Splinter Cell Conviction (360 & PC)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #121
    Re: Splinter Cell Conviction (360 & PC)

    IGN AU Interview

    IGN AU: Vantage Point is a really good example – but what other inspiration points did you have going into this iteration?

    Maxime Béland: The three 'JB's – James Bond, Jason Bourne and Jack Bauer. And for me, a personal one is 'Man on Fire'. It's a guy who has nothing to lose; it's interesting for us, now that Sam has lost his daughter. I love what they did with the subtitles – when he was asking a guy questions in Spanish, the subtitles – call them 'alive subtitles' – the would move and get bigger. That was the original idea we had for the projected objectives. Also, what they did was overlap two shots at the same time – there's a guy in the car, but in the window, there's what he's talking about.

    It fits with making games, because we want to make games where people are always inside the game. I love the games that have a ****load of cinematics, but it's not necessary. I started as a game designer, I love interactivity and I want the player to be in control as much as possible. Now, with the storytelling technology we have – the projected objectives, the projected movies – they're super-interesting and sexy.

    And it's an actual light, you know, that's projecting them. When you're in front, it moves across your body. It's super cool.
    IGN AU: You have this beautifully context-sensitive environment now, and we've seen some wonderful examples of how Sam interacts with it – the bathroom interrogation stuff is hugely impressive. Is it as densely context-sensitive throughout the rest of the game? Or did you ramp it up for the E3 demo?

    Maxime Béland: We're building every interrogation sequence to be like that – of course, right? What's cool is, we have this base technology where, if you're holding a guy and you're not close to anything, Sam can just boom - head-butt. He can also detect horizontal and vertical surfaces, so if you bring him towards just a normal wall, he'll bash on that. If you bring him to a horizontal surface, the same thing will happen.

    So you have the generic stuff, and that always works. And then, from there, you can look at where you are – okay, 'breakable', 'breakable', 'special animation' – all mo-capped – and the guys are having a blast with that too.
    IGN AU: So can you tell us a little bit about where the story's heading? You've set it in Malta, right?

    Maxime Béland: Okay, the game starts on the island of Malta and Sam is going after the killer of his daughter. As you saw in the demo, he is going after Kobin at the end of the demo. He grabs Kobin and Kobin basically says "if you want answers, go with them." And then suddenly it's Third Echelon on the scene and they're like "surrender, surrender!" and the camera pulls back.

    I don't wanna talk about it but… well, after the camera pulls back, you're in Third Echelon and they're like "roger that, bring him home." So now we're going to Washington. And the rest of the game is set in Washington.

    Basically, our E3 demo is a compressed version of the beginning of the game. Right now, what I can tell you is that Third Echelon captures Sam – you saw the three lights and the three lights are red – you can see them on our title screen – red. Red: is red good? Is it bad? Sam has always been green. I don't know what's happening – well, I do, but they don't want me to talk about it! [laughs]
    IGN AU: The big fly-through of the city streets?

    Maxime Béland: Exactly. My dream – and I hope we can pull it off – is to have the whole game with no cuts. One f***ing seamless experience with no stops! You saw it – what's cool is that it hides the loading scenes; we play full-HD movies in full screen and you don't really notice that we're loading in the background.

    We will do it – it's just that sometimes, when you use the mirror to look under the door for example, we do a cut. But no! Right now, we weren't able to do it for E3, but the idea is that next time Sam uses his mirror, he's going to pull out his mirror, the camera's going to shift down to the mirror and you're there the whole time. Same thing with the sticky camera.

    Yeah, the sticky camera is back – I know a lot of fans loved it, so now you're going to throw it and the camera's going to go into the sticky cam. What I love about the sticky cam is, yes it's an old gadget that we're bringing back, but it works so well with the Mark and Execute. Now you and throw it, mark enemies with it and then also mark the sticky cam and blow it up, so enemies don't find it!
    IGN AU: Have you come across any weird quirks when developing these new systems? AI that's a little too dynamic, maybe?

    Maxime Béland: Well, the Mark and Execute system is something that we changed a lot and tweaked a lot. We wanted to give players that feeling of taking out multiple guys super-fast, but we did so many iterations of it before getting it right. I don't know if you noticed, but you need to do a stealth end-to-end kill before gaining the right to execute. But what it does now is, when you play, you always have in the back of your mind "okay, okay – do I have my execute? No? How do I get it? Okay, okay – end-to-end kills." So when you're playing, you always keep this in the back of your mind. Mark-mark-mark, come out.

    The idea is to always keep the player moving forward and in the loop – having the fewest possible disconnects, you know?

    IGN AU: The pace seems a lot faster this time around too.

    Maxime Béland: You know, it's not so much that it's faster, it's more that you're always in control. You can take your time, stick to the pipes and watch patrols and stuff. But you're always in control and taking care of it.
    Go Noles!!! >>----->

    Comment

    • Kruza
      Mainstream Outlaw
      • Jul 2002
      • 6285

      #122
      Re: Splinter Cell Conviction (360 & PC)

      Haha, I love those sticky cameras. Glad to see they're making a come back in this series.

      Kruza

      Comment

      • Pappy Knuckles
        LORDTHUNDERBIRD
        • Sep 2004
        • 15966

        #123
        Re: Splinter Cell Conviction (360 & PC)

        Just watched a preview for the game and I think that this looks awesome. I was a big fan of the series up to Chaos Theory but I didn't like the last one very much. Hopefully this doesn't disappoint.

        Comment

        • SuperBowlNachos
          All Star
          • Jul 2004
          • 10218

          #124
          Re: Splinter Cell Conviction (360 & PC)

          Forgot which one it was, it was on ps2, but I loved the online. The warehouse level and the cinema were amazing levels. Nothing better then sneaking up on the opponent, getting them in a headlock and being able to talk to them right before snapping the neck.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #125
            Re: Splinter Cell Conviction (360 & PC)

            Interview with Ubisoft Lead Designer, Steven Masters

            Kikizo: Conviction went pretty dark for a year or two after the first screens and trailers. Can you tell us what's been happening development-wise while you've been out of the public eye?

            Masters: Absolutely. What we showed at UbiDays... We had a lot of great technology, some really great ideas, some really different and innovative stuff. It was very brave, the direction that was chosen back then. But the company felt that really it wasn't representative of what Splinter Cell should be, and we wanted to stay true to the roots of the franchise.

            We wanted to have the light and shadow, the stealth gameplay, and while we felt that it was a very interesting and innovative product in its own right, it didn't really deliver on what Splinter Cell was about. So we had a lot of soul-searching, we came back to the drawing board and we thought "OK, we have to change a little bit and come back and deliver something better, that's more true to what Splinter Cell is."

            Kikizo: But elements of that earlier project remain intact, right?

            Masters: Oh absolutely, like I say we have some great technology, great tools. We have an incredibly dynamic environment here. In the civilian marketplace at the beginning [of the demo], all those objects are physics objects. If you grab someone and you're throwing him around, or having a gunfight, all of that's moving and it's breaking - it's an incredibly dynamic environment. And that's something that the team worked really hard on and have really delivered something amazing there.
            Kikizo: Now Sam's off the radar, not taking any orders from the White House or whatever, how does that affect the experience?

            Masters: That changes everything. Previously because you were working for Third Echelon, you didn't want to leave any traces, it was all very hush-hush and secret-secret. So you set off the alarm and that's it, it's game over, right? Or you leave a trail of bodies and it gets awkward. But now we unlock all of that. Previously it was a very defensive, passive game - you're always waiting, you're looking, you're studying, you're analysing.

            We're now adding an offensive package to that. So you can be much more aggressive, faster, more brutal. Because you're not attached to the agency, you're not following that little voice in your ear all the time, you can basically approach the scenario as you please. If you want to go in guns blazing, you can. If you want to stealth it up, use distractions, draw the guards around and stealth by, you still can. So you still have that stealth route, but you now have an offensive side as well, and it's up to you how to use it.
            Kikizo: Going back to darkness and the stealth aspect. That's obviously a big feature of past Splinter Cells - how has it evolved for this iteration?

            Masters: We wanted it to be a very clear experience for the player. So when you're in the shadows, you'll notice the screen desaturates and it goes almost black-and-white. We still show you the position of your enemies, they stand out brightly in the environment. So while you're in that you're nearly invisible, and our goal is for Sam to feel more like a panther, basically - he's a predator who can move very quickly, very silently, and take out his enemies really rapidly with a huge amount of surprise.

            So light and shadow are still there, still important to the gameplay, but now it's a much cleaner and clearer scenario. You don't have the little graph anymore, you're not studying your detection meter all the time. You know you're in the shadows, and you're practically invisible.
            Go Noles!!! >>----->

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #126
              Re: Splinter Cell Conviction (360 & PC)

              <embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=902601&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/100/1006053/sdcc09_splintercell_trl_comictrailer_72109_flvloww ide.flv&allownetworking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed><div style='width:433;'><a href='http://xbox360.ign.com/objects/902/902601.html'>More Tom Clancy's Splinter Cell: Conviction Info</a></div>
              Go Noles!!! >>----->

              Comment

              • frostbyte06
                Cold & Cocky
                • Sep 2004
                • 1219

                #127
                Re: Splinter Cell Conviction (360 &amp; PC)

                Great, yet another delayed.....




                Ubisoft announced its first fiscal quarter sales this morning. Among the news that the company saw a 50% decline in sales, some of its stronger titles have been pushed to 2010.

                Splinter Cell: Conviction will now be released in the fourth quarter fiscal calendar year, which beings on January 1, 2010.

                Other early 2010 titles, Ghost Recon and I am Alive, are now slated for a fiscal year 2010-11 release.

                Ubisoft CEO Yves Guillemot said the decision to delay the titles will have a better financial impact on the company long-term.

                "We are disappointed that we have to postpone the release of several major games but we consider that this choice is the best one in the long-term interests of Ubisoft," he said.

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #128
                  Re: Splinter Cell Conviction (360 &amp; PC)

                  Good for me, because as great as it was looking, I was going to have to probably wait to pick it up later anyways with there being so much coming out in October.

                  First half of 2010 is looking real nice:

                  Splinter Cell Conviction
                  Mass Effect 2
                  God of War III
                  Alan Wake
                  BioShock 2
                  FFXIII
                  Heavy Rain
                  Red Dead Redemption
                  Max Payne 3
                  Battlefield Bad Company
                  MAG
                  Dante's Inferno
                  Darksiders
                  Bayonetta
                  Mafia II
                  Lost Planet 2
                  Split Second
                  Go Noles!!! >>----->

                  Comment

                  • CaptainZombie
                    Brains
                    • Jul 2003
                    • 37851

                    #129
                    Re: Splinter Cell Conviction (360 &amp; PC)

                    Originally posted by frostbyte06
                    In some ways this is good..........October and November of this year are looking heavy with releases.
                    HDMovie Room

                    Comment

                    • Altimus
                      Chelsea, Assemble!
                      • Nov 2004
                      • 27283

                      #130
                      Re: Splinter Cell Conviction (360 &amp; PC)

                      Eh, I don't mind as there is a lot of games but this game must have broken the record now on delays.

                      Comment

                      • goh
                        Banned
                        • Aug 2003
                        • 20755

                        #131
                        Re: Splinter Cell Conviction (360 &amp; PC)

                        Fall 2009 has been moved to Winter 2010. Wasn't the point of releasing this stuff in the fall is so that it'd be there for Xmas? Xmas has been moved to Easter.

                        Comment

                        • Uncle Way
                          Rookie
                          • Jun 2009
                          • 357

                          #132
                          Re: Splinter Cell Conviction (360 &amp; PC)

                          .....Was really looking forward to coppin this in November

                          They better not delay Forza

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #133
                            Re: Splinter Cell Conviction (360 &amp; PC)

                            Originally posted by Uncle Way
                            .....Was really looking forward to coppin this in November

                            They better not delay Forza
                            Forza 3 was confirmed today for October 27.
                            Go Noles!!! >>----->

                            Comment

                            • Uncle Way
                              Rookie
                              • Jun 2009
                              • 357

                              #134
                              Re: Splinter Cell Conviction (360 &amp; PC)

                              Yep..

                              Never know these days though

                              Since SC got delayed, that's the only game I'm actually really forward to this year

                              Comment

                              • allBthere
                                All Star
                                • Jan 2008
                                • 5847

                                #135
                                Re: Splinter Cell Conviction (360 &amp; PC)

                                Originally posted by GearsX8
                                In some ways this is good..........October and November of this year are looking heavy with releases.
                                I'm pretty dissapointed. this was one of the few I'm interested in to close out the year.

                                it fills a void, since we haven't seen a quality sc or even steath game in a while.

                                I also don't get the 'financial decision' to release more than a month after christmas - why not get the holiday sales?

                                what's ubi releasing for xmas? they said their sales are down, yet don't want to boost 2009's number's w/ SC. Why? ...if it's a "economy is bad, people won't buy games this year" thing, that's a poor decision on their part. it's almost like they think (i;m just guessing) that people will buy codmw2 by default and there isn't any room for anything else.
                                There is always a demand for quality content.
                                Liquor in the front, poker in the rear.

                                Comment

                                Working...