If a developer makes a decent game, they will get my money. Not gamestop or other people trading their game in.
Rage (iD Software's new FPS using their Tech-5 Engine)
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Never really have a problem with the online pass since I never buy used games. At most you save $5. Retailer specific preorders on the other hand are awful. *glares at Batman: Arkham City*Member of The OS Baseball Rocket Scientists AssociationComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Got this pre-ordered, but I may cancel it. Nothing to do with online pass. Its just that I'm definitely getting Gears of War 3 and BF3 one month apart and RAGE releases right in between. I think Gears campaign, Horde 2 and Beast will keep me too busy till BF3 to squeeze in RAGE.Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Got this pre-ordered, but I may cancel it. Nothing to do with online pass. Its just that I'm definitely getting Gears of War 3 and BF3 one month apart and RAGE releases right in between. I think Gears campaign, Horde 2 and Beast will keep me too busy till BF3 to squeeze in RAGE.Last edited by ESPNdeportes; 08-14-2011, 03:23 PM."You can not ensure success, but you can deserve it." - John Quincy Adams
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follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
And so it begins.................
Seriously, I am going to have trade a lot of games in.Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I got it pre-ordered for PS3. I did not until I watched the videos. Looks very unique for shooter fans like myself.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Preordered this today when I picked up Gears. Looking forward to this one.My Teams
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Rage: The Return of id Software
Digital Foundry: Rage has gone gold and final, pressed copies are back after five years of development. How does it feel?
Tim Willits: It's very exciting. It's funny though - id Software studio - we have no green discs (what we call retail discs) because we needed them all for events. So we don't actually have them yet. It's exciting, it's the 20-year anniversary, we have a brand new game, brand new technology. We're on all the platforms, which we've never done before. Rage is definitely a game that's different from any title we've done, it's had a great reception so far. It's a good time to be at id Software right now.Digital Foundry: Let's talk about Mega Textures... virtual texturing I believe it's called.
Tim Willits: Yes, it's a virtualised world. The word "Mega Texture" isn't exactly correct. Virtualised world is more correct, but Mega Texture sounds cooler! Basically what that allows us to do is uniquely paint all the environments differently. It allows us to have some really interesting areas, for new scenes to be fresh and exciting, you're not stuck in the same buildings for 15 hours, and it really creates a look that is unique to Rage. And when you see it running, it's like: yeah, that's Rage. And that's based on the virtualisation of everything.
Digital Foundry: So you can build an entire game world, limited only by your concept.
Tim Willits: Yes, the raw texture is ridiculously huge. It's terabytes. But through John Carmack wizardry, we're able to pare down all the textures and the assets that we need to reasonably fit on any system. People always ask me - why's Rage so big? It's because of the texture data, but it is very unique. It has a very beautiful style to it, it runs real fast because the world, the visuals, are all virtualised.
It creates extra space for game code, rendering, physics, sound... all those things. That's why we can run at 60Hz which is what gives us that good connection to the game. And of course, it's all cross-platform so all the assets that are created for the PC version are just the same on the PS3 and 360.Digital Foundry: Rage isn't just a shooter, you've got vehicles, you've got driving. This is a new discipline for you. What was your approach?
Tim Willits: Lots of prototyping and iteration, especially on the vehicles component. Let me tell you, that was way more difficult than we thought it was and I have way more respect now for the guys that make those racing games. But again, we tried to play everything, but really it's all about working on a system... we would just go and mess with all the variables, changing the physics until it felt right.
We'd drive around little square boxes to start with until those evolved into real cars. It's was really tricky, but it feels good now. It's well integrated into the game, we don't force you to do it more than you need to. Yeah, not to toot my own horn but I think I did really well integrating that concept into the game.Digital Foundry: There have been stories that the PS3 version has an 8GB install...
Tim Willits: Yes, that's absolutely true.
Digital Foundry: What are the elements that you require to install? Is it just that the Blu-ray drive isn't fast enough?
Tim Willits: Sony was great. Kudos to Sony for letting us do that. They don't allow every game to do that. So definitely, hats off. What we were able to do is install all the textures to the highest level. What is nice about the PS3 platform is that it's just one platform. Everyone has one Blu-ray drive, one hard drive, it's all the same. Some of the other systems you have... should I install it on my 360? Should I not install it? So yes, it's very nice.
Digital Foundry: Did you settle on two or three discs in the end for 360?
Tim Willits: Three discs. We recommend installing the game to the hard drive, but you don't need to install all three discs. If you don't have the space available on your hard drive, don't stress. Install the first disc, the first chapter, the first half of the game, then when you're done, uninstall and install disc two.
Digital Foundry: So there's a specific cut-off in the story? There's no need to disc-swap after passing that point?
Tim Willits: No, you can go back if you want to but there's really no reason to. You don't really need to install the multiplayer disc if you're really tight on hard disk space.Go Noles!!! >>----->Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I know this has probably been mentioned, but on Breaking Bad this game is either on the background on TV or the game case visible in one of the character's house. Good subliminal advertising right there.Comment
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