Splinter Cell Conviction (360 & PC)

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  • ThaGenecyst
    MVP
    • Sep 2004
    • 4404

    #16
    Re: Splinter Cell Conviction (360 & PC)

    Magazine Scans
    http://www.myspace.com/phillthegenesis
    http://www.myspace.com/sagetheinfinite

    SageTheInfinite = GOAT.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #17
      Re: Splinter Cell Conviction (360 & PC)

      The images definitely have a Bourne vibe to them and I like it.

      Looking forward to seeing the animations and physics, since there seems to be a huge emphasis being put on them.
      Go Noles!!! >>----->

      Comment

      • ThatCanadianGuy
        d*v*'s * k*ll*r!
        • Jul 2002
        • 2111

        #18
        Re: Splinter Cell Conviction (360 & PC)

        It looks really good. Quite different for the series, but if they toss in some parts of the game where you get your classic gear then it'll be great. Hopefully it has full blown co-op and multiplayer modes like PT and Chaos Theory.

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #19
          Re: Splinter Cell Conviction (360 & PC)

          A little more info from the magazine.
          • You won't have to use force or sneak around as long as you don't act suspiciously.
          • According to the article, every single object that is rendered on screen has physical properties and most of them can be used by Sam. For example, Sam can pick up furniture and use it as a weapon, or throw printers at enemies or papers in the face of enemies to gain the upperhand in fights.
          • Melee fights are much more than "press this button to hit" this time around. There's different context sensitive attack buttons and as mentioned before lots of environmental interaction.
          • The lead programmer states the fact they are exclusive to the 360 allows them to do much more than if they were multiplatform. He also states that he doubts they would be able to achieve what they are doing on the 360, on the PS3, even if it were exclusive to that platform. Specifically mentions the lighting effects they are doing on the 360.
          Go Noles!!! >>----->

          Comment

          • ThaGenecyst
            MVP
            • Sep 2004
            • 4404

            #20
            Re: Splinter Cell Conviction (360 & PC)

            that last bullet will be blown outta proportion a la GTA IV
            http://www.myspace.com/phillthegenesis
            http://www.myspace.com/sagetheinfinite

            SageTheInfinite = GOAT.

            Comment

            • DaveDQ
              13
              • Sep 2003
              • 7664

              #21
              Re: Splinter Cell Conviction (360 & PC)

              Originally posted by Flawless
              The images definitely have a Bourne vibe to them and I like it.

              Looking forward to seeing the animations and physics, since there seems to be a huge emphasis being put on them.
              Yeah, I need to get that backpack he's got.

              Sam looks like a bad man.
              Being kind, one to another, never disappoints.

              Comment

              • ThaGenecyst
                MVP
                • Sep 2004
                • 4404

                #22
                Re: Splinter Cell Conviction (360 & PC)








                The first official trailer will air May 18th on Spike TV
                http://www.myspace.com/phillthegenesis
                http://www.myspace.com/sagetheinfinite

                SageTheInfinite = GOAT.

                Comment

                • NYG_Meth
                  The OS Artist Guy
                  • May 2003
                  • 3920

                  #23
                  Re: Splinter Cell Conviction (360 & PC)

                  Looks awesome.
                  MIKE METH
                  DIGITAL ILLUSTRATOR


                  WebsiteFacebookTwitterYouTubeDeviantArt

                  Comment

                  • jfsolo
                    Live Action, please?
                    • May 2003
                    • 12965

                    #24
                    Re: Splinter Cell Conviction (360 & PC)

                    I'm usually not one to go all crazy over graphics, but man those pics are nice.

                    I can practically feel the texture of Sam's jacket.
                    Jordan Mychal Lemos
                    @crypticjordan

                    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                    Do the same thing tomorrow. And the next. Now do it forever.

                    Comment

                    • ThaGenecyst
                      MVP
                      • Sep 2004
                      • 4404

                      #25
                      Re: Splinter Cell Conviction (360 & PC)

                      Multiplayer Info
                      http://www.myspace.com/phillthegenesis
                      http://www.myspace.com/sagetheinfinite

                      SageTheInfinite = GOAT.

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #26
                        Re: Splinter Cell Conviction (360 & PC)

                        Some new info from Game Informer. Source
                        • "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."

                        • The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to bet they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.

                        • The original games went for a T rating from the start, but this time, they're going for an M rating, so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.

                        • They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guards radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs.

                        • When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.

                        • About the beard: Originally, Fisher was created with a beard in the very first game.

                        • New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.

                        • There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.

                        • Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPC's walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.

                        • Sam has an ability called Heroes Instinct where the crowd and surroundings become grayed out and threats such as police are made to standout. Assassin's Creed anyone?
                        Go Noles!!! >>----->

                        Comment

                        • Pappy Knuckles
                          LORDTHUNDERBIRD
                          • Sep 2004
                          • 15966

                          #27
                          Re: Splinter Cell Conviction (360 & PC)

                          Originally posted by LBzrule
                          Please do.
                          I second that.

                          Comment

                          • ExtremeGamer
                            Extra Life 11/3/18
                            • Jul 2002
                            • 35299

                            #28
                            Re: Splinter Cell Conviction (360 & PC)

                            Originally posted by Flawless
                            Some new info from Game Informer. Source
                            • "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."

                            • The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to bet they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.

                            • The original games went for a T rating from the start, but this time, they're going for an M rating, so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.

                            • They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guards radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs.

                            • When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.

                            • About the beard: Originally, Fisher was created with a beard in the very first game.

                            • New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.

                            • There will still be a lot of classic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.

                            • Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPC's walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.

                            • Sam has an ability called Heroes Instinct where the crowd and surroundings become grayed out and threats such as police are made to standout. Assassin's Creed anyone?
                            I just got the mag, game looks great, I really like the direction. Nothing mentioned about online plans yet, but they are going for a more Chaos Theory type gameplay. Not much mentioned about Double Agent.

                            Mixer Stream



                            XBox - ExtremeGamer
                            PSN - ExtremeGamer
                            Switch - 4640-8613-7710

                            Comment

                            • marquiece
                              Rookie
                              • May 2003
                              • 473

                              #29
                              Re: Splinter Cell Conviction (360 & PC)

                              Man this game sounds unreal!

                              Comment

                              • ac11367
                                I love meaty chics
                                • Mar 2005
                                • 853

                                #30
                                Re: Splinter Cell Conviction (360 & PC)

                                Originally posted by Flawless
                                The player can only kill mercenaries and terrorists, but can fight and incapacitate guards and civilians.
                                With this installment of SC, Sam should have the best chance to exercise the complete "Fifth Freedom" that previous SC's were alluding to. Since he's already a fugitive, why not give us the option to kill the guard who may compromise SAm's objective, or snap the neck of the civilian who is hot on Sam's trail for stealing his laptop? C'mon Ubi, take a page out of Star Wars: KOTOR. The more lives Sam takes, or the more lives he spares, will result in alterations to his attributes and storyline accordingly.

                                I just love how this resembles the Bourne series.

                                Comment

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