Splinter Cell Conviction (360 & PC)
Collapse
Recommended Videos
Collapse
X
-
http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT. -
Re: Splinter Cell Conviction (360 & PC)
It looks really good. Quite different for the series, but if they toss in some parts of the game where you get your classic gear then it'll be great. Hopefully it has full blown co-op and multiplayer modes like PT and Chaos Theory.Comment
-
Re: Splinter Cell Conviction (360 & PC)
A little more info from the magazine.
- You won't have to use force or sneak around as long as you don't act suspiciously.
- According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
- Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
- The lead programmer states the fact they are exclusive to the 360 allows them to do much more than if they were multiplatform. He also states that he doubts they would be able to achieve what they are doing on the 360, on the PS3, even if it were exclusive to that platform. Specifically mentions the lighting effects they are doing on the 360.
Go Noles!!! >>----->Comment
-
Re: Splinter Cell Conviction (360 & PC)
that last bullet will be blown outta proportion a la GTA IVhttp://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
-
Re: Splinter Cell Conviction (360 & PC)
Sam looks like a bad man.Being kind, one to another, never disappoints.Comment
-
Re: Splinter Cell Conviction (360 & PC)
The first official trailer will air May 18th on Spike TVhttp://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
-
Re: Splinter Cell Conviction (360 & PC)
I'm usually not one to go all crazy over graphics, but man those pics are nice.
I can practically feel the texture of Sam's jacket.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
-
http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
-
Re: Splinter Cell Conviction (360 & PC)
Some new info from Game Informer. Source- "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."
- The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to bet they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.
- The original games went for a T rating from the start, but this time, they're going for an M rating, so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.
- They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guards radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs.
- When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.
- About the beard: Originally, Fisher was created with a beard in the very first game.
- New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.
- There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.
- Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPC's walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.
- Sam has an ability called Heroes Instinct where the crowd and surroundings become grayed out and threats such as police are made to standout. Assassin's Creed anyone?
Go Noles!!! >>----->Comment
-
Comment
-
Re: Splinter Cell Conviction (360 & PC)
Some new info from Game Informer. Source- "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."
- The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to bet they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.
- The original games went for a T rating from the start, but this time, they're going for an M rating, so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.
- They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guards radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs.
- When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.
- About the beard: Originally, Fisher was created with a beard in the very first game.
- New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.
- There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.
- Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPC's walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.
- Sam has an ability called Heroes Instinct where the crowd and surroundings become grayed out and threats such as police are made to standout. Assassin's Creed anyone?
Comment
-
Re: Splinter Cell Conviction (360 & PC)
I just love how this resembles the Bourne series.Comment
Comment