Fable 2
Collapse
Recommended Videos
Collapse
X
-
-
Comment
-
Re: Fable 2
Fun scam, useless items.Comment
-
Re: Fable 2
Maybe that's why Microsoft was so liberal with who they gave the code to when you could sign up on the site to have it e-mailed to you.Comment
-
Re: Fable 2
Fable II Post-Mortem: Eurogamer interview with Molyneux
Eurogamer: Do you feel you served the casual audience more successfully than your core audience?
Peter Molyneux: I don't think we gave the core audience enough rewards. Combat in Fable, and I'd argue in RPGs, shouldn't be tedious. It should be part of the relaxation of playing. We achieved that, but we didn't make you feel cooler and cooler.
We had the currency to do that. We had these mechanics called crescendos which were supposed to build up so that it was only later in the game that you realised, "Wow, I'm really cool," but we didn't exploit them well enough. They should have been even more dramatic and widespread.
Eurogamer: Is it hard to sell to the audience the difference between something that's accessible, and something that's just too easy?
Peter Molyneux: It's not the particular challenge that's easy or hard, it's the overall experience: how you feel about each of those combat moments. Personally, if you're defining easy as, "Well, I should have died five times here and had to repeat the same combat over," I think that's just tedious.
It's not about easy and hard, it's about entertainment and tedium. Each moment in Fable is an experience. Sometimes it's an experience about feeling like you're about to fail and just succeeding. That's the ultimate that we want, rather than the experience of going in, failing, and finally succeeding. I wouldn't mind that once or twice but not over and over.Eurogamer: Which choices in the games have turned out to be the most memorable?
SpoilerPeter Molyneux: I think the Shadow Court stands out, the idea of being scarred, that stands out a lot, and the end of the game. A lot of people have said, "Where was the big battle?" I stand by it: the Lucien character was not a character to fight. He had an army so it would have been invalid. So those three choices at the end, albeit simple, were very engaging.Eurogamer: DLC: We're getting Knothole Island on December 22nd. I'm guessing that's a version of Knothole Glade in Fable I?
Peter Molyneux: It's an island off the coast. It's far bigger than you would expect. It's something you can go to at any point: there's new simulation stuff, new creatures, a completely new dynamic environment in there which we never had time to exploit in Fable I.
You can expect new weapons, new gameplay, quite a few dungeons with a little bit more puzzly elements, because we didn't do that a lot in Fable I, and it fits into the story and to the world perfectly.
SpoilerWhat people haven't realised yet is this thing about Theresa: who is she? That line at the end: "Leave the Spire now, it's mine." What's she going to do with that? And how come she ended up with what she wanted, it seems, more than what you wanted?
Eurogamer: Is this a story to be explored in DLC, or something for Fable III?
Peter Molyneux: If you leave it too long then people will forget. You can sustain a mystery for a certain amount of time, and I think people will talk more about the mystery after DLC1, whether we fully explain it or not - but we can't wait for another Fable to explain it.Eurogamer: You wanted this to be a game where people not only judged the game, but judged Lionhead, and its ability to deliver. How do you feel you did?
Peter Molyneux: There was a lot of very brave things in Fable II. I rate it pretty high, and in the end, there were areas that needed polishing, but I'm immensely, incredibly proud of the team.
For a team like that, working with an idiot like me is tough. They just want me to design a game that's going to be a great experience, and here I am, adding these things that have never been done before, and that makes their life pretty tough, and I think they've done a stellar job.
Eurogamer: Can I tempt you into being old-school Peter Molyneux and telling me something about what's coming next?
Peter Molyneux: I've already got in trouble for this. But there is a sense of excitement around something we've been experimenting with for an awful long time. If we pull this off - and that's a big if, and please don't think this is hype, it's just a designer talking about his job - if we get even close, I think it's going to produce something you have never seen before: concept, play-style, genre, everything.
This is the reason Microsoft wanted us to be first-party, to give us the ability to make a big step. This industry needs big steps. You can feel it in the air right now: there's an uncertainty about these massive blockbuster formulaic games that we continue to make. I partially accuse myself of doing that.
On the other side there's this real disparity between the machines that we've got at the moment; we've got gamers' boxes and casual boxes. There needs to be this revolution.Last edited by Flawless; 12-10-2008, 04:52 PM.Go Noles!!! >>----->Comment
-
Re: Fable 2
The Halo sword is pretty decent at the first of the game when you're supposed to get it. The Wreckager however is useless because by the time you're even able to acquire it you'll have much better weapons (or at least be able to get them) and it's really for evil characters so you'd have to be evil and either at the first or middle of the game to even get use out of it but you can't get it untill near the end.Comment
-
Re: Fable 2
Comment
-
Re: Fable 2
So anyone else a little disappointed by the whole "ending"?
SpoilerIt just feels like absolutely nothing happened. I mean, I get to pick from 3 wishes, two of which are pretty much useless, and one is pretty much the only way to go - then you either kill him in one shot, or that Reaver guy does... Then absolutely nothing gets explained at all - and suddenly you're back in Albion just wandering around doing what you were before, and absolutely nothing feels different in the least.
Maybe it's just me, but out of the games I've played this year, it seems all of the endings just kind of sucked. Fable 2, Fallout 3, Dead Space... They just all seemed to really lack a real ending that tied things up and made something feel accomplished.Comment
-
Re: Fable 2
I thought the ending was kind of anti-climatic also, but what can you do? Compared to most games today, it was probably above average (ending)Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
-
Re: Fable 2
That seems to be almost this entire gen. Yakuza 2 and MGS 4 were the only games with satisfying endings I played this year. GTA IV almost had it but screwed it up by conflicting itself with one of the two.Comment
-
Re: Fable 2
I liked Mass Effect's ending.Redskins, Lakers, Orioles, UNC Basketball , and ND Football
PSN: Jasong757
Xbox Live: Monado XComment
-
Re: Fable 2
DLC delayed:
"Citing "unexpected technical difficulties," which is starting to sound like a Fable II tradition, the Knothole Island expansion will instead ship "late January 2009." It was originally planned for a mid-December release when it was announced in November."
http://kotaku.com/5112892/fable-ii-d...stmas-canceledComment
-
Re: Fable 2
DLC delayed:
"Citing "unexpected technical difficulties," which is starting to sound like a Fable II tradition, the Knothole Island expansion will instead ship "late January 2009." It was originally planned for a mid-December release when it was announced in November."
http://kotaku.com/5112892/fable-ii-d...stmas-canceled
Also, I agree, Mass Effect's ending was very satisfying.Comment
-
Re: Fable 2
So I've started back playing again and my first wife left me. I re-married again and am trying to consummate this thing and it's not working. I bought the book to get her to bone but when I invite her to the new home I bought, when we get to the bed, I only get the sleep option. Anythin I'm doing wrong. I got it to work no prob last time."Never trust a big butt and a smile."-Ricky Bell
Check out www.sliderset.net
Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)Comment
-
Re: Fable 2
Are you sure you're using the "Come Back to My Place" expression?Comment
Comment