For people looking for cars, if you just can't find it in the location it's supposed to be in, change desks. It has worked twice, driving all over the area it's supposed to be in and blanking, change desks and suddenly the area is filthy with them. I'm thinking car spawn patterns change with the desks.
L.A. Noire (PS3/360)
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Re: L.A. Noire (PS3/360)
For people looking for cars, if you just can't find it in the location it's supposed to be in, change desks. It has worked twice, driving all over the area it's supposed to be in and blanking, change desks and suddenly the area is filthy with them. I'm thinking car spawn patterns change with the desks. -
Re: L.A. Noire (PS3/360)
Kick ***. I can't wait.Rose City 'Til I Die
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Re: L.A. Noire (PS3/360)
Vice Desk.
SpoilerThe way the Vice desk ended, left me unimpressed. Great game loads of fun but that ending made no sense. How many Cops have mistresses on the side in TV and movies? Why would they drag down the lead character with that. It's not a big deal and I understand the need to move the story along, but I didn't like it.Last edited by N51_rob; 05-24-2011, 02:49 PM.Moderator
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Re: L.A. Noire (PS3/360)
I'm off work today, so I've been playing this since I woke up.
I just got to "The Golden Butterfly".
SpoilerI can't help but get the feeling that I'm seeing early gimpses of the corruption inside the LAPD. Rusty seems dismissive of the fact that there may be a connection between the murders. I also wish I could reach through the tv and slap the piss out of him. He seems like a womanizer and an all around bad character.. needs a good *** whuppin.. lolComment
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Re: L.A. Noire (PS3/360)
End of Manifest Destiny spoilers:SpoilerThe way the Vice desk ended, left me unimpressed. Great game loads of fun but that ending made no sense. How many Cops have mistresses on the side in TV and movies? Why would they drag down the lead character with that. It's not a big deal and I understand the need to move the story along, but I didn't like it.
SpoilerI'm with you. I just didn't like how all the stuff with his wife came out of no where. They mentioned a couple times that he had a wife and kid, but nothing else and then to spring a big affair on us, it just seemed like something was missing.Last edited by aukevin; 05-24-2011, 02:57 PM.
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Re: L.A. Noire (PS3/360)
I think it's a good idea to preface your spoilers, so certain people who have played the spoiled part can view the spoiler.Comment
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Re: L.A. Noire (PS3/360)
Sitting at 98.7%
Only 8 more cars to go
Last edited by Kevin26385; 05-24-2011, 05:08 PM.Comment
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Re: L.A. Noire (PS3/360)
I just beat the game, so I'll just spoiler everything as I'll touch on the end of Vice and end of the game especially.
Spoiler
I have to say, this game is quite a ride. Not only is it a heady, thinking game, but the splashes of action were done really well. I used the street crimes as a "change of pace" from the crime scene hunts and the interviews, but I felt the storyline itself did a nice job of adding enough action to keep you on your toes. I really loved the car chases and the on-foot pursuits, though I can understand why some of you guys didn't like the scripted nature of them. Traffic was nuisance, but I still thought it was fun running down a suspect, popping his tire and then flipping him on his lid. On-foot pursuits became more fun once I learned how to tackle and fire a warning shot, but the score of this game really got me in the mood for them regardless. Only thing I really didn't like was the cover system, I never really got a good grip on it, but that seems to be a pretty consistent thing with R* games. I think it was better than GTA, but switching cover or rounding corners never really did me much luck as I found pulling out of cover and sprinting forward much more easier.
Obviously, the major strength of the game is the storyline and uncovering the twists through the clues and interrogations. I never really got tired of the gameplay mechanics. I would like to know who was the first to criticize a game for being too "repetitive" and bitch-slap them because this "repetitiveness" seems to be thrown around quite a bit anymore. Hell, GTA and RDR was repetitive. Anyway, as I said I never got tired of the game play mechanics. Hunting for clues was fun and after awhile I felt like I had command of the crime-scene and knew exactly what I should be looking for and in that sense you actually feel apart of the game and actually associated and part of the character rather than just controlling him on the screen. The interviews and interrogations were awesome, even when I got about a third of the questions wrong and got owned by some punk, it was nicely done and the system, while pretty simple, was done superbly. Personally I can't wait to start another game because I know there was a lot of information I missed out on because I relied too much on the notebook and not what was actually said (even in passing).
I found it interesting how I ended up liking certain characters simply based on how helpful they were to me. The coroner became a fond character of mine because of his helpfulness. As lazy and rough Rusty was, I think he was my favorite partner. He was actually helpful in a lot of ways and I was enjoyed his and Cole's conversations. Not to mention I actually followed his advice more than once and was rewarded for it. I don't really remember the traffic partner, to be honest. Roy was a prick, I hated him from the moment he was introduced getting in the way of interrogating the prop guy and then taking us out for drinks. Then of course when you actually got to vice and the events that unfolded. Hershel was cool, he reminded me of Rusty, but was more like a poppa bear than a barb-wire fence.
As for the actual desks, it seems like the first disc is really for ****s and giggles. The beat cop and traffic desk were entertaining and fun in a comedic sort of way. That first interrogation had me rolling. The first traffic desk case was just bizarre and comical. Then once you hit The Fallen Idol I felt like the game started taking things more seriously and that's when I started hunkering down as a Detective and trying to get my **** straight before interviewing people. The Homicide Desk was an awesome stretch. While the crimes and motives were similar (see: the same), it lent credence to the fact that somewhat bigger was happening and gave Cole's intuition a foundation. It was enough to have that thought always in the back of your mind for each case. Once you started reading the BD letters is when the desk jumped up a notch for me. It added a nice level of anticipation for something to happen. The Quarter Moon Murders felt like a rush, hunting down clues in hopes of actually catching the famed BD killer. It really spiced up the monotony of the homicide cases and wrapped up the homicide desk nicely despite the twist that leaves you with a bitter taste after so much work. I know some people didn't like the twist, but I didn't mind it to be honest. Sure, it sucked to have invested all that just to find out there's nothing you could have done anyway, but that dissatisfaction comes from actually feeling like you invested time and labor into the case and not because the twist was illogical or irrational.
I found the Vice cases genuinely intriguing, though not as gripping as the Homicide cases. The morphine/marines was a nice angle. I pretty much got owned in a lot of the vice interviews, so all the connections and the whole thing wasn't as "clear" as I wanted it to be, but uncovering that scheme was cool. The storyline itself felt new and not something you would expect to come out of the 40s. Like I said earlier, Roy was a prick. It sucked seeing Cole become the fall guy for the vice department's corruptness. I don't see why people have such a problem with this Elsa affair. It made perfect sense to me. Roy was a crooked *** who was still pissed that he was out of money from The Set Up and Cole let the boxer go on his way. Cole was obviously a threat to Roy and Vice with his "by the book" mind-set and his "make the world a better/cleaner place" attitude. Roy couldn't let that fly, so he had to knock him down. The opportunity was there with the DA and Police Chief facing a big-*** vice corruption scandal on their hands, plus I believe it was a newspaper (or maybe just a cutscene) where the P.C. was caught with a prostitute. They fed Cole and his affair to the press to make it seem like they weren't corrupt pricks and were willing to go after their own. The affair had little to do with Cole's family or Elsa and a lot more to do with the story of the police department and I think getting caught up in "barely knowing Cole's family" is missing the point.
Arson was another favorite of mine. That storyline was genuinely interesting and intriguing and I thoroughly enjoyed watching the events unfold, even when it concluded with Cole's death. Playing as Jack was a nice change of pace, but I still missed playing as Cole. The cases did a great job of intertwining and wrapping the whole storyline of the game. I was curious how the actual storyline of the game as a whole would work with all the different cases, but Vice and Arson really pulled it together and crafted a great story that resulted in a hell of a single-player experience. It sucked seeing Cole die, but how his character was developed and knowing his flaws, it seemed like a sort of redemption for him for surviving the hill in the war. I really liked how they developed these characters, as well. Nobody was strictly a good guy or a bad guy, there was a lot of greys in the character. To call Cole a by the book guy really misses the point, because he was a great character with real flaws. He felt real. As did Jack and Elsa and everybody else.
For me, this felt like what I had always wanted. To watch a movie and be able to play it as a game at the same time - that's how this whole experience felt like I was in the shoes of a character in a movie.
Anyway, I'll probably start a new game tonight just for the hell of it. Go through in black and white and try to right some of the wrongs I did in some of my cases, haha.Last edited by Fresh Tendrils; 05-24-2011, 05:28 PM.
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Re: L.A. Noire (PS3/360)
Vice Desk.
SpoilerThe way the Vice desk ended, left me unimpressed. Great game loads of fun but that ending made no sense. How many Cops have mistresses on the side in TV and movies? Why would they drag down the lead character with that. It's not a big deal and I understand the need to move the story along, but I didn't like it.SpoilerDid you pick up the newspaper during the mission before? One of the papers was going to run a story on one of the police chiefs being with a prostitute. Roy came in and said he has pictures of you with Elsa so the department offers that story to the newspaper in exchange for pulling the story implicating one of the police chiefs.Member of The OS Baseball Rocket Scientists AssociationComment
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Re: L.A. Noire (PS3/360)
You'll notice some stuff the 2nd time through like in the first real case...
Spoilerlater suspect Matthew Ryan installed the Black's instaheat thing outside that you put back together. There was also an instaheat truck in the parking lot of the very first tutorial case.Comment
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