level to the beginning of the next. You could have worlds of multiple depth. e.g. have a key to a doorway of a house, to warp your players to another level representing the inside of the house.

        The team has apparently implemented RPGs, complex platformers, hub worlds, puzzle games like Tetris, and even a rudimentary homage to Outrun. Edge says if you know what you want, and you can think of a way of implementing it mechanically, you can probably do it in LBP. Popit they say is the perfect interface for all this, taking only a couple of seconds to find anything you need at a given moment.

        They address the issue of 'creative freeze', people just having a brain freeze in the presence of the possibilities offered by the tools. Mark Healey says he thinks it's less intimidating that MySpace, and that they haven't come across this problem in Beta testing. They say part of the reason for the craftworld aesthetic was to welcome imperfection.

        Edge describes its own efforts with 5 minutes using Popit..a rudimentary assault course made out of rock. As they say themselves, their results were hardly brilliant, but they say they could have happily messed about in it for hours. The emphasis in the create mode is on enjoyment rather than speed, even for those not very good with it.

        For those wonder 'WHERE'S MY READY-MADE GAME?!?', Edge says this was the real surprise for them on their visit. From what they played, they say it should be a 'devastatingly effective' 2D platformer out of the box, even if not very revolutionary. They say the mix of precision jumping and simple physics is very reminiscent of 16-bit gaming. They had relatively low expectations for this part of the game, but they walked away with the impression that they had been playing with the 'purest' 2D design since Super Mario World.

        They talk about the company for a bit, the team, their reaction to the expectation and pressure (Healey says "I don't think that's really true", when asked about the PS3 being tied to the fate of PS3), the way there seemed to be a hint of "lottery winner's confusion" among a team almost surprised by what they've created. However, Healey cautions "The game hasn't even been released yet - it might be crap. Never one to believe in Hype myself"

        Edge concludes that the game may well even outshine Spore in terms of ambition, that it could be "that special game that finally demonstrates that control and freedom don't always have to be at odds".
        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #64
          Re: Little Big Planet (PS3)

          LittleBigPre-Order Bonuses

          LittleBigPlanet has captivated PS3 owners with its creativity and its amusing visuals, and made gamers and budding designers eager to check out the title when it's released in October 2008. Today, on the Playstation.Blog, gamers were given an extra added sense of items that they'll receive if they pre-order the title from retailers. According to Mark Valledor, Marketing Manager from SCEA, gamers that pre-order the title will receive The Official "LittleBigPlanet Creator" mini-guide from Brady Games, which provides tutorials to users on building and developing their levels. This will come with a LittleBigSticker Book and LittleBigPouch. However, the true bonuses were yet to come, as both Kratos and Nariko from God of War and Heavenly Sword Fame were shown off in SackStyle.



          Kratos Sackboy appears to have the same attitude as his console counterpart, with a gruff face and his signature blades strapped to his back. His facial tattoo appears to circle around his head and down his body, avoiding the stitches on the SackBoy model. He is a downloadable costume for any Sackboy. Similarly, the Nariko Sackgirl features a flowing mane of red hair and the Heavenly Sword strapped to her back. Like Kratos, this is another exclusive downloadable costume.



          While the specifics on which retailers would host which pre-order items, Valledor did allude to additional news related to the game coming out in the next few days.
          Go Noles!!! >>----->

          Comment

          • BatsareBugs
            LVP
            • Feb 2003
            • 12553

            #65
            Re: Little Big Planet (PS3)

            That's ****ing awesome right there. I really can't wait for this game to be released.

            Comment

            • Tobi
              Rookie
              • Aug 2008
              • 48

              #66
              Re: Little Big Planet (PS3)

              That looks great, hopefully a Ratchet and Clank Sackboy is on the way. Also SCEE where's our pre order goodness?
              - Waiting for PES to reclaim it's throne, looks like its going to be a long wait.

              - 2022 update: It's dead.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #67
                Re: Little Big Planet (PS3)

                And then there's this also, from Kotaku yesterday:



                Comment

                • CaptainZombie
                  Brains
                  • Jul 2003
                  • 37851

                  #68
                  Re: Little Big Planet (PS3)

                  Originally posted by Flawless
                  Originally posted by bcruise
                  And then there's this also, from Kotaku yesterday:



                  This title is going to be awesome.
                  HDMovie Room

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #69
                    Re: Little Big Planet (PS3)

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                    Go Noles!!! >>----->

                    Comment

                    • BKAraujo
                      Rookie
                      • Aug 2002
                      • 449

                      #70
                      Re: Little Big Planet (PS3)

                      This game is gonna kick ***.

                      FULL building Ad ala GTA4
                      http://kotaku.com/5037367/littlebigblockofflats
                      Last edited by BKAraujo; 08-16-2008, 10:49 PM.

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #71
                        Re: Little Big Planet (PS3)

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                        Go Noles!!! >>----->

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #72
                          Re: Little Big Planet (PS3)

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                          Go Noles!!! >>----->

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                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #73
                            Re: Little Big Planet (PS3)

                            I'll lose my job once this game comes out......
                            Joshua:
                            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                            Skyboxer OS TWITCH
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                            PSN: Skyboxeros
                            SWITCH 8211-0709-4612
                            XBOX Skyboxer OS

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                            • Altimus
                              Chelsea, Assemble!
                              • Nov 2004
                              • 27283

                              #74
                              Re: Little Big Planet (PS3)

                              Sackboy builds Joystiq logo.

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                              • Altimus
                                Chelsea, Assemble!
                                • Nov 2004
                                • 27283

                                #75
                                Re: Little Big Planet (PS3)

                                Limited Public Beta coming this month.

                                Sam, a community developer over the PlayStation.com forums, states that there will be a "limited public beta" for LittleBigPlanet in September. No other details were given at this time. "If it will be possible to 'sign up' for this test, full information on how to do so will be made public in advance of the test. Similarly if the test is going to be conducted in an invitation-only we will let you know ahead of time."

                                In an earlier post, Sam also hinted at how many people will get in to this beta. Accommodating everyone will be impossible, but "it will be large enough that many people from around the world will get in." There also won't be a demo for LBP, at least not before the release date, "due to the complexity and scale of the game."

                                We'll keep you updated in regards to the beta as more information is made available.
                                http://www.ps3fanboy.com/2008/09/02/...ng-this-month/

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