When you say you're having trouble with charge characters I assume you mean getting in? What exactly are you having trouble with? Are they just holding back/down-back all day? I think another problem you may be having is that both of the characters you've mentioned revolve around a heavy mix up game, you have to know your options and you're opponent options.
All you really need is one knockdown with Fuerte, the rest is all guesses. Fuerte's second ultra starts up in 3 frames so it can punish almost every move in the game outside of jabs, shorts and some ex moves. Try to start reacting to unsafe moves by these characters and punish with his ultra.
With Fuerte you always want to get a knockdown to start your mix-up. Once his opponent is knocked down Fuerte has about 7 different ways to mix-up creating one hell of a guessing game (this is why I used to hate Fuerte, if you don't know the his moves and what to look for you will die). On top of that, with his new ultra he can start option selecting off of his mix-ups meaning even if you guess right you will be caught.
Abel also has a ton of mix-up options and he can combo into his first ultra. Use his roll to get in and mix it up with Tornado Throw and Change of Direction. You can also use his step kick to get in and go into a Tornado Throw, if they start jumping or back dashing to avoid the TT start a combo to keep them grounded.
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