Halo 3 Pre-Release Discussion

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  • MachoMyers
    Old School
    • Jul 2002
    • 7670

    #76
    Re: Halo 3: Behind the Scenes

    Originally posted by Jonesy
    Why can't they just make weapon respawn points totally random? It would solve all of those problems and stop every game turning into a "race for the weapons" type affair.
    Might not work for Halo because it is a respawn type game but if there were a Team Survival mode like GRAW it would be cool to start out in a "combat room" ala The Matrix where you pick and choose your weapons, each team gets similar types of weapons.

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    • Sandman42
      Hall Of Fame
      • Aug 2004
      • 15186

      #77
      Re: Halo 3: Behind the Scenes

      Originally posted by jmood88
      That's what I want to know. Once people learn where the weapons are it doesn't matter how well hidden they are.
      Well the one thing is how hard the weapons are to get to. The rockets or snipers are usually in a dangerous part of the map. They might be high up on some platform but they are usually out in the open where you can be easily shot or grenaded. Plus some of the maps are symmetrical with the same weapon spawns in each base, so it would be cheap if the rockets or sniper spawned in one teams base when they are normally in the middle of the map.
      Member of The OS Baseball Rocket Scientists Association

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      • dagger55
        No end in sight...
        • Jul 2004
        • 7907

        #78
        Re: Halo 3: Behind the Scenes

        the weapon spawns are a very strategic part of halo.

        making them appear in random spots would be a terrible idea.

        Some games you get lucky and spawn closer to a weap than the other team. Sometimes you dont. It evens out over the longrun.

        Plus when playing with a team, weapon spawns are good verbal locators when talking with your team.

        For example, we are playing lockout.... "he's down by the sword"

        everyone instantly knows what i am talking about.
        Last edited by dagger55; 03-08-2007, 02:33 PM.

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        • dagger55
          No end in sight...
          • Jul 2004
          • 7907

          #79
          Re: Halo 3: Behind the Scenes

          another update full of info

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          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #80
            Re: Halo 3: Behind the Scenes

            Not confirmed unless Bungie says it, but it would make sense.

            Halo 3 Slated for September
            Microsoft pushes for early fall system-selling spree to kick off holiday season.



            Microsoft Game Studios and Bungie Studios aim to ship Halo 3 in September, well before the biggest holiday rush begins, IGN learned last week from two independent sources who asked to remain anonymous.

            A big-name publisher and well-established development house separately revealed to IGN that Microsoft intends on beating this year's stacked holiday rush with a September release, rather than the assumed November timeframe.
            Go Noles!!! >>----->

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            • Brandwin
              Hall Of Fame
              • Jul 2002
              • 30621

              #81
              Re: Halo 3: Behind the Scenes

              Originally posted by jmood88
              I really wish that they would have random weapon spawning. I hate playing against people who do nothing but play halo all day and they know where every good weapon is.
              One of the few things I don't like about Halo

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              • jmood88
                Sean Payton: Retribution
                • Jul 2003
                • 34639

                #82
                Re: Halo 3: Behind the Scenes

                Originally posted by Flawless
                Not confirmed unless Bungie says it, but it would make sense.

                Halo 3 Slated for September
                Microsoft pushes for early fall system-selling spree to kick off holiday season.

                http://xbox360.ign.com/articles/772/772950p1.html
                It really doesn't matter when they release it, people are gonna buy it regardless.
                Originally posted by Blzer
                Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                Comment

                • Dispatch
                  MVP
                  • Jan 2006
                  • 2339

                  #83
                  Re: Halo 3: Behind the Scenes

                  Originally posted by DookieMowf
                  One of the few things I don't like about Halo
                  Like mentioned earlier in this thread, if they had random weapon spawning it would ruin the game. It takes one day to findout where all the weapons are for probably half the maps. By the first week you should have an idea of where they are atleast. If you put random weapon spawning it would take out so much strategy thats involved in the game, everyone would be either running around with sucky weapons that spawn near them or they would get lucky and spawn near rockets or a sword.

                  Team Hardcore is the best playlist in Halo 2. You start out with a Battle rifle so you are able to shoot people further away then you would with an SMG and its more powerful. If you shoot someone 3 times with a BR and then get the 4th shot in the head they are dead. I suggest anyone who hasn't played Team Hardcore to get a couple of friends together and play it one night, IMO it's the best and most well balanced playlist in Halo 2.

                  Comment

                  • Spectre
                    Th* ******
                    • Mar 2003
                    • 5853

                    #84
                    Re: Halo 3: Behind the Scenes

                    Well said CK- a good deal of the strategy of Halo is strategically getting to where those weapons spawn. It's by no means a given that you beat the opponent to those sites. I don't want people luckily stumbling onto a rocket launcher.

                    Comment

                    • jmood88
                      Sean Payton: Retribution
                      • Jul 2003
                      • 34639

                      #85
                      Re: Halo 3: Behind the Scenes

                      Originally posted by Spectre
                      Well said CK- a good deal of the strategy of Halo is strategically getting to where those weapons spawn. It's by no means a given that you beat the opponent to those sites. I don't want people luckily stumbling onto a rocket launcher.
                      There is no strategy with people running towards the best weapons and then killing people. If the weapons spawned randomly then there would be actual strategy involved in a match.
                      Originally posted by Blzer
                      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                      Comment

                      • jmood88
                        Sean Payton: Retribution
                        • Jul 2003
                        • 34639

                        #86
                        Re: Halo 3: Behind the Scenes

                        Originally posted by Cisco Kid
                        Like mentioned earlier in this thread, if they had random weapon spawning it would ruin the game. It takes one day to findout where all the weapons are for probably half the maps. By the first week you should have an idea of where they are atleast. If you put random weapon spawning it would take out so much strategy thats involved in the game, everyone would be either running around with sucky weapons that spawn near them or they would get lucky and spawn near rockets or a sword.

                        Team Hardcore is the best playlist in Halo 2. You start out with a Battle rifle so you are able to shoot people further away then you would with an SMG and its more powerful. If you shoot someone 3 times with a BR and then get the 4th shot in the head they are dead. I suggest anyone who hasn't played Team Hardcore to get a couple of friends together and play it one night, IMO it's the best and most well balanced playlist in Halo 2.
                        How exactly does it add strategy to know where every weapon is on the map and have the same people get them everytime?
                        Originally posted by Blzer
                        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                        Comment

                        • TheGamingChef
                          MVP
                          • Jun 2006
                          • 3384

                          #87
                          Re: Halo 3: Behind the Scenes

                          Originally posted by jmood88
                          How exactly does it add strategy to know where every weapon is on the map and have the same people get them everytime?
                          If everyone knew where they were, the same people wouldn't get them every time.

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7664

                            #88
                            Re: Halo 3: Behind the Scenes

                            Originally posted by jmood88
                            It really doesn't matter when they release it, people are gonna buy it regardless.
                            I think that news is more about how MS wants to support GTA IV and show Rockstar they have love for them. By doing this, MS is saying, release your game with no external factors in the way.
                            Being kind, one to another, never disappoints.

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                            • ThaGenecyst
                              MVP
                              • Sep 2004
                              • 4404

                              #89
                              Re: Halo 3: Behind the Scenes

                              ah... seems they upped the price of the LE from 99.99 to 129.99
                              http://www.myspace.com/phillthegenesis
                              http://www.myspace.com/sagetheinfinite

                              SageTheInfinite = GOAT.

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                              • ExtremeGamer
                                Extra Life 11/3/18
                                • Jul 2002
                                • 35299

                                #90
                                Re: Halo 3: Behind the Scenes

                                Originally posted by ThaGenecyst
                                ah... seems they upped the price of the LE from 99.99 to 129.99
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