Rage (iD Software's new FPS using their Tech-5 Engine)
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
here is a video from TGS that was taken off screen with a camera. Even knowing that you can tell how smooth this game is: BTW, this is the ps3 version
<div style="background-color:#000000;width:520px;"><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:721328" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed><p style="text-align:left;background-color:#FFFFFF;padding:4px;margin-top:4px;margin-bottom:0px;font-family:Arial, Helvetica, sans-serif;font-size:12px;">Get More: <a href="http://www.gametrailers.com">GameTrailers.com</a>, <a href="http://www.gametrailers.com/video/tgs-11-rage/721328">RAGE - TGS 11: Japanese Circus Gameplay (Cam) HD</a>, <a href="http://pc.gametrailers.com/">PC Games</a>, <a href="http://ps3.gametrailers.com/">PlayStation 3</a>, <a href="http://xbox360.gametrailers.com/">Xbox 360</a></p></div></div>Last edited by Eton Rifles; 09-26-2011, 09:04 AM.follow me on twitter: www.twitter.com/eton_riflesComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
When it comes to first-person shooting in video games it's safe to say that id Software, the creator of Wolfenstein, Doom and Quake, has got the genre down to a fine-art. Hell, the studio basically created the genre – what more proof do you need?
The developer's next game isn't just a shooter though; it also has a strong racing component. Yes, Rage is actually something of a shooter/racer hybrid. While this may sound gimmicky, after spending a few hours with the title, we can say that not only does the racing fit wonderfully with the post-apocalyptic setting, but that it also holds up well next to the game's intensely satisfying shooting action.
The reason the driving in Rage works so well is due to id's insistence on building a driving model for the whole game, based on arcade-style racing games, rather than the game-specific driving controls seen in titles like Halo. Whether you're driving around the huge environments in the game or speeding around in one of the game's racing circuits, the driving controls will feel second nature to anyone that's ever played a racing game before.
"We wanted to use the same vehicle physics that you use in the wasteland for when you're racing," id's Creative Director, Tim Willits, tells us. "If you're strictly a racing game, and you never spin it out past shooting, you can do a lot of different things. It's the same if you're only a combat game."
The result is quite successful. While most shooting games that feature vehicles require a bit of getting used to in terms of their controls, jumping into a vehicle in Rage and driving it around immediately feels like the majority of big name racers this generation. You use the right trigger to accelerate, left trigger to brake and reverse, a button for boost and a button for the handbrake. Within moments of getting into our first ATV or buggy we were already manoeuvring it around with precision.
Rage's game mechanics switch quite seamlessly between the shooter and the vehicle elements and both feel very refined. We ask Willits what the challenges were in getting those to feel right from the get-go.
"We went through front-wheel drive, rear-wheel drive, all-wheel; we had all these torque tables, acceleration tables. It was tricky!" he says. "But we did want it to feel pretty seamless. We used controls that everybody's familiar with – gas and break, because those are in all racing games, and we tried to make it feel like – I know you're not walking, but we tried to make it feel very similar. That was a very conscious effort to make it that way, because a lot of first-person fans were very nervous about this whole driving thing."
About the only change between racing and tooling about the world is that the team upped the speed about 10 per cent for races.
"That's the only physics change," says Tim, "and it's so minor that most people don't even notice, and it does feel a little bit better."
Upon arriving at Wellspring, the first major town we encountered in our playtime, we opted to postpone the mission at hand and head straight to the local Speedway to enter into some racing events. Though we were expecting to find something that would prove to be a nice little distraction, we were surprised to find a racing mode that's not only in-depth, but is actually a legitimate competitor to other standalone racing games.
Races are arcade-style and frantic, with the ability to use tactics such as throwing up shields that will protect you from incoming fire, dropping mines on the track and using various weapons to gun down your opposition. The result plays like an uncivilised WipEout where the future didn't end up being quite so rosy.
"Someone told me that it reminded them of Mario Kart-meets-Mad Max!" laughs Willits.
There are several tracks to choose from at Wellspring Speedway, with different requirements for entry. Some races need a certain amount of trophies to enter, while others require a certain weapon. There are even standard Time Trial modes. Already the level of variety in this one town alone reinforces the fact that this is the real deal when it comes to racing.
We tell this to Willits, who's not surprised at all by our reaction.
"You know how you go out and buy a racing game, you do about three races and you get bored? We've had people actually race more in Rage than they do in racing games that they've bought," he says. "It's because you upgrade your stuff, and you can continue it into the single-player campaign. But in a racing game, you upgrade your stuff and you just… do racing; more normal racing."
The upgrades that Willits mentions are earned by entering races and winning racing certificates. These certificates can be spent at auto parts stores to add things to your vehicle like weapons, decals, and even more powerful engines. The upgrades you apply to your vehicles carry over into the rest of the game, so winning races will get you the cool stuff faster.
"You can go buy the turrets, the shockwaves, the little rover bomb cars… Then you can get the front-smasher which helps with knocking guys around, the re-gen. So there are more elements that you can actually buy when you're out just doing your missions," says Willits.
While the shooter aspects are as great as you'd expect from id Software it's quite impressive that, for about the last 45 minutes of our playtime, we diverted from the main storyline to continue to enter race events and upgrade our vehicle because it was just so much fun. From what we've played of Rage's driving model, it could've been released on its own and still would have been a great, addictive racing game. The fact that it's only another part of a much bigger game just goes to show that we may be in for quite a treat when Rage releases next month.Last edited by LingeringRegime; 09-26-2011, 01:15 PM.Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I buy used whenever possible,,,,,Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
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PSN: Skyboxeros
SWITCH 8211-0709-4612
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
<iframe width="560" height="315" src="http://www.youtube.com/embed/jSNtIeLxcMg" frameborder="0" allowfullscreen></iframe>Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I like to buy new and try to support the developer, though my single purchase probably doesn't effect much.Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
The musical accompaniment with the gameplay is great.PS4 - CoastalRyan
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I get that but until the developer allows me to return a new game when its terrible or has a huge gamebreaker issue, i'll buy used when i can.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Watched a little of a live stream archive (that has since been taken down) of the 360 version. There's not a game on consoles that looks as good as this and runs a 60fps. I would even say it looks better than most games running at half its frame rate. The environments are packed with detail. The draw distance was ridiculous at times when he was riding around in the buggy, with detailed textures that could still be seen way off in the distance. He didn't install the game, but even then, the texture pop-in didn't look to bad. About the only thing I can say negatively about the graphics are there doesn't appear to be detail maps, so textures up close can be a little blurry, but that's probably one of the trade-offs for hitting 60fps. More importantly though, the game looked like a lot fun.Go Noles!!! >>----->Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
I hate the fact its 3 disks for 360 BUT i picked up a 120 gb hd today for 40.00 so i feel a little better about it. I dont really do online anymore so i still may get PS3 version.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
You bought that snazzy new laptop, go PC!Comment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
You still have to swap discs even if you install them all to the 360 it has been said.Ⓥ Boston Red Sox | Miami DolphinsComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
Well if I get it then it will be PS3. Doubt I do much online so that wont matter but I'm a huge fan of id so I have to get it.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
The main thing that is weighing on me is the screen size. I love gaming on my 50" plasma...
The laptop works with it but too much trouble moveing it over to tv especially with my gameboard, mouse etc... but yeah I really should go PC since B3 looks great on my system.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Rage (iD Software's new FPS using their Tech-5 Engine)
LMAO!
id is born and raised on the PC, same with UT (E-pic) games and Valve. Thus I only get both on the PC, unless I am forced because MSFT keeps Gears off of it.Last edited by EnigmaNemesis; 09-29-2011, 09:48 PM.Ⓥ Boston Red Sox | Miami DolphinsComment
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